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Updated: 05-23-11 03:20 PM
Addon for:
oUF.
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File Info
Updated:05-23-11 03:20 PM
Created:12-16-09 10:47 AM
Downloads:82,435
Favorites:289
MD5:
oUF: MovableFrames  Popular! (More than 5000 hits)
Version: 1.16
by: haste [More]
Allows you to move frames/headers created by oUF.

Features
- Doesn't require authors to add support. It just works out of the box.
- Saves frame position on a per layout base.
- Frame position is saved based on closest anchoring point to retain position regardless of scale/resolution.
- Able to save position of frames that have no name.
- Remembers the initial position of frames.
- Let's you easily scale all frames.
- X and Y position and scale can be fine-tuned through the option UI.
- Type /omf to toggle anchors.
- Type /omf <whatever isn't space> to open the UI.

Known Issues and TODO
- Issues @GitHub

Click here to lend your support!
Changes from 1.15
- Handle headers that have no width defined.

Changes from 1.14
- No longer attempts to clear un-used initial positions before the first initial position table has been created.

Changes from 1.13
- Now correctly handles hidden group frames.
- Improved the unit guesswork so partypets, partytarget, maintank and mainassist group should be detected more often.

Changes from 1.12
- Ability to set scale on the frames by dragging an anchor located in the bottom right of the overlay.
- X position, Y position and scale can now be hand-tuned by clicking on the numbers in the option UI.
- Some minor clean-up.

Changes from 1.11
- Group frames will now show the backdrop, even when no frames are displayed.
- Bumped TOC interface version to 40100 (4.1).
- Update the subtitle as it was horribly outdated.
- Several small changes to allow embedding.

Changes from 1.10
- Added support for oUF 1.5.x, and the new header group formats.

Changes from 1.9
- Minor fix to work around events firing even though it's unregistered.

Changes from 1.8
- Should no longer attempt to move party/raid frames several times.
- Updated to work with both oUF 1.3.x and 1.4.x.

Changes from 1.7
- Move the frames back to their initial position when their entry is removed from the UI.

Changes from 1.6
- Yet another round of improvements on the frame name guessing. This will hopefully be the last.

Changes from 1.5
- Largely improved how frame names are guessed and added validation of the guessed names.

Changes from 1.4
- Correctly handle several levels of scaling.
- Also some minor code preparations for saving of default position.

Changes from 1.3
- Properly set the initial height of header frames that don't have any units yet.
- Don't wrap the unit label if the frame is too small to display it.
- Largely improved frame name guessing.

Changes from 1.2
- Made /omf <anything that isn't space> open the frame list interface.
- Child frames (such as party target) are no longer detached from their parents initially. Moving them will however do this.
- Attempt to describe the frames with more sane names. A quick example would be "oUF_PartyUnitButton1Target" that becomes party1target. This is also done in the interface list.

Changes from 1.1
- The frame list will no longer error out on empty data sets.

Changes from 1.0
- Party/raid frames that show the player and player's pet or target no longer gets confused with the real pet/target frame.
- Frames that don't have a legal position on the UI are temporary ignored. The downside with this is that they cannot be positioned until they have one.
Archived Files (16)
File Name
Version
Size
Author
Date
1.15
8kB
haste
05-17-11 02:05 PM
1.14
8kB
haste
05-17-11 04:35 AM
1.13
8kB
haste
05-15-11 05:56 AM
1.12
6kB
haste
05-14-11 06:57 AM
1.11
6kB
haste
10-19-10 03:01 PM
1.10
6kB
haste
10-13-10 11:49 AM
1.9
6kB
haste
06-26-10 07:45 PM
1.8
6kB
haste
01-01-10 09:04 AM
1.7
6kB
haste
12-31-09 06:39 AM
1.6
6kB
haste
12-30-09 10:25 PM
1.5
5kB
haste
12-25-09 01:28 PM
1.4
6kB
haste
12-19-09 05:08 AM
1.3
6kB
haste
12-18-09 06:23 AM
1.2
5kB
haste
12-17-09 05:09 AM
1.1
5kB
haste
12-16-09 04:16 PM
1.0
5kB
haste
12-16-09 10:48 AM


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Unread 09-11-12, 01:30 PM  
haste
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Originally Posted by Meianelli
How do i change the scale using omf, i type /omf and move the frames no problem but idk how to chage their sizes
Just click in the scale field and type in the value.
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Unread 09-11-12, 01:29 PM  
Meianelli
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How do i change the scale using omf, i type /omf and move the frames no problem but idk how to chage their sizes
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Unread 09-11-12, 12:28 PM  
haste
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It doesn't for now at least. I might take a stab at it later when the new oUF is actually pushed, but it does require the add-on to be refactored some.
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Unread 09-05-12, 12:51 PM  
Inuka
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Does this addon allow you to set different positions for your raidframes depending if you're in a party or a raid?
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Unread 07-22-12, 03:51 AM  
haste
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That's a slip on my side. Consider it MIT. I'll add the license file in the next update.
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Unread 07-16-12, 02:34 AM  
Morsker
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Can I embed this in my layout? It works embedded, so I figure that might be the intent, but there's no license information in it, and I want to make sure it's ok.

Thanks.

Last edited by Morsker : 07-16-12 at 02:35 AM.
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Unread 07-26-11, 01:37 PM  
haste
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Just typing "/omf" and nothing more should toggle the anchors. Note that Freebgrid has its own internal version of Movable Frames which uses /freeb as command name.

The UI looks like it does on your screenshot when there aren't any custom positions defined. I probably should add some message about it there tho'.
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Unread 07-23-11, 12:26 PM  
Wazman
A Murloc Raider

Forum posts: 5
File comments: 44
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I'm having the same problem as a few of the other people here - when I type /omf <whatever isn't space>, the window pops up, but I don't get all the names of the frames and the movement/sizing options shown in the screenshot. The window opens, but all I see is the line that says "Type /omf to toggle frame anchors."

I made sure I have all the latest versions of ouf, omf, and the layouts I tried - here are the version numbers just to make sure:

ouf 1.5.11
omf 1.16
ouf Simple 2 4.003
ouf Quilight 1.04
ouf Freeb and ouf Freebgrid (came with the UI I downloaded) versions 4.6 and 6.7 respectively

None of these worked.

Any idea what I'm missing? I have "Load out-of-date addons" checked, and I'm not seeing any error messages.

Here's a screen shot of what I see:

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Unread 06-09-11, 02:04 PM  
haste
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Please take suggestions as these in the oUF forum and redirect the person to it. Here it will most likely go unnoticed.
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Unread 06-09-11, 01:43 PM  
LutziBF
A Kobold Labourer

Forum posts: 1
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Originally posted by creepy_inc
Profiles would be awesome, I'm surprised layouts don't support it yet.
Because you have to code all position & sizes etc. in a seperate "profile" file.
But you can also make something like profiles for your own.
(Was a sugestion from Haleth after I asked him about profiles for aurora)
Example how i use it:

Code:
Aurora.CreateBD = function(f, a)
	f:SetBackdrop({
		bgFile = Aurora.backdrop, 
		edgeFile = Aurora.backdrop, 
		edgeSize = 0.5, 
	})
	f:SetBackdropColor(r, g, b, a or .7)
	f:SetBackdropBorderColor(r2, g2, b2)
	 if UnitName("player") == "Hawké" then
	   r, g, b, r2, g2, b2 = .10, .11, .18, 0, 0, 0
           elseif UnitName("player") == "Wolverinę" then
	   r, g, b, r2, g2, b2 = .0, .0, .0, .96, .44, .17
        end
end
Last edited by LutziBF : 06-09-11 at 01:44 PM.
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Unread 06-04-11, 06:14 PM  
bengstra
A Defias Bandit

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Thank you for this.
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Unread 05-28-11, 01:37 PM  
creepy_inc
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Originally posted by haste
Profiles are okey. (GitHub Issue)

Controlling what frames should be created by oUF is however outside the scope of MovableFrames. It's something I plan on writing, but right now I need to catch up on current projects.
Profiles would be awesome, I'm surprised layouts don't support it yet.
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Unread 05-26-11, 10:30 PM  
MMOGames
A Murloc Raider
 
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Originally posted by haste
No . Fractions are rounded internally in the UI and they should only give you some effect when you have a improper UI scale. Even with improper UI scale the frame won't move when you change the position from 0.0 to 0.3. The only thing that might happen is some of the children of the frame shifting.
Sorry, I meant for scaling. I dont know why but some OUF Profiles when u scale less the 1.00 like 0.87 may look flawless. Chaging to .88 or .86 may improve the look but is not guaranteed.

BTW Haste Nice work with UI Scaling its much more reliable now
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Unread 05-26-11, 12:01 AM  
haste
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Originally posted by MMOGames
Can we have a centesimally number for placement (0.000)?
No . Fractions are rounded internally in the UI and they should only give you some effect when you have a improper UI scale. Even with improper UI scale the frame won't move when you change the position from 0.0 to 0.3. The only thing that might happen is some of the children of the frame shifting.
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Unread 05-25-11, 07:40 PM  
MMOGames
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Can we have a centesimally number for placement (0.000)?
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