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Updated: | 02-14-10 08:02 AM |
Created: | 12-23-09 09:26 PM |
Downloads: | 7,631 |
Favorites: | 31 |
MD5: |
Description
Tracks and Displays your choosen Cooldowns in many various ways.
CooldownIconsR allows you to create Icons to display the choosen cooldown based on your script input
(This is NO Actionbutton Bar - like Bartender or Dominos, neither something like OmniCC to display the cooldowns on your actionbars - it's a seperate 'Cooldown Tracker')
Development Status
Beta
Currently working on:
some fixes
Still need more feedback - if you got idea's about missing features ... tell them iam grateful for every idea
Still missing Features (mostly in config but no effect ingame )
/ci /cir /cooldownicons /cooldowniconsr
spell() item() flag()
command( spellname or id [, cases={case_args}] ) Examples: spell(Faerie Fire (Feral)(), stance={1,3}, talentgroup=1) or spell(Faerie Fire (Feral)(), stance=1, talentgroup=1) spell(Faerie Fire (Feral)(), stance=3, talentgroup=1) another example: spell(Enrage, stance=1) spell(Tiger's Fury, stance=3)
stance talentgroup
anything - but for now - they ARE only numbers Note: stance - case_args are 0-based (0,1,2,3,...,n ; n e N) talentgroup - case_args are 1-based (1 or 2)
ammo head neck shoulder shirt chest belt legs feet wrist gloves finger1 finger2 trinket1 trinket2 back mainhand offhand ranged tabard
File Name |
Version |
Hits |
Size |
Author |
Date |
r141 |
1,288 |
140kB |
Hati-EK |
02-06-10 10:48 AM |
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daeger |
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01-28-10, 05:06 PM | |
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New Timers
well i think ... next time i should not try to find an very effective way ...
hooking to a cooldowntimer and store + running loop everytime and so on ... can't really catch things ... well to make it clear ... This was the issue with very high memory usage r92 will properly fix it - but maybe bring some new bugs - so you know your job
Last edited by Hati-EK : 01-28-10 at 05:07 PM.
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Hati-EK |
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01-28-10, 04:08 PM | ||
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i didn't do anything :/ |
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Hati-EK |
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01-28-10, 03:38 PM | |
A Murloc Raider
Forum posts: 4
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The new release fixed the error.
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daeger |
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01-26-10, 03:38 PM | ||
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i know flag(gloves) - work as iam engineer by myself i.e. item(Shadowblade Gauntlets,talentgroup=2) works fine for me ... trinket issue maybe - as On-Use is kinda bugged currently but i won't say this is right ... might also be caused by any other means ... can be any internalcooldown a/your shadowpriest has
Last edited by Hati-EK : 01-26-10 at 07:45 PM.
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Hati-EK |
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01-26-10, 02:22 PM | ||
A Murloc Raider
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item(Nevermelting Ice Crystal, talentgroup=2) --- item(Zabra's Handwraps of Conquest, talentgroup=2) --- Maybe it's trying to check the cooldown for the gloves and it's giving an error because it can't see one on them? You can only see it when they're equipped, engineering quirk.
Last edited by daeger : 01-26-10 at 02:23 PM.
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daeger |
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01-26-10, 06:08 AM | ||
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well ... code-based i would say ... you've used item(), and tracking a internal cooldown - could you please post your input?
+ have you tried it with flag() cmd?
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Hati-EK |
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01-25-10, 08:54 PM | |
A Murloc Raider
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Getting an error, CooldownIcons is not loading at all:
1x CooldownIcons_Revamped-r88\CooldownIconsR_Timer.lua:162: Usage: GetItemInfo(itemID|"name"|"itemlink") CooldownIcons_Revamped-r88\CooldownIconsR_Timer.lua:162: in function `?' CallbackHandler-1.0-5:146: in function <...ted\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[6]":4: in function <[string "safecall Dispatcher[6]"]:4> <in C code>: ? <string>:"safecall Dispatcher[6]":13: in function `?' CallbackHandler-1.0-5:91: in function `Fire' LibInternalCooldowns-1.0-15:206: in function `SetCooldownFor' LibInternalCooldowns-1.0-15:131: in function `?' LibInternalCooldowns-1.0-15:32: in function <...ibInternalCooldowns-1.0\LibInternalCooldowns-1.0.lua:31> --- Had to go back to r77
Last edited by daeger : 01-25-10 at 09:00 PM.
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daeger |
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01-23-10, 05:15 AM | ||
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Hati-EK |
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01-23-10, 04:19 AM | |
A Kobold Labourer
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Great work so far, one thing though: in the latest version (r87) even though I have icons to only show when on cooldown they always stay visible.
I tried enabling/disabling and creating a new icon from scratch but got the same result. Thanks in advance |
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Sentient |
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01-22-10, 10:59 AM | |
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second issue should be fixed later today - currently written a new timer, a more efficient (atleast in my eyes it is more efficient) - and no longer requires to scan all the time the new duration etc.
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Hati-EK |
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01-21-10, 08:44 PM | |||
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Hati-EK |
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01-21-10, 11:18 AM | |||
A Murloc Raider
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Having the default cooldown system of the addon tuned is definitely still desirable, though, one feature OmniCC lacks that your addon has is being able to offset the cooldown.
---- That aside, there is one thing I've been noticing. I have my Cooldown Icons set to display 'On Cooldown Only'. When I activate an ability that brings one of them up though, it seems there is a small delay before it appears. Short, but just long enough I could screenshot having my Berserking racial on my buff frame but the cooldown icon for it not being up yet. It's only a minor thing, but it is something to improve on.
Last edited by daeger : 01-21-10 at 11:28 AM.
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daeger |
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01-20-10, 05:37 PM | |||||
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GOTO: ..\World of Warcraft\WTF\Account\<ACCOUNTNAME>\<SERVERNAME>\<CHAR_1>\SavedVariables\CooldownIcons_Revamped.lua copy the whole lua to your other char open this lua (the newly / overwritten one) change the line Code:
["<CHAR_1> - <SERVERNAME>"] Code:
["<CHAR_NEW> - <SERVERNAME_NEW>"
Last edited by Hati-EK : 01-20-10 at 05:38 PM.
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Hati-EK |
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01-20-10, 12:26 PM | |
A Murloc Raider
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Stuff I would like to see:
1. The cooldown tracker countdown ending at 1 rather than 0. 2. Ability to change what font to use. (I'm a big fan of using Porky's for cooldowns.) 3. Optional OmniCC compatibility 4. Profiles So far I like the addon, I can finally shelf the buggy as heck CooldownButtons. The ability to make buttons only come up if you're a certain spec is a major boon for my setup.
Last edited by daeger : 01-20-10 at 01:08 PM.
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daeger |
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