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Updated: 12-02-16 04:17 PM
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Compatibility:
Return to Karazhan (7.1.0)
Legion (7.0.3)
Updated:12-02-16 04:17 PM
Created:12-28-09 12:08 PM
Downloads:33,477
Favorites:94
MD5:
7.1.0

AftermathhUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 1.46
by: Game92 [More]

AftermathhUI

AftermathhUI is based on Muqq's UI which is a Shadow Priest based UI. I really loved Muqq's UI so i decide to make my own version and make it Lightweight & Minimalistic and not too much CPU usage.

It's of course usable for any class or spec!

AddOn-List:

AftermathhUI - inclues unitframes, font changing, chat, map, buffs, nameplates etc..
Bartender4 - ActionBar replacement mod.
Masque - is a button enhancement engine that will skin the buttons of add-ons that support its features.
Masque_Aftermathh - Custom Masque skin.

Slash-Command List:

/bt - bartender
/msq - masque
/setupui - Sets the UI up, puts right scale & etc..

Config:

Everything is LUA based which means you'll have to edit them in a notepad based program to changed the settings of the UI.

1.37

Fixed weird UI Fade out bug.

1.33

Quest tracker Skinned
Loss Controll Skinned

Added a micro bar and more options..

Fixed tons of other stuff..

1.31

Added Skin to Talking Head Frame.
Added Power Bar to Raid Frames

Fixed Aura Watch/Raid Debuffs to work better!
Fixed more on the ui to work smoother.

1.30

Whole new skin function and new skin which is pixel perfect (!)

Cleaned alot of code again.

1.25

Fixed Exp Bar
Fixed Bag Issue
Fixed AuraWatch on oUF

Cleaned alot of code again..

1.20 - Legion READY.

Updated for legion.

Added Artifact Power Bar
Added Orderhall Bar
Added AFK Frame

Removed alot of unless stuff and cleaned up alot of code..
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
40kB
01-05-12 01:01 PM
Addon


Archived Files (14)
File Name
Version
Size
Author
Date
1.45
1020kB
Game92
11-30-16 04:23 AM
1.42
1015kB
Game92
10-30-16 10:58 AM
1.40
1001kB
Game92
09-30-16 08:39 AM
1.39
851kB
Game92
09-11-16 05:00 PM
1.37
851kB
Game92
08-24-16 04:50 AM
1.36a
850kB
Game92
08-22-16 09:28 AM
1.33
796kB
Game92
08-18-16 03:29 PM
1.31b
846kB
Game92
08-10-16 11:18 AM
1.31a
846kB
Game92
08-10-16 11:09 AM
1.31
846kB
Game92
08-10-16 10:09 AM
1.30
846kB
Game92
08-07-16 05:09 PM
1.25
865kB
Game92
08-01-16 04:10 AM
1.20
865kB
Game92
07-25-16 06:42 PM
10.0
883kB
Game92
11-10-14 06:01 PM


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Unread 01-15-11, 06:25 PM  
Lex
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 1
Hay Aftermathh

Vote 4 a new design :P
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Unread 01-12-11, 01:53 AM  
Majeztic
A Kobold Labourer

Forum posts: 0
File comments: 14
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Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
hi which LUA file do i place this in?
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Unread 01-09-11, 11:05 AM  
Game92
A Molten Giant
 
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File comments: 733
Uploads: 14
Originally posted by Majeztic
cheers, one last thing sorry to be a pain. How would i create a border for recount? tinydps just doesnt have all the info i need. Any help would be appreciated
I have no idea, sorry.
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Unread 01-09-11, 05:40 AM  
Majeztic
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
cheers, one last thing sorry to be a pain. How would i create a border for recount? tinydps just doesnt have all the info i need. Any help would be appreciated
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Unread 01-07-11, 04:25 PM  
Game92
A Molten Giant
 
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Forum posts: 733
File comments: 733
Uploads: 14
Re: Can't move unitframes!

Originally posted by Calania
Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
hmm, i removed it for some reason.. you'll have to download it
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Unread 01-07-11, 04:25 PM  
Game92
A Molten Giant
 
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File comments: 733
Uploads: 14
Re: AutoRandom

Originally posted by asjoker
Hi, How can i deactivate the automatic "dicing" ???

Greetings ASjoker
okey?...
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Unread 01-07-11, 04:24 PM  
Sniffles
A Black Drake
 
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Forum posts: 86
File comments: 78
Uploads: 17
Re: Can't move unitframes!

Originally posted by Calania
Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
I didn't find "oUF_MoveableFrames" in AftermathhUI. So, you need to download it.
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Unread 01-07-11, 02:06 PM  
Calania
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Unhappy Can't move unitframes!

Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
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Unread 01-05-11, 12:43 PM  
asjoker
A Kobold Labourer

Forum posts: 0
File comments: 3
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AutoRandom

Hi, How can i deactivate the automatic "dicing" ???

Greetings ASjoker
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Unread 01-05-11, 04:59 AM  
Game92
A Molten Giant
 
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Forum posts: 733
File comments: 733
Uploads: 14
Originally posted by Sniffles
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
Last edited by Game92 : 01-05-11 at 05:04 AM.
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Unread 01-04-11, 08:07 AM  
Sniffles
A Black Drake
 
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Forum posts: 86
File comments: 78
Uploads: 17
Originally posted by Majeztic
hi how do i display debuffs on target of target?
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
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Unread 01-03-11, 10:40 PM  
Majeztic
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
hi how do i display debuffs on target of target?
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Unread 01-02-11, 08:00 AM  
Game92
A Molten Giant
 
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Forum posts: 733
File comments: 733
Uploads: 14
Originally posted by Aschker
Love the simple look of the bags and the loot frame. Just one request I would like to make: Can you add a button that says "Link" somewhere on the frame with a little popout menu where you can link it to (for example):

[Link]
- Raid
- Party
- Say
- Target

This would be most apreciated. And well, if you wont, I will just have to sacrafice some of my free time to do it myself I guess :P
Thank you! hmm okay hmm i dunno :P
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Unread 01-02-11, 01:44 AM  
Aschker
A Murloc Raider
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Forum posts: 6
File comments: 116
Uploads: 1
Love the simple look of the bags and the loot frame. Just one request I would like to make: Can you add a button that says "Link" somewhere on the frame with a little popout menu where you can link it to (for example):

[Link]
- Raid
- Party
- Say
- Target

This would be most apreciated. And well, if you wont, I will just have to sacrafice some of my free time to do it myself I guess :P
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Unread 12-31-10, 09:59 AM  
Game92
A Molten Giant
 
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Forum posts: 733
File comments: 733
Uploads: 14
Originally posted by glordig
how can i move the player castbar ? :P
@ oUF_Aftermathh.lua @ line 285.
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