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Updated: 09-06-17 01:30 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:09-06-17 01:30 PM
Created:12-28-09 12:08 PM
Downloads:36,499
Favorites:99
MD5:
7.3.0

AftermathhUI  Popular! (More than 5000 hits)

Version: 2.00
by: Game92 [More]

AftermathhUI

AftermathhUI is mainly based of Muqq's UI from Ensidia.
I really loved Muqq's UI so i decide to make my own version of the UI and make it lightweight and not too much CPU usage.

It's of course usable for any class or spec!

AddOn-List:

AftermathhUI - inclues Unitframes, ActionBars, Chat, Minimap, Nameplates etc..

Slash-Command List:

/setupui - Setup for the UI (will automaticly occurr on first login)

Questions:

This compilation is only configurable via Config.lua or the other files depending what you want to edit, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

Credits:

Tukz
Hydra
Elv
Haste
P3lim
Phanx
Neav
Azilroka
Vlad

Donate:
I've spent many hours deploping this UI, i appricate any dontations, thank you! Click here to donate.

2.00

* Updated for 7.3.0
* Tons of new features.. PowerBar, ThreatBar and alot more.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
40kB
01-05-12 01:01 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
1.52
1MB
Game92
02-02-17 06:19 AM
1.46
1020kB
Game92
12-02-16 04:17 PM


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Unread 01-19-11, 11:03 AM  
Game92
A Molten Giant
 
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Forum posts: 764
File comments: 736
Uploads: 14
Re: help

Originally posted by ernieg
hey game92, i have a problem with you ui. for some reason when i talk to a npc to accept a quest the opacity of that window and my LFG window are like at 0. so theyre basically see through.. and i can barley read the text, is there anything i can do to fix this? here is a screenshot below.
for the first, use the right UI scale, or the UI will totally mess up, why they don't got any colors etc, because, Aurora is not enabled.
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Unread 01-19-11, 09:00 AM  
ernieg
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help

hey game92, i have a problem with you ui. for some reason when i talk to a npc to accept a quest the opacity of that window and my LFG window are like at 0. so theyre basically see through.. and i can barley read the text, is there anything i can do to fix this? here is a screenshot below.
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Unread 01-16-11, 04:11 AM  
Game92
A Molten Giant
 
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File comments: 736
Uploads: 14
Re: Hay Aftermathh

Originally posted by Lex
Vote 4 a new design :P
Right, here is a new design. ^^



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Unread 01-16-11, 04:10 AM  
Game92
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File comments: 736
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Originally posted by Majeztic
hi which LUA file do i place this in?
in oUF_Aftermathh.lua
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Unread 01-15-11, 06:25 PM  
Lex
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Hay Aftermathh

Vote 4 a new design :P
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Unread 01-12-11, 01:53 AM  
Majeztic
A Kobold Labourer

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File comments: 14
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Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
hi which LUA file do i place this in?
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Unread 01-09-11, 11:05 AM  
Game92
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File comments: 736
Uploads: 14
Originally posted by Majeztic
cheers, one last thing sorry to be a pain. How would i create a border for recount? tinydps just doesnt have all the info i need. Any help would be appreciated
I have no idea, sorry.
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Unread 01-09-11, 05:40 AM  
Majeztic
A Kobold Labourer

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File comments: 14
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Originally posted by Game92
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
cheers, one last thing sorry to be a pain. How would i create a border for recount? tinydps just doesnt have all the info i need. Any help would be appreciated
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Unread 01-07-11, 04:25 PM  
Game92
A Molten Giant
 
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Forum posts: 764
File comments: 736
Uploads: 14
Re: Can't move unitframes!

Originally posted by Calania
Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
hmm, i removed it for some reason.. you'll have to download it
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Unread 01-07-11, 04:25 PM  
Game92
A Molten Giant
 
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Forum posts: 764
File comments: 736
Uploads: 14
Re: AutoRandom

Originally posted by asjoker
Hi, How can i deactivate the automatic "dicing" ???

Greetings ASjoker
okey?...
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Unread 01-07-11, 04:24 PM  
Sniffles
A Black Drake
 
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Forum posts: 86
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Re: Can't move unitframes!

Originally posted by Calania
Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
I didn't find "oUF_MoveableFrames" in AftermathhUI. So, you need to download it.
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Unread 01-07-11, 02:06 PM  
Calania
A Kobold Labourer

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Unhappy Can't move unitframes!

Hello there, I have a huge problem. I can't move my unitframes been trying for an hour.. when I write "/omf" is says that I should type "/help" to get a list of commands. Please help me awesome UI btw
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Unread 01-05-11, 12:43 PM  
asjoker
A Kobold Labourer

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File comments: 3
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AutoRandom

Hi, How can i deactivate the automatic "dicing" ???

Greetings ASjoker
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Unread 01-05-11, 04:59 AM  
Game92
A Molten Giant
 
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Originally posted by Sniffles
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
Last edited by Game92 : 01-05-11 at 05:04 AM.
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Unread 01-04-11, 08:07 AM  
Sniffles
A Black Drake
 
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Forum posts: 86
File comments: 78
Uploads: 17
Originally posted by Majeztic
hi how do i display debuffs on target of target?
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
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