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Legion (7.0.3)
Updated:09-11-16 05:00 PM
Created:12-28-09 12:08 PM
Downloads:32,368
Favorites:88
MD5:
7.0.3

AftermathhUI  Popular! (More than 5000 hits)

Version: 1.39
by: Game92 [More]

AftermathhUI

AftermathhUI is based on Muqq's UI which is a Shadow Priest based UI. I really loved Muqq's UI so i decide to make my own version and make it Lightweight & Minimalistic and not too much CPU usage.

It's of course usable for any class or spec!

AddOn-List:

AftermathhUI - inclues unitframes, font changing, chat, map, buffs, nameplates etc..
Bartender4 - ActionBar replacement mod.
Masque - is a button enhancement engine that will skin the buttons of add-ons that support its features.
Masque_Aftermathh - Custom Masque skin.

Slash-Command List:

/bt - bartender
/msq - masque
/setupui - Sets the UI up, puts right scale & etc..

Config:

Everything is LUA based which means you'll have to edit them in a notepad based program to changed the settings of the UI.

1.37

Fixed weird UI Fade out bug.

1.33

Quest tracker Skinned
Loss Controll Skinned

Added a micro bar and more options..

Fixed tons of other stuff..

1.31

Added Skin to Talking Head Frame.
Added Power Bar to Raid Frames

Fixed Aura Watch/Raid Debuffs to work better!
Fixed more on the ui to work smoother.

1.30

Whole new skin function and new skin which is pixel perfect (!)

Cleaned alot of code again.

1.25

Fixed Exp Bar
Fixed Bag Issue
Fixed AuraWatch on oUF

Cleaned alot of code again..

1.20 - Legion READY.

Updated for legion.

Added Artifact Power Bar
Added Orderhall Bar
Added AFK Frame

Removed alot of unless stuff and cleaned up alot of code..
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
40kB
01-05-12 01:01 PM
Addon


Archived Files (10)
File Name
Version
Size
Author
Date
1.37
851kB
Game92
08-24-16 04:50 AM
1.36a
850kB
Game92
08-22-16 09:28 AM
1.33
796kB
Game92
08-18-16 03:29 PM
1.31b
846kB
Game92
08-10-16 11:18 AM
1.31a
846kB
Game92
08-10-16 11:09 AM
1.31
846kB
Game92
08-10-16 10:09 AM
1.30
846kB
Game92
08-07-16 05:09 PM
1.25
865kB
Game92
08-01-16 04:10 AM
1.20
865kB
Game92
07-25-16 06:42 PM
10.0
883kB
Game92
11-10-14 06:01 PM


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Unread 01-05-11, 04:59 AM  
Game92
A Molten Giant
 
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Forum posts: 724
File comments: 728
Uploads: 14
Originally posted by Sniffles
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
here is an other way you can add it..

Code:
		if(unit == 'targettarget') then
		    Buffs.initialAnchor = 'TOPLEFT'
			Buffs['growth-y'] = 'RIGHT'
			Buffs['growth-x'] = 'DOWN'
			Buffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -8)
			Buffs.num = 0
		end
thanks!
Last edited by Game92 : 01-05-11 at 05:04 AM.
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Unread 01-04-11, 08:07 AM  
Sniffles
A Black Drake
 
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Forum posts: 86
File comments: 78
Uploads: 17
Originally posted by Majeztic
hi how do i display debuffs on target of target?
Code:
if (unit == 'targettarget') then
local debuffs = CreateFrame('Frame', nil, self)
		debuffs.spacing = ADD SPACE
		debuffs.initialAnchor = ADD INITIAL ANCHOR
		debuffs.num = ADD NUMBER
		debuffs.size = ADD SIZE
		debuffs['growth-y'] = ADD GROWTH
		debuffs:SetPoint(YOUR POINT)
		debuffs:SetSize(SIZE)
		debuffs.PostCreateIcon = AURA CREATION FUNCTION
		debuffs.PostUpdateIcon = POST UPDATE DEBUFF FUNCTION
		self.Debuffs = debuffs
end
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Unread 01-03-11, 10:40 PM  
Majeztic
A Kobold Labourer

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hi how do i display debuffs on target of target?
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Unread 01-02-11, 08:00 AM  
Game92
A Molten Giant
 
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File comments: 728
Uploads: 14
Originally posted by Aschker
Love the simple look of the bags and the loot frame. Just one request I would like to make: Can you add a button that says "Link" somewhere on the frame with a little popout menu where you can link it to (for example):

[Link]
- Raid
- Party
- Say
- Target

This would be most apreciated. And well, if you wont, I will just have to sacrafice some of my free time to do it myself I guess :P
Thank you! hmm okay hmm i dunno :P
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Unread 01-02-11, 01:44 AM  
Aschker
A Murloc Raider
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Forum posts: 6
File comments: 116
Uploads: 1
Love the simple look of the bags and the loot frame. Just one request I would like to make: Can you add a button that says "Link" somewhere on the frame with a little popout menu where you can link it to (for example):

[Link]
- Raid
- Party
- Say
- Target

This would be most apreciated. And well, if you wont, I will just have to sacrafice some of my free time to do it myself I guess :P
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Unread 12-31-10, 09:59 AM  
Game92
A Molten Giant
 
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Uploads: 14
Originally posted by glordig
how can i move the player castbar ? :P
@ oUF_Aftermathh.lua @ line 285.
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Unread 12-30-10, 09:54 PM  
glordig
A Kobold Labourer

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how can i move the player castbar ? :P
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Unread 12-30-10, 06:02 AM  
Game92
A Molten Giant
 
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Re: hey

Originally posted by glordig
when will you post the update of the ui ? :P
Its updated )
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Unread 12-30-10, 06:02 AM  
Game92
A Molten Giant
 
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File comments: 728
Uploads: 14
Originally posted by Phovos
You need to open nCore.lua and edit the settings there. If you change some settings in-game it will not, for some reason, update in nCore. So just change all of them in the nCore lua to be thorough.

Aftermathh, I absolutely love your UI! Thank you so much for the hard work.

Could you post a more detailed change log when you update? Because alot of the editing is done in lua it would be nice to know what old settings I can keep and what I will need to redo.

Is it at all possible to add the cast bars and nPanel to the move anything command? Currently I just have to guess and put it as a value then tab into wow, then /rl, then see what the change was, then go back to notepad+, make another change, rinse repeat. Cast bars would be FANTASTIC to be able to move around since I use them in different places for PVP and PVE ;[

I have played around with nPanel alot, and it is really really really clunky to setup new panels and resize/perfect existing panels. Is there anything you can do to make the process easier?

One final question for now: how would I go about using your skins/textures on other mods such as Gladius, Tell Me When, Big Wigs, and others? I am very new to custom UIs (where I actually do things with the artwork), so if you can let me know in laymans terms it would be awesome!

Again, I love, LOVE, the UI and thank you so much for all of your work, you are a god among men.

Edit: One more for you :3 How would I go about making all dispell-able buffs highlighted or emphasized? Specifically spell steal-able? Would I really need to go into the lua and imput every single spell I would ever want to steal as a highlighted buff?
Thank you! there is not much more specfic, about the change logs and it's really hard to keep up what you edited etc... no there is no command to move the panels, do i might make one in the next one for the panels, the castbars.. are abit trickier..

I use bigwigs, but nothing really fancy about it ) thank you! i guess that's possible.. but just hard to get done :/ and i would not use it myself.. so
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Unread 12-29-10, 09:02 PM  
glordig
A Kobold Labourer

Forum posts: 0
File comments: 10
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hey

when will you post the update of the ui ? :P
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Unread 12-29-10, 12:19 PM  
Phovos
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally posted by jbaer
Also the UI resets everytime I reload. Meaning if I toggle the names off from being shown everytime I reload it turns them back on.
You need to open nCore.lua and edit the settings there. If you change some settings in-game it will not, for some reason, update in nCore. So just change all of them in the nCore lua to be thorough.



Aftermathh, I absolutely love your UI! Thank you so much for the hard work.

Could you post a more detailed change log when you update? Because alot of the editing is done in lua it would be nice to know what old settings I can keep and what I will need to redo.

Is it at all possible to add the cast bars and nPanel to the move anything command? Currently I just have to guess and put it as a value then tab into wow, then /rl, then see what the change was, then go back to notepad+, make another change, rinse repeat. Cast bars would be FANTASTIC to be able to move around since I use them in different places for PVP and PVE ;[

I have played around with nPanel alot, and it is really really really clunky to setup new panels and resize/perfect existing panels. Is there anything you can do to make the process easier?

One final question for now: how would I go about using your skins/textures on other mods such as Gladius, Tell Me When, Big Wigs, and others? I am very new to custom UIs (where I actually do things with the artwork), so if you can let me know in laymans terms it would be awesome!

Again, I love, LOVE, the UI and thank you so much for all of your work, you are a god among men.



Edit: One more for you :3 How would I go about making all dispell-able buffs highlighted or emphasized? Specifically spell steal-able? Would I really need to go into the lua and imput every single spell I would ever want to steal as a highlighted buff?
Last edited by Phovos : 12-29-10 at 12:32 PM.
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Unread 12-24-10, 06:51 AM  
Game92
A Molten Giant
 
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Forum posts: 724
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Originally posted by jbaer
Also the UI resets everytime I reload. Meaning if I toggle the names off from being shown everytime I reload it turns them back on.
this will be fixed in next update. as i said more options in nCore.
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Unread 12-23-10, 07:48 PM  
jbaer
A Kobold Labourer

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Also the UI resets everytime I reload. Meaning if I toggle the names off from being shown everytime I reload it turns them back on.
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Unread 12-23-10, 08:32 AM  
Game92
A Molten Giant
 
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Forum posts: 724
File comments: 728
Uploads: 14
Re: Remove player/target frames

Originally posted by jbaer
I simply love your ui and the flow, but the player and target frames are really bad for me as a tank. They are simply to long and I like my frames thicker. Is there anyway to disable just them? I love the raid frames and everything else, Id just rather use stuf frames for player/target. Thanks
Thank you, that isnt possible im afraid.
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Unread 12-23-10, 08:32 AM  
Game92
A Molten Giant
 
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Forum posts: 724
File comments: 728
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Originally posted by wings4tw
I don't know if anyone else is getting this error; but, whenever i try learning a new glyph, it wont let me because of nChat. I disable it and then it works.
yes, i had this error at lvl 80 but after 81 i didnt seem to get anymore error of this.
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