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Legion Pre-Patch (7.0.3)
Updated:07-25-16 06:42 PM
Created:12-28-09 12:08 PM
Downloads:30,745
Favorites:83
MD5:
7.0.3

AftermathhUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 1.20
by: Game92 [More]

Welcome To AftermathhUI!

AftermathhUI is based on Muqq's UI which is Shadow Priest based UI. I really loved Muqq's UI so i decide to make my own version and make it Lightweight & Minimalistic and not too much CPU.

It's of course usable for any class or spec!

AddOn-List:

AftermathhUI - inclues unitframes, font changing, skinning chat, map, buffs, nameplates...
Bartender4 - ActionBar replacement mod.
Masque - is a button enhancement engine that will skin the buttons of add-ons that support its features.
Masque_Aftermathh - Custom Masque skin.

Slash-Command List:

/rc - ready check
/rl - reload UI
/bt - bartender
/msq - masque
/setupui - Sets the UI up, puts right scale & etc..

Config:

Everything is LUA based which means you'll have to edit them in a notepad based program to changed the settings of the UI.

1.20 - Legion READY.

Updated for legion.

Added Artifact Power Bar
Added Orderhall Bar
Added AFK Frame

Removed alot of unless stuff and cleaned up alot of code..

10.0 - WoD READY.

Added AfterExp
Added AfterRep
Added Masque
Added Masque_Aftermathh

Updated Bartender4
Updated oUF_AuraWatch
Updated to oUF 1.6.8

Removed alot of none working/outdated mods

Removed oUF Reputation
Removed oUF Experience

TODO:

Fix Loot/Group Loot
Fix Improve Bags
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.0
40kB
01-05-12 01:01 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
10.0
883kB
Game92
11-10-14 06:01 PM


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Unread 11-08-10, 06:45 AM  
Game92
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Originally posted by nalfeindevir
Ack.
But maybe we can reach the solution anyway.
Where is the funcion that create the main target targer frame?
Thank you.
its abit hard to say <.< soz
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Unread 11-08-10, 03:39 AM  
nalfeindevir
A Kobold Labourer

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Originally posted by Game92
uhmm, i have no idea, about this sorry
Ack.
But maybe we can reach the solution anyway.
Where is the funcion that create the main target targer frame?
Thank you.
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Unread 11-08-10, 03:14 AM  
Game92
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Originally posted by nalfeindevir
Yeah the second situation was the problem.

Just another question. Is that possible to have each member target target to the right of each member frame?
If so is correct to put in the aftermathh.lua some like this:

Code:
if(unit == 'party') then
			targettarget = CreateFrame('targettarget', nil, self)
			self:Spawn'targettarget':SetPoint('RIGHT', UIParent, -75, -189)
			targettarget:SetStatusBarTexture(texture)
			targettarget:SetStatusBarColor(1, 0.7, 0)
			targettarget:SetHeight(15)
			targettarget:SetWidth(width)
Or a sort of that?
Sorry for big mistakes in the code I'm trying to know the lua functioning
uhmm, i have no idea, about this sorry
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Unread 11-08-10, 03:14 AM  
Game92
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Originally posted by Kakanlol
Cant find the line where i change the position for the mana text. Both for myself and my target. Anyone could point me to it?

find
Code:
ppp:SetPoint('LEFT',hpp,'RIGHT', -265, 0)
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Unread 11-08-10, 03:13 AM  
Game92
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Originally posted by Aschker
Maybe do 1 less buff on party and set the spacing to 1 pixel more so it lines out with the unit frames.

Maybe add dungeon role to the party frame. Add the icon on left or right or something.

Target name on the bottom of the targetframe so you can lower the buffs to be right on top, no gap.

And then move the threat meter up a bit so it lines with the damage meter.

I wont go into the size of the unit frames on their own, since that is a matter of personal taste I guess I will tell you I made them a lot smaller :P

But still, as an overall UI its one of the best ones out there.
Okey,thanks im gonna look in to this i think it looks better when omen is like that
Last edited by Game92 : 11-08-10 at 03:16 AM.
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Unread 11-08-10, 02:13 AM  
nalfeindevir
A Kobold Labourer

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Originally posted by Game92
Hmm, i dont know what happen due to this try to open Aftermathh.lua and find

Code:
local Buffs = true
make sure its not on false.

for the buffs at the minimap, just got in to interface > debuffs/buffs > Consolidate Buffs is not ticked in.
Yeah the second situation was the problem.

Just another question. Is that possible to have each member target target to the right of each member frame?
If so is correct to put in the aftermathh.lua some like this:

Code:
if(unit == 'party') then
			targettarget = CreateFrame('targettarget', nil, self)
			self:Spawn'targettarget':SetPoint('RIGHT', UIParent, -75, -189)
			targettarget:SetStatusBarTexture(texture)
			targettarget:SetStatusBarColor(1, 0.7, 0)
			targettarget:SetHeight(15)
			targettarget:SetWidth(width)
Or a sort of that?
Sorry for big mistakes in the code I'm trying to know the lua functioning
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Unread 11-07-10, 08:46 PM  
Kakanlol
A Kobold Labourer

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Cant find the line where i change the position for the mana text. Both for myself and my target. Anyone could point me to it?

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Unread 11-07-10, 01:31 PM  
Aschker
A Murloc Raider
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Maybe do 1 less buff on party and set the spacing to 1 pixel more so it lines out with the unit frames.

Maybe add dungeon role to the party frame. Add the icon on left or right or something.

Target name on the bottom of the targetframe so you can lower the buffs to be right on top, no gap.

And then move the threat meter up a bit so it lines with the damage meter.

I wont go into the size of the unit frames on their own, since that is a matter of personal taste I guess I will tell you I made them a lot smaller :P

But still, as an overall UI its one of the best ones out there.
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Unread 11-07-10, 08:26 AM  
Game92
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I need some feedback on this, what do you guys think?

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Unread 11-07-10, 07:12 AM  
Game92
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Originally posted by Cralor
I've lost the background of the BT action bar area. How can I get this to return?

Thanks.
Open BartenderPanel.lua and put this in.

Code:
local BartenderPanel1 = CreateFrame('Frame')
BartenderPanel1:RegisterEvent('PLAYER_ENTERING_WORLD')
BartenderPanel1:SetScript('OnEvent', function()
    BartenderPanel1:SetPoint('BOTTOM', UIParent, -13, 7)
    BartenderPanel1:SetHeight(65)
    BartenderPanel1:SetWidth(370)
    BartenderPanel1:SetBackdrop({
        bgFile = [[Interface\Buttons\WHITE8x8]],
        insets = {top = 1, left = 4.5, bottom = 1, right = 1},
})
    BartenderPanel1:SetBackdropColor(0, 0, 0, .7)
    CreateBorder(BartenderPanel1, 11, 1, 1, 1, -2, 2, 1, 2, -2, 2, 1, 2)
end)
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Unread 11-07-10, 07:11 AM  
Game92
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Originally posted by nalfeindevir
Thank you for answer
Just another question I cannot see some type of buffs (the same that I can see on the players of my party).
I've make available all bufs in interface> buf and debuff but nothing change.
There a filter in some lua file that permit me to see all my buffs near the minimap and not only some type?

Thank you for answer
Hmm, i dont know what happen due to this try to open Aftermathh.lua and find

Code:
local Buffs = true
make sure its not on false.

for the buffs at the minimap, just got in to interface > debuffs/buffs > Consolidate Buffs is not ticked in.
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Unread 11-06-10, 11:15 PM  
Cralor
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I've lost the background of the BT action bar area. How can I get this to return?

Thanks.
__________________
Never be satisfied with satisfactory.
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Unread 11-06-10, 11:55 AM  
nalfeindevir
A Kobold Labourer

Forum posts: 0
File comments: 8
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Thank you for answer
Just another question I cannot see some type of buffs (the same that I can see on the players of my party).
I've make available all bufs in interface> buf and debuff but nothing change.
There a filter in some lua file that permit me to see all my buffs near the minimap and not only some type?

Thank you for answer
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Unread 11-05-10, 10:16 AM  
Game92
A Molten Giant
 
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Forum posts: 672
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Originally posted by nalfeindevir
Just an info.
Is that possible to have more button rows than only 2 or it's limited?
Just do /bt and config it.
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Unread 11-05-10, 03:51 AM  
nalfeindevir
A Kobold Labourer

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Just an info.
Is that possible to have more button rows than only 2 or it's limited?
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