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Updated:02-26-12 05:17 PM
Created:01-02-10 01:30 AM
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Lea's Ui  Popular! (More than 5000 hits)
Version: 10
by: Learza [More]
This is a UI compilation so I don't claim any rights for the addons used, I just set them up to my liking. All credits go to the respective authors.

How to install:
After downloading this comp go to your WoW folder and rename your Interface and WTF folders into anything you like. Then you may unzip Lea's UI into your WoW folder.
Open up the new WTF -> Account and rename all folders you find in this directory accordingly.
When you're done go ahead and log into WoW to see that your screen is a mess or at least some addons are out of place.
Please remember to check "Load out of date" because I'm not really motivated to do toc bumps for all install and forget addons that just never break.
/reflux is back and you will be able to load all profiles with /reflux switch Lea. This will do a reload and afterwards all addons should be neatly placed where they belong.

As the only screens available around my house are 1440x900 this compilation was made for this resolution but I'm sure it will work well - at least with other widescreens - with a bit of tweaking and for those without a widescreen with a bit more tweaking.

Features:
A lot.
Mainly it's uncluttered and displays the most vital information.
And because I'm not fond of hunting greys in my bags it'll sell those automagically and also repair your gear.
There are 4 different Grid2 profiles, one without any special indicators (Lea)
and additionally there's Lea Pala, -Shamy and -Priest with at least one specific indicator.

Addons included:
Aurora
BadBoy
ButtonFacade (Masque)
Chatter *
dNameplates + dMedia *
FreeBags
Gnosis
Grid2*
HideRaidFrame
LP_FrameMover
MSBT
MiniLoot
ncError
nibPointDisplay
nibRunes
qMiniMap*
Raven
Reflux
RepairMe
SellJunk *
SharedMedia *
SimplePowerBar
SocialTabs
StUF *
TipTac*
* = Modified in some way.
You probably wont break addons if you update them yourself but you will lose all the fancy aesthetical changes I made.

This compilation does not include any kind of boss mod.

If you encounter any problems please let me know and I'll try to help you and please, please leave feedback.
v10
changed StUF layout
added Grid2
changed nibPointDisplay layout
v9
changed StUF layout
changed Raven layout
removed Buttonfacade
added SocialTabs
v8
changed StUF...again
changed Raven layout
changed TipTac layout
added RepairMe
added HideRaidframe
added SimplePowerBar
added Chatter
removed rChat

v7.2
added Aurora
changed nibPointDisplay layout
changed StUF layout
removed iThreat
removed BeautyLoot
v7.1
changed raven stuff
small fixes for nibPointDisplay
v7.1
changed StUF layout
changed nibPointDisplay layout
removed Skada
updated addons
v7.02
anchored Pointdisplays to player/target frames
replaced shNameplates with dNameplates
removed QuickRepair
v7.01
fixed folder structure, sry :(
updated raven
updated nibPointDisplay + enabled global color options
v7
-Pitbull4
-ncQuest
-nibMicroMenu
-kgPanels
+StUF

v6d
removed Advancement
removed SatrinaBuffFrames
updated some addons
added iThreat
added kgPanels again^^
added ncQuest
added nibMicroMenu
added nibWatchFrameAdv
added Raven
added shNameplates
changed to pixelfont
v6c
added Advancement
added beauty loot
changed something in the msbt setup
v6b
added nibPointDisplay
v6a
dont remember
v6
fixed dogtag issue *yay*
removed/switched some addons
changed pitbull layout

v5
removed some more addons
added borders to all UFs
added Kong
relocated buffs and raidframes

v4.9f -.-
change 1 value in dogtags .lua

Sorry, didn't bother to update changelog for quite some time now :(
v4.XXX
I removed lots and lots of addons because they're not needed to get the look of my UI, if you miss something and don't know what it was please ask.
Changes from the latest version:
Relocated Raidframes and change dogtags abit
Redid Partyframes
Redid Buffframes and changed visibility
Change Actionbar behavior
Moved Fortressblocks and changed visibility
Fade out of Minimap in combat

v3
Auctioneer Suit is back >.< I just couldn't find something better
DBM -> DXE
Added

v2.1b
Forgot config of some classspecific things in Pitbull4
Removed WIM, Blacklist

Update from v2 to v2.1:
Pitbull3 -> Pitbull4
Little changes concerning KgPanels
Added DBMSpellTimers
No more Auctineer Suite
and probably a few small changes I forgot


Update from v1 to v2:
New kgPanels Layout
Changed Buffalo3 for Satrina Buff Frames
No more Fubar
No more SurgeTracker
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Old 01-02-10, 03:42 AM  
contramundi
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looks good ^^ just one quick question:

are you using a viewport addon for the artwork on the bottom and the left? or does it overlap the view of the game world?

If it overlaps, i would recommend using an addon to make the bottom and right not overlap what you see of the game ^^
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Old 01-02-10, 06:48 AM  
Learza
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Originally posted by contramundi
looks good ^^ just one quick question:

are you using a viewport addon for the artwork on the bottom and the left? or does it overlap the view of the game world?

If it overlaps, i would recommend using an addon to make the bottom and right not overlap what you see of the game ^^
No i don't use a viewport addon, but i found that i'm not missing these parts of my view so i don't really care. Especially at the bottom coz in all my UIs there was so much stuff there i couldn't see anything anyway.
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Old 01-02-10, 07:47 AM  
contramundi
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Originally posted by Learza
No i don't use a viewport addon, but i found that i'm not missing these parts of my view so i don't really care. Especially at the bottom coz in all my UIs there was so much stuff there i couldn't see anything anyway.
try using a viewport addon sometime in the future ^^ it's really really neat when it comes to actually seeing the gameworld. Coz it squeezes the your viewing area and creates an empty space where you can put addons without them cluttering any part of your view.
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Old 01-09-10, 01:45 PM  
Richie
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Looks good, downloading it and see if it works 1680 x 1050. Hope so
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Old 02-19-10, 01:27 AM  
launau
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heya!

nice compilation!

i have just a small question though.

i wouldn't like to use the whole ui of yours, but i'm pretty interested in the layout of the bars of player and target. seems quite minimalistic and nice.

any hints how to achieve that?

thanks in advance
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Old 02-19-10, 10:25 AM  
Learza
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Originally posted by launau
blubb
you could download my comp and just copy my pitbull4 settings from my wtf folder and throw everything else away. =)
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Old 02-19-10, 10:56 AM  
launau
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Originally posted by Learza
you could download my comp and just copy my pitbull4 settings from my wtf folder and throw everything else away. =)
ok, just wasn't sure which addon was it. : ) anyway, thanks, i'll try.
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Old 02-19-10, 11:27 AM  
Learza
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Originally posted by launau
ok, just wasn't sure which addon was it. : ) anyway, thanks, i'll try.
gl, if somethings goes wrong i'll see what i can do to help you.
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Old 03-23-10, 04:53 PM  
Learza
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will be updated soonish
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Old 04-02-10, 07:41 PM  
Learza
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uhm, i think soonish is well over now and i'm sorry for the delay. but my pc broke and as i wasn't using anything similar to my last update i decided to start from scratch. i'm trying to get some adequate screenshots
and will upload as soon as i find the time.
maraming sorry po
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Old 05-07-10, 09:51 AM  
Learza
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New upload coming this weekend or next week. I'll try to be quick about it.
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Old 05-19-10, 08:28 PM  
fercha053
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macros lost

i downloaded, i didnt like it, and went back to my backed up WTF and Interface. Lost all my bindings and macros, is there a way to recover it?
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Old 05-20-10, 11:02 AM  
Learza
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Re: macros lost

Originally posted by fercha053
i downloaded, i didnt like it, and went back to my backed up WTF and Interface. Lost all my bindings and macros, is there a way to recover it?
your macros should still exist in the backup folders of your wtf. if not then no, i don't think there is a way to recover them. you should find character specific makros in wtf\\accout\\"accountname\\"servername"\\"charactername" in a text document named macros-cache. same should be true for bindings.
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Old 05-22-10, 11:58 PM  
HamburgalÓr
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Hey Learza, after getting the UI setup with the few minor tweaks I made to it I wasn't happy with the way you had the party box basically right on top of the chat box. I tried to go into the .lua coding of oUF files to move the party box a tad bit up but wasn't able to really locate the safe section where to do this. Do you remember where it is when you did the coding?
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Old 05-23-10, 05:48 PM  
Learza
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Originally posted by HamburgalÓr
Hey Learza, after getting the UI setup with the few minor tweaks I made to it I wasn't happy with the way you had the party box basically right on top of the chat box. I tried to go into the .lua coding of oUF files to move the party box a tad bit up but wasn't able to really locate the safe section where to do this. Do you remember where it is when you did the coding?
Yes I remember that quite clearly because I spent half an afternoon searching it .

Look for:
Code:
party:SetManyAttributes("showParty", true, "yOffset", 65)
party:SetPoint("TOPLEFT", player, -258, 0)
If you want to move the frame upwards change 0 into a positiv value. If you want to move the partyframes more to the left or right change the other value.

And don't know how much you tweaked my UI but if you want to move partyframes a bit up I recommend you also make the spacing of those frames a little bit bigger so I won't look so much like a box floating in nowhere. To do that change the number marked in orange to something bigger. Just a suggestion tho.

I would really like to see a screenshot of the changes you made.
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