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Updated:11-13-14 05:13 AM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.16.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta1: Notes
---------------------------

This is a major update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility


---------------------------
6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (106)
File Name
Version
Size
Author
Date
6.16.Beta2
639kB
danltiger
11-12-14 05:18 AM
6.16.Beta1
663kB
danltiger
11-08-14 09:16 AM
6.14.Beta2
673kB
danltiger
10-06-14 10:29 PM
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
332kB
danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
331kB
danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
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6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
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danltiger
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6.4.3 (r344)
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danltiger
10-14-11 05:11 AM
6.4.2 (r340)
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danltiger
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6.4.1 (r338)
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danltiger
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6.4 (r318)
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danltiger
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6.3.7 (r304)
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danltiger
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6.3.7 (r304)
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danltiger
08-15-11 05:14 AM
6.3.6 (r301)
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danltiger
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6.3.4 (R293)
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danltiger
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6.3.3 (R292)
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danltiger
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6.3.2 (R291)
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danltiger
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6.3.0 (R284) Fo
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danltiger
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6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
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6.1.13 (R253)
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6.1 (R174)
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6.1 (R172)
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6.1 (R165)
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6.1 (R157)
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6.1 (R144)
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6.1 (R137)
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6.1 (R127)
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6.1 (R117)
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6.0.4 (R95)
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6.0.1 (R81)
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6.0 (R80)
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6.0 Beta (r79)
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danltiger
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danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 11-04-13, 03:34 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 95
Uploads: 0
Originally Posted by danltiger
Originally Posted by Langepac
Originally Posted by danltiger
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
neon skin
Name Ragefire Shaman
I would like the names were hidden

http://s.cdn.wowinterface.com/previe...9019_thumb.jpg
You can hide the name by editing TidyPlates_Neon\Neon.lua...

Look for this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3.     size = fontsize,
  4.     width = 200,
  5.     height = 11,
  6.     x = 0,
  7.     y = NameTextVerticalAdjustment,
  8.     align = "CENTER",
  9.     anchor = "CENTER",
  10.     vertical = "CENTER",
  11.     shadow = true,
  12.     flags = "NONE",
  13. }

Add this tag:

show = false,

...so the list looks like this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3. .....
  4.     shadow = true,
  5.     flags = "NONE",
  6.     show = false,
  7. }
Thank you very much!
In older versions of where to find this code?
Langepac is offline Report comment to moderator  
Reply With Quote
Unread 10-31-13, 04:08 AM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1513
Uploads: 21
Originally Posted by Langepac
Originally Posted by danltiger
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
neon skin
Name Ragefire Shaman
I would like the names were hidden

http://s.cdn.wowinterface.com/previe...9019_thumb.jpg
You can hide the name by editing TidyPlates_Neon\Neon.lua...

Look for this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3.     size = fontsize,
  4.     width = 200,
  5.     height = 11,
  6.     x = 0,
  7.     y = NameTextVerticalAdjustment,
  8.     align = "CENTER",
  9.     anchor = "CENTER",
  10.     vertical = "CENTER",
  11.     shadow = true,
  12.     flags = "NONE",
  13. }

Add this tag:

show = false,

...so the list looks like this:

Lua Code:
  1. DefaultStyle.name = {
  2.     typeface = font,
  3. .....
  4.     shadow = true,
  5.     flags = "NONE",
  6.     show = false,
  7. }
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
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Unread 10-27-13, 01:11 AM  
Langepac
A Kobold Labourer

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Originally Posted by danltiger
Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
neon skin
Name Ragefire Shaman
I would like the names were hidden

http://s.cdn.wowinterface.com/previe...9019_thumb.jpg
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Unread 10-26-13, 03:44 AM  
danltiger
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Originally Posted by Langepac
that it is necessary to remove the names have been hidden?
I'm not quite sure what you're asking. Could you rephrase that?
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Unread 10-25-13, 12:24 PM  
Langepac
A Kobold Labourer

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that it is necessary to remove the names have been hidden?
Last edited by Langepac : 10-25-13 at 12:24 PM.
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Unread 09-22-13, 11:57 AM  
Vigs999
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awwwwww ok... maybe someone who did the whole "fontain" addon could add larger fonts but still keep up the awesome work on the addon.


edit: if you wanna make some people happy (one being me) coming from a game called City of Heroes... the "Neon" theme is close to the fames in the game. It would be awesome if something like this could be made too <3<3<3 I know i would be eternally grateful.
Last edited by Vigs999 : 09-22-13 at 12:25 PM.
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Unread 09-22-13, 05:35 AM  
danltiger
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Originally Posted by Vigs999
Next kinda sorta suggestion for you not sure if this is possible or not.. but i thought id throw it out there.. To be able to change the size of the nameplate text w/o changing the health bar size.
I've thought about adding this. It'd be very easy to implement, but changes in the text size would also mean that the position of objects that are aligned against that text would also have to change. There would have to be allowances for repositioning of widgets, cast bar, icons, etc. That'd lead to more UI expansion/bloat, which I'm trying very hard to minimize. I'd like to figure out a way to automatically reposition the necessary objects, but it's just an idea, at this point.
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Unread 09-20-13, 09:21 PM  
Vigs999
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Next kinda sorta suggestion for you not sure if this is possible or not.. but i thought id throw it out there.. To be able to change the size of the nameplate text w/o changing the health bar size.
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Unread 09-06-13, 01:07 PM  
danltiger
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Originally Posted by suicidalkatt
Just uploaded my new alpha. Getting some strange things going on but only with compatibility mode enabled.

My elite icons seem to be disappearing from time to time.

I'm also getting the default blizzard fade regardless of my settings and functions.

If you'd like a bit more in depth walk-through of the new TPTP internals feel free to PM me.
The default fade issue makes sense; When I migrated to the new core, I removed the bit of code that forced the base plate to full alpha. When adding Compatibility mode, I didn't add that code back. That'll be an easy fix - Thanks for pointing that out!

Elite Icons disappearing.. Not sure why that would happen. I'll look into it.
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Unread 09-06-13, 06:43 AM  
suicidalkatt
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Just uploaded my new alpha. Getting some strange things going on but only with compatibility mode enabled.

My elite icons seem to be disappearing from time to time.

I'm also getting the default blizzard fade regardless of my settings and functions.

If you'd like a bit more in depth walk-through of the new TPTP internals feel free to PM me.
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Unread 08-31-13, 04:19 PM  
suicidalkatt
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Going to try to push my new alpha version tonight. Version I've been working on for a while.

My widget system is so much better than before.
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Unread 08-31-13, 12:17 PM  
danltiger
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Originally Posted by suicidalkatt
I've been seriously redoing a lot of my TPTP coding and I've been meaning to ask you about your methods for setting the aura widget filter:

Code:
TidyPlatesWidgets.SetAuraFilter
Now while this isn't a terrible way of allowing themes to set the filter, this can end up having adverse effects if the function isn't recalled when a theme is changed and the previous theme's filter is still enabled.

Just something I came across. I know you still have frame.Filter available but I couldn't seem to get that method working and I saw your comment about it being depreciated.
I don't think many (if any) people would experience that issue. If folks use Threat Plates, they seem to stick with it for both specs. And, even if they use a Hub theme on one spec, it'd still get updated. If they use a custom theme, they're using it for both specs, as well. I understand your point, but I have never heard of a circumstance where it has become an issue.

The frame.Filter method should still work; I ripped it out for a bit, but it broke Threat Plates, so I'd restored it. Truth be told, however, I haven't tested with TPTP in a while. I just don't get the seat time as I did in my younger years... *sigh*
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Last edited by danltiger : 08-31-13 at 12:20 PM.
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Unread 08-31-13, 10:06 AM  
suicidalkatt
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I've been seriously redoing a lot of my TPTP coding and I've been meaning to ask you about your methods for setting the aura widget filter:

Code:
TidyPlatesWidgets.SetAuraFilter
Now while this isn't a terrible way of allowing themes to set the filter, this can end up having adverse effects if the function isn't recalled when a theme is changed and the previous theme's filter is still enabled.

Just something I came across. I know you still have frame.Filter available but I couldn't seem to get that method working and I saw your comment about it being depreciated.
Last edited by suicidalkatt : 08-31-13 at 10:07 AM.
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Unread 08-27-13, 05:57 PM  
Vigs999
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Thank you, Thank you, Thank you! The Compatibility Mode option Helped a lot! Nothing like being in the middle of a raid and soo many names bouncing and moving all over. Most appreciated

The Arggo/threat glow is sorta missing now. but thats not that big of a deal though.
Last edited by Vigs999 : 08-28-13 at 07:05 PM.
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Unread 08-24-13, 06:15 PM  
danltiger
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Originally Posted by MysticalOS
InterfaceOptionsFrame_OpenToCategory workaround is already built into blizzbugssuck. I'm not sure it's good to have two mods both fixing it. http://www.wowace.com/addons/blizzbugssuck/

I haven't tested if it causes issues yet though, I'll report back if it does. Probalby still a good idea to check if blizzbugssuck exists and if so don't execute that code bit.
Blizzbugssuck hooks the existing InterfaceOptionsFrame_OpenToCategory. Tidy Plates' implementation is self-contained, so there should be no faulty interaction.
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