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Updated:01-12-14 05:18 AM
Created:01-06-10 10:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
5.4
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.13.Beta3
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.010-Alpha
1MB
06-03-14 09:49 PM
Addon


Archived Files (101)
File Name
Version
Size
Author
Date
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
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danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
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danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
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danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
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6.6.Beta3 (r447
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danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 05:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 06:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 05:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 04:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 10:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 03:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 08:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
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danltiger
10-13-11 05:13 AM
6.4.1 (r338)
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danltiger
10-12-11 04:51 AM
6.4 (r318)
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danltiger
10-04-11 03:34 AM
6.3.7 (r304)
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danltiger
08-25-11 10:09 PM
6.3.7 (r304)
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danltiger
08-15-11 05:14 AM
6.3.6 (r301)
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danltiger
08-14-11 05:53 AM
6.3.4 (R293)
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6.3.3 (R292)
664kB
danltiger
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6.3.2 (R291)
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danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
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danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
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04-11-11 10:25 PM
6.1.13 (R253)
562kB
danltiger
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6.1.9 (R230)
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danltiger
03-15-11 11:10 PM
6.1.8 (R229)
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danltiger
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6.1.7 (R212)
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danltiger
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6.1.5 (R206)
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6.1.5 (R201)
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6.1 (R176)
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6.1 (R174)
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6.1 (R172)
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danltiger
02-27-11 04:50 AM
6.1 (R165)
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02-26-11 06:15 AM
6.1 (R157)
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danltiger
02-25-11 05:05 AM
6.1 (R152)
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danltiger
02-23-11 08:57 PM
6.1 (R144)
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danltiger
02-21-11 01:33 AM
6.1 (R137)
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danltiger
02-20-11 03:25 AM
6.1 (R127)
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danltiger
02-14-11 09:10 PM
6.1 (R117)
439kB
danltiger
02-12-11 03:14 PM
6.1 (R109)
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danltiger
02-06-11 01:04 AM
6.1 (R108)
421kB
danltiger
02-03-11 08:39 AM
6.0.4 (R95)
735kB
danltiger
01-06-11 03:52 AM
6.0.3 (R84)
154kB
danltiger
01-04-11 11:42 AM
6.0.3 (R83)
363kB
danltiger
12-31-10 01:43 PM
6.0.2 (R82)
396kB
danltiger
12-27-10 08:28 PM
6.0.1 (R81)
378kB
danltiger
12-25-10 06:32 AM
6.0 (R80)
381kB
danltiger
12-24-10 05:37 AM
6.0 Beta (r79)
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danltiger
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6.0 Beta (r76)
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danltiger
12-18-10 08:26 AM
6.0 Beta (r74)
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danltiger
12-14-10 07:55 PM
5.15 Beta (r68)
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danltiger
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5.15 Beta (r67)
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11-30-10 09:05 PM
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11-08-10 02:24 PM
5.14 Beta (r49)
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11-03-10 05:16 AM
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10-26-10 08:00 PM
5.14 Beta (r45)
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10-24-10 12:04 PM
5.14 Beta (r44)
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10-22-10 10:17 PM
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420kB
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10-10-10 11:17 PM
5.14 Beta (r40)
410kB
danltiger
10-04-10 11:07 PM
5.13.2 (r37)
499kB
danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
5.13 Beta r31
498kB
danltiger
08-30-10 04:17 AM
5.13 Beta r30
488kB
danltiger
08-23-10 05:38 AM
5.13 Beta r28
470kB
danltiger
08-22-10 05:20 AM
5.13 Beta r26
329kB
danltiger
08-20-10 04:32 AM
5.13 Beta r25
322kB
danltiger
08-19-10 04:49 AM
5.13 Beta r24
330kB
danltiger
08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
08-13-10 04:46 AM
5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


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Old 08-17-13, 08:14 PM  
danltiger
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Originally Posted by MysticalOS
Getting this error with new version (was not seeing it with old one)

Looks like you renamed healthbar to health which would flat out break threatplates. Any reason for renaming it?

Easily fixed by renaming any reference to bars.healthbar to bars.health in 3 files.
Actually, I didn't rename it. Here's the deal:

bars.health and bars.cast refer to Blizzard's nameplate objects. Previous versions of TP stored references to its own statusbars under bars.healthbar and bars.castbar. To me, this was a confusing bit of rubbish. I've moved Tidy Plates' statusbars to visual.healthbar and visual.castbar (from bars.healthbar and bars.castbar), which is where I store references to all of the other added regions.

I don't know why Threat Plates would need to access the statusbars, since Tidy Plates itself manipulates them for the theme.

Edit: Ok, I see that Threat Plates is creating its own widget for displaying the target indicator. Tidy Plates has internal support for current target art. Maybe this is something that can be used, rather than the custom widget?
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Last edited by danltiger : 08-17-13 at 08:39 PM.
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Old 08-17-13, 06:11 PM  
Vigs999
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Not sure if anyone that is using this is seeing this... but when you move sliightly the nameplates also shift too.
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Old 08-17-13, 03:27 PM  
MysticalOS
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Getting this error with new version (was not seeing it with old one)

Code:
3x ...\TidyPlates_ThreatPlates\Widgets\TargetArtWidget.lua:18: attempt to index field "healthbar" (a nil value)
...\TidyPlates_ThreatPlates\Widgets\TargetArtWidget.lua:18: in function "CreateTargetFrameArt"
TidyPlates_ThreatPlates-7.000-Alpha\Widgets\Widgets.lua:115: in function "OnInitialize"
TidyPlates-6.12.Beta1\TidyPlatesCore.lua:449: in function <TidyPlates\TidyPlatesCore.lua:418>
TidyPlates-6.12.Beta1\TidyPlatesCore.lua:353: in function <TidyPlates\TidyPlatesCore.lua:195>
TidyPlates-6.12.Beta1\TidyPlatesCore.lua:177: in function <TidyPlates\TidyPlatesCore.lua:114>

Locals:
plate = <unnamed> {
 visual = <table> {}
 stylename = ""
 visibleAlpha = 0
 unitcache = <table> {}
 widgets = <table> {}
 regions = <table> {}
 requestedAlpha = 0
 stylecache = <table> {}
 Active = true
 style = <table> {}
 bars = <table> {}
 0 = <userdata>
 unit = <table> {}
}
w = <table> {
 TotemIconWidget = <unnamed> {}
}
widget = nil
db = <table> {
 castbarSettings = <table> {}
 comboWidget = <table> {}
 OldSetting = true
 allowClass = false
 uniqueSettings = <table> {}
 totemWidget = <table> {}
 socialWidget = <table> {}
 threatWidget = <table> {}
 fHPbarColor = <table> {}
 aHPbarColor = <table> {}
 text = <table> {}
 nHPbarColor = <table> {}
 healthColorChange = false
 eliteWidget = <table> {}
 cache = <table> {}
 customColor = false
 settings = <table> {}
 friendlyClass = false
 castbarColorShield = <table> {}
 friendlyClassIcon = false
 targetWidget = <table> {}
 tapHPbarColor = <table> {}
 tHPbarColor = <table> {}
 tidyplatesFade = false
 bHPbarColor = <table> {}
 uniqueWidget = <table> {}
 blizzFade = <table> {}
 verbose = true
 castbarColor = <table> {}
 HPbarColor = <table> {}
 totemSettings = <table> {}
 cacheClass = false
 classWidget = <table> {}
 threat = <table> {}
 tankedWidget = <table> {}
 debuffWidget = <table> {}
 nameplate = <table> {}
}
DebuffFilter = <func> @TidyPlates_ThreatPlates\..\Widgets.lua:10
Looks like you renamed healthbar to health which would flat out break threatplates. Any reason for renaming it?

Easily fixed by renaming any reference to bars.healthbar to bars.health in 3 files.
Last edited by MysticalOS : 08-17-13 at 03:52 PM.
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Old 08-16-13, 11:17 PM  
danltiger
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Originally Posted by MysticalOS
yeah i skipped the slow version and stayed on the faster betas, so is this version contain all the speedups and improved fps of the old core betas?
Yes, and some additional tricks suggested on the forums.
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Old 08-16-13, 07:04 PM  
MysticalOS
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yeah i skipped the slow version and stayed on the faster betas, so is this version contain all the speedups and improved fps of the old core betas?
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Old 08-16-13, 03:01 PM  
danltiger
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Originally Posted by Clamsoda
I transitioned smoothly from 6.10 to 6.12, everything was fine then, and seems to be fine now. Still experiencing similar taints to those I have already posted on the Curseforge forums, but I know that may not be relevant at all.

All seems well so far, I'll be sure to post any errors.

Keep it up, let us know how we can help!
Smooth transitions are music to my ears!

I'll have to go back and look at the posts about the taint issues... I'm getting old.
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Old 08-16-13, 01:21 PM  
Clamsoda
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I transitioned smoothly from 6.10 to 6.12, everything was fine then, and seems to be fine now. Still experiencing similar taints to those I have already posted on the Curseforge forums, but I know that may not be relevant at all.

All seems well so far, I'll be sure to post any errors.

Keep it up, let us know how we can help!
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Old 08-16-13, 10:14 AM  
danltiger
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Originally Posted by Angrysteel
Trying to figure out how to lower the plates. By default they are really high above the targets head, and you need to be really far zoomed out to see them.

Looking specifically at the tank plates portion. I see the option at the very bottom of the config, i believe by default its at ~70. But even taking this down to 0, the name plates are extremely high compared to the default name plates and other name plate addons i have used.

Am i missing an option somewhere to lower them?
Couple things going on....

First, the clickable region of the nameplate is locked by Blizzard, so we are limited in the range which the artwork can be positioned. (This is a limitation for every nameplate add-on)

If you're using a theme which the health bar is above the name, it will seem a bit higher. The center is still the same. It's an illusion, since the clickable area never changes.
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Old 08-16-13, 05:58 AM  
Angrysteel
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Trying to figure out how to lower the plates. By default they are really high above the targets head, and you need to be really far zoomed out to see them.

Looking specifically at the tank plates portion. I see the option at the very bottom of the config, i believe by default its at ~70. But even taking this down to 0, the name plates are extremely high compared to the default name plates and other name plate addons i have used.

Am i missing an option somewhere to lower them?
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Old 08-16-13, 05:15 AM  
danltiger
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Oh look! An update!

It's full of performance improvements.

1) Parenting to the WorldFrame instead of the nameplate.
2) Brute force positioning using an OnUpdate handler
3) Hiding the nameplate before repositioning, then re-showing.

Ok, basically, it's 6.10.

Also, I've removed the Fade-In feature for the time-being. I hope to reimplement it, AND scale transitions, (And maybe Color transitions, if it looks cool)
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Old 05-20-13, 05:53 PM  
danltiger
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Out of the 4000+ downloads for the beta version on curse, not one person reported.

Anyhow.. Wanted to say, Thanks for the testing, mOS. :-)

The software is far better because of it...
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Last edited by danltiger : 05-20-13 at 05:54 PM.
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Old 05-20-13, 05:48 PM  
danltiger
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Originally Posted by danltiger
Apologies for no change log. Too many things going on and not enough for sleep. Problem identified. Was actually rather easy to reproduced.
Hopefully this update fixes the issue. Seemed to be fine through Gundrak.
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Old 05-20-13, 05:46 PM  
danltiger
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Apologies for no change log. Too many things going on and not enough for sleep. Problem identified. Was actually rather easy to reproduced.
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Old 05-20-13, 04:49 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by MysticalOS
Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
Thanks for the video :-)

I see what's happening now.
no changelog for beta 6. did you find cause?
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Old 05-19-13, 04:46 PM  
danltiger
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Re: Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
Thanks for the video :-)

I see what's happening now.
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