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Updated:01-12-14 05:18 AM
Created:01-06-10 10:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
5.4
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.13.Beta3
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
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Date
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7.010-Alpha
1MB
06-03-14 09:49 PM
Addon


Archived Files (101)
File Name
Version
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Date
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
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danltiger
09-06-13 08:54 PM
6.12 Beta 4
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danltiger
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6.4.6 (r355)
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Old 06-22-10, 07:28 PM  
danltiger
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Crossing fingers..

Edit: And toes.

Originally posted by MysticalOS
with any luck 3.3.5 will patch it tomorrow. A while back when 3.3.3 was released the dev did post on forums "we discoverd another crash but the fix didn't make it into 3.3.3 before shipping, but it will be in next patch released after"

he wasn't specific, but with any luck it is this crash..
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Old 06-22-10, 07:27 PM  
danltiger
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Hey there Kramarz,

The mouseover behavior: It's hard-coded into the nameplate system, which Tidy Plates sits atop. It might be possible to fake this effect. I'll look into it; It seems like a nice idea.

The 'yellow text during mouseover' thing is also hard-coded behavior. (Just like how the text turns red when in-combat.) Tidy Plates changes the font, size and anchor of the name text, but the Blizz code does all the text updates.

In Neon, you can choose to display the level of a mob instead of the health text. Not sure if that helps, but it's already in the test version.

Cheers!

Originally posted by Kramarz
Hey mate, didn't try Ahune with new beta yet (no issues there with beta2), will get to it in few minutes.
I'm missing one thingie tho, or two actually. Not sure if you'll share my feelings but here it goes.
You know when you mouse over the plate it gets highlighted, awesome, but wouldn't it be better to make it highlight when you mouse over either mob/target "body" or the plate, not only the plate?
And the other thing, when you mouse over the plate, name of target changes to yellow colour, wouldn't it be better to leave it that way when you actually click on mob instead of changing back to white then?
Kind regards.

P.S.
Ah... one last thing, think you can squeeze lvl of mob somewhere on neon plates as well? Not much needed, but seems I miss it there sometimes.

P.S1
Checked Ahune, no crashes.
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Old 06-22-10, 03:57 PM  
MysticalOS
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Kramarz are you on a mac? the crash is a mac only issue. but the ahune thing won't crash every time, it's not as predictable as the mind control crash, but it does cause same crash about 1/4 or 1/5 pulls. I ran it multiple times while writing ahune timers for dbm and had 3 crashes by time i was done with my mod testing from tidy plates triggering mac client crash..

I will do 3.3.5 testing though if realms will ever go back up.
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Old 06-22-10, 10:39 AM  
Kramarz
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Hey mate, didn't try Ahune with new beta yet (no issues there with beta2), will get to it in few minutes.
I'm missing one thingie tho, or two actually. Not sure if you'll share my feelings but here it goes.
You know when you mouse over the plate it gets highlighted, awesome, but wouldn't it be better to make it highlight when you mouse over either mob/target "body" or the plate, not only the plate?
And the other thing, when you mouse over the plate, name of target changes to yellow colour, wouldn't it be better to leave it that way when you actually click on mob instead of changing back to white then?
Kind regards.

P.S.
Ah... one last thing, think you can squeeze lvl of mob somewhere on neon plates as well? Not much needed, but seems I miss it there sometimes.

P.S1
Checked Ahune, no crashes.
Last edited by Kramarz : 06-22-10 at 11:06 AM.
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Old 06-21-10, 08:51 PM  
MysticalOS
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Originally posted by danltiger
That is crappy news, but I'm not going to despair; I've got something started, which would avoid reparenting any portion of the Blizzard nameplates, thus avoiding the entire issue. I'd like to have something to try by tomorrow, but the requirements of parenting are unpredictable. ;-)
with any luck 3.3.5 will patch it tomorrow. A while back when 3.3.3 was released the dev did post on forums "we discoverd another crash but the fix didn't make it into 3.3.3 before shipping, but it will be in next patch released after"

he wasn't specific, but with any luck it is this crash..
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Old 06-21-10, 03:39 PM  
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That is crappy news, but I'm not going to despair; I've got something started, which would avoid reparenting any portion of the Blizzard nameplates, thus avoiding the entire issue. I'd like to have something to try by tomorrow, but the requirements of parenting are unpredictable. ;-)

Originally posted by MysticalOS
I got bad news, ahune crashes too with tidy plates enabled. although unlike MC which is 100%, ahune is flakey and random but it's defnitely same crash. has a chance to happen when new mobs spawn. but this means your MC work around wouldn't be enough. It also means the crash isn't entirely related to being mind controled, it just means being mind controled is the most sure way to cause it.

so the question is what does being mind controled, and spawning elementals on ahune have in common? and why is MC 100% chance to crash you, and elementals have crashed me maybe 1 in 5 ahune kills..volume of nameplates? 24 nameplates changing all at once when mind controled vs 2 at a time when elementals spawn on ahune?
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Old 06-21-10, 12:36 PM  
MysticalOS
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I got bad news, ahune crashes too with tidy plates enabled. although unlike MC which is 100%, ahune is flakey and random but it's defnitely same crash. has a chance to happen when new mobs spawn. but this means your MC work around wouldn't be enough. It also means the crash isn't entirely related to being mind controled, it just means being mind controled is the most sure way to cause it.

so the question is what does being mind controled, and spawning elementals on ahune have in common? and why is MC 100% chance to crash you, and elementals have crashed me maybe 1 in 5 ahune kills..volume of nameplates? 24 nameplates changing all at once when mind controled vs 2 at a time when elementals spawn on ahune?
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Old 06-21-10, 05:00 AM  
danltiger
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Haha, sounds like a plan. Well, in the meantime, I'm going to try some things with the beta version.

Edit:
Saiket posted a theoretical workaround, which I'll include with the beta as soon as possible. If it works, I'll probably try to release v5.12 as soon as I'm able, pulling some of the half-done features till 5.13.
Code:
if ( IsMacClient() ) then
	-- Hide nameplates while mind controlled (or feared/on a flightpath)
	local Frame = CreateFrame( "Frame" );
	Frame:SetScript( "OnEvent", function ( self, Event )
		self[ Event ]( self );
	end );
	function Frame:PLAYER_CONTROL_LOST ()
		self.ShowFriends = GetCVar( "nameplateShowFriends" );
		self.ShowEnemies = GetCVar( "nameplateShowEnemies" );
		SetCVar( "nameplateShowFriends", 0 );
		SetCVar( "nameplateShowEnemies", 0 );
	end
	function Frame:PLAYER_CONTROL_GAINED ()
		SetCVar( "nameplateShowFriends", self.ShowFriends or 0 );
		SetCVar( "nameplateShowEnemies", self.ShowEnemies or 0 );
	end
	Frame:RegisterEvent( "PLAYER_CONTROL_GAINED" );
	Frame:RegisterEvent( "PLAYER_CONTROL_LOST" );
end
Originally posted by MysticalOS
May just have to spam post on mac forums until S4d1k answers, or hell email macsupport@blizzard.com Attn: S4d1k
the support guys can't help, we just need to get S4d1k (the developer that sometimes posts when an issue is serious enough). Just need his attention
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Old 06-21-10, 04:57 AM  
danltiger
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Re: @ the Beta

That's crazy enough for me to love that idea... ;-)

I want to revisit Lucky Charms sometime soon; I can't say that your exact feature request would make it, but something similar could happen.

Originally posted by Chickencow
I have been using Tidy Plates for sometime now with the Lucky Charms as my skin. I am currently using the beta. I must say this add-on is amazing and by far my favorite. So far I have had no error's. I would like to echo a post I read for filtering the debuff widgit. Adding the debuffs to begin with made this the only addon I even need as a raiding mage. But just to throw this out there cause I want to dream a little. Lucky charms as the plate and a Living Bomb timer in the middle of the heart that ticks from 10. Lol probably wont happen but a man can dream,,, thanx for the addon, I cant play without it!
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Old 06-20-10, 04:47 PM  
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@ the Beta

I have been using Tidy Plates for sometime now with the Lucky Charms as my skin. I am currently using the beta. I must say this add-on is amazing and by far my favorite. So far I have had no error's. I would like to echo a post I read for filtering the debuff widgit. Adding the debuffs to begin with made this the only addon I even need as a raiding mage. But just to throw this out there cause I want to dream a little. Lucky charms as the plate and a Living Bomb timer in the middle of the heart that ticks from 10. Lol probably wont happen but a man can dream,,, thanx for the addon, I cant play without it!
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Old 06-20-10, 01:57 PM  
MysticalOS
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Originally posted by danltiger
That was the simplest thing that I could think of... all other possibilities would require much more work.

Is there an easier method for you to reproduce the crash? I have a test sequence to try, but if it's going to cause a wipe each time, your raid would definitely hate me.

My suspicion is that the Mac client doesn't gracefully handle reparenting some elements of the nameplate. In order to fix that, I'd create new frame elements, rather than reusing the Blizz ones. Not even sure that's the problem, though.
May just have to spam post on mac forums until S4d1k answers, or hell email macsupport@blizzard.com Attn: S4d1k
the support guys can't help, we just need to get S4d1k (the developer that sometimes posts when an issue is serious enough). Just need his attention
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Old 06-20-10, 01:38 PM  
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That was the simplest thing that I could think of... all other possibilities would require much more work.

Is there an easier method for you to reproduce the crash? I have a test sequence to try, but if it's going to cause a wipe each time, your raid would definitely hate me.

My suspicion is that the Mac client doesn't gracefully handle reparenting some elements of the nameplate. In order to fix that, I'd create new frame elements, rather than reusing the Blizz ones. Not even sure that's the problem, though.

Originally posted by MysticalOS
crashed last night still when mind controled in ICC on mac client using beta 3, so those lines you added i don't think the helped at all . anything else you want me to try?
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Old 06-20-10, 01:36 PM  
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Probably because I didn't reparent the cast bar to the extended frame.

Originally posted by suicidalkatt
Mmmm just tried beta 4, and cast bars seem to completely ignore nameplate settings / scaling etc.
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Old 06-20-10, 01:04 PM  
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Mmmm just tried beta 4, and cast bars seem to completely ignore nameplate settings / scaling etc.
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Old 06-20-10, 12:35 PM  
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crashed last night still when mind controled in ICC on mac client using beta 3, so those lines you added i don't think the helped at all . anything else you want me to try?
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