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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-16-14 10:48 PM
Created:01-06-10 11:32 AM
Downloads:95,239
Favorites:386
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 6.16.Beta9
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

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6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

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6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

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6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
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Archived Files (111)
File Name
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Author
Date
6.16.Beta8
683kB
danltiger
12-10-14 06:54 AM
6.16.Beta7
682kB
danltiger
12-06-14 06:40 AM
6.16.Beta5
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danltiger
12-02-14 06:43 AM
6.16.Beta4
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danltiger
11-23-14 10:19 AM
6.16.Beta3
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danltiger
11-13-14 05:13 AM
6.16.Beta2
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danltiger
11-12-14 05:18 AM
6.16.Beta1
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danltiger
11-08-14 09:16 AM
6.14.Beta2
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danltiger
10-06-14 10:29 PM
6.14.Beta1
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danltiger
09-29-14 10:11 PM
6.13.Beta3
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danltiger
01-12-14 06:18 AM
6.13.Beta1
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danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
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danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
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danltiger
08-18-13 03:56 PM
6.12 Beta 1
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danltiger
08-15-13 09:41 PM
6.10 Beta6
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danltiger
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6.10 Beta5
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danltiger
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danltiger
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6.10 Beta3
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danltiger
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6.10 Beta2
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danltiger
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6.9.10 Pre-Rele
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danltiger
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6.7.Beta9 (r520
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danltiger
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6.7.Beta5 (r500
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6.7.Beta4 (r498
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6.7.Beta1 (r476
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danltiger
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6.6.0.Release (
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danltiger
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6.6.Beta4 (r451
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danltiger
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6.6.Beta3 (r447
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danltiger
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6.6.Beta1 (r440
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danltiger
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6.5.3 (r406)
684kB
danltiger
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6.5.2 (r403)
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danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
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danltiger
12-10-11 11:26 PM
6.4.9 (r379)
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danltiger
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6.4.9 (r373)
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6.4.8 (r363)
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danltiger
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6.4.7 (r358)
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6.4.6 (r355)
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6.4.4 (r348)
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6.4.3 (r344)
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danltiger
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6.4.2 (r340)
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6.4 (r318)
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danltiger
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6.3.7 (r304)
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danltiger
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6.3.6 (r301)
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5.15 Beta (r68)
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10-04-10 11:07 PM
5.13.2 (r37)
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5.13.1 r36
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danltiger
09-05-10 02:31 PM
5.13 Beta r35
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danltiger
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danltiger
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danltiger
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Post A Reply Comment Options
Unread 06-24-10, 10:00 AM  
suicidalkatt
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Originally posted by Kramarz
Noticed a bug that occurs once a while, under the mob's nameplate appears second-blank nameplate with big blue square on right side of it.
Sounds like the skinner bug.


Are you using skinner?
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Unread 06-24-10, 09:34 AM  
Kramarz
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Noticed a bug that occurs once a while, under the mob's nameplate appears second-blank nameplate with big blue square on right side of it.
Last edited by Kramarz : 06-24-10 at 09:34 AM.
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Unread 06-24-10, 03:29 AM  
Kramarz
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I suppose a tiny number on left or or right end would do? And how's that notes widgets, keeping you busy I suppose, planning to make it switch-able at least for now? ;-p
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Unread 06-23-10, 10:01 PM  
danltiger
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Yeah, I kinda snuck that in there. I'm not really sure where to put the level text on Neon. I went kicking and screaming when I finally added the health text. ;-)

Originally posted by Kramarz
My bad, didn't notice it's a MAC issue Mystical :-)
And ofc didn't notice there's lvl instead of health, but would love to be able to have both on nameplate.
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Unread 06-23-10, 09:59 PM  
danltiger
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Uploaded Beta 5. Not sure if it'll help, but it's the best I got.

Gonna sleep, now.

Originally posted by MysticalOS
not fixed, in fact i think it's even worse. not only did it crash wow with same report but had a kernel panic right after (the whole OS crashed) maybe just really bad luck but i can see wow destabalizing the video driver if crash is hard enough (it was video kernel extention that cuased the panic)
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Unread 06-23-10, 04:24 AM  
Kramarz
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My bad, didn't notice it's a MAC issue Mystical :-)
And ofc didn't notice there's lvl instead of health, but would love to be able to have both on nameplate.
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Unread 06-23-10, 04:10 AM  
danltiger
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Lovely.. lol

I guess I'll continue with my own modifications. It's shooting from the hip, but maybe it'll work. I've got something that I'll post tonight.

Originally posted by MysticalOS
not fixed, in fact i think it's even worse. not only did it crash wow with same report but had a kernel panic right after (the whole OS crashed) maybe just really bad luck but i can see wow destabalizing the video driver if crash is hard enough (it was video kernel extention that cuased the panic)
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Last edited by danltiger : 06-23-10 at 04:17 AM.
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Unread 06-22-10, 11:13 PM  
MysticalOS
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not fixed, in fact i think it's even worse. not only did it crash wow with same report but had a kernel panic right after (the whole OS crashed) maybe just really bad luck but i can see wow destabalizing the video driver if crash is hard enough (it was video kernel extention that cuased the panic)
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Unread 06-22-10, 07:28 PM  
danltiger
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Crossing fingers..

Edit: And toes.

Originally posted by MysticalOS
with any luck 3.3.5 will patch it tomorrow. A while back when 3.3.3 was released the dev did post on forums "we discoverd another crash but the fix didn't make it into 3.3.3 before shipping, but it will be in next patch released after"

he wasn't specific, but with any luck it is this crash..
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Last edited by danltiger : 06-22-10 at 07:28 PM.
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Unread 06-22-10, 07:27 PM  
danltiger
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Hey there Kramarz,

The mouseover behavior: It's hard-coded into the nameplate system, which Tidy Plates sits atop. It might be possible to fake this effect. I'll look into it; It seems like a nice idea.

The 'yellow text during mouseover' thing is also hard-coded behavior. (Just like how the text turns red when in-combat.) Tidy Plates changes the font, size and anchor of the name text, but the Blizz code does all the text updates.

In Neon, you can choose to display the level of a mob instead of the health text. Not sure if that helps, but it's already in the test version.

Cheers!

Originally posted by Kramarz
Hey mate, didn't try Ahune with new beta yet (no issues there with beta2), will get to it in few minutes.
I'm missing one thingie tho, or two actually. Not sure if you'll share my feelings but here it goes.
You know when you mouse over the plate it gets highlighted, awesome, but wouldn't it be better to make it highlight when you mouse over either mob/target "body" or the plate, not only the plate?
And the other thing, when you mouse over the plate, name of target changes to yellow colour, wouldn't it be better to leave it that way when you actually click on mob instead of changing back to white then?
Kind regards.

P.S.
Ah... one last thing, think you can squeeze lvl of mob somewhere on neon plates as well? Not much needed, but seems I miss it there sometimes.

P.S1
Checked Ahune, no crashes.
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Unread 06-22-10, 03:57 PM  
MysticalOS
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Kramarz are you on a mac? the crash is a mac only issue. but the ahune thing won't crash every time, it's not as predictable as the mind control crash, but it does cause same crash about 1/4 or 1/5 pulls. I ran it multiple times while writing ahune timers for dbm and had 3 crashes by time i was done with my mod testing from tidy plates triggering mac client crash..

I will do 3.3.5 testing though if realms will ever go back up.
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Unread 06-22-10, 10:39 AM  
Kramarz
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Hey mate, didn't try Ahune with new beta yet (no issues there with beta2), will get to it in few minutes.
I'm missing one thingie tho, or two actually. Not sure if you'll share my feelings but here it goes.
You know when you mouse over the plate it gets highlighted, awesome, but wouldn't it be better to make it highlight when you mouse over either mob/target "body" or the plate, not only the plate?
And the other thing, when you mouse over the plate, name of target changes to yellow colour, wouldn't it be better to leave it that way when you actually click on mob instead of changing back to white then?
Kind regards.

P.S.
Ah... one last thing, think you can squeeze lvl of mob somewhere on neon plates as well? Not much needed, but seems I miss it there sometimes.

P.S1
Checked Ahune, no crashes.
Last edited by Kramarz : 06-22-10 at 11:06 AM.
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Unread 06-21-10, 08:51 PM  
MysticalOS
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Originally posted by danltiger
That is crappy news, but I'm not going to despair; I've got something started, which would avoid reparenting any portion of the Blizzard nameplates, thus avoiding the entire issue. I'd like to have something to try by tomorrow, but the requirements of parenting are unpredictable. ;-)
with any luck 3.3.5 will patch it tomorrow. A while back when 3.3.3 was released the dev did post on forums "we discoverd another crash but the fix didn't make it into 3.3.3 before shipping, but it will be in next patch released after"

he wasn't specific, but with any luck it is this crash..
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Unread 06-21-10, 03:39 PM  
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That is crappy news, but I'm not going to despair; I've got something started, which would avoid reparenting any portion of the Blizzard nameplates, thus avoiding the entire issue. I'd like to have something to try by tomorrow, but the requirements of parenting are unpredictable. ;-)

Originally posted by MysticalOS
I got bad news, ahune crashes too with tidy plates enabled. although unlike MC which is 100%, ahune is flakey and random but it's defnitely same crash. has a chance to happen when new mobs spawn. but this means your MC work around wouldn't be enough. It also means the crash isn't entirely related to being mind controled, it just means being mind controled is the most sure way to cause it.

so the question is what does being mind controled, and spawning elementals on ahune have in common? and why is MC 100% chance to crash you, and elementals have crashed me maybe 1 in 5 ahune kills..volume of nameplates? 24 nameplates changing all at once when mind controled vs 2 at a time when elementals spawn on ahune?
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Last edited by danltiger : 06-21-10 at 03:39 PM.
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Unread 06-21-10, 12:36 PM  
MysticalOS
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I got bad news, ahune crashes too with tidy plates enabled. although unlike MC which is 100%, ahune is flakey and random but it's defnitely same crash. has a chance to happen when new mobs spawn. but this means your MC work around wouldn't be enough. It also means the crash isn't entirely related to being mind controled, it just means being mind controled is the most sure way to cause it.

so the question is what does being mind controled, and spawning elementals on ahune have in common? and why is MC 100% chance to crash you, and elementals have crashed me maybe 1 in 5 ahune kills..volume of nameplates? 24 nameplates changing all at once when mind controled vs 2 at a time when elementals spawn on ahune?
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