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Updated:11-23-14 10:19 AM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 6.16.Beta4
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta1: Notes
---------------------------

This is a major update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility


---------------------------
6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (107)
File Name
Version
Size
Author
Date
6.16.Beta3
639kB
danltiger
11-13-14 05:13 AM
6.16.Beta2
639kB
danltiger
11-12-14 05:18 AM
6.16.Beta1
663kB
danltiger
11-08-14 09:16 AM
6.14.Beta2
673kB
danltiger
10-06-14 10:29 PM
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
332kB
danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
331kB
danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
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6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
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6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
637kB
danltiger
10-04-11 03:34 AM
6.3.7 (r304)
669kB
danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
08-14-11 05:53 AM
6.3.4 (R293)
663kB
danltiger
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6.3.3 (R292)
664kB
danltiger
07-14-11 03:51 AM
6.3.2 (R291)
664kB
danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
664kB
danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
577kB
danltiger
04-11-11 10:25 PM
6.1.13 (R253)
562kB
danltiger
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6.1.9 (R230)
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danltiger
03-15-11 11:10 PM
6.1.8 (R229)
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danltiger
03-15-11 10:01 PM
6.1.7 (R212)
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danltiger
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6.1.5 (R206)
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danltiger
03-12-11 03:11 AM
6.1.5 (R201)
482kB
danltiger
03-06-11 04:09 AM
6.1 (R176)
462kB
danltiger
02-28-11 05:21 AM
6.1 (R174)
458kB
danltiger
02-27-11 07:31 PM
6.1 (R172)
487kB
danltiger
02-27-11 05:50 AM
6.1 (R165)
467kB
danltiger
02-26-11 07:15 AM
6.1 (R157)
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danltiger
02-25-11 06:05 AM
6.1 (R152)
492kB
danltiger
02-23-11 09:57 PM
6.1 (R144)
487kB
danltiger
02-21-11 02:33 AM
6.1 (R137)
492kB
danltiger
02-20-11 04:25 AM
6.1 (R127)
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danltiger
02-14-11 10:10 PM
6.1 (R117)
439kB
danltiger
02-12-11 04:14 PM
6.1 (R109)
430kB
danltiger
02-06-11 02:04 AM
6.1 (R108)
421kB
danltiger
02-03-11 09:39 AM
6.0.4 (R95)
735kB
danltiger
01-06-11 04:52 AM
6.0.3 (R84)
154kB
danltiger
01-04-11 12:42 PM
6.0.3 (R83)
363kB
danltiger
12-31-10 02:43 PM
6.0.2 (R82)
396kB
danltiger
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6.0.1 (R81)
378kB
danltiger
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6.0 (R80)
381kB
danltiger
12-24-10 06:37 AM
6.0 Beta (r79)
358kB
danltiger
12-20-10 05:53 AM
6.0 Beta (r76)
275kB
danltiger
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6.0 Beta (r74)
269kB
danltiger
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5.15 Beta (r68)
277kB
danltiger
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5.15 Beta (r67)
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5.15 Beta (r66)
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5.15 Beta (r65)
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danltiger
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5.15 Beta (r60)
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danltiger
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5.15 Beta (r58)
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danltiger
11-20-10 10:59 AM
5.14 Beta (r53)
533kB
danltiger
11-08-10 08:36 PM
5.14 Beta (r52)
496kB
danltiger
11-08-10 03:24 PM
5.14 Beta (r49)
477kB
danltiger
11-06-10 12:57 PM
5.14 Beta (r48)
505kB
danltiger
11-03-10 05:16 AM
5.14 Beta (r47)
405kB
danltiger
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5.14 Beta (r46)
405kB
danltiger
10-26-10 08:00 PM
5.14 Beta (r45)
399kB
danltiger
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5.14 Beta (r44)
505kB
danltiger
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5.14 Beta (r43)
420kB
danltiger
10-12-10 04:54 AM
5.14 Beta (r43)
420kB
danltiger
10-10-10 11:17 PM
5.14 Beta (r40)
410kB
danltiger
10-04-10 11:07 PM
5.13.2 (r37)
499kB
danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
5.13 Beta r31
498kB
danltiger
08-30-10 04:17 AM
5.13 Beta r30
488kB
danltiger
08-23-10 05:38 AM
5.13 Beta r28
470kB
danltiger
08-22-10 05:20 AM
5.13 Beta r26
329kB
danltiger
08-20-10 04:32 AM
5.13 Beta r25
322kB
danltiger
08-19-10 04:49 AM
5.13 Beta r24
330kB
danltiger
08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
08-13-10 04:46 AM
5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 08-16-13, 11:17 PM  
danltiger
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Forum posts: 9
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Originally Posted by MysticalOS
yeah i skipped the slow version and stayed on the faster betas, so is this version contain all the speedups and improved fps of the old core betas?
Yes, and some additional tricks suggested on the forums.
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Unread 08-16-13, 07:04 PM  
MysticalOS
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yeah i skipped the slow version and stayed on the faster betas, so is this version contain all the speedups and improved fps of the old core betas?
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Unread 08-16-13, 03:01 PM  
danltiger
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Uploads: 21
Originally Posted by Clamsoda
I transitioned smoothly from 6.10 to 6.12, everything was fine then, and seems to be fine now. Still experiencing similar taints to those I have already posted on the Curseforge forums, but I know that may not be relevant at all.

All seems well so far, I'll be sure to post any errors.

Keep it up, let us know how we can help!
Smooth transitions are music to my ears!

I'll have to go back and look at the posts about the taint issues... I'm getting old.
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Unread 08-16-13, 01:21 PM  
Clamsoda
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Forum posts: 246
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I transitioned smoothly from 6.10 to 6.12, everything was fine then, and seems to be fine now. Still experiencing similar taints to those I have already posted on the Curseforge forums, but I know that may not be relevant at all.

All seems well so far, I'll be sure to post any errors.

Keep it up, let us know how we can help!
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Unread 08-16-13, 10:14 AM  
danltiger
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Originally Posted by Angrysteel
Trying to figure out how to lower the plates. By default they are really high above the targets head, and you need to be really far zoomed out to see them.

Looking specifically at the tank plates portion. I see the option at the very bottom of the config, i believe by default its at ~70. But even taking this down to 0, the name plates are extremely high compared to the default name plates and other name plate addons i have used.

Am i missing an option somewhere to lower them?
Couple things going on....

First, the clickable region of the nameplate is locked by Blizzard, so we are limited in the range which the artwork can be positioned. (This is a limitation for every nameplate add-on)

If you're using a theme which the health bar is above the name, it will seem a bit higher. The center is still the same. It's an illusion, since the clickable area never changes.
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Unread 08-16-13, 05:58 AM  
Angrysteel
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Trying to figure out how to lower the plates. By default they are really high above the targets head, and you need to be really far zoomed out to see them.

Looking specifically at the tank plates portion. I see the option at the very bottom of the config, i believe by default its at ~70. But even taking this down to 0, the name plates are extremely high compared to the default name plates and other name plate addons i have used.

Am i missing an option somewhere to lower them?
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Unread 08-16-13, 05:15 AM  
danltiger
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Oh look! An update!

It's full of performance improvements.

1) Parenting to the WorldFrame instead of the nameplate.
2) Brute force positioning using an OnUpdate handler
3) Hiding the nameplate before repositioning, then re-showing.

Ok, basically, it's 6.10.

Also, I've removed the Fade-In feature for the time-being. I hope to reimplement it, AND scale transitions, (And maybe Color transitions, if it looks cool)
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Unread 05-20-13, 05:53 PM  
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Out of the 4000+ downloads for the beta version on curse, not one person reported.

Anyhow.. Wanted to say, Thanks for the testing, mOS. :-)

The software is far better because of it...
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Unread 05-20-13, 05:48 PM  
danltiger
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Originally Posted by danltiger
Apologies for no change log. Too many things going on and not enough for sleep. Problem identified. Was actually rather easy to reproduced.
Hopefully this update fixes the issue. Seemed to be fine through Gundrak.
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Unread 05-20-13, 05:46 PM  
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Apologies for no change log. Too many things going on and not enough for sleep. Problem identified. Was actually rather easy to reproduced.
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Unread 05-20-13, 04:49 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by MysticalOS
Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
Thanks for the video :-)

I see what's happening now.
no changelog for beta 6. did you find cause?
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Unread 05-19-13, 04:46 PM  
danltiger
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Re: Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
Thanks for the video :-)

I see what's happening now.
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Unread 05-19-13, 03:06 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
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Unread 05-19-13, 04:01 AM  
danltiger
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Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
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Last edited by danltiger : 05-19-13 at 04:18 AM.
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Unread 05-18-13, 07:47 PM  
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Re: Re: Re: Re: Re: Re: now HHTD doesnt work

seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
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