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Updated:10-06-14 10:29 PM
Created:01-06-10 11:32 AM
Downloads:91,177
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.2
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.14.Beta2
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
Beta version! Things may get broken or removed.

6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (103)
File Name
Version
Size
Author
Date
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
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6.7.Beta3 (r493
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danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
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danltiger
07-04-12 05:53 AM
6.6.0.Release (
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danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
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danltiger
10-04-11 03:34 AM
6.3.7 (r304)
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danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
08-14-11 05:53 AM
6.3.4 (R293)
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danltiger
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6.3.3 (R292)
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danltiger
07-14-11 03:51 AM
6.3.2 (R291)
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danltiger
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6.3.0 (R284) Fo
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danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
577kB
danltiger
04-11-11 10:25 PM
6.1.13 (R253)
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danltiger
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6.1.9 (R230)
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danltiger
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danltiger
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6.1.7 (R212)
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danltiger
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6.1 (R172)
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danltiger
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6.1 (R165)
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6.1 (R157)
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danltiger
02-25-11 06:05 AM
6.1 (R152)
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6.1 (R144)
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danltiger
02-21-11 02:33 AM
6.1 (R137)
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6.1 (R117)
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6.1 (R109)
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danltiger
02-06-11 02:04 AM
6.1 (R108)
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danltiger
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6.0.4 (R95)
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danltiger
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6.0.3 (R84)
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danltiger
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6.0.3 (R83)
363kB
danltiger
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6.0.2 (R82)
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danltiger
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6.0.1 (R81)
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danltiger
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6.0 (R80)
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danltiger
12-24-10 06:37 AM
6.0 Beta (r79)
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danltiger
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6.0 Beta (r76)
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5.15 Beta (r68)
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11-06-10 12:57 PM
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danltiger
11-03-10 05:16 AM
5.14 Beta (r47)
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danltiger
10-29-10 05:10 AM
5.14 Beta (r46)
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danltiger
10-26-10 08:00 PM
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danltiger
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danltiger
10-04-10 11:07 PM
5.13.2 (r37)
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danltiger
09-11-10 06:29 AM
5.13.1 r36
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danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
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498kB
danltiger
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danltiger
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5.13 Beta r28
470kB
danltiger
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5.13 Beta r26
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danltiger
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5.13 Beta r25
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5.13 Beta r24
330kB
danltiger
08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
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5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


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Unread 05-19-13, 03:06 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
Threat plates. could very well be just another change that broke even more TPTP functionality. I know it's a new issue with betas later than 2 though. My threat plates is modified locally to fix debuffs and tapped nameplates so generally runs without issue with the current tidy plates beta's minus this new issue cropup

here is a youtube video demonstrating the behavior.
http://www.youtube.com/watch?v=82c5wjoUOOM
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Unread 05-19-13, 04:01 AM  
danltiger
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Re: Re: Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
Which theme you using? What locations? I've been testing the hell out of this, and I can't reproduce [the issue].

(At the very least, SAYING that I haven't been able to reproduce the issue will cause it to occur for me. Life likes to contradict.)
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Last edited by danltiger : 05-19-13 at 04:18 AM.
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Unread 05-18-13, 07:47 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: now HHTD doesnt work

seems more than just stuck nameplates. sometimes they are completely vanishing in combat

beta 2 was solid so going back to it
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Unread 05-17-13, 03:45 AM  
danltiger
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Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
I was able to reproduce the stuck nameplate in beta 5, although only once. it did seem far more frequent in beta 4. also beta 5 auto corrected itself when leaving combat. This may help isolate whey sometimes a plate gets stuck in a fixed point on screen because it was wiped once I left combat.
Try this:

Search for "function OnHideNameplate(plate)" and add this somewhere:

Lua Code:
  1. targetQueue[plate] = nil

Tidy Plates queues an update on the nameplate on the cycle after it's shown, to catch any lagging alpha changes. If the OnHide function is called before that update, the queue will still call that update function, which can re-show the frame. In theory, at least. This change should clear up the logic, anyhow.

(I'm away from my computer till Saturday; I'll update the download, then.)
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Last edited by danltiger : 05-17-13 at 03:46 AM.
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Unread 05-16-13, 01:22 PM  
MysticalOS
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Re: Re: Re: Re: now HHTD doesnt work

I was able to reproduce the stuck nameplate in beta 5, although only once. it did seem far more frequent in beta 4. also beta 5 auto corrected itself when leaving combat. This may help isolate whey sometimes a plate gets stuck in a fixed point on screen because it was wiped once I left combat.
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Unread 05-15-13, 03:47 AM  
danltiger
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Re: Re: Re: now HHTD doesnt work

Originally Posted by twopro
i understand i would go for performance too. i'll look into the tidy plates feature, i just really need at least something to indicate cause normally i use Battle ground targets however, its nice when im playing a melee char in the middle of a battle to see who's who.
HHTD should be working fine now, alongside Tidy Plates.

The author has contacted me, and he/she will also be making some changes to HHTD in order to relax its compatibility requirements. This will allow me to use the Hide() function on the base Blizz healthbar, which should squeeze a little more performance outta this.

All is good-ish
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Unread 05-15-13, 03:41 AM  
danltiger
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Re: Re: Re: Re: now HHTD doesnt work

I haven't encountered the bug you're describing, but I'm not playing very much, at the mo.

Beta 5 - just uploaded - may fix the issue. It reintroduces the hooking tested in Beta2.

Originally Posted by MysticalOS
beta 4 seems to have a new bug that's not often, but often enough to be annoying. A nameplate just gets perma stuck at a fixed location on screen. until reloadui. plate doesn't move at all. It's just stuck in a fixed spot on screen. Had no issues with beta 2 and never used 3 so I'm not sure if issue is new to 3 or 4. As such going back to beta 2 since i don't use HHTD anyways.
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Unread 05-14-13, 06:35 PM  
MysticalOS
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Re: Re: Re: now HHTD doesnt work

beta 4 seems to have a new bug that's not often, but often enough to be annoying. A nameplate just gets perma stuck at a fixed location on screen. until reloadui. plate doesn't move at all. It's just stuck in a fixed spot on screen. Had no issues with beta 2 and never used 3 so I'm not sure if issue is new to 3 or 4. As such going back to beta 2 since i don't use HHTD anyways.
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Unread 05-14-13, 09:48 AM  
twopro
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Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.

http://s1224.photobucket.com/user/pw...d893d.jpg.html
I know that HHTD doesn't work with every nameplate addon. Historically, Tidy Plates HAS played well with it, but obviously the changes that I've made are causing an issue.

I will try to restore functionality. The changes that I've been making are performance related. In previous versions of Tidy Plates, it created all new textures, and just made the Blizzard nameplate art invisible. In this version, I've been experimenting with reusing the original textures. In the Gundrak snake room, performance jump 5-10 FPS when I reuse those textures, compared to when they are not being reused. Obviously, it would be a tough choice between such a performance improvement, and maintaining compatibility. Tidy Plates does have a similar feature to HHTD built into the Hub. The Opacity, Scale, and Warning Border all include "Enemy Healer" functions to highlight those pesky healers.
i understand i would go for performance too. i'll look into the tidy plates feature, i just really need at least something to indicate cause normally i use Battle ground targets however, its nice when im playing a melee char in the middle of a battle to see who's who.
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Unread 05-13-13, 07:30 PM  
danltiger
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https://twitter.com/Warcraft/statuse...18056785375232

Whew! Not ready for 5.3 just yet...
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Unread 05-13-13, 04:59 PM  
GeneralWurst
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Error:

Date: 2013-05-13 23:50:31
ID: 1
Error occured in: Global
Count: 5
Message: ..\AddOns\TidyPlatesWidgets\HealerTrack.lua line 315:
bad argument #2 to 'strsplit' (string expected, got nil)
Debug:
[C]: ?
[C]: strsplit()
TidyPlatesWidgets\HealerTrack.lua:315: handler()
TidyPlatesWidgets\HealerTrack.lua:327:
TidyPlatesWidgets\HealerTrack.lua:325
Locals:
(*temporary) = "-"
(*temporary) = nil
(*temporary) = "string expected, got nil"
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Unread 05-12-13, 01:22 PM  
danltiger
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Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
Originally Posted by danltiger
I've restored HHTD compatibility for Beta3. Lost a bit of FPS, but I can live with that. (for the moment)

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
aww, HHTD not worth fps loss. check if IsAddonLoaded() on HHTD and if true use compatability layer, otherwise use faster one?
Quite a few HHTD users would disagree. I'm not an HHTD user, myself, but I try to be a good neighbor.

Regarding IsAddonLoaded(); It's a good idea. Being able to be very aggressive with reuse and optimization sounds great, while maintaining compatibility for those who need it. Right now, though, I just can't afford to split my attention. I need to simplify things so I don't go nuts. The core will keep evolving. I've got an experimental test bed which has given me a roadmap for the future changes that need to happen in the core. This will not happen overnight, but I l'm still committed to its development.
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Last edited by danltiger : 05-12-13 at 02:02 PM.
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Unread 05-12-13, 12:27 PM  
MysticalOS
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Re: Re: now HHTD doesnt work

Originally Posted by danltiger
I've restored HHTD compatibility for Beta3. Lost a bit of FPS, but I can live with that. (for the moment)

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
aww, HHTD not worth fps loss. check if IsAddonLoaded() on HHTD and if true use compatability layer, otherwise use faster one?
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Unread 05-12-13, 04:13 AM  
danltiger
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Re: now HHTD doesnt work

I've restored HHTD compatibilty for Beta3. Lost a bit of FPS, but I can live with that. (for the moment)

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
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Unread 05-11-13, 11:55 AM  
danltiger
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Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
i kind of wish you had done a bugfix up of beta 1 problems before making beta 2 5.3 only version.

Or port the base performance change to the non beta version.?
Limited time, dude.

Note: This version works fine on 5.2, it just doesn't have the Non-Target Castbar monitor, since that'll be native to 5.2.
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Last edited by danltiger : 05-11-13 at 11:56 AM.
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