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Updated:11-23-14 10:19 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Updated this week!  Popular! (More than 5000 hits)

Version: 6.16.Beta4
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta1: Notes
---------------------------

This is a major update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility


---------------------------
6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (107)
File Name
Version
Size
Author
Date
6.16.Beta3
639kB
danltiger
11-13-14 05:13 AM
6.16.Beta2
639kB
danltiger
11-12-14 05:18 AM
6.16.Beta1
663kB
danltiger
11-08-14 09:16 AM
6.14.Beta2
673kB
danltiger
10-06-14 10:29 PM
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
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danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
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danltiger
05-20-13 04:27 AM
6.10 Beta5
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danltiger
05-15-13 03:30 AM
6.10 Beta4
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danltiger
05-13-13 10:33 PM
6.10 Beta3
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danltiger
05-12-13 04:10 AM
6.10 Beta2
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danltiger
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6.9.10 Pre-Rele
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danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
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danltiger
08-26-12 05:11 AM
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danltiger
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6.7.Beta1 (r476
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07-04-12 05:53 AM
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6.6.Beta3 (r447
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6.6.Beta1 (r440
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6.5.3 (r406)
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danltiger
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6.5.2 (r403)
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danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
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danltiger
12-10-11 11:26 PM
6.4.9 (r379)
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danltiger
12-01-11 04:01 AM
6.4.9 (r373)
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danltiger
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6.4.8 (r363)
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danltiger
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6.4.7 (r358)
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6.4.6 (r355)
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6.4.2 (r340)
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6.4 (r318)
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danltiger
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325kB
danltiger
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Post A Reply Comment Options
Unread 03-05-10, 07:06 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally posted by danltiger
Glad things are working better! And thanks for testing :-)

Were you using a widget? I'd made some optimizations to them since 5.9. Of course, I've also made changes to just about everything else, so that could have helped, too.
I was using the threat widget in the beta run, which is really nice by the way. Does the "tug-o-war" threat bar mean that the length of the blue bar is proportional to the amount of threat on the tank or is it the relative position of the bar? I'm not 100% sure how it works.

I noticed that the Cleanplates theme is a rather large module (probably the Ace libraries) which is no big deal by itself but I guess it does bring up the issue whether themes can potentially decrease performance. Maybe this will change when the theme authors optimize their module with this beta? I don't know but this is why I was hesitant to test the release versions of Cleanplates/Threatplates with the beta version of Tidy Plates.

Good job on the beta so keep it up! Not many authors optimize for cycles.
Last edited by Tanque : 03-05-10 at 07:17 AM.
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Unread 03-05-10, 12:55 AM  
danltiger
A Murloc Raider
 
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If it works, it works, right? ;-)

Originally posted by JStrese
@Dan

Sorry, I left out some crucial information. I was using the release version coupled with Tidy Plates: Threat Plates.

I've since stopped using Tidy Plates to see if that was the issue.. it seems as if it was, because I just farmed around 20 heroics without restarting WoW and didn't notice any performance degradation. I've also come to the realization that there's no need for me to use Tidy Plates now that I can see threat with the default theme, so thanks!
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Unread 03-05-10, 12:52 AM  
danltiger
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Good ideas, thanks!

Originally posted by suicidalkatt
Just some suggestions with the PvP mode:

1. Automatic threat glow turning on and off. (is a part of threat plates)
2. Adding an arena ID when available for pvp cast bars.
3. Maybe a "unit.isPet" for the various pet types (probably not practical to implement).
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Unread 03-05-10, 12:15 AM  
danltiger
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Glad things are working better! And thanks for testing :-)

Were you using a widget? I'd made some optimizations to them since 5.9. Of course, I've also made changes to just about everything else, so that could have helped, too.

I've got a 'route' that I run through Ragefire Chasm, which I use for benchmarking. Tidy Plates 5.9 uses an average of 5890 cycles, while 5.10 used 1633. So, there's a bit of a performance boost, in many situations.

Originally posted by Tanque
Some feedback after some testing regarding performance issues that I mentioned earlier.

I've switched from Tidy Plates 5.9.5 with Cleanplates/Threatplates theme over to the latest 5.10 beta (release 4) with the default Grey theme, and tested the mod through our 25-man ICC run up to Valithria.

The good news is that the stuttering is completely gone. At this point I'm not sure whether problem was with Tidy Plates or with the Cleanplates module but I can test the beta with Cleanplates next week to see iif the stuttering returns.
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Unread 03-04-10, 10:36 PM  
Tanque
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Some feedback after some testing regarding performance issues that I mentioned earlier.

I've switched from Tidy Plates 5.9.5 with Cleanplates/Threatplates theme over to the latest 5.10 beta (release 4) with the default Grey theme, and tested the mod through our 25-man ICC run up to Valithria.

The good news is that the stuttering is completely gone. At this point I'm not sure whether problem was with Tidy Plates or with the Cleanplates module but I can test the beta with Cleanplates next week to see iif the stuttering returns.
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Unread 03-04-10, 08:43 PM  
JStrese
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@Dan

Sorry, I left out some crucial information. I was using the release version coupled with Tidy Plates: Threat Plates.

I've since stopped using Tidy Plates to see if that was the issue.. it seems as if it was, because I just farmed around 20 heroics without restarting WoW and didn't notice any performance degradation. I've also come to the realization that there's no need for me to use Tidy Plates now that I can see threat with the default theme, so thanks!
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Unread 03-04-10, 07:56 PM  
suicidalkatt
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Just some suggestions with the PvP mode:

1. Automatic threat glow turning on and off. (is a part of threat plates)
2. Adding an arena ID when available for pvp cast bars.
3. Maybe a "unit.isPet" for the various pet types (probably not practical to implement).
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Unread 03-04-10, 12:53 AM  
danltiger
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Thanks for the suggestion :-)

I may play around with that method. I'm skeptical about the OnUpdate performance hit, but it might be worth a shot.

Originally posted by Saiket
If you control nameplate alpha with that nameplate's OnUpdate handler, you won't need to simulate parenting. The performance hit isn't too bad once it's optimized.

You could keep the original nameplates' OnUpdate scripts unset, and only set them when the player has a target (the only time nameplates are forced transparent). OnUpdate scripts set like this are guaranteed to run right after the game forces plate alpha, so you could use it to detect the player's target too.

At that point all nameplates would be permanently opaque, so the templates would only need to set the extended frame's alpha once, and on target swaps if the theme wants to.

I use a setup like this in my personal nameplate mod, and it works with or without _VirtualPlates installed.
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Unread 03-04-10, 12:39 AM  
Saiket
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Originally posted by danltiger
And, to make matters slightly painful, I have not come up with anything that solves the problem to my liking.
If you control nameplate alpha with that nameplate's OnUpdate handler, you won't need to simulate parenting. The performance hit isn't too bad once it's optimized.

You could keep the original nameplates' OnUpdate scripts unset, and only set them when the player has a target (the only time nameplates are forced transparent). OnUpdate scripts set like this are guaranteed to run right after the game forces plate alpha, so you could use it to detect the player's target too.

At that point all nameplates would be permanently opaque, so the templates would only need to set the extended frame's alpha once, and on target swaps if the theme wants to.

I use a setup like this in my personal nameplate mod, and it works with or without _VirtualPlates installed.
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Unread 03-03-10, 09:53 PM  
danltiger
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And, to make matters slightly painful, I have not come up with anything that solves the problem to my liking.

Originally posted by suicidalkatt
slight = tremendous.
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Unread 03-03-10, 09:41 PM  
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Originally posted by danltiger
Thanks for the feedback! The next update should bring some improvement; I've been messin' about with everything! haha

To everyone: If you're using VirtualPlates and one of the size-changing themes, there will be.. ahem...slight issues.
slight = tremendous.
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Unread 03-03-10, 09:40 PM  
danltiger
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Thanks for the feedback! The next update should bring some improvement; I've been messin' about with everything! haha

To everyone: If you're using VirtualPlates and one of the size-changing themes, there will be.. ahem...slight issues.

Originally posted by Kebinusan
I seem to have a problem with scaling not saving, I'll try deleting my saved variables later, but it seems the nameplates are always the same size on grey/tank after a pull or two regardless of how I set the scale.
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Unread 03-03-10, 08:59 PM  
Kebinusan
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I seem to have a problem with scaling not saving, I'll try deleting my saved variables later, but it seems the nameplates are always the same size on grey/tank after a pull or two regardless of how I set the scale.
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Unread 03-02-10, 08:50 PM  
danltiger
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Thanks for the suggestions!

Originally posted by zohar101
Hmm pvp. The two main features that I look for in pvp nameplates are class color and adjustable size so that they do not overwhelm you in 40 mans but are still nice and readable. From a healer point of view...would be nice to see highlighted all the enemies targetting you.
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Unread 03-02-10, 08:43 PM  
danltiger
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Originally posted by Moozhe
The "Raid-Tanked" feature seems like a good idea. It appears to be putting a big sword icon over a nameplate for a mob not being tanked by a main tank?
That's the idea ;-) Right now, it just uses raid roles to determine the tank roster.

The problem is that in a 5-man it doesn't recognize yourself as a tank even if Tidy Plates is in tank mode, so everything you are tanking has that icon. It should be disabled outside of raids.
Quite right; I'm trying to figure out how I want to do this without much adding more frames/complexity. For the time-being, you can disable the widget in the interface control panel during 5-mans.

In general, all widgets are going to get some polishing.

I noticed that the latest version has removed the level text. I prefer it this way, because it gives more space for the unit name.
I prefer it this way, too. And, since it's my own damn addon, I get to make it the way I like, right? ;-)

As it is, the Grey/DPS panel doesn't seem to work. If you change any settings, click Apply, then reload your UI or log out and back in, the settings are reset to the default. At least for some of the settings. Some seem to be saving.
It's doing that again? Grr. Thought I had that fixed, but it looks like I needta look at it again.
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