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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-06-14 10:29 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.2
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.14.Beta2
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
Beta version! Things may get broken or removed.

6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
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7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (103)
File Name
Version
Size
Author
Date
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
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danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
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danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
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danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
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danltiger
10-04-11 03:34 AM
6.3.7 (r304)
669kB
danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
08-14-11 05:53 AM
6.3.4 (R293)
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danltiger
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6.3.3 (R292)
664kB
danltiger
07-14-11 03:51 AM
6.3.2 (R291)
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danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
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danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
577kB
danltiger
04-11-11 10:25 PM
6.1.13 (R253)
562kB
danltiger
04-11-11 01:03 PM
6.1.9 (R230)
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danltiger
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danltiger
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6.1.5 (R206)
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6.1 (R172)
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danltiger
02-27-11 05:50 AM
6.1 (R165)
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02-26-11 07:15 AM
6.1 (R157)
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danltiger
02-25-11 06:05 AM
6.1 (R152)
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02-23-11 09:57 PM
6.1 (R144)
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danltiger
02-21-11 02:33 AM
6.1 (R137)
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6.1 (R127)
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6.1 (R117)
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6.1 (R109)
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danltiger
02-06-11 02:04 AM
6.1 (R108)
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danltiger
02-03-11 09:39 AM
6.0.4 (R95)
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danltiger
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6.0.3 (R84)
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danltiger
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6.0.3 (R83)
363kB
danltiger
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6.0.2 (R82)
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danltiger
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6.0.1 (R81)
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danltiger
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6.0 (R80)
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danltiger
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6.0 Beta (r79)
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danltiger
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6.0 Beta (r76)
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danltiger
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5.15 Beta (r68)
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11-08-10 03:24 PM
5.14 Beta (r49)
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11-06-10 12:57 PM
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danltiger
11-03-10 05:16 AM
5.14 Beta (r47)
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danltiger
10-29-10 05:10 AM
5.14 Beta (r46)
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danltiger
10-26-10 08:00 PM
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10-12-10 04:54 AM
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danltiger
10-10-10 11:17 PM
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danltiger
10-04-10 11:07 PM
5.13.2 (r37)
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danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
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498kB
danltiger
08-30-10 04:17 AM
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488kB
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08-23-10 05:38 AM
5.13 Beta r28
470kB
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08-22-10 05:20 AM
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329kB
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08-20-10 04:32 AM
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330kB
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08-17-10 05:59 PM
5.13 Beta r20
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danltiger
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5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


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Unread 03-03-10, 08:59 PM  
Kebinusan
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I seem to have a problem with scaling not saving, I'll try deleting my saved variables later, but it seems the nameplates are always the same size on grey/tank after a pull or two regardless of how I set the scale.
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Unread 03-02-10, 08:50 PM  
danltiger
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Thanks for the suggestions!

Originally posted by zohar101
Hmm pvp. The two main features that I look for in pvp nameplates are class color and adjustable size so that they do not overwhelm you in 40 mans but are still nice and readable. From a healer point of view...would be nice to see highlighted all the enemies targetting you.
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Unread 03-02-10, 08:43 PM  
danltiger
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Originally posted by Moozhe
The "Raid-Tanked" feature seems like a good idea. It appears to be putting a big sword icon over a nameplate for a mob not being tanked by a main tank?
That's the idea ;-) Right now, it just uses raid roles to determine the tank roster.

The problem is that in a 5-man it doesn't recognize yourself as a tank even if Tidy Plates is in tank mode, so everything you are tanking has that icon. It should be disabled outside of raids.
Quite right; I'm trying to figure out how I want to do this without much adding more frames/complexity. For the time-being, you can disable the widget in the interface control panel during 5-mans.

In general, all widgets are going to get some polishing.

I noticed that the latest version has removed the level text. I prefer it this way, because it gives more space for the unit name.
I prefer it this way, too. And, since it's my own damn addon, I get to make it the way I like, right? ;-)

As it is, the Grey/DPS panel doesn't seem to work. If you change any settings, click Apply, then reload your UI or log out and back in, the settings are reset to the default. At least for some of the settings. Some seem to be saving.
It's doing that again? Grr. Thought I had that fixed, but it looks like I needta look at it again.
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Last edited by danltiger : 03-02-10 at 09:00 PM.
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Unread 03-02-10, 08:37 PM  
danltiger
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Great! Thanks :-)

Originally posted by Tanque
I will test this week using the beta build with the default grey theme. I'm not sure if performance gets worse as time goes on but I'll look out for it.
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Unread 03-02-10, 06:25 PM  
Moozhe
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The "Raid-Tanked" feature seems like a good idea. It appears to be putting a big sword icon over a nameplate for a mob not being tanked by a main tank?

The problem is that in a 5-man it doesn't recognize yourself as a tank even if Tidy Plates is in tank mode, so everything you are tanking has that icon. It should be disabled outside of raids.

I noticed that the latest version has removed the level text. I prefer it this way, because it gives more space for the unit name.

As it is, the Grey/DPS panel doesn't seem to work. If you change any settings, click Apply, then reload your UI or log out and back in, the settings are reset to the default. At least for some of the settings. Some seem to be saving.
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Unread 03-02-10, 03:58 PM  
Tanque
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I will test this week using the beta build with the default grey theme. I'm not sure if performance gets worse as time goes on but I'll look out for it.
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Unread 03-01-10, 11:42 PM  
danltiger
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As usual, what theme are you using? Are you using the Beta version of Tidy Plates? The release?

See, there's gotta be something different in our software environment for us to get different results. Gotta figure out what those differences are to figure out what I might need to change.

Originally posted by JStrese
@performance

I too get this. I stopped using Tidy Plates on my raiding character because of this.. From ICC trash to heroics (like PoS), it just stutters from time to time. I've also noticed that the stuttering gets a lot worse after a while. For example, I was farming heroics on my new toon for like 4 hours; there was no noticeable degradation from the get-go but towards the end it was just so unbearable that I had to restart WoW/Logout.

I've also experienced stuttering with Tidy Plates on in like ToC5. When the jousters are able to be targeted for the first time there is some noticeable stuttering. There's also stuttering when a mob dies..

My system specs aren't bad: AMD Phenom X4 9850 with 8gb of memory, and I'm rocking a NVIDIA 9800GT with 1024mb memory..
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Unread 03-01-10, 11:39 PM  
danltiger
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If you get a chance, give one of the simpler themes a shot; Some of the older themes contained code which enabled the mouseover reaction, which may be introducing redundant instructions.

<5 FPS sounds severe; Even on my low-end machine (running at 1280x760),making constant mouseover sweeps while tanking (80% 10 mans, however), I hardly ever dip below 15. (Dal, with no addons, runs at 7 on this machine)

Now, the reason that I point that out is not to suggest that you're doing something wrong. Rather, I'm providing an example to indicate that it's not the typical operation, and that something under the hood is not working as intended. So, we gotta figure out what the problem is. First thing; Conditions..

Do the frame drops occur in 5-mans? How about 10-mans?
If you use a non-widgeted theme, do the frame drops occur?

We'll just take it step by step..


Originally posted by Tanque
I have an Core i5 750 overclocked to 4gHz so it's a pretty fast machine. It might be more noticeable for me because I usually run at 60+fps and can notice when the framerate becomes anything less than smooth. It's barely noticeable until a ton of mobs pop up on the screen of course this is in the middle of a 25-man raid with all stuff flying around and then the stuttering gets bad (transient drops to <5 fps) whenever waves of adds appear just as their nameplates pop up.

I'm using the Cleanplates theme if that makes any difference. I can test Tidyplates using the default theme next time to see if its the addon or the core mod.

I have about 2 MB of addons and don't run a damagemeter.
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Unread 03-01-10, 11:19 PM  
JStrese
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@performance

I too get this. I stopped using Tidy Plates on my raiding character because of this.. From ICC trash to heroics (like PoS), it just stutters from time to time. I've also noticed that the stuttering gets a lot worse after a while. For example, I was farming heroics on my new toon for like 4 hours; there was no noticeable degradation from the get-go but towards the end it was just so unbearable that I had to restart WoW/Logout.

I've also experienced stuttering with Tidy Plates on in like ToC5. When the jousters are able to be targeted for the first time there is some noticeable stuttering. There's also stuttering when a mob dies..

My system specs aren't bad: AMD Phenom X4 9850 with 8gb of memory, and I'm rocking a NVIDIA 9800GT with 1024mb memory..
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Unread 03-01-10, 05:56 PM  
Tanque
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I have an Core i5 750 overclocked to 4gHz so it's a pretty fast machine. It might be more noticeable for me because I usually run at 60+fps and can notice when the framerate becomes anything less than smooth. It's barely noticeable until a ton of mobs pop up on the screen of course this is in the middle of a 25-man raid with all stuff flying around and then the stuttering gets bad (transient drops to <5 fps) whenever waves of adds appear just as their nameplates pop up.

I'm using the Cleanplates theme if that makes any difference. I can test Tidyplates using the default theme next time to see if its the addon or the core mod.

I have about 2 MB of addons and don't run a damagemeter.
Last edited by Tanque : 03-01-10 at 06:07 PM.
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Unread 03-01-10, 05:46 PM  
smanzo
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My "low end" machine is a Macbook Pro (2.2GHz Core2 Duo, 2GB RAM, 5400 RPM hard drive with an encrypted Home folder), and I haven't noticed a discernible difference between using Tidy Plates and not using Tidy Plates other than when mouseover threat was first introduced (Betas 1 and 2 of that version, IIRC.) Haven't done Dreamwalker yet, however, so I only have experience as Ranged on Onyxia 25 and Faction Champions 25 as reference points.

When raiding, I sit at about 35MB of addons in use, jumping to 50MB or so if I have Recount enabled that day.
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Unread 03-01-10, 04:54 PM  
danltiger
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I'm curious, because I feel that Tidy Plates is nearly as lightweight as possible, given the features; What kind of hardware are you running on? What other addons are you running? What theme?

I'm running on a 2.4Ghz P4 with 2G of mem and an old 128meg Radeon 9600 Pro. (yes, you can laugh) I see no stuttering, even with Onyxia's Whelps. Granted, I run a pretty lean setup of Tidy Plates + Neon, Tidy Bar, Tidy Threat, UncleMark, Grid, and Combuctor.

So, gimme some info..

Thanks!


Originally posted by Tanque
I really hope you try to keep this mod lean and clean. I'm already experiencing slight stuttering when nameplates pop up on the screen. It's barely noticeable when there's only a few mobs on the screen but it turns into a slideshow on fights like Dreamwalker. The issue goes away when I disable the mod.
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Unread 03-01-10, 04:41 PM  
danltiger
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Er... wups! :#)

Originally posted by Animorph
Is it me, or is version 4 lacking files? Aka the Tidy Plates Grey Folder. Thanks
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Unread 03-01-10, 04:34 PM  
Tanque
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I really hope you try to keep this mod lean and clean. I'm already experiencing slight stuttering when nameplates pop up on the screen. It's barely noticeable when there's only a few mobs on the screen but it turns into a slideshow on fights like Dreamwalker. The issue goes away when I disable the mod.
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Unread 03-01-10, 04:01 PM  
Animorph
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Is it me, or is version 4 lacking files? Aka the Tidy Plates Grey Folder. Thanks
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