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Updated:01-12-14 05:18 AM
Created:01-06-10 10:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
5.4
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.13.Beta3
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
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7.010-Alpha
1MB
06-03-14 09:49 PM
Addon


Archived Files (101)
File Name
Version
Size
Author
Date
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
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danltiger
09-06-13 08:54 PM
6.12 Beta 4
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danltiger
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danltiger
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6.12 Beta 2
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danltiger
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6.12 Beta 1
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danltiger
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danltiger
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danltiger
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6.10 Beta2
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danltiger
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6.9.10 Pre-Rele
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04-13-13 05:25 AM
6.7.Beta9 (r520
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6.5.2 (r403)
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6.5.0 Beta (r39
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6.5.0 Beta (r38
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6.4.9 (r379)
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6.4.9 (r373)
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6.4.8 (r363)
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6.4.7 (r358)
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6.4.6 (r355)
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6.4 (r318)
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5.15 Beta (r68)
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5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


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Old 03-06-10, 02:03 AM  
suicidalkatt
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Originally posted by suicidalkatt
Just a heads up, using the override for alpha ( 2nd true ) the "unit.isTarget" no longer functions.
I lied.
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Old 03-06-10, 01:04 AM  
suicidalkatt
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Just a heads up, using the override for alpha ( 2nd true ) the "unit.isTarget" no longer functions.
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Old 03-05-10, 12:55 PM  
danltiger
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Originally posted by Tanque
I was using the threat widget in the beta run, which is really nice by the way. Does the "tug-o-war" threat bar mean that the length of the blue bar is proportional to the amount of threat on the tank or is it the relative position of the bar? I'm not 100% sure how it works.
You're right; The length of the bar is % relative to the tank's threat. So, DPS wants the blue side to be as long as possible, and the tank wants the amber side as long as possible. (Short bars mean, "danger of pulling/loosing aggro")

The DPS value is simple; It's just the percentage of threat (up to 100%, which results in aggro).

For tanks, it's slightly more complex; Their 'over-threat' is %100-(%next highest threat). So, if the next highest threatholder has 80% threat, the tank would see that they have 20% 'over-threat'.

I'm pretty exited about the Tug-o-widget. I'm hoping that it's intuitive, even without documentation. (I'll get around to that for the release)

I noticed that the Cleanplates theme is a rather large module (probably the Ace libraries) which is no big deal by itself but I guess it does bring up the issue whether themes can potentially decrease performance. Maybe this will change when the theme authors optimize their module with this beta? I don't know but this is why I was hesitant to test the release versions of Cleanplates/Threatplates with the beta version of Tidy Plates.
As far as modules go, Cleanplates/Threatplates is pretty big. However, as you mentioned, that isn't necessarily going to affect performance. I like how Cleanplates and Threatplates have brought a significant GUI to Tidy Plates. Both of those addons/themes are pretty young, and I'm certain that they'll mature well.

Good job on the beta so keep it up! Not many authors optimize for cycles.
Thanks for testing! :-)

PS- Optimization might be a pain, but it's well worth it.
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Old 03-05-10, 06:06 AM  
Tanque
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Originally posted by danltiger
Glad things are working better! And thanks for testing :-)

Were you using a widget? I'd made some optimizations to them since 5.9. Of course, I've also made changes to just about everything else, so that could have helped, too.
I was using the threat widget in the beta run, which is really nice by the way. Does the "tug-o-war" threat bar mean that the length of the blue bar is proportional to the amount of threat on the tank or is it the relative position of the bar? I'm not 100% sure how it works.

I noticed that the Cleanplates theme is a rather large module (probably the Ace libraries) which is no big deal by itself but I guess it does bring up the issue whether themes can potentially decrease performance. Maybe this will change when the theme authors optimize their module with this beta? I don't know but this is why I was hesitant to test the release versions of Cleanplates/Threatplates with the beta version of Tidy Plates.

Good job on the beta so keep it up! Not many authors optimize for cycles.
Last edited by Tanque : 03-05-10 at 06:17 AM.
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Old 03-04-10, 11:55 PM  
danltiger
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If it works, it works, right? ;-)

Originally posted by JStrese
@Dan

Sorry, I left out some crucial information. I was using the release version coupled with Tidy Plates: Threat Plates.

I've since stopped using Tidy Plates to see if that was the issue.. it seems as if it was, because I just farmed around 20 heroics without restarting WoW and didn't notice any performance degradation. I've also come to the realization that there's no need for me to use Tidy Plates now that I can see threat with the default theme, so thanks!
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Old 03-04-10, 11:52 PM  
danltiger
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Good ideas, thanks!

Originally posted by suicidalkatt
Just some suggestions with the PvP mode:

1. Automatic threat glow turning on and off. (is a part of threat plates)
2. Adding an arena ID when available for pvp cast bars.
3. Maybe a "unit.isPet" for the various pet types (probably not practical to implement).
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Old 03-04-10, 11:15 PM  
danltiger
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Glad things are working better! And thanks for testing :-)

Were you using a widget? I'd made some optimizations to them since 5.9. Of course, I've also made changes to just about everything else, so that could have helped, too.

I've got a 'route' that I run through Ragefire Chasm, which I use for benchmarking. Tidy Plates 5.9 uses an average of 5890 cycles, while 5.10 used 1633. So, there's a bit of a performance boost, in many situations.

Originally posted by Tanque
Some feedback after some testing regarding performance issues that I mentioned earlier.

I've switched from Tidy Plates 5.9.5 with Cleanplates/Threatplates theme over to the latest 5.10 beta (release 4) with the default Grey theme, and tested the mod through our 25-man ICC run up to Valithria.

The good news is that the stuttering is completely gone. At this point I'm not sure whether problem was with Tidy Plates or with the Cleanplates module but I can test the beta with Cleanplates next week to see iif the stuttering returns.
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Old 03-04-10, 09:36 PM  
Tanque
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Some feedback after some testing regarding performance issues that I mentioned earlier.

I've switched from Tidy Plates 5.9.5 with Cleanplates/Threatplates theme over to the latest 5.10 beta (release 4) with the default Grey theme, and tested the mod through our 25-man ICC run up to Valithria.

The good news is that the stuttering is completely gone. At this point I'm not sure whether problem was with Tidy Plates or with the Cleanplates module but I can test the beta with Cleanplates next week to see iif the stuttering returns.
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Old 03-04-10, 07:43 PM  
JStrese
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@Dan

Sorry, I left out some crucial information. I was using the release version coupled with Tidy Plates: Threat Plates.

I've since stopped using Tidy Plates to see if that was the issue.. it seems as if it was, because I just farmed around 20 heroics without restarting WoW and didn't notice any performance degradation. I've also come to the realization that there's no need for me to use Tidy Plates now that I can see threat with the default theme, so thanks!
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Old 03-04-10, 06:56 PM  
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Just some suggestions with the PvP mode:

1. Automatic threat glow turning on and off. (is a part of threat plates)
2. Adding an arena ID when available for pvp cast bars.
3. Maybe a "unit.isPet" for the various pet types (probably not practical to implement).
Last edited by suicidalkatt : 03-04-10 at 06:57 PM.
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Old 03-03-10, 11:53 PM  
danltiger
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Thanks for the suggestion :-)

I may play around with that method. I'm skeptical about the OnUpdate performance hit, but it might be worth a shot.

Originally posted by Saiket
If you control nameplate alpha with that nameplate's OnUpdate handler, you won't need to simulate parenting. The performance hit isn't too bad once it's optimized.

You could keep the original nameplates' OnUpdate scripts unset, and only set them when the player has a target (the only time nameplates are forced transparent). OnUpdate scripts set like this are guaranteed to run right after the game forces plate alpha, so you could use it to detect the player's target too.

At that point all nameplates would be permanently opaque, so the templates would only need to set the extended frame's alpha once, and on target swaps if the theme wants to.

I use a setup like this in my personal nameplate mod, and it works with or without _VirtualPlates installed.
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Old 03-03-10, 11:39 PM  
Saiket
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Originally posted by danltiger
And, to make matters slightly painful, I have not come up with anything that solves the problem to my liking.
If you control nameplate alpha with that nameplate's OnUpdate handler, you won't need to simulate parenting. The performance hit isn't too bad once it's optimized.

You could keep the original nameplates' OnUpdate scripts unset, and only set them when the player has a target (the only time nameplates are forced transparent). OnUpdate scripts set like this are guaranteed to run right after the game forces plate alpha, so you could use it to detect the player's target too.

At that point all nameplates would be permanently opaque, so the templates would only need to set the extended frame's alpha once, and on target swaps if the theme wants to.

I use a setup like this in my personal nameplate mod, and it works with or without _VirtualPlates installed.
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Old 03-03-10, 08:53 PM  
danltiger
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And, to make matters slightly painful, I have not come up with anything that solves the problem to my liking.

Originally posted by suicidalkatt
slight = tremendous.
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Old 03-03-10, 08:41 PM  
suicidalkatt
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Originally posted by danltiger
Thanks for the feedback! The next update should bring some improvement; I've been messin' about with everything! haha

To everyone: If you're using VirtualPlates and one of the size-changing themes, there will be.. ahem...slight issues.
slight = tremendous.
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Old 03-03-10, 08:40 PM  
danltiger
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Thanks for the feedback! The next update should bring some improvement; I've been messin' about with everything! haha

To everyone: If you're using VirtualPlates and one of the size-changing themes, there will be.. ahem...slight issues.

Originally posted by Kebinusan
I seem to have a problem with scaling not saving, I'll try deleting my saved variables later, but it seems the nameplates are always the same size on grey/tank after a pull or two regardless of how I set the scale.
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Last edited by danltiger : 03-03-10 at 08:40 PM.
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