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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-16-14 10:48 PM
Created:01-06-10 11:32 AM
Downloads:95,419
Favorites:385
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Updated this week!  Popular! (More than 5000 hits)

Version: 6.16.Beta9
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

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6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

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6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

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6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

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6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

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6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (111)
File Name
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Author
Date
6.16.Beta8
683kB
danltiger
12-10-14 06:54 AM
6.16.Beta7
682kB
danltiger
12-06-14 06:40 AM
6.16.Beta5
682kB
danltiger
12-02-14 06:43 AM
6.16.Beta4
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danltiger
11-23-14 10:19 AM
6.16.Beta3
639kB
danltiger
11-13-14 05:13 AM
6.16.Beta2
639kB
danltiger
11-12-14 05:18 AM
6.16.Beta1
663kB
danltiger
11-08-14 09:16 AM
6.14.Beta2
673kB
danltiger
10-06-14 10:29 PM
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
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danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
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danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
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danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
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danltiger
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6.7.Beta3 (r493
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danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
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danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
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danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
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6.4.3 (r344)
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danltiger
10-14-11 05:11 AM
6.4.2 (r340)
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danltiger
10-13-11 05:13 AM
6.4.1 (r338)
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danltiger
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6.4 (r318)
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danltiger
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6.3.7 (r304)
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danltiger
08-25-11 10:09 PM
6.3.7 (r304)
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danltiger
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6.3.6 (r301)
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danltiger
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danltiger
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6.3.3 (R292)
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danltiger
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danltiger
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6.3.0 (R284) Fo
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danltiger
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6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
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danltiger
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6.1.9 (R230)
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6.1.7 (R212)
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6.1.5 (R206)
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danltiger
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6.1 (R157)
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6.0 Beta (r79)
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6.0 Beta (r76)
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5.15 Beta (r68)
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11-03-10 05:16 AM
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10-26-10 08:00 PM
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10-04-10 11:07 PM
5.13.2 (r37)
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09-11-10 06:29 AM
5.13.1 r36
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danltiger
09-05-10 02:31 PM
5.13 Beta r35
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danltiger
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5.13 Beta r31
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danltiger
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danltiger
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danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 03-24-10, 11:39 AM  
air
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Is it possible, to change font as it was in 5.10 release ?
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Unread 03-24-10, 08:12 AM  
zohar101
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Re: Re: Re: TotemIconWidget

Originally posted by suicidalkatt
Any theme if you incorporate it properly.

Doesn't have anything to do with the threat widget.
Nm I see what it's for lol.
Last edited by zohar101 : 03-24-10 at 08:20 AM.
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Unread 03-24-10, 07:57 AM  
suicidalkatt
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Re: Re: TotemIconWidget

Originally posted by zohar101
So..this is to use with pvp theme? Or any theme?
And will it break the threat widget?
Any theme if you incorporate it properly.

Doesn't have anything to do with the threat widget.
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Unread 03-24-10, 07:47 AM  
zohar101
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Re: TotemIconWidget

Originally posted by suicidalkatt
Just included an optional download here for a TotemIconWidget.

Tell me what ya think

http://www.wowinterface.com/downloads/info16264.html
So..this is to use with pvp theme? Or any theme?
And will it break the threat widget?
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Unread 03-24-10, 07:38 AM  
suicidalkatt
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TotemIconWidget

Just included an optional download here for a TotemIconWidget.

Tell me what ya think

http://www.wowinterface.com/downloads/info16264.html
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Unread 03-24-10, 05:24 AM  
danltiger
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Re: Trouble with Combo Points

Heya there,

Hmm... the symptoms seem to indicate something wrong with either the theme reference, or the stored variables (since the health text failed, too).

Clearing out the variables is a per-character ordeal, where you go under your "World of Warcraft\WTF\server\account\etc..\SavedVariables" folders, and delete "TidyPlates_Grey.lua".

It sounds like you've covered the obvious issues, but just for giggles; Check to make sure you've got the DPS theme selected for your current spec (under /tidyplates).

Hope that helps! Let me know if it doesn't, and I'll investigate further.

Daniel

Originally posted by Worcester
Hey there. First off, love the addon. I will confess that I was using another HUD that kept breaking, but after using Tidy Plates for a bit I'm hooked.

I am having trouble with the combo points option on the Grey DPS theme. I can't get them to show up. I also had the text info displaying for a short time, now it's gone too.

I'll try running the addon clean to see if it's a matter of interference.

Again, thanks for the hard work. It really looks nice.
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Unread 03-24-10, 01:27 AM  
Worcester
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Trouble with Combo Points

Hey there. First off, love the addon. I will confess that I was using another HUD that kept breaking, but after using Tidy Plates for a bit I'm hooked.

I am having trouble with the combo points option on the Grey DPS theme. I can't get them to show up. I also had the text info displaying for a short time, now it's gone too.

I'll try running the addon clean to see if it's a matter of interference.

Again, thanks for the hard work. It really looks nice.
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Unread 03-22-10, 04:30 AM  
danltiger
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Originally posted by Cyprias
I'm not sure about the two with vertical bars. I guess if they were purposeful like sliding depending on timeleft that would be cool.
Yeah, they'd slide down, based on time-remaining. It's a neat idea, but I think it'd be hard to quickly gauge the time remaining with everything that happens on-screen.
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Unread 03-22-10, 12:23 AM  
Cyprias
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I like the bottom left though the background on the bottom right's timeleft area looks better.

I'm not sure about the two with vertical bars. I guess if they were purposeful like sliding depending on timeleft that would be cool.
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Unread 03-21-10, 10:04 PM  
zohar101
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For practical purposes of stacking debuffs/buffs, yeah top or bottom left.
But they all look smoking cool. I kinda like the bottom right if there's no more than 3-4 debuffs. I'd use that if I was showing only my debuffs but top left if I was showing all debuffs on the target.
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Unread 03-21-10, 09:23 PM  
Toran
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Top left or bottom left.
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Unread 03-21-10, 05:50 PM  
Taroven
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Thinking about ingame usefulness, I like the topleft best. Takes the least space while still looking very slick.

For the ZOMIGAWD factor, those sliders look sexy.

Whatever you like best, IMO. You really can't go wrong with any of those.
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Unread 03-21-10, 12:08 AM  
Tanque
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Wow they all look nice. The bottom two are my picks.
Last edited by Tanque : 03-21-10 at 12:09 AM.
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Unread 03-20-10, 03:43 PM  
danltiger
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Exactly my thoughts.

I'm working with two scenario's; One, where you want to keep debuffs applied to enemies. And second, where you'd want to remove debuffs or buffs. I will concentrate on the first scenario at-first, since it'd be something useful to me, too.

Everyone; tell me what you think about these Photoshop mockups...



(Yes, I did forget to place a 'stack' counter in there. bite me!)

Originally posted by Tanque
Showing auras above nameplates only on the target and on mouseover would probably be the simplest implementation without cluttering the screen or eating cpu cycles.

The harder part would be to implement some sort of filtering like just showing self buffs/debuffs and stuff you can decurse. I think what you want to avoid is to have the auras persist on all visible mobs, especially since they wouldn't update dynamically anyways. In fact that other mod has a few quirks because it tries to go beyond that.
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Last edited by danltiger : 03-20-10 at 03:44 PM.
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Unread 03-20-10, 09:14 AM  
Tanque
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Showing auras above nameplates only on the target and on mouseover would probably be the simplest implementation without cluttering the screen or eating cpu cycles.

The harder part would be to implement some sort of filtering like just showing self buffs/debuffs and stuff you can decurse. I think what you want to avoid is to have the auras persist on all visible mobs, especially since they wouldn't update dynamically anyways. In fact that other mod has a few quirks because it tries to go beyond that.
Last edited by Tanque : 03-20-10 at 09:14 AM.
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