Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(673 Kb)
Download
Updated: 10-06-14 10:29 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-06-14 10:29 PM
Created:01-06-10 11:32 AM
Downloads:91,127
Favorites:368
MD5:
Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.2
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.14.Beta2
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
Beta version! Things may get broken or removed.

6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (103)
File Name
Version
Size
Author
Date
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
332kB
danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
331kB
danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
637kB
danltiger
10-04-11 03:34 AM
6.3.7 (r304)
669kB
danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
08-14-11 05:53 AM
6.3.4 (R293)
663kB
danltiger
07-15-11 04:17 PM
6.3.3 (R292)
664kB
danltiger
07-14-11 03:51 AM
6.3.2 (R291)
664kB
danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
664kB
danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
271kB
danltiger
06-15-11 04:19 AM
6.2 (R259)
577kB
danltiger
04-11-11 10:25 PM
6.1.13 (R253)
562kB
danltiger
04-11-11 01:03 PM
6.1.9 (R230)
531kB
danltiger
03-15-11 11:10 PM
6.1.8 (R229)
531kB
danltiger
03-15-11 10:01 PM
6.1.7 (R212)
486kB
danltiger
03-14-11 12:51 AM
6.1.5 (R206)
480kB
danltiger
03-12-11 03:11 AM
6.1.5 (R201)
482kB
danltiger
03-06-11 04:09 AM
6.1 (R176)
462kB
danltiger
02-28-11 05:21 AM
6.1 (R174)
458kB
danltiger
02-27-11 07:31 PM
6.1 (R172)
487kB
danltiger
02-27-11 05:50 AM
6.1 (R165)
467kB
danltiger
02-26-11 07:15 AM
6.1 (R157)
498kB
danltiger
02-25-11 06:05 AM
6.1 (R152)
492kB
danltiger
02-23-11 09:57 PM
6.1 (R144)
487kB
danltiger
02-21-11 02:33 AM
6.1 (R137)
492kB
danltiger
02-20-11 04:25 AM
6.1 (R127)
484kB
danltiger
02-14-11 10:10 PM
6.1 (R117)
439kB
danltiger
02-12-11 04:14 PM
6.1 (R109)
430kB
danltiger
02-06-11 02:04 AM
6.1 (R108)
421kB
danltiger
02-03-11 09:39 AM
6.0.4 (R95)
735kB
danltiger
01-06-11 04:52 AM
6.0.3 (R84)
154kB
danltiger
01-04-11 12:42 PM
6.0.3 (R83)
363kB
danltiger
12-31-10 02:43 PM
6.0.2 (R82)
396kB
danltiger
12-27-10 09:28 PM
6.0.1 (R81)
378kB
danltiger
12-25-10 07:32 AM
6.0 (R80)
381kB
danltiger
12-24-10 06:37 AM
6.0 Beta (r79)
358kB
danltiger
12-20-10 05:53 AM
6.0 Beta (r76)
275kB
danltiger
12-18-10 09:26 AM
6.0 Beta (r74)
269kB
danltiger
12-14-10 08:55 PM
5.15 Beta (r68)
277kB
danltiger
12-05-10 10:19 PM
5.15 Beta (r67)
276kB
danltiger
12-02-10 05:54 AM
5.15 Beta (r66)
276kB
danltiger
11-30-10 10:05 PM
5.15 Beta (r65)
372kB
danltiger
11-30-10 12:18 AM
5.15 Beta (r60)
443kB
danltiger
11-23-10 10:52 PM
5.15 Beta (r58)
444kB
danltiger
11-20-10 10:59 AM
5.14 Beta (r53)
533kB
danltiger
11-08-10 08:36 PM
5.14 Beta (r52)
496kB
danltiger
11-08-10 03:24 PM
5.14 Beta (r49)
477kB
danltiger
11-06-10 12:57 PM
5.14 Beta (r48)
505kB
danltiger
11-03-10 05:16 AM
5.14 Beta (r47)
405kB
danltiger
10-29-10 05:10 AM
5.14 Beta (r46)
405kB
danltiger
10-26-10 08:00 PM
5.14 Beta (r45)
399kB
danltiger
10-24-10 12:04 PM
5.14 Beta (r44)
505kB
danltiger
10-22-10 10:17 PM
5.14 Beta (r43)
420kB
danltiger
10-12-10 04:54 AM
5.14 Beta (r43)
420kB
danltiger
10-10-10 11:17 PM
5.14 Beta (r40)
410kB
danltiger
10-04-10 11:07 PM
5.13.2 (r37)
499kB
danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
5.13 Beta r31
498kB
danltiger
08-30-10 04:17 AM
5.13 Beta r30
488kB
danltiger
08-23-10 05:38 AM
5.13 Beta r28
470kB
danltiger
08-22-10 05:20 AM
5.13 Beta r26
329kB
danltiger
08-20-10 04:32 AM
5.13 Beta r25
322kB
danltiger
08-19-10 04:49 AM
5.13 Beta r24
330kB
danltiger
08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
08-13-10 04:46 AM
5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 03-29-10, 07:44 PM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1505
Uploads: 21
(Sorry for my own wall-o-text ;-)

Originally posted by Gnomaholic
Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

Another question; I am really eager on doing a theme for TidyPlates with focus on tanking and was wondering if there is a limit to size and stuff (I remeber aloft couln't change size less than Blizz standard plates or else click wouldn't work)?
For the artwork, any size is possible. For the click-box, I'm not aware of any size limitation, but it can only be changed while not in combat.

Is it possible to get the portrait from ToT and Threat target (they can be different) and in some way add it like the icon for the spell cast. Like having current threat targets portait (instead of shield or other icon) show up when you loose threat (or always show) does make it faster to tell who is fucking up. A name is hard to read but a bear is easy to spot. Maybe have it in the middle of Tog o' Threat and if you are the treat target show second in threat in the window (so I can tell that hunter to back the F up). Or just have the threat target to the far right and the ToT near the castbar under it liek you did in those mockups.


It seems like it'd be possible to display the portrait, as long as you had a mouseover/target unitid. The API function: SetPortraitTexture(texture, "unit")

Regarding ToT (basically spell target) is always nice to have. Preferably clickable so you can intercept/intervene fast. This would be so awesome.
That would be so so awesome. Unfortunately, unitframes can only be re-anchored out-of-combat, so I'm thinking the clickable part is out.

Also, I like the Gray theme but it feels to big sometimes. The loooooong healtbar just seems uneccassary for me since i maybe need to tell if he's at 20% or if he is at 100%. So one could probably make the plate shorter. Also, name is nice but in no way necessary. Maybe have it sharing space with healt-text and crop it.


It sounds like designing a theme for yourself would be a great way to go. ;-) Do you have Photoshop? Gimp? Make a mockup, and post it!

I guess I have to make this myself thoough

Yes, yes you do - lol

Can you make the "bars" grow vertically, maybe there is something that can be done there to save some space.
Yes, you can make the bars vertical. When setting the properties for the health bar, you can set the .orientation to "VERTICAL".

I made the text smaller, so it softens the effect of the wall-o-text damage (like demo shout)


Must.. have... Shield Wall

Also, have you seriously not gotten any donations? According to the donate button you haven't even gotten one beer and an apple martinii (for you) and that is just crazy. It also seems to have expired or something.


Yep, I have gotten donations. :-) I'd had some trouble with the original Pledgie page, so I had to start up a new campaign. I didn't think the new campaign was expired. hrm... I'll have to check that out...

Just figured ut how you can have the "fallwing down" icons for your "debuffs to keep up" widget. Have them inside the plate! If you want to keep name where it is now just have the icons preferred state (on the mob and long cooldown left) high up, not all the way up though so you can still always tell health. Then let them fall down slowly over the name (it should have already been read and understood by then) when they are getting close to running out. I would set a fixed timer for the drop down thing. I mean, if one debuff has 60 minutes and one has 10 seconds duration the one with 60 minutes would not start dropping untill it is 59:50. No need having everything move all the time, just need to know when it's about to refresh it. Leave some room on right for total hp and % (maybe on two lines).


I'm moving ahead with the development of the debuff widget, using the upper left design (from the mockups) as the starting point. I might revisit the idea of the falling-icons, in the future. I'll keep your idears in mind :-)
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
Last edited by danltiger : 03-29-10 at 07:45 PM.
danltiger is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 02:38 AM  
Oakayam
Premium Member
 
Oakayam's Avatar
Premium Member

Forum posts: 40
File comments: 136
Uploads: 0
Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P.

On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar.

Also I have question. Will debuff icons feature be limited to dps theme only?

Thanks for great addon.
/cheers
__________________
Last edited by Oakayam : 04-03-10 at 02:41 AM.
Oakayam is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 05:44 AM  
Gnomaholic
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Like Oakayam I am missing the debuffs for the tank theme. And also having the possability to choose what to track for each class/talentspec (even if it's done by config files).

Also, the debuff icons just looks a little off, the rest of the graphics are so shiney clean while the debuff icons just looks plain. I understand that it is a first release though. Also, I am missing stacks on i.e. poisons.

Another graphical element I dont really like is the combotpoints. Can you do something like the threat bar but divided in 5 parts. Should look a little tighter and not take up so much space.

Haven't had the chanse to test out the icons yet, but seeing what person is target is really hard multi-tanking with overlapping plates, like close to impossible to see.

Some critique, but I still love the plates!
Gnomaholic is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 07:03 AM  
Taroven
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 835
Uploads: 14
Originally posted by danltiger
It sounds like designing a theme for yourself would be a great way to go. ;-) Do you have Photoshop? Gimp? Make a mockup, and post it!
I'm not the one to originally suggest it, but I'll take a stab at slimming things down after I get some sleep.

I have an idea for the name area which should look nice and might actually fit the theme if I can pull off some graphics mojo.
__________________
Former author of EventHorizon Continued and Other Releases.
Taroven is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 07:52 AM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1505
Uploads: 21
Originally posted by Oakayam
Heya, I have a small suggestion. Would it be possible to move Linear threat to the bottom of the nameplate?
I really really like having the linear threat near the top; It's so much easier (to my eyes, at least) to distinguish when faced with a group of mobs. But, I can see your point, with the raid target icon. (I guess I just haven't noticed it, lately) From my perspective, I'd rather work around the threat widget, and fit the other icons in.

Reason I am asking.. when I am off-tanking it always covering raid target icon and when I was tanking this morning ( checking out the new goodies , hehe ) it was on top of new shield. You could say that shield and linear threat are not meant to be used together but there is still raid target issue :P.

Yeah, you're right; I wasn't intending for the Tanked Icon to be used with the threat widgets, since they already indicate a 'Tanked' mob (at least, the Tug-o widget does; the target name turns blue if they are a tank.

On the new debuff icon. I haven't had a lot of time to test but it seems very selective. For example, it will show Infected Wounds but not Faerie Fire (Feral) or Mangle or Demo Roar.

It displays short debuffs (ie. shorter than 30 seconds). At some point, the configuration will be more extensive. The reason for this; The widget only displays up to 4 debuffs. More than 4, and the screen starts looking absurdly overloaded.

Also I have question. Will debuff icons feature be limited to dps theme only?
For the moment, yes. Only because I've still got some work to do on how all the elements will fit together. It also seems more important for a DPS to see their debuffs; Though, I do recognize that it's nice to see things like Lacerate.

Thanks for great addon.
/cheers


You're welcome! More work to do... slowly but surely.
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
danltiger is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 08:07 AM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1505
Uploads: 21
Originally posted by Gnomaholic
Like Oakayam I am missing the debuffs for the tank theme. And also having the possability to choose what to track for each class/talentspec (even if it's done by config files).
It'll make it to the tank theme, eventually. Making some sort of tracking config is definitely in the future.

Also, the debuff icons just looks a little off, the rest of the graphics are so shiney clean while the debuff icons just looks plain. I understand that it is a first release though. Also, I am missing stacks on i.e. poisons.
Needs more 'shineyness'? ;-) And, yes, you're right; I need to put stacks in there, somewhere.

Another graphical element I dont really like is the combotpoints. Can you do something like the threat bar but divided in 5 parts. Should look a little tighter and not take up so much space.

Hmm... perhaps you play a rogue, eh? ;-) The current widget is circular to contrast with the squarish plates, which I like. BUT I don't see a problem with offering another choice. Draw me a sketch, if you get a chance.

Haven't had the chanse to test out the icons yet, but seeing what person is target is really hard multi-tanking with overlapping plates, like close to impossible to see.

It's not as bad as it seems, especially if you rotate the camera upward so the plates fan out a little bit. Also, turning the overlap off is another option. (I do it for groups less than 4)

Some critique, but I still love the plates!

Critique is good! Glad you enjoy :-)
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
danltiger is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 08:12 AM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1505
Uploads: 21
Originally posted by Taroven
I'm not the one to originally suggest it, but I'll take a stab at slimming things down after I get some sleep.
A friend of mine says "sleep is for the weak". Of course, I always heard it as "sleep is for the week".

I have an idea for the name area which should look nice and might actually fit the theme if I can pull off some graphics mojo.

Go for it! Do you use Photoshop? PM me your email, and I'll send you the layered file.

I can't promise that I'll change the default theme, but I'd be happy to post an alt theme. Come to think of it... maybe I should start including more than just the Grey theme with the Tidy Plates package?
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
danltiger is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 08:21 AM  
Animorph
A Fallenroot Satyr

Forum posts: 24
File comments: 5
Uploads: 0
"Hides "Fanged Pit Viper" in Gundrak."

Thank you. Thank you. Thank you.
__________________
Animorph is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 08:24 AM  
Worcester
A Deviate Faerie Dragon
 
Worcester's Avatar

Forum posts: 13
File comments: 73
Uploads: 0
Combo points okay

I actually like the combo point widget okay. The contrast to the slim bars is quite nice, although the pie shaped points took me a while to get used to.

For a while, though, it seemed like the combo point widget wasn't updating correctly in comparison to the combo points on my unit frame. I'll have to pay closer attention to see if that's still the case or not.

All in all, nice job. Thanks for the addon!
__________________
I prefer rogues to imbeciles, because they sometimes take a rest.
--Alexandre Dumas
Worcester is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 01:04 PM  
shinx
A Defias Bandit

Forum posts: 2
File comments: 71
Uploads: 0
hitbox = {
width = 50,
height = 35,
}

dont work
shinx is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 02:01 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the time I place the dot and the time Tidy Plates checks for debuffs on the mouseover target. But since I'm constantly moving the mouse, it doesn't register that I've placed the dot because the mouse has already moved on to the next target.

This is the macro I use:
Code:
#showtooltip
/cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb
Tanque is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 02:13 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
suicidalkatt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 311
File comments: 1394
Uploads: 60
Originally posted by Tanque
I've been stress testing the aura module by sweeping the mouse over crowds of mobs to spam dots with a mouseover macro. I noticed that sometimes the dot won't appear when moving the mouse away quickly right after dotting the mob. But they'll appear instantly if I sweep over it a second time. It's as if there's a lag between the time I place the dot and the time Tidy Plates checks for debuffs on the mouseover target. But since I'm constantly moving the mouse, it doesn't register that I've placed the dot because the mouse has already moved on to the next target.

This is the macro I use:
Code:
#showtooltip
/cast [target=mouseover,harm,nodead,exists] Living bomb; Living Bomb
In order to reduce the amount of cycles the addon uses, nameplates / widgets update when you mouse over the nameplates.

If the widget could some how monitor combat logs they could update more accurately.
suicidalkatt is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 02:30 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Ah I had suspected as much. It's just a minor quirk I noticed and not a big deal at all. Overall I love the new feature! And the decision to preserve CPU cycles was the right one.

In any case the debuff will appear relatively quickly if I keep the mouse over the target. I assume the game is firing mouseover checks by itself at some frequency. Dunno exactly how it works.
Tanque is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 02:35 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
suicidalkatt's Avatar
AddOn Author - Click to view AddOns

Forum posts: 311
File comments: 1394
Uploads: 60
Originally posted by Tanque
Ah I had suspected as much. It's just a minor quirk I noticed and not a big deal at all. Overall I love the new feature! And the decision to preserve CPU cycles was the right one.

In any case the debuff will appear relatively quickly if I keep the mouse over the target. I assume the game is firing mouseover checks by itself at some frequency. Dunno exactly how it works.
There are actually quite a lot of things that can "update" a nameplate:

When you enter a zone, enter or leave combat, change target, mouse over something, something receives a raid target, or a unit gains a level. Depending on the widget (ie combo point) they may have specific updates.
suicidalkatt is offline Report comment to moderator  
Reply With Quote
Unread 04-03-10, 02:57 PM  
danltiger
A Murloc Raider
 
danltiger's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 1505
Uploads: 21
In what context? Is that a direct code snippet? If so...

Code:
theme.hitbox = { 	width = 50, height = 35,}
is what you need. Where 'theme' is the theme table.

Originally posted by shinx
hitbox = {
width = 50,
height = 35,
}

dont work
__________________
Author Portal
Tidy Plates, Tidy Threat, and Tidy Bar
danltiger is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: