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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods, Mists of Pandaria Beta
5.4
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.13.Beta3
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
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7.009-Alpha
1MB
02-05-14 01:31 AM
Addon


Archived Files (101)
File Name
Version
Size
Author
Date
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
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danltiger
09-06-13 08:54 PM
6.12 Beta 4
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danltiger
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danltiger
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6.12 Beta 1
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6.9.10 Pre-Rele
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6.7.Beta9 (r520
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6.5.2 (r403)
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6.5.0 Beta (r39
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6.5.0 Beta (r38
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6.4.9 (r379)
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6.4 (r318)
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08-10-10 05:25 PM
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danltiger
08-04-10 10:29 PM


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Old 04-08-10, 05:41 PM  
Annyonne
An Aku'mai Servant

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Originally posted by danltiger
Setting the bar to "VERTICAL" just changes the statusbar, not the hitbox. However, the hitbox CAN be altered...
Any chance to add the hitbox shift, too?

Right now it seems, for all nameplates, there are two options:
+ unstacked bars that shift and move (seemingly at random) or
+ stacked bars which makes targeting each mob difficult.

Would unstacked, vertical bars help alleviate the shifting?
Would stacked vertical bars be easier to target?
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Old 04-08-10, 07:13 PM  
Tanque
A Kobold Labourer

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I'm not a fan of the new buff shrinks. I'll have to cast my vote for a style with fewer bigger boxes with more visible numbers. I like the idea of having the nameplates track only key short-duration debuffs (usually <1 min) and leave the rest to the target unitframe of whatever UI I'm using.
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Old 04-08-10, 08:29 PM  
danltiger
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Re: Health Percent

According to the "Chicago Manual of Style", you're right. ;-)

Originally posted by Drokk
Percent logo is on wrong side when displaying Health as a percentage.

Displays %75, when it should read 75%.
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Old 04-08-10, 08:37 PM  
danltiger
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It's quite possible to do it for the current target. You'd have to write your own widget. I suggest taking a look at the Selection Box Widget in the TidyPlates_Grey\Tank\FunctionsTank.lua file. You'd have to make some graphics, add a statusbar, etc. Not especially complicated, but it takes time. (which is why it's not already in Tidy Plates)

For non-targets, you could display a snapshot of the current mana of a "mouseover" unit, but that'd be a bit more complicated.

I'd elaborate, but I'm pretty toasted from work. Brain isn't cooperating.

Originally posted by shinx
hi, using Grey/Dps Layout with some personal changes, can anyone explain
me how I can add a manabar to my target frame or maybe its possible to
add it also for nontarget mobs?
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Old 04-08-10, 08:44 PM  
danltiger
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Hitbox shift; Changing anchors of a nameplate = bad bad bad bad bad

Vertical Bars; If you want to make a theme with vertical bars, go for it. I prefer the horizontal arrangement, myself. Text runs much better in that direction. A non-text theme (like Lucky Charms) would probably be a better fit with vertical bars.


Originally posted by Annyonne
Any chance to add the hitbox shift, too?

Right now it seems, for all nameplates, there are two options:
+ unstacked bars that shift and move (seemingly at random) or
+ stacked bars which makes targeting each mob difficult.

Would unstacked, vertical bars help alleviate the shifting?
Would stacked vertical bars be easier to target?
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Old 04-08-10, 08:50 PM  
danltiger
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I'm not a big fan of shrinkage eith... er.... OH, about the buffs!

I agree with you on the duration filter. For the initial release, that (and being self-applied) will be the only filter. User configuration would be planned for some future release.

For size, you could adjust the scale of the widget with :SetScale(scale) and make it as big as you wanted. That'd increase the text size/visibility, too. The current size modification is just me using SetScale to fit the width of the widget to the width of the bars. Overhangs bother my sense of... something.

Originally posted by Tanque
I'm not a fan of the new buff shrinks. I'll have to cast my vote for a style with fewer bigger boxes with more visible numbers. I like the idea of having the nameplates track only key short-duration debuffs (usually <1 min) and leave the rest to the target unitframe of whatever UI I'm using.
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Old 04-08-10, 09:11 PM  
Tanque
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Have you tried 3 debuffs per row instead of 4 for a maxumum of 6 debuffs? I doubt there is a strong need to monitor more than that and it would look larger and neater to fit at the same time. Then you could use that nice layout with the time next to the icon that everyone liked in that mockup pic you posted (bottom left I think?).
Last edited by Tanque : 04-08-10 at 10:07 PM.
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Old 04-08-10, 10:48 PM  
danltiger
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Regarding 3x2; I'm willing to give it a shot.

About the original mockup; I did try that design, but decided on some revisions after seeing it in motion. The text on the left side of the icon felt too cluttered, and I felt that it was harder to quickly identify the debuffs.

AND, I'd left out a place to display stacks, which I would want to see if I were me; Adding that text compounded the layout issues. I feel that I've reached a decent compromise by positioning the text so that it partially hangs off the icon; My eye hits the left side of the icon (which is uncovered), and reads right, making ID more natural.

I also removed the little gradients and blurs - which looked neat in the mockup - but made the icons hard to see when action was happening.

Edit: Just tried the 3x2 and it seems to look nice. I'll upload it when I get a chance.

Originally posted by Tanque
Have you tried 3 debuffs per row instead of 4 for a maxumum of 6 debuffs? I doubt there is a strong need to monitor more than that and it would look larger and neater to fit at the same time. Then you could use that nice layout with the time next to the icon that everyone liked in that mockup pic you posted (bottom left I think?).
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Old 04-09-10, 05:11 AM  
Drokk
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Re: Re: Health Percent

Originally posted by danltiger
According to the "Chicago Manual of Style", you're right. ;-)
I know, not a huge deal and easy to change myself. I was just finding it a little harder to read the % playing my Warlock when I need to see 35% quickly to fire off Shadowburn at it's increased crit chance.

Another little bug that I've fixed by dimming the highlight graphic, is that sometimes the highlight will become "stuck on". Seems to happen if you are hovering on the hitbox as a fight starts with "Hide nameplates out of combat" turned on.

On to praise. Best nameplate mod hands down! The "Tug of Threat" is one of those ideas that is so simple, yet so perfect that I can see Blizzard stealing it in the future
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Old 04-09-10, 02:11 PM  
danltiger
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Re: Re: Re: Health Percent

Originally posted by Drokk
I know, not a huge deal and easy to change myself. I was just finding it a little harder to read the % playing my Warlock when I need to see 35% quickly to fire off Shadowburn at it's increased crit chance.
Hey, I totally understand; Having that extra symbol in front of the number causes a mental hiccup when quickly reading the number. I rarely use the text, so it's never even occurred to me. Now that I'm thinking about "readability", do you think that putting a space between the number and symbol (ex. "35 %") would help? I'm pretty sure those dudes from Chicago would frown, but I've always enjoying tweaking those kind of people.

Another little bug that I've fixed by dimming the highlight graphic, is that sometimes the highlight will become "stuck on". Seems to happen if you are hovering on the hitbox as a fight starts with "Hide nameplates out of combat" turned on.

I've tried to correct that behavior, but it actually happens to the default (non-Tidy Plates) nameplates as well. Still, I should probably re-visit it, at some point.

On to praise. Best nameplate mod hands down! The "Tug of Threat" is one of those ideas that is so simple, yet so perfect that I can see Blizzard stealing it in the future

Glad you like it! "Tug" is the idea that I'm most proud of, actually :-) If Blizz borrows it... well... there'd be some satisfaction. They really do need some sort of built-in threat monitor. I've got another addon - called "Tidy Threat" - which I had originally hoped that they might pick up on as a simple way of introducing players to the concept of Threat.
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Old 04-09-10, 03:01 PM  
danltiger
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Just posted Beta 9.

I'd like to release 5.11, tonight, barring any crazy bug discoveries, of course. (To the main download, I mean; This will have little effect on you kind people who've downloaded the beta, and tested things out. You have the newest version that exists, stable or not) Lemme know of any smallish (or biggish) bugs, and I'll try to nip em.

So... Tidy Plates is turning 1 year old in a few months. Ideas?
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Last edited by danltiger : 04-09-10 at 03:04 PM.
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Old 04-09-10, 03:15 PM  
Tanque
A Kobold Labourer

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I like the new changes, nice work. Everything looks good from initial dummy testing of beta9. The only minor thing I noticed was that the debuff anchor for the aura widget seems a little off-center while using the the Grey theme. It looks perfectly centered on the Neon.

Last edited by Tanque : 04-09-10 at 03:36 PM.
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Old 04-09-10, 03:28 PM  
Tanque
A Kobold Labourer

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Oh I have one more question:



What is that percent number below the casting icon? It's not health, is it referring to threat? If so, is it necessary with the tug-o-bar widget? I've noticed those numbers pop up sometimes when I'm testing on dummies, but it doesn't show on all of them. I'm just not sure.
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Old 04-09-10, 03:46 PM  
danltiger
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Ah, yeah, it IS a little off! I originally anchored the aura widget to slightly favor the left side, to make room for the combo points widget (if used). It looks like I got a liiiittle carried away - lol. I should probably do something that moves the anchors automagically depending on the widget. There's always 5.12, eh?


Edit - Most recent release (I'll upload it this afternoon) slides the debuffs over a touch.

AND, adds the debuffs to Grey/Tank.

Originally posted by Tanque
I like the new changes, nice work. Everything looks good from initial dummy testing of beta9. The only minor thing I noticed was that the debuff anchor for the aura widget seems a little off-center while using the the Grey theme. It looks perfectly centered on the Neon.

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Last edited by danltiger : 04-11-10 at 01:39 PM.
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Old 04-09-10, 03:49 PM  
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That's actually the health text, leftover from the Grey theme. I just noticed that bug; When you change themes, and that text box is supposed to be hidden, the text box sometimes doesn't hide itself. And, since it's not updating, it always displays the last value that it was set to. A quick fix is to hide then show the nameplates, forcing a full update.

I'll add it to my list..

Edit: I was wrong. It was merely me misspelling a function name. Problem solved.

Originally posted by Tanque
Oh I have one more question:



What is that percent number below the casting icon? It's not health, is it referring to threat? If so, is it necessary with the tug-o-bar widget? I've noticed those numbers pop up sometimes when I'm testing on dummies, but it doesn't show on all of them. I'm just not sure.
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