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Siege of Orgrimmar (5.4)
Updated:01-12-14 05:18 AM
Created:01-06-10 10:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods, Mists of Pandaria Beta
5.4
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.13.Beta3
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.009-Alpha
1MB
02-05-14 01:31 AM
Addon


Archived Files (101)
File Name
Version
Size
Author
Date
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
332kB
danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 05:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 06:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 05:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 04:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 10:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 03:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 08:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
637kB
danltiger
10-04-11 03:34 AM
6.3.7 (r304)
669kB
danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
08-14-11 05:53 AM
6.3.4 (R293)
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danltiger
07-15-11 04:17 PM
6.3.3 (R292)
664kB
danltiger
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6.3.2 (R291)
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danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
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danltiger
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6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
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6.1.13 (R253)
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danltiger
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6.1.9 (R230)
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danltiger
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6.1.8 (R229)
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danltiger
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6.1.7 (R212)
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danltiger
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6.1.5 (R206)
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danltiger
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6.1 (R176)
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6.1 (R172)
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danltiger
02-27-11 04:50 AM
6.1 (R165)
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danltiger
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6.1 (R157)
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danltiger
02-25-11 05:05 AM
6.1 (R152)
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danltiger
02-23-11 08:57 PM
6.1 (R144)
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danltiger
02-21-11 01:33 AM
6.1 (R137)
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danltiger
02-20-11 03:25 AM
6.1 (R127)
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danltiger
02-14-11 09:10 PM
6.1 (R117)
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danltiger
02-12-11 03:14 PM
6.1 (R109)
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danltiger
02-06-11 01:04 AM
6.1 (R108)
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danltiger
02-03-11 08:39 AM
6.0.4 (R95)
735kB
danltiger
01-06-11 03:52 AM
6.0.3 (R84)
154kB
danltiger
01-04-11 11:42 AM
6.0.3 (R83)
363kB
danltiger
12-31-10 01:43 PM
6.0.2 (R82)
396kB
danltiger
12-27-10 08:28 PM
6.0.1 (R81)
378kB
danltiger
12-25-10 06:32 AM
6.0 (R80)
381kB
danltiger
12-24-10 05:37 AM
6.0 Beta (r79)
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danltiger
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6.0 Beta (r76)
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danltiger
12-18-10 08:26 AM
6.0 Beta (r74)
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danltiger
12-14-10 07:55 PM
5.15 Beta (r68)
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danltiger
12-05-10 09:19 PM
5.15 Beta (r67)
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danltiger
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11-30-10 09:05 PM
5.15 Beta (r65)
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5.15 Beta (r60)
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11-20-10 09:59 AM
5.14 Beta (r53)
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11-08-10 07:36 PM
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11-08-10 02:24 PM
5.14 Beta (r49)
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11-06-10 12:57 PM
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danltiger
11-03-10 05:16 AM
5.14 Beta (r47)
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10-29-10 05:10 AM
5.14 Beta (r46)
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danltiger
10-26-10 08:00 PM
5.14 Beta (r45)
399kB
danltiger
10-24-10 12:04 PM
5.14 Beta (r44)
505kB
danltiger
10-22-10 10:17 PM
5.14 Beta (r43)
420kB
danltiger
10-12-10 04:54 AM
5.14 Beta (r43)
420kB
danltiger
10-10-10 11:17 PM
5.14 Beta (r40)
410kB
danltiger
10-04-10 11:07 PM
5.13.2 (r37)
499kB
danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
5.13 Beta r31
498kB
danltiger
08-30-10 04:17 AM
5.13 Beta r30
488kB
danltiger
08-23-10 05:38 AM
5.13 Beta r28
470kB
danltiger
08-22-10 05:20 AM
5.13 Beta r26
329kB
danltiger
08-20-10 04:32 AM
5.13 Beta r25
322kB
danltiger
08-19-10 04:49 AM
5.13 Beta r24
330kB
danltiger
08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
08-13-10 04:46 AM
5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


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Old 04-11-10, 04:57 AM  
Koopie
A Kobold Labourer

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This is such a great addon, good work dan!

I do have a minor suggestion tho. The current skull icons packaged on the addon are well... ugly The elite star is smooth and great, but i fell the skull one is terrible. Is it possible to have something similar in style with the elite one?

There are a couple of good looking ones out there, a simple google search gives multiple results.



The above images are available in multiple sizes, from 16x16 till 128x128.
Last edited by Koopie : 04-11-10 at 05:06 AM.
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Old 04-11-10, 11:39 AM  
Tanque
A Kobold Labourer

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Is there an easy way to tweak the Neon theme so that it uses class colors for enemy players even in combat? I've been fiddling with the lua but no luck so far.
Last edited by Tanque : 04-11-10 at 12:50 PM.
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Old 04-11-10, 12:56 PM  
danltiger
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Hey Koopie,

Thanks for the skull icons; The icon that's 'packaged' with Tidy Plates is just the default skull from Blizz. I admit, it does look out-of-place with these non-default skins. I'll put it on the list.

:-)

Originally posted by Koopie
This is such a great addon, good work dan!

I do have a minor suggestion tho. The current skull icons packaged on the addon are well... ugly The elite star is smooth and great, but i fell the skull one is terrible. Is it possible to have something similar in style with the elite one?

There are a couple of good looking ones out there, a simple google search gives multiple results.



The above images are available in multiple sizes, from 16x16 till 128x128.
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Old 04-11-10, 01:02 PM  
danltiger
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Several ways of doing this, but here's one;

This is edited from the \TidyPlates_Neon\Tank\Functions.lua file:

Code:
local currentcolor
local function HealthColorDelegate(unit)
	if InCombatLockdown() and unit.reaction ~= "FRIENDLY" and unit.type == "NPC" then
			if unit.threatSituation == "LOW" then 
				currentcolor = LocalVars.AggroLooseColor
				return currentcolor.r, currentcolor.g, currentcolor.b
			else 
				currentcolor = LocalVars.AggroTankedColor
				return currentcolor.r, currentcolor.g, currentcolor.b 
			end
	end
	return unit.red, unit.green, unit.blue
end

Adding the and unit.type == "NPC" is the key.


Originally posted by Tanque
Is there an easy way to tweak the Neon theme so that it uses class colors for enemy players even in combat? I've been fiddling with the lua but no luck so far.
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Old 04-11-10, 01:42 PM  
Tanque
A Kobold Labourer

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Perfect. Thanks.

Using beta 10, I ran Neon/DPS through a WG game and Grey/DPS through ICC 25. Everything seems to work fine as far as I can tell.

The class color tweak made neon much more usable in large pvp fights. Great work!
Last edited by Tanque : 04-11-10 at 09:10 PM.
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Old 04-15-10, 10:05 PM  
khariv
A Defias Bandit

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Any chance to get a whitelist/blacklist of debuffs to include for the short-debuff (Grey/Tank) option?

Another quickie question / feature request - the Gray theme changes the font color from white to red. Im not entirely sure why it is changing or what the strategy is behind the color coding. Can we have an option to pick the font color for the mob names and leave it set to that - please?

thanks a bunch
Last edited by khariv : 04-16-10 at 10:29 AM.
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Old 04-15-10, 11:25 PM  
DesolatedMaggot
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I just want to say, keep it up! I'm really enjoying the new features, and especially the Neon theme you've started packing in with these Betas. It looks great, its compact--almost minimal, and still packs all the features I'm after. I love it so far!
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Old 04-17-10, 03:00 PM  
Tanque
A Kobold Labourer

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I'm gravitating towards Neon as well. The only tweak I wish I could make is to move the spell icon so it doesn't obscure the cast bar.
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Old 04-17-10, 04:07 PM  
danltiger
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I'll be updating the Neon theme's download page pretty soon. I'm not quite sure why I decided to post the Neon theme with some of the Betas... other than it being the theme that I use, personally. I'm thinking about including it with the main release.

Originally posted by DesolatedMaggot
I just want to say, keep it up! I'm really enjoying the new features, and especially the Neon theme you've started packing in with these Betas. It looks great, its compact--almost minimal, and still packs all the features I'm after. I love it so far!
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Old 04-17-10, 04:13 PM  
danltiger
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Hey, glad you like it. If you've got Photoshop, you could open the TGA file and edit the cast bar image, and then adjust the spell icon position in the LUA.

Originally posted by Tanque
I'm gravitating towards Neon as well. The only tweak I wish I could make is to move the spell icon so it doesn't obscure the cast bar.
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Old 04-17-10, 08:27 PM  
Tanque
A Kobold Labourer

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Working on it, shouldn't be too hard.

You really should include Neon with the standard Tidy Plates mod.
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Old 04-18-10, 06:26 PM  
SofaKing
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Any reason to use the Beta?

I see no difference in this and the non-Beta.
Same release number as well as descriptions and change log.

Is there actually a difference anymore?
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Old 04-18-10, 07:04 PM  
suicidalkatt
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Re: Any reason to use the Beta?

Originally posted by SofaKing
I see no difference in this and the non-Beta.
Same release number as well as descriptions and change log.

Is there actually a difference anymore?
It's still a beta version. There will just be more changes made here before the release is updated.
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Old 04-18-10, 07:25 PM  
danltiger
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Re: Any reason to use the Beta?

None at the moment. But, I keep it updated so that people using MMOUI will get the lastest version, too. Gotta take care of my testers.

Originally posted by SofaKing
I see no difference in this and the non-Beta.
Same release number as well as descriptions and change log.

Is there actually a difference anymore?
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Old 04-18-10, 07:58 PM  
suicidalkatt
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I would like to formally request the movement to using CUSTOM_CLASS_COLORS if possible?
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