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Warlords of Draenor Pre-Patch (6.0.3)
Updated:11-23-14 10:19 AM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Updated this week!  Popular! (More than 5000 hits)

Version: 6.16.Beta4
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta1: Notes
---------------------------

This is a major update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility


---------------------------
6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (107)
File Name
Version
Size
Author
Date
6.16.Beta3
639kB
danltiger
11-13-14 05:13 AM
6.16.Beta2
639kB
danltiger
11-12-14 05:18 AM
6.16.Beta1
663kB
danltiger
11-08-14 09:16 AM
6.14.Beta2
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danltiger
10-06-14 10:29 PM
6.14.Beta1
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danltiger
09-29-14 10:11 PM
6.13.Beta3
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danltiger
01-12-14 06:18 AM
6.13.Beta1
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danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
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danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
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danltiger
05-20-13 04:27 AM
6.10 Beta5
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danltiger
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6.10 Beta4
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danltiger
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6.10 Beta3
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danltiger
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6.10 Beta2
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danltiger
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6.9.10 Pre-Rele
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danltiger
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6.7.Beta9 (r520
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danltiger
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danltiger
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6.7.Beta1 (r476
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6.5.3 (r406)
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danltiger
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6.5.2 (r403)
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danltiger
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6.5.0 Beta (r39
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danltiger
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6.5.0 Beta (r38
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danltiger
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6.4.9 (r379)
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6.4.9 (r373)
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6.4.8 (r363)
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6.4.7 (r358)
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6.4.6 (r355)
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6.4.2 (r340)
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danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 04-08-12, 04:57 AM  
danltiger
A Murloc Raider
 
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Forum posts: 9
File comments: 1513
Uploads: 21
Re: Awesome add-on

First, use /hub...

- Under the Opacity category, click "Bring Casting units to Target Opacity".

- Under Scale, click "Bring Casting Units to Spotlight Scale".

Cheers!

Originally Posted by Photekk
Pretty impressive right out of the box. What an upgrade from default..

Anyways, I would love to be able to create a filter for displaying enemy players casting spells on me - such as enlarging cast bars/name plates when this happens, or any custom "look" for when this occurs. Is this possible?
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Unread 04-08-12, 08:55 AM  
Xark
A Deviate Faerie Dragon

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thnx again
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Unread 04-09-12, 04:17 PM  
Photekk
A Kobold Labourer

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File comments: 22
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Health bar colors

I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Unread 04-10-12, 04:28 AM  
danltiger
A Murloc Raider
 
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Forum posts: 9
File comments: 1513
Uploads: 21
Re: Health bar colors

Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Unread 04-10-12, 05:21 PM  
Photekk
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Re: Re: Health bar colors

Unforuntunately with this fix I cannot see enemy health bars

The best I have it right now as a work around is headline mode set for enemy players to show as 50% opacity with a reduced size so that I can quickly differentiate friendly from enemy but still not great.

Can I make a request for the ability to either change the color for reactive healthbars or be able to make enemy healthbars reactive while keeping friendly healbars colored by health (just be able to control them seperately). Would love you for it!

Originally Posted by danltiger
Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Unread 04-13-12, 04:06 AM  
danltiger
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Re: Re: Re: Health bar colors

If you open up 'Interface\Addons\TidyPlatesHub\Functions.lua', and search for "ReactionColors", you can modify the hard-coded values.

Originally Posted by Photekk
Unforuntunately with this fix I cannot see enemy health bars

The best I have it right now as a work around is headline mode set for enemy players to show as 50% opacity with a reduced size so that I can quickly differentiate friendly from enemy but still not great.

Can I make a request for the ability to either change the color for reactive healthbars or be able to make enemy healthbars reactive while keeping friendly healbars colored by health (just be able to control them seperately). Would love you for it!

Originally Posted by danltiger
Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Unread 04-13-12, 04:18 PM  
Photekk
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Re: Re: Re: Re: Health bar colors

Oh wow, exactly what I was looking for. Addon works perfectly for my play style now - thanks!


Originally Posted by danltiger
If you open up 'Interface\Addons\TidyPlatesHub\Functions.lua', and search for "ReactionColors", you can modify the hard-coded values.
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Unread 04-28-12, 08:31 AM  
Rilgamon
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Typo

TidyPlatesWidgets\Tanks.lua:95
spellid should be spellID
Lua Code:
  1. local spellID, _, name
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Unread 04-29-12, 04:45 AM  
danltiger
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Re: Typo

Thank Rilga!

Originally Posted by Rilgamon
TidyPlatesWidgets\Tanks.lua:95
spellid should be spellID
Lua Code:
  1. local spellID, _, name
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Unread 07-02-12, 12:05 AM  
cydi
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my favorite!
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Unread 07-05-12, 04:09 PM  
danltiger
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Yes, I accidentally left some print() statements active... which means that your chat window will get spammed. Yes, I'll fix this for the next update.
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Unread 07-10-12, 01:56 AM  
Inshade
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I can not load the profile, Is there a command to do it manually?

Thank you for your work.
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Unread 07-10-12, 08:13 PM  
danltiger
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Not quite sure what "profile" refers to. If you're having trouble getting the addon to load on the beta client, make sure you've clicked, "Load Out-of-Date Addons".

Originally Posted by Inshade
I can not load the profile, Is there a command to do it manually?

Thank you for your work.
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Unread 07-14-12, 09:55 AM  
Ellementz
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How does this run when there are a lot of mobs around does it really bog down your system? Or can it be set up to only show on the target you have selected?
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Unread 07-14-12, 10:51 AM  
danltiger
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Originally Posted by Ellementz
How does this run when there are a lot of mobs around does it really bog down your system? Or can it be set up to only show on the target you have selected?
Runs fine for me on a lower-end system. (Old Athlon64 + Radeon 5670) You CAN set it to only show your target, but that won't significantly improve things. Some FPS hit can be expected; Even activating the default Blizzard nameplates (with no addon installed) will impact performance. I've tried to maintain a balance of features vs performance, and have spent a ton of time optimizing. That said, when you get a ton of mobs on screen simultaneously, things might get ugly.
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Last edited by danltiger : 07-14-12 at 10:56 AM.
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