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Updated: 06-02-18 02:25 PM
Addon for:
Tidy Plates Beta.
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Compatibility:
Shadows of Argus (7.3.0)
Updated:06-02-18 02:25 PM
Created:01-20-10 11:40 AM
Downloads:145,309
Favorites:516
MD5:
7.3.0

Threat Plates  Popular! (More than 5000 hits)

Version: 8.7.4
by: suicidalkatt, Blacksalsify

Threat Plates - Version 8.7



Battle for Azeroth Beta:
You can find a working version of Threat Plates for BfA Beta here.

About:
Threat Plates (TPTP for short) is a addon for customizing your nameplates. It offers a high amount of customization and tweaks to how your nameplates react and look. It also offers some unique features that are not available with any other nameplate addon. I've spent a considerable amount of time improving this addon and any comments or concerns about this addon are appreciated. I'm always looking for ways to improve this addon.

Starting with version 8.6.0, Threat Plates now is a standalone addon that no longer requires TidyPlates. Please enable only one of these two nameplate addons, otherwise two overlapping nameplates will be shown for units.
Features:
  • SharedMedia support and many, many, options for name, health, level, and spell text. As well as all of the standard nameplate features such as castbar and icon, elite icons / textures, skull icons / textures, raid marks, and healthbar coloring/alpha/scale.
  • Ace3 profiling.
  • Low memory footprint.
  • Threat system management.
  • Automatic talent detection and role assigning for an easy out of the box setup.
  • Customizable widgets.
  • Customizable totem nameplates.
  • Customizable nameplates for extra customization for specifically named units.
Commands:
  • /tptp - Displays options.
  • /tptptoggle - Toggle Role from one to the other.
  • /tptpdps - Toggles DPS/Healing threat plates.
  • /tptptank - Toggles Tank threat plates.
  • /tptpol - Toggles nameplate overlapping.
  • /tptpverbose - Toggles addon feedback text.
Additional Information:
A considerable amount of information about options and its internal priorities are not gone into details. Most options that are enable or disable based will toggle off options that are no longer changeable once enabled or disabled. If you have any questions about options and what they do, feel free to leave a comment or PM me here for more information.
Threat Plates In Action
Please feel free to leave feedback in the comments!

---------------------------------------------------------------------------------------------------
8.7.4
---------------------------------------------------------------------------------------------------
  • Fixed a bug (finally) with strata in the auras widget where the cooldown spiral was not shown sometimes [Issue #181].
  • Fixed a bug with the castbar being shown although disabled when switching between healthbar and headline view based on the casting unit's status (e.g., when entering combat or on target change).
---------------------------------------------------------------------------------------------------
8.7.3
---------------------------------------------------------------------------------------------------
  • Added two new class icon sets, Crest and Clean (courtesy of Lollzzer, Comment #818).
  • Fixed a bug with strata in the auras widget where the was shown above the duration text [Issue #181].
---------------------------------------------------------------------------------------------------
8.7.2
---------------------------------------------------------------------------------------------------
  • Extended the combo points widget to show also soul shards for warlocks [Issue #158, Comment #819].
  • Fixed a bug with the icon for friends and guild members still being shown although disabled.
  • Again, fixed a bug with custom nameplates which were only loaded after the options dialog was opened [Comment #837].
  • Fixed a bug with threat textures not being shown when bar style was used.
---------------------------------------------------------------------------------------------------
8.7.1
---------------------------------------------------------------------------------------------------
  • Added an option to use local metric unit symbols (like k for thousands) for truncated health text (for Korean, Traditional and Simplified Chinese) [Issue #165].
  • Adjusted defaults settings for castbar, spellicon, and class icons in headline view.
  • Fixed a bug with custom nameplates which were only loaded after the options dialog was opened.
  • Fixed bugs with saving the icon for a custom nameplate when a spell ID was used to define the icon.
  • Fixed a bug with the absorb glow sometimes being shown in headline view (without healthbar/absorbbar).
  • Fixed a Lua error in aura widget when switching to a profile with a larger maximum value for auras that can be displayed simultaneously.
  • Fixed a bug with the warning glow for threat being shown although disabled [Comment #658].
  • Fixed a bug with scaling and transparency of casting unit's nameplates not being reset correctly after the cast ended [Comment #807].
---------------------------------------------------------------------------------------------------
8.7.0
---------------------------------------------------------------------------------------------------
  • Renamed the addon to Threat Plates (instead of Tidy Plates: Threat Plates). Addon directory is still TidyPlates_ThreatPlates though.
  • Added warning messages at login if other nameplate addons are enabled together with Threat Plates (Kui Nameplates, Plater, ElvUI Nameplates and TidyPlates).
  • Added an option to resize the healthbar, i.e., to change width and height independently from each other [PM, Issue #142, Comment #623].
  • Added an option to resize the castbar, i.e., to change width and height independently from each other [Issue #129, Comment #573].
  • Reworked the options for castbar, spell icon, and spell text into one page.
  • Added a new feature to the target castbar to show when a cast was interrupted and by who [Comment #566, E-Mail].
  • Added a configuration mode (preview) for the castbar for easy setup [Comment #573].
  • Added an option to the castbar to show a shield for non-interruptible casts.
  • Added an option to change the placement of the castbar for target unit [Issue #134].
  • Added an option to change the color of an interrupted castbar. Also, changed the castbar animation for interrupted casts.
  • Added an option to configure the clickable area for nameplates.
  • Added options to adjust how Threat Plates are scaled (based on UI scale, ignoring UI scale or pixel-perfect), see General - Blizzard Settings.
  • Added options to the absorb display to always show the total absorb even if health is at maximum [Comment #140, Ticket #140].
  • Added a new texture for the striped absorb overlay and added an option to adjust its color.
  • Added options to show or hide nameplates automatically in combat or in instances, see General - Automation [Comment #602].
  • Added configuration options for several nameplate configuration variables (CVars), see General - Blizzard Settings.
  • Added an option to enable class icons for friendly and hostile units separately [Comment #143].
  • Added an option to color the name of the target unit's nameplate with the same color as the healthbar. Also, moved this option to Widgets - Target Highlight [Comment #733].
  • If a unit is targeted, situational settings for scale and transparency (mouseover, casting, marked) no longer have priority over the respective target settings [Comment #752].
  • Changed the castbar options so that the colors for interruptible and non-interruptible casts can be selected independently from each other [Comment #570].
  • Removed the restriction that the threat system configuration can only be changed outside of arenas and battlegrounds [E-Mail].
  • Optimized and improved integration of TidyPlates code into Threat Plates.
  • Optimized how nameplates are handled after creation and deletion. Also, improved performance of handling mouseover events for nameplates and custom nameplates.
  • Adjusted default positioning of aura widget to compensate for internal frame layout changes.
  • Fixed the migration of totem settings from versions before 8.7.0.
  • Fixed a bug with totem nameplates not being shown if healthbar should be hidden, but icon should be shown.
  • Fixed a bug with castbar not properly hidden when only enabled for healthbar or headline view [Issue #150].
  • Fixed a Lua error with scaling and transparency on nameplates that had no unit assigned yet.
  • Fixed localization of default fonts for Korean (koKR), Simplified Chinese (zhCN), Traditional Chinese (zhTW), and Russian (ruRU). Default fonts are automatically adjusted so that text in the local alphabet is displayed properly [Issue #171]
  • Added localization strings for metric prefixes k (kilo) and m (million) (used for health points text).
  • Updated localization for deDE (German), zhTW (Traditional Chinese, thanks to gaspy10).
Archived Files (108)
File Name
Version
Size
Author
Date
8.7.3
2MB
suicidalkatt
05-26-18 06:21 AM
8.7.2
1MB
suicidalkatt
05-08-18 09:53 AM
8.7.1
1MB
suicidalkatt
05-04-18 01:22 AM
8.7.0
1MB
suicidalkatt
04-30-18 03:54 AM
8.6.5
1MB
suicidalkatt
04-01-18 08:28 AM
8.6.4
1MB
suicidalkatt
03-03-18 05:18 AM
8.6.3
1MB
suicidalkatt
01-27-18 09:05 AM
8.6.2
1MB
suicidalkatt
01-13-18 02:29 AM
8.6.1
1MB
suicidalkatt
01-05-18 02:29 AM
8.6.0
1MB
suicidalkatt
12-17-17 10:08 AM
8.5.5
1MB
suicidalkatt
11-12-17 11:33 AM
8.5.4
1MB
suicidalkatt
11-11-17 04:49 PM
8.5.3
1MB
suicidalkatt
11-04-17 04:35 AM
8.5.2
1MB
suicidalkatt
10-23-17 10:52 AM
8.5.1
1MB
suicidalkatt
10-21-17 06:53 AM
8.5.0.1
1MB
suicidalkatt
10-02-17 02:54 AM
8.5.0
1MB
suicidalkatt
08-29-17 10:05 AM
8.4.2
1MB
suicidalkatt
07-23-17 07:01 AM
8.4.1
1MB
suicidalkatt
06-16-17 11:40 AM
8.4.0
1MB
suicidalkatt
06-13-17 01:29 PM
8.3.4
1MB
suicidalkatt
03-29-17 12:31 PM
8.3.3
1MB
suicidalkatt
03-09-17 12:21 PM
8.3.2
1MB
suicidalkatt
02-18-17 03:20 AM
8.3.1
1MB
suicidalkatt
01-28-17 05:23 AM
8.3.0
1MB
suicidalkatt
01-27-17 01:33 PM
8.2.5
1MB
suicidalkatt
11-25-16 01:21 PM
8.2.4
1MB
suicidalkatt
10-29-16 07:03 AM
8.2.3
1MB
suicidalkatt
10-14-16 08:48 AM
8.2.2
1MB
suicidalkatt
09-27-16 10:09 AM
8.2.1
1MB
suicidalkatt
09-26-16 11:47 AM
8.2.0
1MB
suicidalkatt
09-23-16 09:01 AM
8.1.4
1MB
suicidalkatt
09-14-16 05:24 AM
8.1.3
1MB
suicidalkatt
09-09-16 10:58 AM
8.1.2
1MB
suicidalkatt
09-09-16 07:53 AM
8.1.1
1MB
suicidalkatt
09-08-16 03:27 PM
8.1
1MB
suicidalkatt
09-05-16 07:09 AM
8.006-Alpha
1MB
suicidalkatt
08-27-16 11:33 PM
8.005-Alpha
1MB
suicidalkatt
08-27-16 01:43 AM
8.004-Alpha
1MB
suicidalkatt
08-26-16 06:51 AM
7.013-Alpha
1MB
suicidalkatt
12-24-14 01:48 PM
7.012-Alpha
1MB
suicidalkatt
12-24-14 12:12 AM
7.011-Alpha
1MB
suicidalkatt
10-14-14 03:12 AM
7.010-Alpha
1MB
suicidalkatt
06-03-14 09:49 PM
7.009-Alpha
1MB
suicidalkatt
02-05-14 02:31 AM
7.008-Alpha
1MB
suicidalkatt
02-03-14 08:56 PM
7.007-Alpha
1MB
suicidalkatt
11-27-13 06:10 PM
7.006-Alpha
1019kB
suicidalkatt
11-15-13 01:11 AM
7.005-Alpha
1019kB
suicidalkatt
09-30-13 07:02 PM
7.004-Alpha
1019kB
suicidalkatt
09-10-13 08:58 PM
7.003-Alpha
1019kB
suicidalkatt
09-10-13 08:07 PM
7.002-Alpha
1019kB
suicidalkatt
09-06-13 03:28 PM
7.001-Alpha
1018kB
suicidalkatt
09-06-13 06:29 AM
7.000-Alpha
1MB
suicidalkatt
07-12-13 03:52 PM
v6.008
1MB
suicidalkatt
11-27-12 08:17 PM
v6.007
1MB
suicidalkatt
09-11-12 12:58 AM
v6.006
1MB
suicidalkatt
09-10-12 03:58 AM
v6.005
1MB
suicidalkatt
09-06-12 12:56 PM
v6.004
1MB
suicidalkatt
09-04-12 03:50 PM
v6.003
1MB
suicidalkatt
09-04-12 02:03 AM
v6.002
1MB
suicidalkatt
09-02-12 02:05 AM
v6.001
1MB
suicidalkatt
08-28-12 03:01 AM
v6.001
1MB
suicidalkatt
08-27-12 06:29 PM
v5.5
1MB
suicidalkatt
05-26-12 01:23 AM
v5.4
1MB
suicidalkatt
11-30-11 04:51 AM
v5.3
1MB
suicidalkatt
11-07-11 04:43 PM
v5.2
1MB
suicidalkatt
06-28-11 02:27 PM
v5.1.9
1MB
suicidalkatt
04-26-11 05:57 PM
v5.1.8
1MB
suicidalkatt
04-04-11 11:03 AM
v5.1.7
1MB
suicidalkatt
03-25-11 07:08 AM
v5.1.6
1MB
suicidalkatt
03-23-11 10:22 AM
v5.1.4
1021kB
suicidalkatt
03-21-11 08:29 AM
v5.1.3
978kB
suicidalkatt
03-20-11 07:52 AM
v5.1.2
974kB
suicidalkatt
03-09-11 10:35 AM
v5.1
974kB
suicidalkatt
03-09-11 06:59 AM
v5.0.1
950kB
suicidalkatt
02-24-11 10:40 AM
v5.0
950kB
suicidalkatt
02-05-11 08:10 AM
v4.1-b
905kB
suicidalkatt
12-06-10 09:46 PM
v4.1-a
905kB
suicidalkatt
12-02-10 06:28 AM
v4.1
896kB
suicidalkatt
12-01-10 03:12 AM
v4.0-f
913kB
suicidalkatt
11-29-10 02:34 AM
v4.0-e
913kB
suicidalkatt
11-25-10 08:17 AM
v4.0-d
876kB
suicidalkatt
11-21-10 08:58 AM
v4.0-c
877kB
suicidalkatt
11-11-10 12:16 PM
v4.0-a
877kB
suicidalkatt
10-14-10 06:12 PM
v4.0
877kB
suicidalkatt
10-11-10 11:45 PM
v3.4
858kB
suicidalkatt
10-05-10 11:48 PM
v3.3
858kB
suicidalkatt
10-01-10 06:48 PM
v3.2
868kB
suicidalkatt
09-15-10 09:24 AM
v3.1-f
867kB
suicidalkatt
08-10-10 02:26 PM
v3.1-e
867kB
suicidalkatt
08-10-10 06:19 AM
v3.1-d
864kB
suicidalkatt
08-05-10 03:52 AM
v3.1-c
816kB
suicidalkatt
07-05-10 12:57 PM
v3.1-b
815kB
suicidalkatt
05-14-10 11:56 AM
v3.1-a
788kB
suicidalkatt
04-20-10 07:02 AM
v3.1
791kB
suicidalkatt
04-16-10 03:50 AM
v3.0.10
553kB
suicidalkatt
04-01-10 09:36 AM
v3.0.9
553kB
suicidalkatt
04-01-10 12:47 AM
v3.0.8
554kB
suicidalkatt
03-29-10 09:42 AM
v3.0.7
400kB
suicidalkatt
03-27-10 05:04 AM
v3.0.6
275kB
suicidalkatt
03-19-10 06:19 PM
v3.0.5
275kB
suicidalkatt
03-19-10 06:09 PM
v3.0.4
275kB
suicidalkatt
03-19-10 05:56 PM
v3.0.1
275kB
suicidalkatt
03-19-10 09:59 AM
v3.0
270kB
suicidalkatt
03-07-10 06:28 PM
v1.0c
214kB
suicidalkatt
01-21-10 06:54 AM
v2.1b
214kB
suicidalkatt
01-20-10 09:04 PM
v2.1a
214kB
suicidalkatt
01-20-10 08:43 PM
v2.1
213kB
suicidalkatt
01-20-10 11:40 AM


Post A Reply Comment Options
Unread 10-30-17, 05:41 AM  
Blacksalsify
A Kobold Labourer
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Forum posts: 0
File comments: 64
Uploads: 1
Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

Originally Posted by MysticalOS
Originally Posted by Blacksalsify
Originally Posted by MysticalOS
its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod).

dbm right now simply does basic and more limited version of it if user isn't using kui, but if they are using kui it just passes it on to KUI to handle. you can look at DBM-Nameplates to see what's going on.

If you add proper support then I can simply update DBM to pass request to threat plates.

This is still used and quite helpful on a LOT of fights (most notable this tier is showing what mobs have bone armor on Desolate Host

You will note that DBM still supports friendly nameplate auras while Bigwigs version of it stripped that out. My thought on this was that world bosses have no restrictions and you just never know.
I started to working on supporting this feature now. Is there any easy way to test it (like a button for showing test icons like there is for other DMB UI elements)? Going into LFR to test it is to really fun

Edit: Ah, found it: /run DBM.Nameplate:Show(true, UnitGUID("target"), 227723)
Glad I checked this, so I should go ahead and add TPTP global to DBM so DBM passes it to you and doesn't double up and run internal code as well.

and done, now if you use latest alpha, DBM will trust you to handle it, and not run any of it's internal nameplate code at all. Now you get to do all fun stuff, test the enable/disable call backs, etc.
Great. I'll do that. It's basically working right now, even in raids (with some local changes to DBM). Still have to improve the performance though. Plan is to integrate it into the 8.6 release (with ETA currently).
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Unread 10-29-17, 02:39 PM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Forum posts: 54
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

Originally Posted by Blacksalsify
Originally Posted by MysticalOS
its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod).

dbm right now simply does basic and more limited version of it if user isn't using kui, but if they are using kui it just passes it on to KUI to handle. you can look at DBM-Nameplates to see what's going on.

If you add proper support then I can simply update DBM to pass request to threat plates.

This is still used and quite helpful on a LOT of fights (most notable this tier is showing what mobs have bone armor on Desolate Host

You will note that DBM still supports friendly nameplate auras while Bigwigs version of it stripped that out. My thought on this was that world bosses have no restrictions and you just never know.
I started to working on supporting this feature now. Is there any easy way to test it (like a button for showing test icons like there is for other DMB UI elements)? Going into LFR to test it is to really fun

Edit: Ah, found it: /run DBM.Nameplate:Show(true, UnitGUID("target"), 227723)
Glad I checked this, so I should go ahead and add TPTP global to DBM so DBM passes it to you and doesn't double up and run internal code as well.

and done, now if you use latest alpha, DBM will trust you to handle it, and not run any of it's internal nameplate code at all. Now you get to do all fun stuff, test the enable/disable call backs, etc.
Last edited by MysticalOS : 10-29-17 at 02:45 PM.
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Unread 10-18-17, 11:56 AM  
Blacksalsify
A Kobold Labourer
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Forum posts: 0
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Uploads: 1
Originally Posted by MakeVio
I have disabled all addons except for this in hopes to get it to work. So I can see the initial difference of the health bar. Red fill in, bubble art style type, whatever. But then from there it seems no changes I make in my settings are applied. I can't even get the level to come up. I have it all enabled but still will not dispaly level, or any other changes for that matter. I change the art style detection, so it looks like the lines with dots, and that doesn't work either. Any idea what might be going on? I have this installed, but I also have the original tidy plates installed too, because I can't use this without that(Dependency missing). And I can't change any of those settings either, none of the drop down menus work, can't change from graphite or anything.

Ended up disabling everything but tidy plates, the widget, and then the threat platess. Works fine now :P I am also able to load all my other addons.
That's really weird, but good that it works again.
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Unread 10-17-17, 02:17 PM  
MakeVio
A Deviate Faerie Dragon

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I have disabled all addons except for this in hopes to get it to work. So I can see the initial difference of the health bar. Red fill in, bubble art style type, whatever. But then from there it seems no changes I make in my settings are applied. I can't even get the level to come up. I have it all enabled but still will not dispaly level, or any other changes for that matter. I change the art style detection, so it looks like the lines with dots, and that doesn't work either. Any idea what might be going on? I have this installed, but I also have the original tidy plates installed too, because I can't use this without that(Dependency missing). And I can't change any of those settings either, none of the drop down menus work, can't change from graphite or anything.

Ended up disabling everything but tidy plates, the widget, and then the threat platess. Works fine now :P I am also able to load all my other addons.
Last edited by MakeVio : 10-17-17 at 02:38 PM.
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Unread 10-08-17, 02:42 AM  
Blacksalsify
A Kobold Labourer
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

Originally Posted by MysticalOS
its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod).

dbm right now simply does basic and more limited version of it if user isn't using kui, but if they are using kui it just passes it on to KUI to handle. you can look at DBM-Nameplates to see what's going on.

If you add proper support then I can simply update DBM to pass request to threat plates.

This is still used and quite helpful on a LOT of fights (most notable this tier is showing what mobs have bone armor on Desolate Host

You will note that DBM still supports friendly nameplate auras while Bigwigs version of it stripped that out. My thought on this was that world bosses have no restrictions and you just never know.
I started to working on supporting this feature now. Is there any easy way to test it (like a button for showing test icons like there is for other DMB UI elements)? Going into LFR to test it is to really fun

Edit: Ah, found it: /run DBM.Nameplate:Show(true, UnitGUID("target"), 227723)
Last edited by Blacksalsify : 10-08-17 at 09:24 AM.
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Unread 08-08-17, 11:47 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

Originally Posted by MysticalOS
its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod).

dbm right now simply does basic and more limited version of it if user isn't using kui, but if they are using kui it just passes it on to KUI to handle. you can look at DBM-Nameplates to see what's going on.

If you add proper support then I can simply update DBM to pass request to threat plates.

This is still used and quite helpful on a LOT of fights (most notable this tier is showing what mobs have bone armor on Desolate Host

You will note that DBM still supports friendly nameplate auras while Bigwigs version of it stripped that out. My thought on this was that world bosses have no restrictions and you just never know.
Ok, that sounds interesting. I'll have a look at it.
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Unread 08-07-17, 01:55 AM  
MysticalOS
A Wyrmkin Dreamwalker
 
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Re: Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

its still worth supporting for hostile namplates, like kui does (which is preferred way because then user can configure it a lot more like size, etc. DBMs "backup" code for non kui users is not feature rich as DBM isn't actually a nameplate mod).

dbm right now simply does basic and more limited version of it if user isn't using kui, but if they are using kui it just passes it on to KUI to handle. you can look at DBM-Nameplates to see what's going on.

If you add proper support then I can simply update DBM to pass request to threat plates.

This is still used and quite helpful on a LOT of fights (most notable this tier is showing what mobs have bone armor on Desolate Host

You will note that DBM still supports friendly nameplate auras while Bigwigs version of it stripped that out. My thought on this was that world bosses have no restrictions and you just never know.
Last edited by MysticalOS : 08-07-17 at 01:58 AM.
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Unread 08-05-17, 01:46 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

Originally Posted by MysticalOS
Just to chime in, DBM didn't use any arrows on nameplates. Just debuffs. Blizzard didn't actually care about anchoring debuffs to nameplates either (it's why they still allow DBM and BW to do it on hostile targets).

What got the feature removed was exorsus using nameplates to calculate player positions. Because you get position of any namplate on screen, and because friendly nameplates existed, exorsus created tools that allows them to write a HUD using nameplates even though blizzard went out of their way to kill huds by gutting UnitPosition. It was pretty complex too and even enabled them to use radars again because you can stll use spells to check ranges, so checking ranges AND nameplates combined let you approximate unit positions without UnitPosition(). The end result is, now blizzard gutted nameplates too. Blizzard wasn't mad at bigwigs and DBM for what they did, and would have left nameplates alone if Exorsus hadn't tried to get clever and use them to bring back a feature blizzard intentionally removed.
I did not know that. There were some requests to implement these features (anchoring DMB/BW stuff) some time ago, but before I had the time to look into it, Blizzard removed the possibility . Still, interesting to know what was possible.

I still think Blizzard should have found another solution than to disable all nameplate addons in raid environments for friendly units. But it was the easiest solution, I guess.
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Unread 08-01-17, 03:43 PM  
MysticalOS
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Re: Re: Re: Re: Re: Re: Party nameplates in a dungeon

Just to chime in, DBM didn't use any arrows on nameplates. Just debuffs. Blizzard didn't actually care about anchoring debuffs to nameplates either (it's why they still allow DBM and BW to do it on hostile targets).

What got the feature removed was exorsus using nameplates to calculate player positions. Because you get position of any namplate on screen, and because friendly nameplates existed, exorsus created tools that allows them to write a HUD using nameplates even though blizzard went out of their way to kill huds by gutting UnitPosition. It was pretty complex too and even enabled them to use radars again because you can stll use spells to check ranges, so checking ranges AND nameplates combined let you approximate unit positions without UnitPosition(). The end result is, now blizzard gutted nameplates too. Blizzard wasn't mad at bigwigs and DBM for what they did, and would have left nameplates alone if Exorsus hadn't tried to get clever and use them to bring back a feature blizzard intentionally removed.
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Unread 06-16-17, 07:24 AM  
Blacksalsify
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Re: Re: Re: Re: Re: Party nameplates in a dungeon

Ah, Ulduar, that's when I startet raiding
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Unread 06-15-17, 03:10 PM  
suicidalkatt
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Re: Re: Re: Re: Party nameplates in a dungeon

Originally Posted by Blacksalsify
Originally Posted by suicidalkatt
Yikes how much can Blizzard take away from the game... Thanks for your dedication Blacksalsify.

I've yet to dive back into the code.
Yeah, I just think it was the easiest solution for them for the problem (that boss mods used nameplates for highlighting certain things).
When I originally created Threat Plates back when I was breaking world firsts in Ulduar, one of my biggest features was custom nameplates.

Really made visibility for special mobs amazing.

Miss having the time to really enjoy my mod.
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Unread 06-14-17, 10:53 AM  
Blacksalsify
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Re: Re: Re: Party nameplates in a dungeon

Originally Posted by suicidalkatt
Yikes how much can Blizzard take away from the game... Thanks for your dedication Blacksalsify.

I've yet to dive back into the code.
Yeah, I just think it was the easiest solution for them for the problem (that boss mods used nameplates for highlighting certain things).
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Unread 06-13-17, 07:36 PM  
suicidalkatt
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Re: Re: Party nameplates in a dungeon

Originally Posted by Blacksalsify
Originally Posted by Zarahae
Threat plates stop working for my party members in a dungeon and the nameplates I have set up are replaced by thin blue bars. The nameplates still work for mobs it is just the ones over party members heads that get changed. I am unsure why this is happening and have tried disabling all other mobs. I have headline view enabled and "force nameplate over target" this would be helpful in a dung as healer to clearly find my target party member and move toward them. Unfortunately, these settings stop working when I join a dungeon and the only thing that will show up above party member's heads are these really thin blue health bars which look nothing like the ones I have set up normally. Headline view also stops working for friendly players in a dung. This only seems to happen in a dungeon as I can see my regular set up both in the regular world and in bgs. Any idea how to fix this?
Well, that's a change Blizzard introduced with 7.2. You cannot use custom nameplates anymore for friendly units in dungeons and raids. Blizzard did that to prevent some use in raids that they didn't like (DBM, for instance, used nameplates to anchor debuffs and arrows on players that had to move).

There's nothing I can do about that. It does not work, to my knowledge, for any other nameplate addon either.
Yikes how much can Blizzard take away from the game... Thanks for your dedication Blacksalsify.

I've yet to dive back into the code.
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Unread 05-19-17, 01:05 PM  
Blacksalsify
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Re: Party nameplates in a dungeon

Originally Posted by Zarahae
Threat plates stop working for my party members in a dungeon and the nameplates I have set up are replaced by thin blue bars. The nameplates still work for mobs it is just the ones over party members heads that get changed. I am unsure why this is happening and have tried disabling all other mobs. I have headline view enabled and "force nameplate over target" this would be helpful in a dung as healer to clearly find my target party member and move toward them. Unfortunately, these settings stop working when I join a dungeon and the only thing that will show up above party member's heads are these really thin blue health bars which look nothing like the ones I have set up normally. Headline view also stops working for friendly players in a dung. This only seems to happen in a dungeon as I can see my regular set up both in the regular world and in bgs. Any idea how to fix this?
Well, that's a change Blizzard introduced with 7.2. You cannot use custom nameplates anymore for friendly units in dungeons and raids. Blizzard did that to prevent some use in raids that they didn't like (DBM, for instance, used nameplates to anchor debuffs and arrows on players that had to move).

There's nothing I can do about that. It does not work, to my knowledge, for any other nameplate addon either.
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Unread 05-16-17, 07:04 PM  
Zarahae
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Party nameplates in a dungeon

Threat plates stop working for my party members in a dungeon and the nameplates I have set up are replaced by thin blue bars. The nameplates still work for mobs it is just the ones over party members heads that get changed. I am unsure why this is happening and have tried disabling all other mobs. I have headline view enabled and "force nameplate over target" this would be helpful in a dung as healer to clearly find my target party member and move toward them. Unfortunately, these settings stop working when I join a dungeon and the only thing that will show up above party member's heads are these really thin blue health bars which look nothing like the ones I have set up normally. Headline view also stops working for friendly players in a dung. This only seems to happen in a dungeon as I can see my regular set up both in the regular world and in bgs. Any idea how to fix this?
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