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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-02-14 10:33 PM
Created:01-23-10 09:23 PM
Downloads:17,316
Favorites:249
MD5:
6.0.3

Who Framed Watcher Wabbit?  Popular! (More than 5000 hits)

Version: 2.0.2
by: Seerah [More]

Note: This addon has been rewritten because of the changes to the quest tracker in WoD. Most everything has been re-implemented so far. (Button skinning has not been added yet, for example.)


2.0.1 Changes:
- removed offending code that was causing taint that prevented you from using quest items - new tracker, why you have to be so delicate??? (this also caused an option or two to disappear, and you may need to reload the UI if making changes to the font or font size)
- yay, better solution to keybind code changes! (NOTE: do a clean install or delete the old bindings.xml file)


This addon will add many improvements to the new quest tracker frame. The slash command is /wfww. You may also alt-click the tracker's collapse button to access the options.

Features:
  • allows the quest tracker to be moved wherever you please
  • quest tracker will collapse in whichever direction it's anchored to (ex. collapse down)
  • quest tracker remembers collapsed state
  • adjust the scale of the quest tracker
  • adjust the font, font size, font flag (outline, etc.), or remove shadow
  • adjust the spacing between lines
  • give the quest tracker a background and/or border (border can be class-colored)
  • optional support for rActionButtonStyler to skin quest item buttons
  • adds a tooltip for quests to display their objective text
  • allows you to minimize/maximize (toggle) the tracker via keybind
  • option to automatically collapse the tracker when entering an instance or during pet battles
  • shortcuts added to the collapse button (toggle Quest Log, Achievement Frame, addon's options)
  • global or character specific profiles


History:
With the new quest tracker losing its ability to be moved freely, I set about adding support for it back into my minimap addon, PocketPlot. But it just wasn't as simple anymore with the way it was coded. So, I set out to create a standalone addon (or at least a module for PocketPlot). Originally named Movable WatchFrame, I started adding other features to the addon. Then I had to change its name, because it did much more than just moved the tracker. Thanks to Recompense for suggesting "Who Framed Watcher Wabbit?"


Looking for more?
These are other addons to enhance your questing experience which are tried and tested with WFWW. If you know of any more, let me know via PM and I can add them to this list.
  • Quelevel: Adds quest levels to the tracker, quest log, and gossip frames
  • Jobs'a'goodn: Plays sounds upon completion of quests and their objectives
  • QuestRouterLite: Adds the game's quest POIs to the minimap and works with TomTom to create waypoints for them automagically
  • TomTom: Allows you to set waypoints to destinations including a new feature to automatically show the way for quests
  • LightHeaded: Shows comments from the Wowhead website's quest database in a window attached to your quest log frame.



Known Issue:
If you alter the font size too much, you may have to reload your UI in order to have the quest tracker redrawn. Some text may also overlap if it flows onto a second line. In this case, consider adjusting the whole frame's scale instead.

- fixed the nil "header" error
- catching a few more fontstrings

v.2.0.1
- removed offending code that was causing taint that prevented you from using quest items - new tracker, why you have to be so delicate??? (this also caused an option or two to disappear, and you may need to reload the UI if making changes to the font or font size)
- yay, better solution to keybind code changes! (NOTE: do a clean install or delete the old bindings.xml file)

v.2.0
- rewritten for WoD
- most features have been re-implemented
- please file a bug report at my portal if you find any issues

v.1.9
- updated TOC for 5.2
- updated libraries

v.1.8.1
- should always be able to collapse/expand the watch frame now, even when the default UI doesn't think so
- will no longer show you as tracking 1 objective when really tracking nothing

v.1.8
- updated TOC for 5.1
- option to collapse watch frame during pet battles

v.1.7.4
- updated TOC for MoP
- updated libs
- removed "Monochrome" font flag because it crashes the client currently
- changed "Thick Outline" to "Monochrome Outline"

v.1.7.1
- updated libs
- updated TOC number
- tweaked options layout to fit larger window

v.1.7
- new: option to color border by class
- changed: border alpha now has it's own option (instead of being set with border color)

v.1.6
- updated TOC to 40100
- updated libs
- added option to automagically collapse tracker when entering an instance

v.1.5.4
- updated libs

v.1.5.3
- watch frame now expands if you get an auto-quest popup when it's collapsed

v.1.5.2
- fixed expand/collapse button again - now it's not too high
- bumped TOC version cause I forgot to before

v.1.5.1
- raise strata of collapse button so that its usable even if header text overlaps it from a large font size

v.1.5
- added a keybind to toggle (min/max) the quest tracker. You can set it in the WFWW options

v.1.4
- support for wide quest tracker feature for 3.3.3
- support for rActionButtonStyler skins (well, sorta - it just looks to see if it's installed, and then uses the skin texture/color)
- new options to change line spacing (thanks, seebs)
- random bug fixes and code cleanup for 3.3.3 and above changes

v.1.3.1
- fixed bug when mousing over achievements. Now you'll see the tooltip for the achievement instead!

v.1.3
- added tooltip for quests in the tracker, displaying their objective text
- added support for nUI (to keep it from hogging the watch frame) - thanks, Xrystal! (I did not add nUI to the OptionalDeps line in the .toc, figuring that since WFWW starts with a W, it would load close to the end. PLEASE let me know if I need to fix anything!)
- added option to remove the font shadow
- organized options a bit better

v.1.2
- added option to hide the watch frame when no quests or achievements are being tracked

v. 1.1.1
- fixed bug where your set height would not be reapplied when re-expanding the tracker

v. 1.1
- watch frame now remembers if it was collapsed before (saved per character)

v. 1.0
- initial release
Archived Files (22)
File Name
Version
Size
Author
Date
2.0.1
115kB
Seerah
10-31-14 10:01 PM
2.0
115kB
Seerah
10-22-14 08:47 PM
1.9
114kB
Seerah
03-13-13 04:08 PM
1.8.1
107kB
Seerah
12-01-12 10:34 PM
1.8
107kB
Seerah
11-30-12 10:03 PM
1.7.4
107kB
Seerah
08-26-12 09:41 PM
1.7.1
106kB
Seerah
07-08-11 01:17 PM
1.7
105kB
Seerah
06-18-11 07:49 PM
1.6
105kB
Seerah
05-25-11 11:28 PM
1.5.4
105kB
Seerah
02-15-11 08:55 PM
1.5.3
106kB
Seerah
01-02-11 03:49 PM
1.5.2
106kB
Seerah
12-24-10 12:00 AM
1.5.1
106kB
Seerah
11-05-10 10:38 PM
1.5
106kB
Seerah
03-29-10 02:01 PM
1.4
106kB
Seerah
03-23-10 04:21 PM
1.3.1
105kB
Seerah
03-08-10 04:50 PM
1.3
105kB
Seerah
03-07-10 11:09 PM
1.2
105kB
Seerah
02-08-10 03:47 PM
1.1.1
104kB
Seerah
01-26-10 01:34 PM
1.1
104kB
Seerah
01-24-10 08:19 PM
1.0
104kB
Seerah
01-23-10 09:23 PM
0B
Seerah
01-01-70 12:00 AM


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Unread 03-14-10, 01:44 PM  
Xrystal
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Originally posted by Toran
Can you look at how QuestGuru / Beql / etc does it and borrow?
Well it looks like QuestGuru extends onto the default questlog at a quick look, whereas Seerah and myself extend onto the WatchFrame. But when I play around with my own addon on Monday I'll take a closer look and see how it works there. But it will still be up to Seerah to incorporate anything like that if it was possible I used to use QuestGuru myself when I was levelling.. but after 6 alts getting to 80 I don't really need to level any more rofl.
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Unread 03-14-10, 11:02 AM  
Toran
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Can you look at how QuestGuru / Beql / etc does it and borrow?
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Unread 03-14-10, 10:01 AM  
Xrystal
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Originally posted by Toran
Any recommendations on an addon that only does this? I haven't seen one. Would you look into adding an option to keep completed quests in the tracker? I'll submit as a feature request (you can reject if "no"). /beg
What Seerah was saying, I think, is that the WatchFrame itself isn't removing the completed quests so you must already be using an addon that is doing that.

However, I am sure I read somewhere that there is a short timespan until completed quests will be auto removed off the list but this part of the functionality may be beyond our control. I have looked at QuestFrame and WatchFrame lua files and do not see anything telling it to remove the quests. So you're guess is as good as ours how to stop it from happening.
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Unread 03-14-10, 09:14 AM  
Toran
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Originally posted by Seerah

But the tracker doesn't remove completed quests by default. You must have an addon doing that.
Any recommendations on an addon that only does this? I haven't seen one. Would you look into adding an option to keep completed quests in the tracker? I'll submit as a feature request (you can reject if "no"). /beg
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Unread 03-14-10, 05:22 AM  
Dajova
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Originally posted by tukz
ehm, you didn't read /uihelp probably like 50% of users of my ui. If you use wfww just for moving the watchframe you don't need an external mod. /wf enable a watchframe moving feature on screen and THIS is actually the conflict with seerah mod.
Well, that wasn't the only reason why i wanted a external mod, i also wanted the watchframe to match the UI
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Unread 03-13-10, 11:59 PM  
Seerah
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Originally posted by Toran
Seebs, your code worked like a charm. Now... to find a way to make the tracker not remove completed quests...
Yeah, I put seebs' changes in my local copy (with a few touch ups) for the next release.

But the tracker doesn't remove completed quests by default. You must have an addon doing that.
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Unread 03-13-10, 08:58 PM  
tukz
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Originally posted by richerich
That would be apprenticed, since your watchframe are overlapping the right actionbars (as i have 2 bars open there), so using a custom one would be the best answer
ehm, you didn't read /uihelp probably like 50% of users of my ui. If you use wfww just for moving the watchframe you don't need an external mod. /wf enable a watchframe moving feature on screen and THIS is actually the conflict with seerah mod.
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Unread 03-13-10, 08:48 PM  
Toran
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Originally posted by seebs
I got curious, and after studying the blizzard quest frames for a bit, I've implemented line spacing controls.

The calls to WatchFrame_Update() are not in the FontChanges() routine because putting them there triggers an infinite recursion. It appears that a QUEST_OFFSET of 0 still leaves a little more space in front of quest headers than in front of other lines, but it's much more livable.

If the author wants this code, it's free for the taking. I explicitly release it into the public domain. (I'm not actually sure I could have any copyright in something so trivial, but I don't want anyone worrying about it.)
Seebs, your code worked like a charm. Now... to find a way to make the tracker not remove completed quests...
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Unread 03-13-10, 07:21 PM  
Dajova
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Originally posted by tukz
thx for the fast answer guys, i'll just add an option to disable or enable my script.
That would be apprenticed, since your watchframe are overlapping the right actionbars (as i have 2 bars open there), so using a custom one would be the best answer
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Unread 03-13-10, 06:37 PM  
tukz
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thx for the fast answer guys, i'll just add an option to disable or enable my script.
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Unread 03-13-10, 04:40 PM  
Xrystal
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Tukz, nUI does a similar thing but what Spiel does is make the functions public so that addons can utilise them to turn off that functionality. Seerah has added that functionality to her addon and my addon uses it too. But where you have localised your functions that wouldn't be possible.

If you put that block of code into a set of functions and make them public writers of other addons can turn them off like you turned off blizzards functions.

Or like Seerah said, add an option to turn off control of the watch frame and not call your functions for it if they choose to not to. The latter would obviously be better as then its only one addon to change and not 2 or more.
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Unread 03-13-10, 04:24 PM  
Seerah
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Really, a user shouldn't have two things installed trying to do the same thing. It causes problems such as these. It sounds like you should allow your users to disable handling of the quest tracker if they prefer that something else handle it (since they can't just disable an addon to fix the problem due to your UI being one main addon).
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Unread 03-13-10, 04:02 PM  
tukz
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hi seerah,

my watchframe script don't use blizzard "SetPoint" update because I disabled it. How can we fix your quest mod to be compatible in my ui?

my actual movable watchframe code look like this :

Code:
local wf = WatchFrame
local wfmove = false 

wf:SetMovable(true);
wf:SetClampedToScreen(false); 
wf:ClearAllPoints()
wf:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -6, -300)
wf:SetWidth(250)
wf:SetHeight(600)
wf:SetUserPlaced(true)
wf.SetPoint = function() end
wf.ClearAllPoints = function() end

local function WATCHFRAMELOCK()
	if wfmove == false then
		wfmove = true
		print(tukuilocal.core_wf_unlock)
		wf:EnableMouse(true);
		wf:RegisterForDrag("LeftButton"); 
		wf:SetScript("OnDragStart", wf.StartMoving); 
		wf:SetScript("OnDragStop", wf.StopMovingOrSizing);
	elseif wfmove == true then
		wf:EnableMouse(false);
		wfmove = false
		print(tukuilocal.core_wf_lock)
	end
end

SLASH_WATCHFRAMELOCK1 = "/wf"
SlashCmdList["WATCHFRAMELOCK"] = WATCHFRAMELOCK
Your wfww use SetPoint and ClearAllPoints after "PLAYER_ENTERING_WORLD" then it will do nothing because of my wf.SetPoint and wf.ClearAllPoints.

Can we do something to fix this on your side or on my side? thank's.
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Unread 03-13-10, 11:18 AM  
Toran
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Originally posted by Seerah
  • re. Difficulty coloring
    I won't be adding this either, however I can recommend an addon for you (which I use myself): http://www.wowinterface.com/download...-Quelevel.html It doesn't color by difficulty (the default UI already handles color whenever you hover your mouse over a quest name to create the highlight effect), but it will add the level number in front of each quest in the tracker, log, and gossip frame - you can see it in action in the screenshots for WFWW, actually.

  • re. Quest complete sounds
    This is the addon I use: http://www.wowinterface.com/download...obsagoodn.html I'll eventually make a list of other addons that enhance this one in the description on the main page... I've been meaning to, anyway.
I'm trying SmoothQuest for the coloring. I don't think Quelevel colors the tracker (quest difficulty and completion progress). It also has the sounds built in, but Quelevel seems worth it just to get the quest levels.

Edit: Confirmed, SmoothQuest also shows levels in log and tracker. Add coloring which is bonus. Trying jobs'a'goodn for lightweight sounds as SmoothQuest obj complete sound isn't firing.
Last edited by Toran : 03-13-10 at 01:10 PM.
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Unread 03-13-10, 10:49 AM  
Seerah
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Originally posted by richerich
Well, i downloaded a few other questtracker mods and the bug seems to occur on all of them, so it might be a conflict with another mod that i use... imma test and see what it can be.

EDIT: disabled all my addons except error handler and WFWW and no error. Enabled all my addons and it reappears when i change the scale of the frame.
Further testing undergoing...

EDIT2: Found out what was the issue... Apparently it bugs out when i have TukUI enabled... witch is basically my entire UI :S
I just looked at the line of the FrameXML\WatchFrame.lua code that is erroring out. iirc, this line/error is the whole reason why I have a delay set in the WFWW code for changing things. It sounds like TukUI is trying to change the WatchFrame before the Blizzard UI is done with it.

But thanks for getting back to me on it.
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