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Updated:02-10-10 02:24 PM
Created:02-10-10 01:48 PM
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Version: 0.3
by: Ocu [More]
Some custom templates for Deadly Boss Mods.
Please note that this is used as a standalone addon, although it requires DBM installed.

Some people are reporting that it doesnt work without either deleting the original files in DBM-Core, or just plain overwriting. Try it out and see if it works.

To replicate the look in the image, you also need to add a pixel font to dbm's sharedmedia repository.
v 0.3
Bad testing, some naughty variables snuck in and seduced my proper code.

v 0.2
Fixed some paths ( cleanup. :< )

v 0.1
Initial Release
Archived Files (2)
File Name
Version
Size
Author
Date
0.2
15kB
Ocu
02-10-10 01:53 PM
0.1
2kB
Ocu
02-10-10 01:48 PM


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Unread 02-10-10, 02:03 PM  
Wimpface
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Thanks a bunch!
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Unread 02-10-10, 02:07 PM  
st0nedpenguin
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You mean I don't need to keep manually applying my edits every time DBM updates? Awesome!
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Unread 02-10-10, 02:15 PM  
nin
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Originally posted by st0nedpenguin
You mean I don't need to keep manually applying my edits every time DBM updates? Awesome!
you most likely need to remove the files from the dbm-core.. just trying it quickly it does not override my current settings. so i assume you would need delete the 2 xml files every time you update dbm.
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Unread 02-10-10, 02:21 PM  
Ocu
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I think i screwed something up before uploading it here, cause it worked perfectly the last time i checked.

Give me a few minutes.


Hell, a few seconds was enough.

## RequiredDeps: DBM-Core is the sinner, seemingly it makes it load with dbm, and not prior therefore dbm rather loads its own files ( or something like that. )

patch pending for good measure.

Patch up now, so give the new version a whirl and see if that modifies the look properly.

Originally posted by nin
you most likely need to remove the files from the dbm-core.. just trying it quickly it does not override my current settings. so i assume you would need delete the 2 xml files every time you update dbm.
Last edited by Ocu : 02-10-10 at 02:34 PM.
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Unread 02-11-10, 05:27 AM  
nin
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Originally posted by Ocu

Patch up now, so give the new version a whirl and see if that modifies the look properly.
tried it, no change here

it's the feature not to be having too update files everytime dbm updates im after

does it work for you?

/nin,twin2,tewl
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Unread 02-11-10, 06:04 AM  
Ocu
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It does work perfectly here, so i cant really see why it shouldnt work for others. :/

Originally posted by nin
tried it, no change here

it's the feature not to be having too update files everytime dbm updates im after

does it work for you?

/nin,twin2,tewl
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Unread 02-11-10, 06:54 AM  
Aschker
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It works for me, but after a same sort of fix as just overwriting the files in de dbm core folder.. I deleted the 2 files from the dbm folder and removedthem from the dbmcore.toc file too.. now it works..
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Unread 02-11-10, 07:14 AM  
Ocu
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hmm, maybe my wow installation is bonkers, cause it works without doing any modifications for me. =/
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Unread 02-11-10, 03:06 PM  
xtoq
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Works without modification for me too.

Out of curiousity, do you have any other DBM mods installed, like DBM SpellTimers, DBM Interrupts that sort of thing, or anything else that requires DBM to work? Because if those addons are calling DBM core after this one......
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Last edited by xtoq : 02-11-10 at 03:07 PM.
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Unread 02-15-10, 11:36 AM  
Ocu
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Actually works with both DBM-Spelltimers and DBM interrupts enabled for myself.

Originally posted by xtoq
Works without modification for me too.

Out of curiousity, do you have any other DBM mods installed, like DBM SpellTimers, DBM Interrupts that sort of thing, or anything else that requires DBM to work? Because if those addons are calling DBM core after this one......
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Unread 02-16-10, 12:21 PM  
JackOnTheMap
A Murloc Raider

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Any way to get rid of the icons?

The bars look nice the the icons just don't look right unskinned.
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Unread 02-17-10, 12:16 PM  
Ocu
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That would be in the dbm options.

Originally posted by JackOnTheMap
Any way to get rid of the icons?

The bars look nice the the icons just don't look right unskinned.
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Unread 02-25-10, 05:09 PM  
Hoyl
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Cant seem to get boss health bars to work quiet right get a message saying:

Message: Interface\AddOns\DBM-Core\DBM-BossHealth.lua:139: DBM_BossHealth_Bar_3BarName:SetText(): Font not set
Time: 02/25/10 17:06:54
Count: 1
Stack: [C]: in function `SetText'
Interface\AddOns\DBM-Core\DBM-BossHealth.lua:139: in function <Interface\AddOns\DBM-Core\DBM-BossHealth.lua:127>
Interface\AddOns\DBM-Core\DBM-BossHealth.lua:257: in function `AddBoss'
Interface\AddOns\DBM-GUI\DBM-GUI.lua:1792: in function <Interface\AddOns\DBM-GUI\DBM-GUI.lua:1790>

Locals: (*temporary) = DBM_BossHealth_Bar_3BarName {
0 = <userdata>
}
(*temporary) = "TestBoss 1"
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Unread 03-15-10, 05:12 AM  
Ocu
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If you took the xml's and replaced the ones in DBM-Core, you need to change the fontpath in the bosshealth xml.

If you havent done that, i'm not sure what's wrong, works for me.

Originally posted by Hoyl
Cant seem to get boss health bars to work quiet right get a message saying:

Message: Interface\AddOns\DBM-Core\DBM-BossHealth.lua:139: DBM_BossHealth_Bar_3BarName:SetText(): Font not set
Time: 02/25/10 17:06:54
Count: 1
Stack: [C]: in function `SetText'
Interface\AddOns\DBM-Core\DBM-BossHealth.lua:139: in function <Interface\AddOns\DBM-Core\DBM-BossHealth.lua:127>
Interface\AddOns\DBM-Core\DBM-BossHealth.lua:257: in function `AddBoss'
Interface\AddOns\DBM-GUI\DBM-GUI.lua:1792: in function <Interface\AddOns\DBM-GUI\DBM-GUI.lua:1790>

Locals: (*temporary) = DBM_BossHealth_Bar_3BarName {
0 = <userdata>
}
(*temporary) = "TestBoss 1"
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Unread 04-29-10, 03:39 PM  
JackOnTheMap
A Murloc Raider

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Hello, Ocu.

One tiny issue.

The timer for random dungeon still has the icon attached to it. I didn't think any of the icons were supposed to be there anymore.

edit: actually, they all still have the icon :/

Just wondering.
Last edited by JackOnTheMap : 04-29-10 at 04:27 PM.
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