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Updated:10-13-10 08:16 PM
Created:02-11-10 07:54 PM
Downloads:4,853
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Itsy Minimap
Version: 40000.1
by: Katae [More]
itsymm
"A no-nonsense, movable, scalable, square minimap. Period."

faq

Q: How do I move it?
A: Unlock with "/itsymm lock" and drag!

Q: How do I change the scale?
A: Unlock and mousewheel up or down while the mouse is over the minimap, or type "/itsymm scale n".

Q: I WANT A BORDER AND COORDS AND COFFEE!
A: Get a different addon, or supplement with...

recommended addons

Custom borders: LitePanels or KgPanels
Coords: LiteStats or any of these.
40000.1: 2010-10-13
- 4.0 toc update.
- Saved variables bug fix.
- Removed the shift key requirement for moving and scaling while the minimap is unlocked.

30300.3: 2010-2-15
- Fixed minimap ping suppression while dragging it.
- Moved minimap x/y to the addon's savedvars. All settings will reset for this reason.
- Dragging the minimap will no longer move the vehicle and durability diagrams or quest watcher.

30300.2: 2010-2-14
- Aesthetic changes to icons, moved raid difficulty flag.

30300.1: 2010-2-11
- Initial release.
Archived Files (1)
File Name
Version
Size
Author
Date
30300.3
2kB
Katae
02-15-10 10:41 PM


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Unread 08-16-12, 09:42 AM  
spiritwlf
A Kobold Labourer

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MoP Changes

For those of you still wanting to use this in MoP, these are the small changes I've made to fix the error I was getting.

In itsymm.lua:
Replace line 60 with:
QueueStatusMinimapButtonBorder,

At line 104:
Place -- in front of all three lines that start with MiniMapLFGFrame and both lines that start with MiniMapBattlefieldFrame so you end up with:
-- lfg button
--MiniMapLFGFrame:ClearAllPoints()
--MiniMapLFGFrame:SetPoint("BOTTOMLEFT",Minimap,"BOTTOMLEFT",0,0)
--MiniMapLFGFrame:SetHighlightTexture''

-- battlefield button
--MiniMapBattlefieldFrame:ClearAllPoints()
--MiniMapBattlefieldFrame:SetPoint("BOTTOMLEFT",Minimap,"BOTTOMLEFT",0,0)

Above line 104 add:
-- queue status button
QueueStatusMinimapButton:ClearAllPoints()
QueueStatusMinimapButton:SetPoint("BOTTOMLEFT",Minimap,"BOTTOMLEFT",0,0)

The first change at line 60 removes the border from the new Queue Status button that replaces the LFG and Battleground queue buttons.
The changes at line 104 and on comments out the now dead code and the addition above line 104 adds the handling of the new Queue Status button.

These changes will NOT work on live. Only on MoP beta and PTR.
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Unread 10-14-10, 01:22 AM  
kbc8090
A Murloc Raider

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I'd recommend including the following in an update:

-- hiding the clock button
TimeManager_LoadUI()
TimeManagerClockButton:Hide()
TimeManagerClockTicker:Hide()

-- guild instance difficulty
GuildInstanceDifficulty:ClearAllPoints()
GuildInstanceDifficulty:SetParent(Minimap)
GuildInstanceDifficulty:SetPoint("TOPRIGHT",Minimap,"TOPRIGHT",0,0)
GuildInstanceDifficulty:SetScale("0.9")
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Unread 08-09-10, 04:17 PM  
Katae
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Originally posted by Saus
Is it possible to add a 24-hour option? I'm not living in the U.S so I'm not used to the 12-hour clock..
This addon doesn't include a clock, the default UI has a setting for 12/24 hour time.
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Unread 08-09-10, 03:06 PM  
Saus
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Is it possible to add a 24-hour option? I'm not living in the U.S so I'm not used to the 12-hour clock..
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Unread 03-25-10, 03:51 AM  
Leots
A Kobold Labourer

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Originally posted by suicidalkatt
It does the same thing with the default UI I'm fairly certain.
Hmm... If it's also happening with the default UI it might be a bug that only Blizzard can fix. Or is it working as intended?

Edit: I just checked, but it's not happening with the default UI. So I'm fairly sure it's Itsymm.
Last edited by Leots : 03-25-10 at 04:13 AM.
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Unread 03-25-10, 02:57 AM  
suicidalkatt
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Originally posted by Leots
Hey

I'm using this great add-on in combination with the Ultimate Shaman UI and I've noticed a small bug concerning the LFG button. Whenever I finish a random dungeon and thus automatically leave the LFG queue, the LFG button on the minimap doesn't disappear. I tried fixing this through the lua code, but so far I've been unable to do so.

Kind regards,

Leots
It does the same thing with the default UI I'm fairly certain.
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Unread 03-25-10, 02:47 AM  
Leots
A Kobold Labourer

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Hey

I'm using this great add-on in combination with the Ultimate Shaman UI and I've noticed a small bug concerning the LFG button. Whenever I finish a random dungeon and thus automatically leave the LFG queue, the LFG button on the minimap doesn't disappear. I tried fixing this through the lua code, but so far I've been unable to do so.

Kind regards,

Leots
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Unread 02-21-10, 09:03 AM  
Freebsd
A Murloc Raider
 
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Originally posted by Katae
Adding strata="BACKGROUND",level=0 to the panel would be one good way to get it behind absolutely everything. I think you adding it to the defaults table in itsymm and having it work was just a coincidence.

Thanks Katae, that did the trick
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Unread 02-20-10, 09:17 PM  
Katae
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Originally posted by StylelaB
I'll try to reproduce the bug again to take screenshot for you
Thanks, I'd love to see it.
Originally posted by Freebsdthe minimap is now hidden behind the viewport bar from Litepanels. Is there anything I can change to make it not be hidden behind it?
Adding strata="BACKGROUND",level=0 to the panel would be one good way to get it behind absolutely everything. I think you adding it to the defaults table in itsymm and having it work was just a coincidence.
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Unread 02-20-10, 06:19 PM  
Freebsd
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First, thanks for the awesome minimap addon I've been using Litepanels, and Itsyminimap, and I have made the viewport at the bottom and moved the minimap down to that black bar at the bottom. Everything was working fine, and after a reloadui, it appears that the minimap is now hidden behind the viewport bar from Litepanels. Is there anything I can change to make it not be hidden behind it? Or have I missed a setting someplace

Love all your addons

Edit: I was able to fix it by adding in a strata setting here:

local def = { align = "TOPRIGHT", x = -25, y = -25, scale = 0.8, locked = true, strata = "LOW" }
Last edited by Freebsd : 02-20-10 at 06:40 PM.
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Unread 02-20-10, 05:46 PM  
StylelaB
A Kobold Labourer

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Hello Katae,

I got a bug when I open LFG Raid (i'm playing in screen mode). I forgot to printscreen image but I remember it's a error XML/Blizzard etc or something like that

I'll try to reproduce the bug again to take screenshot for you
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Unread 02-16-10, 05:32 PM  
suicidalkatt
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I'm definitely liking this more than any other minimap addon I've ever used.

* Is now officially going to be in my UI. *
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Unread 02-15-10, 07:20 PM  
Katae
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Originally posted by bluenjoy
I found the culprit. It was Litestats that was blocking the invitation icon. I can't isolate the invitation notifier from the calender icon can I?
Hiding the calendar icon in lstats was unintentional. Going to take that out.

Never got any invitation notifications before, didn't know it existed.
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Unread 02-15-10, 07:13 PM  
Katae
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Originally posted by vlakarados
great addon, but there are 2 things that really disappoint me - doesn't save the position, don't know why. and if I move it down, the quest tracker, vehicle passenger frame(where you are sitting) moves with it and goes out of screen.
At the moment, the addon moves MinimapCluster, I'll change it to Minimap so it doesn't move anything else.
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Unread 02-15-10, 01:55 PM  
bluenjoy
A Deviate Faerie Dragon
 
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Add:

Code:
-- vehicle icon
VehicleSeatIndicator:ClearAllPoints();
VehicleSeatIndicator:SetPoint("BOTTOM",Minimap,"BOTTOM",0,228);
and just readjust the positioning.

Also, add this your settings folder (if you have one)

Code:
--[[  Quest tracker(by Tukz) ]]
local wf = WatchFrame
local wfmove = false 

wf:SetMovable(true);
wf:SetClampedToScreen(false); 
wf:ClearAllPoints()
wf:SetPoint("TOPLEFT", UIParent, "TOPLEFT", 25, -10)
wf:SetWidth(250)
wf:SetHeight(500)
wf:SetUserPlaced(true)
wf.SetPoint = function() end

local function WATCHFRAMELOCK()
	if wfmove == false then
		wfmove = true
		print("WatchFrame unlocked for drag")
		wf:EnableMouse(true);
		wf:RegisterForDrag("LeftButton"); 
		wf:SetScript("OnDragStart", wf.StartMoving); 
		wf:SetScript("OnDragStop", wf.StopMovingOrSizing);
	elseif wfmove == true then
		wf:EnableMouse(false);
		wfmove = false
		print("WatchFrame locked")
	end
end

SLASH_WATCHFRAMELOCK1 = "/wf"
SlashCmdList["WATCHFRAMELOCK"] = WATCHFRAMELOCK
You can move it wherever you want
__________________
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Last edited by bluenjoy : 02-15-10 at 01:56 PM.
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