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Mists of Pandaria (5.0.4)
Updated:08-26-12 06:09 PM
Created:02-16-10 11:26 AM
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Aloft Alpha  Popular! (More than 5000 hits)
Version: Aloft-5.0.1-2418
by: acapela [More]
This has been superceded by Aloft-5.0.2 (and later), available on Aloft's "main" page.
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This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-4.4.8-2386.

This version of Aloft is updated to work with WoW "5", aka "Mists of Pandaria", currently in beta test. Not all intended features are implemented or working yet (primarily, I still need to finish/test features for the Monk/Brewmaster variant).

This version of Aloft will NOT work correctly on the current WoW live realms.
5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
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Old 04-06-10, 10:46 PM  
-Raz-
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Originally posted by acapela
i thought i had fixed this. i have not seen it in any of my testing with Aloft-3.0.7-1738.

can you identify the exact version of Aloft you are using (should be visible on the configuration menu). thanks.
Aloft version 3.0.7-1738-enUS

disabled AloftCastWarning and it seems to not have happened again yet, tho i havent done any real testing again so far, about to head in game and do a few instances, i suppose ill report back later

edit: ok so after running a few instances, its still happening, however since disabling castwarnings it seems to be very rare



also heres what i was talking about earlier, the glow poping up randomly nowhere close to the nameplate

edit2: did the testing inside instances cuz it was the most noticeable there and since its a pain finding mobs that cant be interrupted in the open world, lol
Last edited by -Raz- : 04-07-10 at 12:29 AM.
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Old 04-06-10, 08:58 PM  
acapela
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Re: Bugsack error

Originally posted by Tomacco_Boy
Bugsack error report for 3.0.7-1738

Side note if it helps, i don't have health deficit turned on.
thanks for the report.

i have not seen this particular problem, but i have "strengthened" this area of the code (checking for nil, etc), and will test.

the "health deficit" module is an always-load module now. there should not be any way to turn it on or off (not in Aloft-3.0.7 anyway).
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Old 04-06-10, 08:54 PM  
acapela
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Originally posted by -Raz-
since at least the last 2 versions already the "glow" that indicates if the spell can be interrupted or not seems to randomly bug up, showing up on mobs that either do not cast spells, or that do cast spells but can be interrupted
i thought i had fixed this. i have not seen it in any of my testing with Aloft-3.0.7-1738.

can you identify the exact version of Aloft you are using (should be visible on the configuration menu). thanks.
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Old 04-06-10, 07:28 PM  
Tomacco_Boy
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Bugsack error

Bugsack error report for 3.0.7-1738

Code:
4x Aloft-3.0.7-1738-enUS\AloftHealthBar\AloftHealthBarDeficit.lua:138: attempt to index local 'deficitFrame' (a nil value)
Aloft-3.0.7-1738-enUS\AloftHealthBar\AloftHealthBarDeficit.lua:149: in function `?'
CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[2]":4: in function <[string "safecall Dispatcher[2]"]:4>
<in C code>: ?
<string>:"safecall Dispatcher[2]":13: in function `?'
CallbackHandler-1.0-5 (Ace3):92: in function `SendMessage'
Aloft-3.0.7-1738-enUS\Aloft\Aloft.lua:877: in function `OnHealthBarValueChanged'
Aloft-3.0.7-1738-enUS\Aloft\Aloft.lua:1024: in function `ProcessHealthBarValueChanged'
Aloft-3.0.7-1738-enUS\Aloft\Aloft.lua:1001: in function `?'
AceHook-3.0-5 (Ace3):90: in function <Ace3\AceHook-3.0\AceHook-3.0.lua:87>

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Side note if it helps, i don't have health deficit turned on.
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Last edited by Tomacco_Boy : 04-06-10 at 07:30 PM.
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Old 04-06-10, 02:32 PM  
-Raz-
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since at least the last 2 versions already the "glow" that indicates if the spell can be interrupted or not seems to randomly bug up, showing up on mobs that either do not cast spells, or that do cast spells but can be interrupted





once in a while it also pops up randomly on screen not near any nameplates at all, but i did not take a SS of that yet
Last edited by -Raz- : 04-06-10 at 04:01 PM.
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Old 04-06-10, 10:53 AM  
acapela
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Originally posted by Vardoc
Does this mean you will no longer support the Ace2 version?

If you don't, I will assume those of us without ace3 that we will need to install it before running this new Ace3 version. Along those lines, will our configuration be carried over or must we completely uninstall the old Ace2 version of Aloft?

I think Aloft is the only mod I run that uses Ace, hence me not knowing much about it.

Thanks in advance.
basically correct: the Ace2 version is "end of life", the Ace3 version will form the basis of all new feature development in Aloft, and supporting the two in parallel is proving to be resource-intensive. as soon as i can finish the work behind the scenes (reintegrating an SVN branch), i will release the Ace3 version on the main Aloft page and we can all proceed from there.

and no, you won't need to install Ace3 to run Aloft. Aloft comes bundled with Ace3, and will load it for you if you do not have it installed (though you can install it separately if you wish). if you have nothing else that uses any version of Ace, Aloft should be able to operate as a self-contained addon.

as well, right now, i use the same saved variables/configuration for both the Ace2 and Ace3 versions of Aloft, and switch between the two without any appareent consequence. moving from the most recent Ace2 configuration to the most recent Ace3 configuration should not require any additional effort on the part of the user. just install and go.
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Old 04-06-10, 08:33 AM  
Vardoc
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Does this mean you will no longer support the Ace2 version?

If you don't, I will assume those of us without ace3 that we will need to install it before running this new Ace3 version. Along those lines, will our configuration be carried over or must we completely uninstall the old Ace2 version of Aloft?

I think Aloft is the only mod I run that uses Ace, hence me not knowing much about it.

Thanks in advance.
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Old 04-05-10, 11:29 PM  
Moxie
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Seems great so far, haven't noticed anything untoward. Thanks!
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Old 04-05-10, 05:30 PM  
acapela
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Release: Aloft-3.0.7-1738

a new release of Aloft (Ace3) is available, pending moderator approval: Aloft-3.0.7-1738.

sorry for the delay in posting this, i didn't get to finish my testing until just a few minutes ago.

hopefully this will fix all of the cast bar/cast warning issues you have been having.

as well, this has a fix for LiNK2088's problem with highlight textures.

watch for your favorite bug(s), and as always, let me know if there are any problems .
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Old 04-05-10, 03:47 PM  
waha
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Looking forward to a new version, getting spell icons stuck everywhere with the nameplates visible. Luckily I was able to disable the white glow around them at least.
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Old 04-04-10, 09:10 PM  
acapela
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Originally posted by Maldazzar
does there happen to be a quick fix for this?

due to the way i've scaled nameplates, this is very crippling to my ui
by "this" i assume you mean these cast bar artifacts (things that should be disabled/hidden not staying disabled/hidden).

i believe i have it all fixed, and it passes my "unit testing" (i.e. canned testing to exercise all the options). i want to get in-game tommorrow, and actually play for an hour or so, to make sure there are no obvious side effects. i should be able to cut a release right after that.

so, mid-day tommorrow... hopefully that is "quick" enough. and i certainly thank you all for your patience.
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Old 04-04-10, 06:22 PM  
Maldazzar
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does there happen to be a quick fix for this?

due to the way i've scaled nameplates, this is very crippling to my ui
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Old 04-04-10, 03:52 PM  
Moxie
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Thanks!
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Old 04-04-10, 03:47 PM  
acapela
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Originally posted by Decabah
Took a screenshot of what I mean, just in case I got the name of it wrong:

thanks for the screen shot.

in playing with the various options to enable/disable cast bar/cast warning bar, and the various subordinate pieces of them, i have uncovered a variety of small problems like this.

it is good you brought it up. i am working on it now, and hopefully i can get all of that working .
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Old 04-04-10, 03:16 PM  
Moxie
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Took a screenshot of what I mean, just in case I got the name of it wrong:

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