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Warlords of Draenor (6.0)
Updated:09-10-14 07:36 PM
Created:02-16-10 12:26 PM
Downloads:15,978
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Aloft Alpha  Updated this week!  Popular! (More than 5000 hits)
Version: Aloft-5.3.0-alpha2
by: acapela [More]
This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-5.2.8-2574.

This version of Aloft is updated to work with WoW "6", aka "Warlords of Draenor", currently in beta test. All modules have been enabled, LUA errors fixed (mainly to do with obsolete spell IDs), and all the basics seem to work on the WoW 6.X PTR. There were not many changes required.

I do not have Beta access (yet... hopefully my key is in the works), so I would be particularly interested in Beta observations, and especially interested in new spell IDs that might need to be incorporated.

This version of Aloft will probably not work on current live realms... there is at least one new spell that doesn't exist there yet (Storm Elemental Totem).
5.3.0-alpha2 (Warlords of Draenor)
- updated/fixed "Nameplate Glow>Recently Damaged Only" functionality

5.3.0-alpha1 (Warlords of Draenor)
- for WoW 6.X PTR and WoD Beta

5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
Archived Files (1)
File Name
Version
Size
Author
Date
Aloft-5.3.0-alp
1018kB
acapela
09-10-14 03:00 PM


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Unread 03-24-10, 04:51 PM  
Moxie
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That did it.

Thanks so much.
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Unread 03-24-10, 04:41 PM  
acapela
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Originally posted by Limb0
Almost the same here. Looks like the shape is corrected (I can see the full outline/highlight when hovering), but both hostile and friendly nameplates are transparent. Health text/deficit and guild names seem fine.
i think i know what this is. the "AloftHealthBarDeficit" module that i leveraged to fix these problems is an optional module. it needs to become an "always loaded" thing. i will get that fixed, test it on a fresh/empty saved variables, and then put out another fix .

thanks for catching this. i was too rushed to clear my saved variables and do some additional testing.

in the meantime (i.e. for the next hour or so), if you want to enable that module, go ahead. things should work with it turned on.
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Unread 03-24-10, 04:20 PM  
Limb0
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Almost the same here. Looks like the shape is corrected (I can see the full outline/highlight when hovering), but both hostile and friendly nameplates are transparent. Health text/deficit and guild names seem fine.
Last edited by Limb0 : 03-24-10 at 04:27 PM.
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Unread 03-24-10, 04:19 PM  
acapela
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Originally posted by Decabah
Just installed the update, and the bars are now entirely invisible apart from the name of the mob and the level.
may need to get you to send me your Aloft saved variables file. PM me, and i will reply with an email address, etc.

thanks.
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Unread 03-24-10, 04:11 PM  
Moxie
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Just installed the update, and the bars are now entirely invisible apart from the name of the mob and the level.
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Unread 03-24-10, 04:01 PM  
Stratosfear
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The totem problem is fixed in 3.3.3 btw, totem is no longer treated as guardians/pets
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Unread 03-24-10, 03:51 PM  
acapela
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Release: Aloft-3.0.4-1706

a new release of Aloft (Ace3) is available, pending moderator approval: Aloft-3.0.4-1706. this includes AloftCastWarning (Ace3) as well.

this is an attempt to fix the nameplate health bar problems that emerged under WoW 3.3.3. nameplate cast bars will still experience some graphical artifacts (i will be working on them shortly).

the changes were, ultimately, fairly "small", but testing was not exhaustive, and there could always be side effects,. as well, of course, there could be additional problems using Aloft under WoW 3.3.3. please report anything you see.

i will go infuse these changes into the Ace2 version of Aloft, test that, and get a release out there as well.
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Unread 03-24-10, 02:43 PM  
Moxie
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Thanks for the update!
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Unread 03-24-10, 02:23 PM  
Pecki
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If it helps, the problem I am having is similar. I narrow my nameplate frame to be almost box shaped for easier targeting when there are multiple mobs. Since 3.3.3 my the health bars are completely disappearing when a mob has 15-20% life left, as if the health bar continues to the left of where my frame stops. I can post a SS if needed. I was having the expanding past the frame issues as stated in previous posts, but that stopped when I updated to the newest Alpha version of Aloft.
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Unread 03-24-10, 02:20 PM  
acapela
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it appears that Blizzard silently disabled some texture tiling/clipping functionality in WoW 3.3.3. there was an API method that could be used explicitly, which suddenly no longer exists, but at this point i suspect the impact is broader than that. the API methods Blizzard provided as a functional substitute, in the words of Parnic (author of IceHUD, which has been severely impacted by this change), "don't work".

i, too, am having trouble getting status bar textures to tile and clip properly. Aloft doesn't do anything fancy (unlike IceHUD), but Aloft does need status bar texture tiling and backdrop insets to work correctly, and they do not. if the health bar texture is changed from its default, or its default dimensions are changed in any way, or any sort of backdrop is configured... everything breaks, as you have seen. and i have not been able to find a workaround that retains use of the Blizzard nameplate health bar (probably in part because Blizzard's new API methods "don't work").

so, at this point, i have discarded the Blizzard default nameplate health bar (Aloft will be rendering it invisible in some fashion, looks like by giving it an "empty" texture), and have replaced it with what was formerly the Aloft "Deficit" health bar... which will now always be present, slaved to changes in the default health bar (as health is gained or lost, or as colors change, etc), and will operate either in a "normal" fashion or a "deficit" fashion based on the user's settings.

doing this allows the use of both default Blizzard textures and custom textures, and has successfully gotten rid of the health bar stretching and other artifacts. i have a few more kinks to take care of (which could take an arbitrary amount of further experimentation, so i still have no ETA). once i have the health bar squared away, i will provide a release, and then go to work on the cast bar (which is also affected, but perhaps of slightly lower priority).

strange. once these changes take effect, there will be absolutely no component of the default Blizzard nameplate that remain visible to Aloft users, except perhaps for the cast bar spell icon. basically, all the Blizzard elements have to be disabled/replaced, in order to customize layout. kind of too bad.

i should play with some of the various "nameplate customization" addons. they are less invasive than Aloft, but they may well be affected too (and if they are not, maybe i can steal a trick or two ).
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Last edited by acapela : 03-24-10 at 02:21 PM.
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Unread 03-24-10, 01:41 PM  
Moxie
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Re: Blizzard default bars.

Originally posted by zoliath
The issue with the bar textures is strictly limited to blizzard default styles.
Any style other than the blizzard defaults work fine and does not have the awkward stretching problem.

This blizzard default texture problem affects many mods (recount, omen, DBM, etc.), not just aloft.
I don't use one of the Blizzard default textures.
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Unread 03-24-10, 01:06 PM  
Limb0
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Bar Textures

One issue I'm experiencing with version 3.0.3-1704 and the new patch concerns all bar textures. I use my own texture which has slightly rounded edges, but it seems to be clipped, only showing the left half of the bar (notice that the Unit Frame textures are unaffected). Borders are disabled.

The dimensions of my Nameplate texture are 256 x 32. The UF texture file can be seen here -the nameplate texture is simply half the height of this.

example
Last edited by Limb0 : 03-24-10 at 01:11 PM.
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Unread 03-24-10, 10:04 AM  
zoliath
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Blizzard default bars.

The issue with the bar textures is strictly limited to blizzard default styles.
Any style other than the blizzard defaults work fine and does not have the awkward stretching problem.

This blizzard default texture problem affects many mods (recount, omen, DBM, etc.), not just aloft.
Last edited by zoliath : 03-24-10 at 10:09 AM.
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Unread 03-24-10, 02:30 AM  
Oakayam
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Thanks for working on the issue.
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Last edited by Oakayam : 03-24-10 at 02:31 AM.
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Unread 03-24-10, 01:07 AM  
Moxie
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Thanks so much for working on this.
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