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Mists of Pandaria (5.0.4)
Updated:08-26-12 06:09 PM
Created:02-16-10 12:26 PM
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Aloft Alpha  Popular! (More than 5000 hits)
Version: Aloft-5.0.1-2418
by: acapela [More]
This has been superceded by Aloft-5.0.2 (and later), available on Aloft's "main" page.
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This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-4.4.8-2386.

This version of Aloft is updated to work with WoW "5", aka "Mists of Pandaria", currently in beta test. Not all intended features are implemented or working yet (primarily, I still need to finish/test features for the Monk/Brewmaster variant).

This version of Aloft will NOT work correctly on the current WoW live realms.
5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
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Unread 04-27-11, 11:15 AM  
zoktar
A Cliff Giant
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svn/git

hi, im a repository kind of guy, is there a current repository i can use? git or svn, the one on wowinterface is at rev 2021
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Unread 04-26-11, 02:44 PM  
acapela
A Cobalt Mageweaver
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Release: Aloft-4.3.1-2192

a new release of Aloft is available, pending moderator approval: Aloft-4.3.1-2192.

this version of Aloft is now "mainlined", and has been released over on the main Aloft page. i am releasing it here, in parallel, for those who have become accustomed to getting Aloft here. this version will be the last released here, until there is new "experimental" functionality to test (which will have to wait until after the main version is stable).

thanks to everyone who helped test.
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Unread 04-26-11, 02:08 PM  
-Raz-
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Re: Aloft and WoW 4.1

Originally posted by acapela
if 4.1 is indeed going live, in North America, that will break all current versions of Aloft. Blizzard changed the nameplate assembly yet again in 4.1.

i have been keeping Aloft current with the 4.1 PTR all along, so all it should consist of is some quick testing, followed by a release (which should follow today, shortly after i get access to a live realm for testing).

i will keep you posted.
yep just logged in and it did indeed break
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Unread 04-26-11, 09:26 AM  
acapela
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Aloft and WoW 4.1

if 4.1 is indeed going live, in North America, that will break all current versions of Aloft. Blizzard changed the nameplate assembly yet again in 4.1.

i have been keeping Aloft current with the 4.1 PTR all along, so all it should consist of is some quick testing, followed by a release (which should follow today, shortly after i get access to a live realm for testing).

i will keep you posted.
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Unread 04-21-11, 10:56 AM  
Mayron
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http://img96.imageshack.us/i/aloftbug.png/

This is a screen shot of that bug I reported about the level being displayed over the skull boss icon. It sometimes can be better for example when I look at the test dummies, sometimes only 1 of them bugs like this and the other 2 are perfect but not all the time.
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Unread 04-20-11, 11:55 PM  
Immu
A Kobold Labourer

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I'm also having the skippy cast bar with a clean profile.
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Unread 04-20-11, 04:38 AM  
-Raz-
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finally got around to testing with a clean profile

deleted the aloft.lua and ran with the default settings for a bit, no changes made at all and still saw the skipping cast bar
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Unread 04-18-11, 08:39 PM  
acapela
A Cobalt Mageweaver
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Originally posted by -Raz-
still getting the skippy cast bar however if it is fixed for other ppl then i am starting to believe it might be my profile, i will have to test that when i get a bit more time
maybe its your profile, and maybe not. at this point, the cast bar should be updating 20 times a second (based on data polled from UnitCastingInfo() and UnitChannelInfo())... but if lag is at fault here, and Blizzard is somehow generically not providing real cast progress, as a matter of the underlying "WoW client data", all Aloft will do is redundantly update the same coarse-grained progress 20 times a second.

i am reluctant to take over spell cast timing completely, i want to report the values that Blizzard provides (which take into account pushback, etc). so, the next step here will be to try restoring the original Blizzard cast bar (just reskinned). if that works (i.e. if their earlier graphics bugs related to status bar texture tiling are fixed), at that point Aloft will be out of the loop and we will know who to blame .

Originally posted by infernoxv8
Sorry to say this but I still have the bug where the skull (boss icon) and level clash together. Is that just me?
Originally posted by -Raz-
also, the cast timer does not count down to 0, instead it counts up as the bar fills, this only applies to casted spells, channeled spells do count down fine
i will take a look at these issues as well. both would qualify as bugs. i probably just did the arithmetic on remaining cast time incorrectly (which should be fairly easy to fix). as for boss icon+level text, if you can provide more screenshots (especially on world bosses, even just target dummies), that would be helpful.

thanks for reporting.
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Last edited by acapela : 04-18-11 at 08:42 PM.
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Unread 04-18-11, 05:55 AM  
-Raz-
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still getting the skippy cast bar however if it is fixed for other ppl then i am starting to believe it might be my profile, i will have to test that when i get a bit more time

also, the cast timer does not count down to 0, instead it counts up as the bar fills, this only applies to casted spells, channeled spells do count down fine
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Unread 04-18-11, 03:43 AM  
Mayron
A Chromatic Dragonspawn
 
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this hopefully fixes the recently reported problems with level text
Sorry to say this but I still have the bug where the skull (boss icon) and level clash together. Is that just me?
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Unread 04-17-11, 12:17 PM  
acapela
A Cobalt Mageweaver
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Release: Aloft-4.2.10-2181

a new release of Aloft is available, pending moderator approval: Aloft-4.2.10-2181.

this hopefully fixes the recently reported problems with level text, and also contains a new attempt to fix the "laggy" target cast bar. take a look at the changelog.
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Current author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html
-----
Zippy said it best: "All life is a BLUR of Republicans and Meat!"
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Unread 04-14-11, 03:03 PM  
acapela
A Cobalt Mageweaver
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Re: Hey its me again with another bug I found

Originally posted by infernoxv8
I noticed that when a name plate for a "skull" boss is showing, the level of the NPC shows as well over or behind the skull which makes it look bad. If somethigns a skull boss, I don't want it to show up with a random level number.
YES! finally got this to reproduce, and i believe i have it fixed. will do some more testing, just to make certain. the fix should be available in the next release. thanks to all who reported (persistence is a good thing ).

Also I got the + symbol which represents that the enemy is an elite but but it only shows after having to mouse over the enemy which can be frustrating especially while raiding.
this is a bit trickier. whether a unit is elite (or not) is definitively reported by the Blizzard UnitClassification() API, which requires a unitid, which in turn requires at least a mouseover. it is the same with stuff like race, creature type, friendly class, and etc.

it may be possible to reverse-engineer whether something is elite or not from the texture present in the stateIcon region of the nameplate (on the premise that the presence/nature of the "dragon" graphics would be enough of an indicator, even if you have those graphics disabled).

this has been on the TODO list for a while, so i will revisit it.

Excellent job with the casting time bug, works great now. Thanks
my released fix did not work for another user, so i have a more aggressive "fix" in test. i will mention it when the release is out. you can let me know whether you see any difference.
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Last edited by acapela : 04-14-11 at 03:03 PM.
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Unread 04-14-11, 08:13 AM  
Mayron
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Hey its me again with another bug I found

I noticed that when a name plate for a "skull" boss is showing, the level of the NPC shows as well over or behind the skull which makes it look bad. If somethigns a skull boss, I don't want it to show up with a random level number.
This is what I mean:

http://img707.imageshack.us/i/aloftbug.png/

Also I got the + symbol which represents that the enemy is an elite but but it only shows after having to mouse over the enemy which can be frustrating especially while raiding.

Are you aware of these bugs? If so is there any hope in being able to fix them?
I hope this feedback helps.

P.S. Excellent job with the casting time bug, works great now. Thanks again!
Last edited by Mayron : 04-14-11 at 09:03 AM.
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Unread 04-12-11, 01:09 PM  
acapela
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Originally posted by -Raz-
skippy cast bar still present in 4.2.9-2165.
thanks for responding. i will move on to the next solution on the list (have the basics coded, will be testing today, as soon as the realms are available).
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Unread 04-12-11, 03:04 AM  
-Raz-
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skippy cast bar still present in 4.2.9-2165

tho i have to admit, i had gotten used to it and forgot about it until i read your post about the attempted fix, lol
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