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Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-17-14 05:27 AM
Created:02-16-10 12:26 PM
Downloads:16,042
Favorites:52
MD5:
6.0.2
Aloft Alpha  Popular! (More than 5000 hits)
Version: Aloft-5.3.2-alpha3
by: acapela [More]
This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-5.2.8-2574.

This version of Aloft is updated to work with WoW "6", aka "Warlords of Draenor", currently in beta test. All modules have been enabled, LUA errors fixed (mainly to do with obsolete spell IDs), and all the basics seem to work on the WoW 6.X PTR. There were not many changes required.

I now have Beta access, so am incorporating that into my testing.

This version of Aloft will probably not work on current live realms... there is at least one new spell that doesn't exist there yet (Storm Elemental Totem), plus several that have been removed.
5.3.2-alpha3 (Warlords of Draenor)
- fixed cast bar LUA error and configuration mode update issues
- updated Ace3 to latest/greatest (r1114)[/color]

5.3.1-alpha2 (Warlords of Draenor)
- updated/fixed "Nameplate Glow>Recently Damaged Only" functionality

5.3.0-alpha1 (Warlords of Draenor)
- for WoW 6.X PTR and WoD Beta

5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
Archived Files (2)
File Name
Version
Size
Author
Date
Aloft-5.3.0-alp
1018kB
acapela
09-10-14 07:36 PM
Aloft-5.3.0-alp
1018kB
acapela
09-10-14 03:00 PM


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Unread 04-21-11, 10:56 AM  
Mayron
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http://img96.imageshack.us/i/aloftbug.png/

This is a screen shot of that bug I reported about the level being displayed over the skull boss icon. It sometimes can be better for example when I look at the test dummies, sometimes only 1 of them bugs like this and the other 2 are perfect but not all the time.
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Unread 04-20-11, 11:55 PM  
Immu
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I'm also having the skippy cast bar with a clean profile.
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Unread 04-20-11, 04:38 AM  
-Raz-
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finally got around to testing with a clean profile

deleted the aloft.lua and ran with the default settings for a bit, no changes made at all and still saw the skipping cast bar
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Unread 04-18-11, 08:39 PM  
acapela
A Cobalt Mageweaver
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Originally posted by -Raz-
still getting the skippy cast bar however if it is fixed for other ppl then i am starting to believe it might be my profile, i will have to test that when i get a bit more time
maybe its your profile, and maybe not. at this point, the cast bar should be updating 20 times a second (based on data polled from UnitCastingInfo() and UnitChannelInfo())... but if lag is at fault here, and Blizzard is somehow generically not providing real cast progress, as a matter of the underlying "WoW client data", all Aloft will do is redundantly update the same coarse-grained progress 20 times a second.

i am reluctant to take over spell cast timing completely, i want to report the values that Blizzard provides (which take into account pushback, etc). so, the next step here will be to try restoring the original Blizzard cast bar (just reskinned). if that works (i.e. if their earlier graphics bugs related to status bar texture tiling are fixed), at that point Aloft will be out of the loop and we will know who to blame .

Originally posted by infernoxv8
Sorry to say this but I still have the bug where the skull (boss icon) and level clash together. Is that just me?
Originally posted by -Raz-
also, the cast timer does not count down to 0, instead it counts up as the bar fills, this only applies to casted spells, channeled spells do count down fine
i will take a look at these issues as well. both would qualify as bugs. i probably just did the arithmetic on remaining cast time incorrectly (which should be fairly easy to fix). as for boss icon+level text, if you can provide more screenshots (especially on world bosses, even just target dummies), that would be helpful.

thanks for reporting.
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Last edited by acapela : 04-18-11 at 08:42 PM.
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Unread 04-18-11, 05:55 AM  
-Raz-
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still getting the skippy cast bar however if it is fixed for other ppl then i am starting to believe it might be my profile, i will have to test that when i get a bit more time

also, the cast timer does not count down to 0, instead it counts up as the bar fills, this only applies to casted spells, channeled spells do count down fine
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Unread 04-18-11, 03:43 AM  
Mayron
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this hopefully fixes the recently reported problems with level text
Sorry to say this but I still have the bug where the skull (boss icon) and level clash together. Is that just me?
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Unread 04-17-11, 12:17 PM  
acapela
A Cobalt Mageweaver
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Release: Aloft-4.2.10-2181

a new release of Aloft is available, pending moderator approval: Aloft-4.2.10-2181.

this hopefully fixes the recently reported problems with level text, and also contains a new attempt to fix the "laggy" target cast bar. take a look at the changelog.
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Unread 04-14-11, 03:03 PM  
acapela
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Re: Hey its me again with another bug I found

Originally posted by infernoxv8
I noticed that when a name plate for a "skull" boss is showing, the level of the NPC shows as well over or behind the skull which makes it look bad. If somethigns a skull boss, I don't want it to show up with a random level number.
YES! finally got this to reproduce, and i believe i have it fixed. will do some more testing, just to make certain. the fix should be available in the next release. thanks to all who reported (persistence is a good thing ).

Also I got the + symbol which represents that the enemy is an elite but but it only shows after having to mouse over the enemy which can be frustrating especially while raiding.
this is a bit trickier. whether a unit is elite (or not) is definitively reported by the Blizzard UnitClassification() API, which requires a unitid, which in turn requires at least a mouseover. it is the same with stuff like race, creature type, friendly class, and etc.

it may be possible to reverse-engineer whether something is elite or not from the texture present in the stateIcon region of the nameplate (on the premise that the presence/nature of the "dragon" graphics would be enough of an indicator, even if you have those graphics disabled).

this has been on the TODO list for a while, so i will revisit it.

Excellent job with the casting time bug, works great now. Thanks
my released fix did not work for another user, so i have a more aggressive "fix" in test. i will mention it when the release is out. you can let me know whether you see any difference.
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Last edited by acapela : 04-14-11 at 03:03 PM.
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Unread 04-14-11, 08:13 AM  
Mayron
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Hey its me again with another bug I found

I noticed that when a name plate for a "skull" boss is showing, the level of the NPC shows as well over or behind the skull which makes it look bad. If somethigns a skull boss, I don't want it to show up with a random level number.
This is what I mean:

http://img707.imageshack.us/i/aloftbug.png/

Also I got the + symbol which represents that the enemy is an elite but but it only shows after having to mouse over the enemy which can be frustrating especially while raiding.

Are you aware of these bugs? If so is there any hope in being able to fix them?
I hope this feedback helps.

P.S. Excellent job with the casting time bug, works great now. Thanks again!
Last edited by Mayron : 04-14-11 at 09:03 AM.
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Unread 04-12-11, 01:09 PM  
acapela
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Originally posted by -Raz-
skippy cast bar still present in 4.2.9-2165.
thanks for responding. i will move on to the next solution on the list (have the basics coded, will be testing today, as soon as the realms are available).
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Unread 04-12-11, 03:04 AM  
-Raz-
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skippy cast bar still present in 4.2.9-2165

tho i have to admit, i had gotten used to it and forgot about it until i read your post about the attempted fix, lol
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Unread 04-11-11, 10:53 PM  
acapela
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Re: Castbar

Originally posted by Shambledeggs
I have tried the newest relase and the older ones, and i have tried with Blizzards castbars en-/disabled but it still doesnt work /:
Anu suggestions?
i tested this again, and i cannot reproduce. make sure you have a clean install of Aloft, and just to be certain, delete your Aloft saved variables.

anyway, i can enable/disable target nameplate cast bars either via the Blizzard interface option, or via Aloft. Aloft is built to control the Blizzard option, and sense when the Blizzard option is changed.

for me, changes can be initiated in either place, are reflected in both places, do not occur spuriously, affect the target cast bar appropriately, and are retained between game sessions.

it is always possible i am missing something...

send me a PM, if you want, and we can exchange Aloft configurations, screen shots of the relevant option dialogs, and etc (if for no other reason than to make sure we are talking about the same thing).
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Unread 04-11-11, 03:06 AM  
Shambledeggs
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Castbar

I have tried the newest relase and the older ones, and i have tried with Blizzards castbars en-/disabled but it still doesnt work /:
Anu suggestions?

-Shambled
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Unread 04-10-11, 07:41 PM  
acapela
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Re: Cast bar

Originally posted by Shambledeggs
hey there.
A really cool and usefull addon. BUT, when i enable the castbar it simply wont let me keep it enabled. When the addoninterface is open it works perfectly, but as soon as i press "OK" the castbar disappears and the mark in "enable" is gone when i open the interface again. A bit anoying /:
-' Shambled
nameplate target cast bars are ultimately controlled by a Blizzard standard interface option, under "Combat>Cast Bars>On Nameplates". it is possible this is interfering somehow.

i did a little work on this in the most recent version of Aloft (Aloft-4.2.8-2165), but your message here predates that release... so i am guessing i did not mangle anything in such a way as to cause you problems. try this new release, and see if the behavior is different.
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Unread 04-10-11, 03:31 PM  
acapela
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Release: Aloft-4.2.9-2165

a new release of Aloft is available, pending moderator approval: Aloft-4.2.9-2165.

this has fixes for the recently reported cast bar options problems.

it also has an attempted fix for the "choppy" or "laggy" or "stuttering" cast bar some users have reported. i applied the simplest of the possible approaches. let me know if it works (if it does not, i will proceed to a less simple approach).

still have not been able to reproduce the recently reported problems with the state icon or boss icon.
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Last edited by acapela : 04-10-11 at 03:32 PM.
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