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Updated: 02-18-10 02:04 PM
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Updated:02-18-10 02:04 PM
Created:02-18-10 02:04 PM
Downloads:2,102
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ncHoverName
Version: 1.0
by: nightcracker [More]
ncHoverName is a little addon that shows the name of the mob/player you are hovering over in the WorldFrame. Class coloring and reaction coloring is enabled. The name is aligned 20px above your cursor.

Upcoming features:
- None
Suggest features!

Usage:
Install & go. No config.
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Unread 02-18-10, 02:56 PM  
Slaxi81
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Awesome, thanks for this little but very useful mod !


have a nice day


slaxi
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Unread 02-18-10, 03:02 PM  
nightcracker
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Originally posted by Slaxi81
Awesome, thanks for this little but very useful mod !


have a nice day


slaxi
No problem
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Unread 02-18-10, 07:03 PM  
vacua
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Great Addon! One Request please, is it possible to do the name and the current Target of the mouseovertarget ? Like Tooltip addons do. I like the idea of minimalistic infos (name classcolor target) instea of having tooltip (big tooltips) at my cursor so icant see any shit because its so big.


greetz
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Unread 02-19-10, 10:27 AM  
Taigen
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This looks great.. however I'm not sure I'd like to use it for players. Could you perhaps add a slash command to disable it for players but have it still be usable on npcs, critters, bosses, ect.?
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Unread 02-19-10, 11:28 AM  
nightcracker
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Originally posted by Taigen
This looks great.. however I'm not sure I'd like to use it for players. Could you perhaps add a slash command to disable it for players but have it still be usable on npcs, critters, bosses, ect.?
No.

Find this line:
Code:
if GetMouseFocus():GetName()~="WorldFrame" then return end
And replace that with:
Code:
if GetMouseFocus():GetName()~="WorldFrame" or UnitIsPlayer("mouseover") then return end
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Unread 02-28-10, 11:47 PM  
RyuYou
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The simple addon

You know I never thought it would be useful, but it a lovely little addon
Great Addon
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Unread 03-02-10, 09:30 AM  
nightcracker
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Re: The simple addon

Originally posted by RyuYou
You know I never thought it would be useful, but it a lovely little addon
Great Addon
Thanks!
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Unread 03-03-10, 10:43 AM  
RyuYou
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Wonder if...

I was wondering if they was a way to add the level to it and the percent threat of the target.


Also, if It was possible to hide the name of your target, when hovering over?
Last edited by RyuYou : 03-03-10 at 10:54 AM.
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Unread 03-03-10, 12:28 PM  
nightcracker
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Re: Wonder if...

Originally posted by RyuYou
I was wondering if they was a way to add the level to it and the percent threat of the target.


Also, if It was possible to hide the name of your target, when hovering over?
Target name hiding I MIGHT add. I will certainly add the level like this "Nightcracker(80)" but I will not add threat.
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Unread 03-03-10, 12:50 PM  
RyuYou
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Re: Re: Wonder if...

Originally posted by nightcracker
Target name hiding I MIGHT add. I will certainly add the level like this "Nightcracker(80)" but I will not add threat.
Ok, can you show me the code for "(80) Nightcracker" instead
also, is the threat thing impossible or can you show me code for it?
or the code for hiding the target name
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Unread 03-03-10, 01:00 PM  
nightcracker
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Re: Re: Re: Wonder if...

Originally posted by RyuYou
Ok, can you show me the code for "(80) Nightcracker" instead
also, is the threat thing impossible or can you show me code for it?
or the code for hiding the target name
Replace the contents of ncHoverName.lua with this contents of this file: http://pastey.net/133726+

Threat is not included since if you want to hide your target, why the heck do you want to know the threat you have on other units? I won't add this, not even for request, I'm sorry.
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Unread 03-03-10, 01:05 PM  
RyuYou
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Re: Re: Re: Re: Wonder if...

Originally posted by nightcracker
Replace the contents of ncHoverName.lua with this contents of this file: http://pastey.net/133726+

Threat is not included since if you want to hide your target, why the heck do you want to know the threat you have on other units? I won't add this, not even for request, I'm sorry.
The Threat thing was for more of a Party/Group/Raid, I am healer, just checking
I only wanted to hide the name so I would know that it is the target
Last edited by RyuYou : 03-03-10 at 01:15 PM.
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Unread 03-03-10, 01:38 PM  
RyuYou
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Re: Re: Re: Re: Re: Wonder if...

Originally posted by RyuYou
The Threat thing was for more of a Party/Group/Raid, I am healer, just checking
I only wanted to hide the name so I would know that it is the target
That's so cool, but sorry I forgot, about the Elite symbol, whats the code for elite and was thinking some like this "(80+) nightcracker
"+" being the symbol for elite

Where did you learn to code LUA files?
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Unread 03-03-10, 01:44 PM  
nightcracker
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Re: Re: Re: Re: Re: Re: Wonder if...

Originally posted by RyuYou
That's so cool, but sorry I forgot, about the Elite symbol, whats the code for elite and was thinking some like this "(80+) nightcracker
"+" being the symbol for elite

Where did you learn to code LUA files?
By taking looks at other people's code and trying to modify it(just like you are now). This helped me a lot too: http://www.wowwiki.com/World_of_Warcraft_API
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Unread 03-03-10, 02:06 PM  
RyuYou
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Wonder if...2

Originally posted by nightcracker
By taking looks at other people's code and trying to modify it(just like you are now). This helped me a lot too: http://www.wowwiki.com/World_of_Warcraft_API
No, I am asking and you are providing me with the coding
This is the Code I found, but how do you get a symbol
"local classification = UnitClassification(unit);"
or is it more like this?
" if ( UnitClassification("target") == "worldboss" ) then
-- If unit is a world boss show skull regardless of level
TargetLevelText:Hide();
TargetHighLevelTexture:Show();
end"
I am cold?

" if ( UnitClassification("target") == "elite" ) then
-- If unit is a world boss show + regardless of level
TargetLevelText:Sow();
TargetHighLevelTexture:Show();
end"
or did I just break it?
Last edited by RyuYou : 03-03-10 at 02:16 PM.
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