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QuestRouterLite  Popular! (More than 5000 hits)
Version: 0.9.4
by: Lyncks [More]
QuestRouterLite was inspired by addons like TourGuide, QuestHelper, and Carbonite. With the release of 3.3 and specifically Points of Interest for quests, it is now possible to shed libraries like LightHeaded, if all you want is simple quest routing.

QuestRouterLite only uses Blizzard-provided information, so the locations are accurate, and there's virtually no additional memory use.

If you want to simply and cleanly go from one quest to another, QuestRouterLite is your addon.

Update Modes
When I started this addon I tried to make something comparable to QuestHelper or Carbonite, only using the quest events - turns out this isn't really possible.

So now QuestRouterLite has two major modes. You can either run without the timed updates and use only the quest events, or use periodic updates much like the other major questing addons. Timed updates are on by default, as I believe this is closer to my goal and gives a smoother and more accurate experience. If you want to turn them off, you can. The updating itself is so minimal that even with this on, it barely chews any cycles.

Current Version
I have managed to get blobs tracking with the minimap - however, due to the way Blizzard handles the blob, it is a rather hacked method. Because of this, swapping between the world and minimap is currently glitchy, and without a masking feature in the WoW API, the blobs run off the minimap. It may be impossible to fix this, but I will keep trying. Use of the minimap blobs is at your discretion - and is off by default.

Please report any bugs, issues, or feature requests.

TomTom Required
While there is a feature that will automatically select the closest quest on your map, the addon relies on TomTom to provide easy navigation to the next quest.

You can get TomTom here: http://www.wowinterface.com/download...32-TomTom.html

Current Features
  • Shows you the closest quest
  • Automatic adding of quest to tracker
  • Automatic updates on tracking changes
  • Selects the quest in your map and watch frame
  • POIs on the minimap (can right-click to track)
  • Blobs on the minimap
  • Objective information on minimap tooltips
  • Cross-zone closest quest
  • Option to toggle including completed and in progress quests
  • Option to only search currently tracked quests
  • Option to skip closest quest
  • Option to use quest tracker sorting
  • Optional timed updating (mostly for multi-blob quests)
  • Minimally invasive (doesn't remove all TomTom or Astrolabe points)

Upcoming Features
  • Optional optimized quest pathing
  • Suggestions?

Known Issues
  • Minimap blobs are only correct at most zoomed minimap distance
  • Can get stuck on quests whose POI remains at the questgiver even if it isn't completed - you can temporarily skip the quest to avoid this

Usage
Install and go.

The TomTom arrow will update to show the direction to the closest quest after major quest events (getting a new quest, completing an objective, etc.)
The closest quest will also be selected in the quest frame on the World Map, and added to the quest tracker.

/qrl - Brings up the options screen.
/qrl force - Forces an update.
/qrl skip - Skips the current closest quest.
/qrl clear - Clears the skipped quest.
0.9.4
Fixed the map zooming errors
Now disabled in instanced areas

0.9.3
Not using current zone only should be fixed now
Should include minimap icons, waypoints and all
Fixed error when clicking on minimap POI

0.9.2
Added option to toggle adding closest quest to tracker
Fixed an occasional error when zoning instances

0.9.1
Fixed the minimap blob flickering
Added button highlighting to the watch frame

0.9
Option to use the top quest in the tracker as "closest" to use tracker sorting
Fixed a potential bug with the 3.3.3 stuff

0.8.4
3.3.3 working, new features coming soon
Fixed an error caused by a WorldMapFrame change in 3.3.3

0.8.3
Fixed scaling error when in instances

0.8.2
Fixed minimap blob scaling in zone, positioning should be correct for all zones now

0.8.1
Fixed bug when using WorldMapFrame_UpdateQuests() that causes the quest frame to blank

0.8
Minimap blobs
Turned off updating when dead so doesn't interfere with TomTom corpse pointer
Fixed weirdness with the minimap icons

0.7.1
Fixed displaying all quest blobs, it's also now correct

0.7
Reduced the wait time after quest progress to 1 second to improve responsive feel
This worked fine in my testing, but if it causes problems for anyone, let me know
Fixed blobs still showing after a quest was completed
Added skip feature
* Use /skip to skip current closest quest
* Use /clear to clear the skipped quest
* If you want to skip more than one quest, use the tracker
Added optional timed updating (mostly for moving around multi-blob quests) - disabled by default
Adjustable udpate time - default is 8 seconds
This really shouldn't be a whole lot heavier if you want to just leave it on, addon is light as it is

0.6.3
Ability to display all blobs on the world map at once (still in testing)
Fixed TomTom points being put on the minimap as well as POIs
Fixed the minimap POIs not working correctly when you don't have current zone only selected
This should have also fixed the sticking minimap POIs

0.6.2
Another shot at fixing the iffy progress events

0.6.1
Should have fixed not catching some progress/complete events

0.6
Changed update event (should catch more events)
Added checking player position is valid
Auto-updates on quest tracking change
Tooltips now work even when map is closed

0.5.2
Auto-tracking closest quest fixed (when not using tracked only)
Can now right-click on the minimap icons to track quest
Fixed an instance of not checking if TomTom was avaialable

0.5.1
Fixed a nasty bug when completing a quest

0.5
Returned the map to it's original page when searching continent
Which fixes not selecting quest on map as above
Fixed a bug in the config that wasn't toggling/displaying current zone only correctly
Added icons to minimap (doesn't work 100% in continent mode)
Added icons to world map for different zones (only TomTom right now)
Added option to only search through currently tracked quests
Added an option to display a warning when there are no more quests in range
Fixed some weirdness with which quests were actually completed

0.4
Can now look for closest quest on continent

New Options
* Can toggle including completed and in progress quests
* Can toggle zone or continent for closest quest

0.3
Fixed an issue with waypoints sometimes not updating correctly

0.2
Automatically adds closest quest to tracker
No longer clears all waypoints from TomTom
No longer updates map, tracker or TomTom if location hasn't changed
Added workaround for the fact there's no event that fires when quest actually completes

0.1
First version
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Unread 03-28-10, 05:35 PM  
Lyncks
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Re: Tidyminimap support

Originally posted by Tomacco_Boy
Any chance of adding support for tidyminimap?
Probably not at this stage. For the most part you don't spend much time changing options, and so the slash command works. I'd probably do a LDB plugin over a FuBar one anyone.

Originally posted by Sojik
If I have timed update on and open the map in a battleground it will zoom out every time it updates making it very hard to use. It also scrolls to the top of a quest text (on the map quest frame) every time it updates too which is annoying.

Any way to fix that?
That's something that's been in my list of stuff to fix - it does something similar in dungeons. I think I'll just flat out disable it in dungeons and BGs. I'll fix this for the next version.

Originally posted by Toran
Lyncks,

Looks like TomTom received an update today and it has a new feature (among others):

I assume users of QRL should *not* enable this feature, correct?
Nope. I guess if all you want is closest quest without the other features you can do that with TomTom now!

Edit: By nope, I mean don't enable both

Originally posted by thefaeriesgirl
Okay, so temporary solution for now not using the out of zone functionality. Messing around with the slider on timed updates and I'm still getting that lovely stutter-hang effect every time it cycles even with the out of zone stuff off. When I turn updates off it stops so I know that is causing it. It *may* only be happening in congested zones (saw it a lot in Dalaran) I will test that out more and let you know. Could be that a simple relog was required to properly update the out of zone settings.

Side note: can't seem to get /qrl skip to work. This is not so horrible an issue as I can just remove the quest from being tracked and it goes away. Does this not work with timed updates maybe?

Sorry for all the questions/any hassle I'm causing. If I could write code myself I'd be helping you with this as I'm really looking forward to this mod having functionality similar to quest helper without taking up a ton of memory. So in the meantime I'll keep testing it out; which is the only way I can help. Fantastic job so far! I hope you stick with this project.
Did you try the version I uploaded last night? 0.9.3? I sorted some of the continent stuff out, which *should* have fixed it. Updating was actually quicker when I tested it too. If it hasn't, let me know and I'll keep trying to figure it out.

I'll check up on the skip quest. I haven't changed that, but I did do the timed updating after I did the skip quest, so it might have messed with it.

Heh, you're not causing any hassle, you're helping! The damn thing should work as advertised, and it helps having someone testing the stuff I haven't tested as much. I'll keep trying to respond to your questions quickly
Last edited by Lyncks : 03-28-10 at 05:36 PM.
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Unread 03-28-10, 02:28 PM  
thefaeriesgirl
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Originally posted by Lyncks
Alright, so joy of joys, my logic on doing the continents was a little flawed.

From what I can gather, the problem is with POIs that are shared by multiple zones. They're getting treated as whatever the last zone to update treats them as. So you're getting stuff that is actually in your zone being treated as out of zone, and it's causing glitches in the rest of the code.

I'll get to work fixing it.
Okay, so temporary solution for now not using the out of zone functionality. Messing around with the slider on timed updates and I'm still getting that lovely stutter-hang effect every time it cycles even with the out of zone stuff off. When I turn updates off it stops so I know that is causing it. It *may* only be happening in congested zones (saw it a lot in Dalaran) I will test that out more and let you know. Could be that a simple relog was required to properly update the out of zone settings.

Side note: can't seem to get /qrl skip to work. This is not so horrible an issue as I can just remove the quest from being tracked and it goes away. Does this not work with timed updates maybe?

Sorry for all the questions/any hassle I'm causing. If I could write code myself I'd be helping you with this as I'm really looking forward to this mod having functionality similar to quest helper without taking up a ton of memory. So in the meantime I'll keep testing it out; which is the only way I can help. Fantastic job so far! I hope you stick with this project.
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Unread 03-28-10, 01:16 PM  
Toran
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Lyncks,

Looks like TomTom received an update today and it has a new feature (among others):

* Added an 'automatic objectives waypoint' setting that will automatically set waypoints to your closest quest objective. I'm not sure how useful this will be, it's disabled by default.
I assume users of QRL should *not* enable this feature, correct?
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Unread 03-28-10, 03:19 AM  
Sojik
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If I have timed update on and open the map in a battleground it will zoom out every time it updates making it very hard to use. It also scrolls to the top of a quest text (on the map quest frame) every time it updates too which is annoying.

Any way to fix that?
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Unread 03-27-10, 11:11 PM  
Tomacco_Boy
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Tidyminimap support

Any chance of adding support for tidyminimap?
__________________
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Unread 03-27-10, 07:43 PM  
Lyncks
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Alright, so joy of joys, my logic on doing the continents was a little flawed.

From what I can gather, the problem is with POIs that are shared by multiple zones. They're getting treated as whatever the last zone to update treats them as. So you're getting stuff that is actually in your zone being treated as out of zone, and it's causing glitches in the rest of the code.

I'll get to work fixing it.
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Unread 03-27-10, 07:43 PM  
thefaeriesgirl
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Originally posted by Lyncks
Unfortunately, iterating through all the zones on the continent isn't fast, and doing that every two seconds could be slow. I'd suggest raising the update time if you're using the whole continent.

I've been playing around, and it seems like there's actually something wrong with the whole "current zone only" off. I've been mostly testing with that on, which seems to work perfectly. Having said that, I shouldn't be offering a feature if it doesn't work right I'm going to run with it off for a bit, mess with the code and see if I can figure out what's up. I'll see if I can get a fixed version up tonight.

Using a route would alleviate some of that, yeah - it also may double or triple the size of the current code. Something I'm looking at doing, but I want to get the core of it working first. I understand that TourGuide is for-pay and QuestHelper is dead, so as an alternative to Carbonite I'd like to offer something comparable.

Heh, I am trying to get something that works for everyone

Also, it was probably the reloading that fixed it - a tracker addon shouldn't interfere with this mod.

Edit: Thanks to you and everyone posting issues! I have no idea how long this has been rather broken and now I feel bad I've been posting it like this :P
You're doing a great job, honest! Added a few more edits to my post while testing. As for the routing: I'll take it even if it doubles the code and makes the mod take up slightly more memory. Perhaps for those that don't want it you could make it an option (like everything else you are adding). I'll raise the update time but I imagine I am still going to get that lag stutter regardless, just less often. I'll keep testing and let you know what else I find.
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Unread 03-27-10, 07:15 PM  
Lyncks
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Originally posted by thefaeriesgirl
Yes I have updates on, which for some reason is causing my system to lag horribly (it wasn't yesterday...still trying to figure that out.) It does not seem to be picking up the new quests as they are tracked. It is doing the same thing when I just did the three oracles dailies. It would only give me one of them (kill 50 wolvar guys) then tell me to turn it in. Then it gave me nothing, even though I had 2 other quests tracked. I checked the map and the 2 quest spots were indeed showing up on the map, but the arrow was not picking them up. When I completed the quest the turn in spot would show up, that is all.
The only other quest mod I use is quest guru and quest guru tracker. I have tried shutting both of them off and there is no change. These are my settings for QRL mod:

include progress ON
include completed ON
current zone only OFF
tracked quests only ON (also have blizzards autotrack new quest on)
show minimap icons OFF
show worldmap icons ON
empty POI warnings OFF
display all blobs ON
display minimap blobs OFF
timed update: ON
update interval: 2
tracked order: OFF
add to tracker: OFF

Also: traveling salesman may improve the constant
do quest, turn quest in, run back to area you were almost to, turn quest in to the same freakin spot the other one you turned in was at, do next quest, etc.

I am really really really trying not to go back to memory hog quest helper. I have tried every quest mod out there and was hoping this was my solution. So far no go. But for the record, I appreciate your efforts. I am not a programmer and therefore cannot write mods. So hats off to you for trying. If I figure out any more I'll update you ASAP.

Edit: Disabled quest guru's tracker and the quest I had tracked showed up. No idea if this is a complete fix or coincidence due to all the logging in and out trying to figure out the problem.
Unfortunately, iterating through all the zones on the continent isn't fast, and doing that every two seconds could be slow. I'd suggest raising the update time if you're using the whole continent.

I've been playing around, and it seems like there's actually something wrong with the whole "current zone only" off. I've been mostly testing with that on, which seems to work perfectly. Having said that, I shouldn't be offering a feature if it doesn't work right I'm going to run with it off for a bit, mess with the code and see if I can figure out what's up. I'll see if I can get a fixed version up tonight.

Using a route would alleviate some of that, yeah - it also may double or triple the size of the current code. Something I'm looking at doing, but I want to get the core of it working first. I understand that TourGuide is for-pay and QuestHelper is dead, so as an alternative to Carbonite I'd like to offer something comparable.

Heh, I am trying to get something that works for everyone

Also, it was probably the reloading that fixed it - a tracker addon shouldn't interfere with this mod.

Edit: Thanks to you and everyone posting issues! I have no idea how long this has been rather broken and now I feel bad I've been posting it like this :P
Last edited by Lyncks : 03-27-10 at 07:21 PM.
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Unread 03-27-10, 06:53 PM  
thefaeriesgirl
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Originally posted by Lyncks
Do you have the timed updating on? If you don't, it'll only be updating what the closest quest is from the last place you had a quest event (taking a quest, completing an objective, etc.) So it might not be updating where you're standing. Otherwise, it is only using the Blizzard POI information. There do seem to be some odd cases with the POIs, but it's usually not with the newer quests.

As far as an optimal route goes, without storing quest information, it wouldn't be much more complicated than the closest quest anyway. I'd probably just run a traveling salesman problem over all the available nodes on each update - which would come out pretty close to the route you'd have if you went from closest to closest. The closest quest thing should be "good enough" otherwise, so if it's not doing what it's supposed to, I need to find out why and fix it.

Either way, I haven't run the tournament dailies for awhile (I've been leveling alts) so I'll go ahead and do that and see if I can recreate the problem.
Yes I have updates on, which for some reason is causing my system to lag horribly (it wasn't yesterday...still trying to figure that out.) It does not seem to be picking up the new quests as they are tracked. It is doing the same thing when I just did the three oracles dailies. It would only give me one of them (kill 50 wolvar guys) then tell me to turn it in. Then it gave me nothing, even though I had 2 other quests tracked. I checked the map and the 2 quest spots were indeed showing up on the map, but the arrow was not picking them up. When I completed the quest the turn in spot would show up, that is all.
The only other quest mod I use is quest guru and quest guru tracker. I have tried shutting both of them off and there is no change. These are my settings for QRL mod:

include progress ON
include completed ON
current zone only OFF
tracked quests only ON (also have blizzards autotrack new quest on)
show minimap icons OFF
show worldmap icons ON
empty POI warnings OFF
display all blobs ON
display minimap blobs OFF
timed update: ON
update interval: 2
tracked order: OFF
add to tracker: OFF

Also: traveling salesman may improve the constant
do quest, turn quest in, run back to area you were almost to, turn quest in to the same freakin spot the other one you turned in was at, do next quest, etc.

I am really really really trying not to go back to memory hog quest helper. I have tried every quest mod out there and was hoping this was my solution. So far no go. But for the record, I appreciate your efforts. I am not a programmer and therefore cannot write mods. So hats off to you for trying. If I figure out any more I'll update you ASAP.

Edit: Disabled quest guru's tracker and the quest I had tracked showed up. No idea if this is a complete fix or coincidence due to all the logging in and out trying to figure out the problem.

2nd Edit: I am thinking this is perhaps partially a Blizz failure. Loaded second character. Tracked 3 quests; no arrow. Checked maps: no Blizzard POI. Traveled to zone of first quest: still no POI. Messed with map settings: POI shows up ONLY if quest panel AND blobs are set to appear. Arrow shows up once I get the stupid Blizzard POI to show up. Yay for Blizzfail. I'll keep testing.
Last edited by thefaeriesgirl : 03-27-10 at 07:33 PM.
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Unread 03-27-10, 06:14 PM  
Lyncks
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Originally posted by thefaeriesgirl
I like the theory of this mod but it does not do what it says it does. It does not always point to the closest quest (maybe it will work better when optimal routing is added). Case in point: Tournament dailies. I have it so it is not limited to quests in zone but IS limited to what I have tracked. Yet, it tells me to go turn in A Leg Up when I have not done Mistcaller Yngvar even if I am standing right on top of the very spot Yngvar spawns at. Why would I go all the way back and turn in the first quest when the second one is right there? I am hoping this is just an odd discrepancy. I'll keep checking here for updates as it looks like this will eventually be the mod that does exactly what I am looking for: creates an optimal route using Blizzard quest spot information.

Edit: Just noticed something else. Finished the tournament dailies in the local area and zone restrictions are set to off within the mod but it's still not telling me to go do the other 2 tracked quests that I have for tournament dailies. Is anyone else having these problems. I'm completely baffled.
Do you have the timed updating on? If you don't, it'll only be updating what the closest quest is from the last place you had a quest event (taking a quest, completing an objective, etc.) So it might not be updating where you're standing. Otherwise, it is only using the Blizzard POI information. There do seem to be some odd cases with the POIs, but it's usually not with the newer quests.

As far as an optimal route goes, without storing quest information, it wouldn't be much more complicated than the closest quest anyway. I'd probably just run a traveling salesman problem over all the available nodes on each update - which would come out pretty close to the route you'd have if you went from closest to closest. The closest quest thing should be "good enough" otherwise, so if it's not doing what it's supposed to, I need to find out why and fix it.

Either way, I haven't run the tournament dailies for awhile (I've been leveling alts) so I'll go ahead and do that and see if I can recreate the problem.
Last edited by Lyncks : 03-27-10 at 06:19 PM.
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Unread 03-27-10, 05:28 PM  
thefaeriesgirl
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I like the theory of this mod but it does not do what it says it does. It does not always point to the closest quest (maybe it will work better when optimal routing is added). Case in point: Tournament dailies. I have it so it is not limited to quests in zone but IS limited to what I have tracked. Yet, it tells me to go turn in A Leg Up when I have not done Mistcaller Yngvar even if I am standing right on top of the very spot Yngvar spawns at. Why would I go all the way back and turn in the first quest when the second one is right there? I am hoping this is just an odd discrepancy. I'll keep checking here for updates as it looks like this will eventually be the mod that does exactly what I am looking for: creates an optimal route using Blizzard quest spot information.

Edit: Just noticed something else. Finished the tournament dailies in the local area and zone restrictions are set to off within the mod but it's still not telling me to go do the other 2 tracked quests that I have for tournament dailies. Is anyone else having these problems. I'm completely baffled.
Last edited by thefaeriesgirl : 03-27-10 at 05:38 PM.
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Unread 03-26-10, 11:09 PM  
Toran
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Originally posted by Lyncks

Not sure about the DK starter area. AFAIK there's nothing special about it. The waypoints are cleared from TomTom once you get close to them, so it might be that the quests are just close together. Some of the POIs don't seem to be where they should be, and are sometimes at the questgivers insted of the quests. Are you getting POIs that are distant from you and it's just the arrow that's not showing up?
That's right - I'm getting no waypoint arrow at all,which I find odd. Quests are reasonable distance from one another, but nothing unusual. I'll test more this weekend.
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Unread 03-26-10, 10:33 PM  
Lyncks
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Originally posted by Toran
Couple questions:

- If using this and Tourguide, should one be disabled? Will one interfere with the other?

- Is there a reason the arrow wouldn't show in the Death Knight starter area? Moving quest to quest doesn't spawn an arrow at all there.
Probably, yeah. TourGuide also sets TomTom waypoints - the one TomTom will point to is the one that was added last, so it depends which updates first. It won't break as such, but you could get some weird behaviour out of it. TourGuide is obviously still more efficient, but it depends what you're doing.

Not sure about the DK starter area. AFAIK there's nothing special about it. The waypoints are cleared from TomTom once you get close to them, so it might be that the quests are just close together. Some of the POIs don't seem to be where they should be, and are sometimes at the questgivers insted of the quests. Are you getting POIs that are distant from you and it's just the arrow that's not showing up?
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Unread 03-26-10, 10:17 PM  
Toran
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Couple questions:

- If using this and Tourguide, should one be disabled? Will one interfere with the other?

- Is there a reason the arrow wouldn't show in the Death Knight starter area? Moving quest to quest doesn't spawn an arrow at all there.
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Unread 03-26-10, 07:55 PM  
Lyncks
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Originally posted by p3lim
When turning on "current zone" option an popup message spams me with options to turn it back off.

Edit: this also spams no matter what when you have no quests
Originally posted by Ethan Centaurai
There is an option to disable the popup.
Untick "Empty POI Warning" and it will go away.
There is indeed, if you just want to turn the warning off. Right now the empty POI popup isn't very clever, it only checks if options are off. Ideally I'd make it check if there would be quests if those options are on. If I do that though, I need to run a check on the continent POIs each time to see if there's anything in that bracket - and checking the entire continent is significantly slower, and especially chews up a whole lot more if you're using the timed update.

I want to keep it so you can make it as light or heavy as use choose. I'll try and think of something clever, but right now you can just disable the warning.

Originally posted by Purity
Getting this error
Code:
200x Interface\FrameXML\QuestPOI.lua:218: attempt to index local 'poiButton' (a nil value):
QuestRouterLite-0.8.4\QuestRouterLite.lua:368: in function `RemoveMinimapIcons'
QuestRouterLite-0.8.4\QuestRouterLite.lua:282: in function `Update'
QuestRouterLite-0.8.4\QuestRouterLite.lua:514: in function <QuestRouterLite\QuestRouterLite.lua:501>

Locals:
self = <unnamed> {
 0 = <userdata>
 defaults = <table> {}
 Update = <function> @ QuestRouterLite\QuestRouterLite.lua:258:
 QUEST_LOG_UPDATE = <function> @
You could try grabbing the latest version, as I might have fixed the problem since. Otherwise, do you have any more info on where the error happened? If it happens again, make a note of what you were doing at the time (changing zone, logging in, etc.) and I'll see if I can pin it down.
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