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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:333,998
Favorites:1,006
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI

New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 09-29-12, 12:57 AM  
Gethe
Featured Artist
 
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Featured Addon Author

Forum posts: 288
File comments: 84
Uploads: 5
Originally Posted by damafan
Hi I am having a lot of random lua errors running the latest RealUI. I will list them below.

<snip>
Please report these errors to the author of those addons.

------------

Gloks,

I can only begin to guess how the UI ended up that way. Try to reinstall and be sure to follow the readme.
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Unread 09-29-12, 12:00 AM  
damafan
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Hi I am having a lot of random lua errors running the latest RealUI. I will list them below.

Code:
157x [ADDON_ACTION_BLOCKED] AddOn "ArkInventory" tried to call the protected function "CompactRaidFrameContainer:Hide()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
Blizzard_CompactRaidFrameManager.lua:515: in function "CompactRaidFrameManager_UpdateContainerVisibility"
Blizzard_CompactRaidFrameManager.lua:460: in function <Blizzard_CompactRaidFrameManager.lua:449>
Blizzard_CompactRaidFrameManager.lua:499: in function "CompactRaidFrameManager_SetSetting"
nibRealUI-7.2 r1\Modules\FrameMover.lua:928: in function <nibRealUI\Modules\FrameMover.lua:925>
nibRealUI-7.2 r1\Modules\FrameMover.lua:940: in function "?"
Libs\CallbackHandler\CallbackHandler-1.0-6.lua:146: in function <Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
<string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4
<in C code>
<string>:"safecall Dispatcher[1]":13: in function "?"
Libs\CallbackHandler\CallbackHandler-1.0-6.lua:91: in function "Fire"
Externals\Ace3-AceEvent\AceEvent-3.0-3.lua:120: in function <Externals\Ace3-AceEvent\AceEvent-3.0.lua:119>
Code:
6x [ADDON_ACTION_BLOCKED] AddOn "ACP" tried to call the protected function "CompactRaidFrameManagerContainerResizeFrame:Hide()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
Blizzard_CompactRaidFrameManager.lua:559: in function "CompactRaidFrameManager_LockContainer"
Blizzard_CompactRaidFrameManager.lua:552: in function "CompactRaidFrameManager_UpdateContainerLockVisibility"
Blizzard_CompactRaidFrameManager.lua:46: in function <Blizzard_CompactRaidFrameManager.lua:39>
Code:
6x [ADDON_ACTION_BLOCKED] AddOn "ACP" tried to call the protected function "CompactRaidFrame2:SetPoint()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\FlowContainer.lua:161: in function "FlowContainer_DoLayout"
FrameXML\FlowContainer.lua:17: in function "FlowContainer_ResumeUpdates"
Blizzard_CompactRaidFrameContainer.lua:185: in function "CompactRaidFrameContainer_LayoutFrames"
Blizzard_CompactRaidFrameContainer.lua:130: in function "CompactRaidFrameContainer_TryUpdate"
Blizzard_CompactRaidFrameContainer.lua:57: in function "CompactRaidFrameContainer_OnEvent"
<string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1
Code:
6x [ADDON_ACTION_BLOCKED] AddOn "ACP" tried to call the protected function "CompactRaidFrame2:ClearAllPoints()".
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
FrameXML\FlowContainer.lua:157: in function "FlowContainer_DoLayout"
FrameXML\FlowContainer.lua:17: in function "FlowContainer_ResumeUpdates"
Blizzard_CompactRaidFrameContainer.lua:185: in function "CompactRaidFrameContainer_LayoutFrames"
Blizzard_CompactRaidFrameContainer.lua:130: in function "CompactRaidFrameContainer_TryUpdate"
Blizzard_CompactRaidFrameContainer.lua:57: in function "CompactRaidFrameContainer_OnEvent"
<string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1
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Unread 09-28-12, 08:55 PM  
Gloks
A Flamescale Wyrmkin

Forum posts: 141
File comments: 34
Uploads: 0
Unit frames messed?

The regular real ui unit frames of which I love so much, seem to be broken for me :/ any suggestions? Maybe a second clean install? Instead of the regular realui frames, I seem to get these frames on the top left hand corner of my screen. My buffs are oddly placed as well. The buffs seem to be located on the far left hand side of my screen as well, though directly in the middle. Help!

Last edited by Gloks : 09-28-12 at 09:04 PM.
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Unread 09-28-12, 07:45 PM  
iConverge
A Murloc Raider

Forum posts: 7
File comments: 3
Uploads: 0
Player Unit Frame

I just started playing again after a year off. I've been using RealUI for years and love it over any other UI. I do have a question, though.

In previous versions, when I last played and used this UI, I believe Pitbull unit frames were used for some time. With that I was able to set the combat fader for player frames to 0% when out of combat, making them disappear unless I target someone, was hurt, or entered combat. I see I can do the same, but I can't set the player frame to be click-through like in the past, making that specified area where the player frame is open to click around in.

Is there any way to change that, or anyone who knows how to code it in the oUF lua, that can direct me through it? As I understand there is no in-game oUF editing, if I'm correct.

As an end note: I would like to sincerely thank Nibelheim and Gethe for all their dedication and hard work throughout the years. It's greatly appreciated.
Last edited by iConverge : 09-28-12 at 07:52 PM.
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Unread 09-28-12, 07:15 PM  
neuleaf
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Smile UI Scale

How do I change the UI scale of everything. For me everything is too big and too close.
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Unread 09-28-12, 02:57 PM  
Donslaught
A Defias Bandit

Forum posts: 3
File comments: 126
Uploads: 0
Hey guys, if you need the loot.lua file because you're too lazy :-P just pm me.

As for keeping your settings when you update to a new version, here's my complicated process:
1. Keep a list of what addons you make changes to that you would like to keep (physical or mental, it doesn't matter).

2. Open the new RealUI version folder and your WoW installation folder side-by-side.

3. Now here's where it might get tricky. Firstly, go into both savedvariables folders and compare. Using the new RealUI folder as a guide, highlight all of the files in the current installation with the same name (including the .bak files) and delete them, taking care to skip over the files you want to keep the settings for. This is to ensure that your installs are actually fresh. Now copy all of the files from the new RealUI folder to your current install.

4. Next you want to repeat the process using the interface and addons folders, again using the new RealUI folder as a guide to highlight the same-named files and delete.

And that's pretty much it. It does take a little getting used to but once you have it down the process shouldn't take too long. Deleting instead of replacing usually works better and doesn't lead to addons doing strange things in-game.

I hope this helps somebody and if you need any further explanation, pm me.

-Moro
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Unread 09-28-12, 01:57 PM  
striderjb
A Kobold Labourer

Forum posts: 0
File comments: 1
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Can't see Savage Roar anywhere in the UI. Also, the Bartender font won't change(not the same as it is in the screenshot). How do I change it myself?
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Unread 09-28-12, 11:13 AM  
Nomaddc
An Aku'mai Servant

Forum posts: 35
File comments: 6
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Originally Posted by litesung
I just updated, and noticed that everytime I loot it prints this script in chat.
Self-made fix:

==WARNING: USE ON YOUR OWN RISK==

Seriously, if you delete smth that is not supposed to be deleted it may not work/lead to crashes.

Go to Interface\nibRealUI\Modules, open Loot.lua with wordpad. Search for all strings with "print" and delete them.
Probably author just forgot to remove debug code :P
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Unread 09-28-12, 09:03 AM  
Gethe
Featured Artist
 
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Featured Addon Author

Forum posts: 288
File comments: 84
Uploads: 5
It should be fine to just copy over the new saved vars and addons and overwrite the old. That said, if you encounter anything crazy please try a fresh re-install before reporting.

The loot messages are left over debugs for when i was fixing master loot, and i forgot to remove them.

I plan to lock bugsack updates and change this addon to show the minimap button, but only when there is an error. I only came up with this last night and didn't have time to make those changes.

Lastly, Druids i'm totally sorry i completely forgot about the overlapping debuffs and will get that in with the above two in 7.3r1
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Unread 09-28-12, 07:46 AM  
Skyotter
A Fallenroot Satyr

Forum posts: 22
File comments: 9
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No one saw my post previously... so ill repost

I am a balance druid... and I love your dot tracking system. However is there a way I can create another bar on the side so I can track moonfire and sunfire in two separate bars without it overlapping... sometimes I cannot see when to reapply moonfire because the other dot will overlap it... also how do I move the health bars... and finally can you write in the program a sound when you have low health or should I find an addon for that... Im dying and I know thats a personal problem for me because I never notice when Im at low health

Sky \(^_^)/
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Unread 09-28-12, 07:41 AM  
damafan
A Murloc Raider

Forum posts: 6
File comments: 17
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Do we have to redo all the settings all over again for every new releases? or can we copy back the Savevariables?
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Unread 09-28-12, 04:25 AM  
Anj
A Chromatic Dragonspawn
 
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Forum posts: 166
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Originally Posted by EarthTec
Originally Posted by Ordrosh
someone just forgot to disable debug output in nibrealui\modules\loot.lua
look for print("...") in that file and add -- in front of it, that should help until gethe gets around to do an update of it. the ... is a placeholder for the debug output, see litesungs post a little below to find what you have to look for
thx =) works fine now.
Thanks too, Ordrosh!
__________________
Lok'tar ogar!
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Unread 09-28-12, 02:28 AM  
EarthTec
A Murloc Raider

Forum posts: 4
File comments: 19
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Originally Posted by Ordrosh
someone just forgot to disable debug output in nibrealui\modules\loot.lua
look for print("...") in that file and add -- in front of it, that should help until gethe gets around to do an update of it. the ... is a placeholder for the debug output, see litesungs post a little below to find what you have to look for
thx =) works fine now.
Last edited by EarthTec : 09-28-12 at 03:56 AM.
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Unread 09-28-12, 01:18 AM  
squattybody
A Kobold Labourer

Forum posts: 0
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Re: Re: Castbar

Originally Posted by Jasmer
Originally Posted by squattybody
Hi Guys,
I appreciate the effort placed into this UI, I had stopped playing wow after ulduar and I've settled on RUI for Mop.
That being said, I was wondering if someone could point me in the right directions. I have disabled the HUDs and as a result, there is a castbar that pops up now.

Would anyone know where the options are for it? I need to unlock it and I've been racking my nuts trying to locate it in all the menus and just cant seem to find it. It looks like AZ Castbar but I am probably wrong.

Thanks in advance.
The castbar is handled by NibIceHUD, which is integral to the look and feel of the UI. The hud also tracks several class buffs and debuffs. You sure you want to disable it? It takes some getting used to at first, but I can't stand to play without it anymore.
I was just toying around with it. Its just that when I'm healing the cast bar the shows up (after the HUD was disabled) goes on top of Grid so I wanted to shimmy it a bit and see. I will check it out later, thanks a lot for the reply.
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Unread 09-28-12, 12:52 AM  
Ordrosh
A Theradrim Guardian

Forum posts: 67
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someone just forgot to disable debug output in nibrealui\modules\loot.lua
look for print("...") in that file and add -- in front of it, that should help until gethe gets around to do an update of it. the ... is a placeholder for the debug output, see litesungs post a little below to find what you have to look for
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