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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-19-14 09:30 PM
Created:02-24-10 04:22 PM
Downloads:321,583
Favorites:973
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r5
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r5
Last Updated: 19 Oct






News


6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 02-09-11, 07:21 AM  
Nibelheim
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Originally posted by TooEasyForPeePi
Hi, I currently have an issue with the new Totem Timer feature (I guess this is the one). When switching to my second and third totems sets the icons are not displayed correctly.
I'm taking a stab at a fix. Try this:
  1. Download this file
  2. Copy TotemTimers.lua to Interface\AddOns\nibRealUI\Modules\
  3. Log out and back in to WoW
Last edited by Nibelheim : 02-09-11 at 07:22 AM.
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Unread 02-09-11, 07:09 AM  
Nibelheim
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Originally posted by TooEasyForPeePi
Hi, I currently have an issue with the new Totem Timer feature (I guess this is the one). When switching to my second and third totems sets the icons are not displayed correctly.



(I intentionally removed the totem on third slot on this one and see the icon disappear.)

When switching back to the first set, the icons are displayed again correctly.
Alright. My Shaman's currently level 37, so forgot to check out multiple totem sets. Give me a day to get it fixed up.
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Unread 02-09-11, 06:57 AM  
TooEasyForPeePi
A Kobold Labourer

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Hi, I currently have an issue with the new Totem Timer feature (I guess this is the one). When switching to my second and third totems sets the icons are not displayed correctly.



(I intentionally removed the totem on third slot on this one and see the icon disappear.)

When switching back to the first set, the icons are displayed again correctly.
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Unread 02-09-11, 06:53 AM  
joypunk
A Scalebane Royal Guard

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Re: Re: Farm Mode Suggestion

Originally posted by Nibelheim
icon on your minimap (if you have it shown, naughty!)
Eewww. Who does that? The first thing I do when I install a new addon that puts something there is find out how to remove it.

Thanks for the info.
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Unread 02-09-11, 06:45 AM  
Nibelheim
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Re: Farm Mode Suggestion

Originally posted by joypunk
Could you add an Alpha setting to Farm Mode? I've moved the minimap centered on the bottom part of my HUD so it's front-and-center, and I think it'd blend a lot better with about 70% alpha.

Also, could you clarify what the Gatherer toggle does. Does it actually toggle the tracking (as in clicking on the search icon and de-selecting your mining/herbs/etc. tracking) or does it simply disable showing the gatherer nodes (as if gatherer itself was disabled)?

I definitely always want to have my tracking enabled in case I'm flying around and come across a node that I otherwise wouldn't have seen, but I would like to get rid of all the Gatherer circles when I don't need/want them.
Ohh, sounds like a good addition.

The Gatherer toggle is identical to what clicking on the Gatherer icon on your minimap (if you have it shown, naughty!) would do. So, hides/shows the Gatherer icons on the minimap and disables/enables the Gatherer HUD if it's installed.
Last edited by Nibelheim : 02-09-11 at 06:48 AM.
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Unread 02-09-11, 06:38 AM  
joypunk
A Scalebane Royal Guard

Forum posts: 440
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Farm Mode Suggestion

Could you add an Alpha setting to Farm Mode? I've moved the minimap centered on the bottom part of my HUD so it's front-and-center, and I think it'd blend a lot better with about 70% alpha.

Also, could you clarify what the Gatherer toggle does. Does it actually toggle the tracking (as in clicking on the search icon and de-selecting your mining/herbs/etc. tracking) or does it simply disable showing the gatherer nodes (as if gatherer itself was disabled)?

I definitely always want to have my tracking enabled in case I'm flying around and come across a node that I otherwise wouldn't have seen, but I would like to get rid of all the Gatherer circles when I don't need/want them.
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Unread 02-09-11, 06:34 AM  
Panna
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overload the Lacerate or Pulverize timer (since they are useless in Cat).
No.

Insect Swarm and Moonfire / Sunfire aren't on Icehud for me, it's easy to add them. So I did.
Last edited by Panna : 02-09-11 at 06:35 AM.
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Unread 02-09-11, 06:21 AM  
joypunk
A Scalebane Royal Guard

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Originally Posted by Change Log
  • POI Icons
    • POI (Points of Interest) icons will now display on the Minimap
    • POI Icons are the little icons you see on your World Map displaying quest hand-in locations and locations of quest mobs/items
Wow. I thought this was something Blizzard did with the new patch. This is simply incredible and absolutely should be part of the default UI.

Simply. Amazing.
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Unread 02-09-11, 05:16 AM  
Nibelheim
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Re: Re: Adjustments for feral - and me

Originally posted by Argetlam
First I have to say -- love love LOVE this compilation so much that i registered on this forum just to post! Best one i've used so far!

On to business: I second the request for Rake on the HUD. It would really help out. You could even overload the Lacerate or Pulverize timer (since they are useless in Cat).

Also, any plans for a cooldown timer bar similar to ForteXorcist or SexyCooldown?

Keep up the amazing work!
Thanks Will look into the kitty tracking.

As for a cooldown bar, there's a few reasons I'm not including one atm. With the current limitations of the RealUI 0.6 layout, what it came down to was: 3 action bars, or 2 action bars and a cooldown timer. A 3rd action bar was deemed overall more useful. Plus, with so many action bars, all your cooldown information is readily available (i.e, there's enough room that you won't have important abilities with cooldowns hidden).

Some people may find that they prefer a cooldown bar to process their cooldown information over a 3rd action bar, or that they have enough room to fit in 3 action bars and a cooldown bar, in which case they're free to play around with the layout as they want

Future plans include multiple DPS/Healer layouts, presenting information in different ways, so the idea is not forgotten.
Last edited by Nibelheim : 02-09-11 at 05:17 AM.
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Unread 02-09-11, 04:45 AM  
Argetlam
A Kobold Labourer

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Re: Adjustments for feral - and me

First I have to say -- love love LOVE this compilation so much that i registered on this forum just to post! Best one i've used so far!

On to business: I second the request for Rake on the HUD. It would really help out. You could even overload the Lacerate or Pulverize timer (since they are useless in Cat).

Also, any plans for a cooldown timer bar similar to ForteXorcist or SexyCooldown?

Keep up the amazing work!

Originally posted by ratatosk
This is the only UI complication that I've grown to enjoy! But there are some things I'd like to see improve.

By priority!
1: Rake needs to go into the HUD like Rip.
2: The bar countdown needs to be static rather then dynamic. Atm the bar gets reduced slowly, and when it gets to 10 seconds left it suddently gets big again.
3: Although white is a great base color, RealUI needs to have options. I can't see the white too good. Especially in the hud. I'd really like to have class based colors - I found the option for it deep in the addons, but it only changed the healthbar. I want the nice moving health display to have it too. And NPC's should get classcolors too.


Keep up the good work BTW
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Unread 02-08-11, 11:23 PM  
Nibelheim
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Re: Adjustments for feral - and me

Originally posted by ratatosk
2: The bar countdown needs to be static rather then dynamic. Atm the bar gets reduced slowly, and when it gets to 10 seconds left it suddently gets big again.

Keep up the good work BTW
It does? o.O Hmm, bugs abound.
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Unread 02-08-11, 11:21 PM  
ratatosk
A Kobold Labourer

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Adjustments for feral - and me

This is the only UI complication that I've grown to enjoy! But there are some things I'd like to see improve.

By priority!
1: Rake needs to go into the HUD like Rip.
2: The bar countdown needs to be static rather then dynamic. Atm the bar gets reduced slowly, and when it gets to 10 seconds left it suddently gets big again.
3: Although white is a great base color, RealUI needs to have options. I can't see the white too good. Especially in the hud. I'd really like to have class based colors - I found the option for it deep in the addons, but it only changed the healthbar. I want the nice moving health display to have it too. And NPC's should get classcolors too.


Keep up the good work BTW
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Unread 02-08-11, 11:12 PM  
Nibelheim
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Re: AltPowerBar

Originally posted by illza
There seems to be an error in the alt power bar on the atramedes encounter. The sound bar is staying solid green the whole time. Buggrabber goes nuts with errors pointing here.

AltPowerBar.lua:431

Looks like it's time for me to bite the bullet and really fix this module up. It means having to level to 85, but I'm sure I can do it by tomorrow
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Unread 02-08-11, 10:41 PM  
illza
A Defias Bandit

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AltPowerBar

There seems to be an error in the alt power bar on the atramedes encounter. The sound bar is staying solid green the whole time. Buggrabber goes nuts with errors pointing here.

AltPowerBar.lua:431
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Unread 02-08-11, 10:36 PM  
Nibelheim
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Another re-upload with minor tweaks. Don't worry about downloading if you have already.
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