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Escalation (5.3)
Updated:06-17-13 10:35 PM
Created:02-24-10 03:22 PM
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
5.3
RealUI 8 beta  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.0 beta v9
by: Nibelheim [More]

Version 8.0 beta v9
Last Updated: 17 June

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All Resolutions
All Classes
All Roles


Clean installation required!
Move your old Interface and WTF folders to a Backup folder before installing.


Beta Note:

RealUI 8 is currently in Beta.
It works, however, some features are still under construction and it needs user testing before any potential bugs can be ironed out.
Only download if you're willing to use a potentially buggy, incomplete UI.




You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.
Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.






Do Not Update:
Aurora
BugSack
cargBags_Nivaya
EasyMail
Grid2
Kui_Media
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Addon Control Panel
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.










A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Beta Note:

RealUI 8 is currently in Beta.
It works, however, some features are still under construction and it needs user testing before any potential bugs can be ironed out.



Version 8.0 beta
Clean Install required

Beta updates (nibRealUI)
v9
WatchFrame Adv temporarily disabled, will this stop the game freezes while questing?
Druid Tracking now shown according to current form (Cat, Bear, Boomkin)
Lots of minor changes to Aura Tracking
v8
Sliders in Position config panel no longer incremement by fractions of a pixel
Further modifications to Watch Frame Adv module, in hopes to fix the freezing of the game during quest updates
Paladin - Avenging Wrath and Inquisition now only set to static for Retribution, Guardian of Ancient Kings fixed
Shaman - Lightning Shield only shown for Elemental and hides out-of-combat (and no target), Ascendance buff added
Monk - Tigereye Brew and Mana Tea added
Hunter - A Murder of Crows added
v7
Shaman - Earth Shock tracker removed, replaced with Weakened Blows
Warlock - Corruption, Agony and Doom tracking fixes
Runes and Eclipse Bar options fixed in the Positions config panel
Raid Manager bug fixes
v6
Bug fixes
Beast Within duplicate tracker removed
Savage Defense tracker fixed
v5
Threat display now hides correctly
Thrash now static for Feral Druids
Sudden Doom and Dark Transformation now tracked for Deathknights
Reduced CPU load when leaving instances/battlegrounds
v4
Bug causing empty positions in Class Tracking fixed
Slice and Dice and Savage Roar potential times should now update correctly
Hemorrhage tracker added
Thrash and Lacerate no longer Static for Feral druids
v3
Rogue Vendetta tracker added
Deathknight Vampiric Blood duplicate tracker removed
Stance Bar no longer hidden if you only have 1 stance available
Cast Bar modifications (might help, who knows)
v2
Rogue Envenom tracker fixed
Fixed a bug where Rogue buff trackers would remain visible

Changes
Major redesign of entire UI
New Configuration utility designed to make customizing all elements of RealUI easier
Unit Frames redesigned
Raid Frames redesigned (now using Grid2) - Now easily configurable via the new RealUI Config panels
Quickly toggle Horizontal Groups and adjust size, height and position of the Raid Frames
Buff/Debuff tracking redesigned
Note: Still under construction
Need player feedback on improving tracking for specific Classes and Specs.
See something which shouldn't be tracked or know something which should be tracked? Let me know :)
Coming soon: Vengeance, Blood Shield, Guard, Wild Mushrooms
Cast Bars now horizontal bars located just below mid-center of screen
To change text location or to reverse the direction of the bars: /realui > Advanced > Advanced Settings > HuD > Cast Bars
Info Line - Background option added
Action Bars - Now easily configurable via the new RealUI Config panels
Adjust how many bars to display at the Center and on the Bottom of the screen
Adjust location of Mouse-Over action bars
Adjust padding and number of buttons for all action bars
Stance Bar now located on the Info Line (right side)
Pet Bar now located on the left side of the screen
To manually control Action Bar settings, untick RealUI Control on the Action Bars config panel, then go into Bartender settings via the Advanced Settings button.

Coming Soon
Boss and BG Flag Carrier frames redesigned
DXE w/ settings
Target CC / Invulnerability tracking


Archived Files (3)
File Name
Version
Size
Author
Date
8.0 beta v8
7MB
Nibelheim
06-17-13 01:20 PM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 04:08 PM


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Old 02-08-11, 09:14 PM  
Nefarious Nyx
A Kobold Labourer
 
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Originally posted by Nibelheim

Hmm, clock should be fully fixed up in 0.6.9. This leads me to believe that the new installations of RealUI 0.6.9 aren't working.

This could be because you're just copying over old Interface and WTF folders. Do you fully delete / move out the WTF and Interface folders before doing the 0.6.9 install? [/b]
Well I was re-installing with 0.6.8 so that might be a problem I will reinstall with 6.9 and give you an update.

Thanks for the quick response

EDIT: IT WORKED!! Ty so much and just in time for dinner too, you are awesome
Last edited by Nefarious Nyx : 02-08-11 at 09:28 PM.
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Old 02-08-11, 09:05 PM  
Nibelheim
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Originally posted by Donslaught
Nib, it seems that in any window where there are tabs the tabs have taken the width of the window, any idea what's causing this?

Note: On the right there is me using Tbag :-)
Most likely Skinner. Gonna have to wait on an update to it.

Originally posted by Nefarious Nyx
Hi, if I'm not posting this right, please forgive me. I haven't posted here before . I logged in today and during the patch update I accidentally reset the default settings of wow - all of them. Then I logged into my profile to find the clock missing, this is one of my favorite features of your setup. Five hours later I have uninstalled my old RealUI and installed the new one (I have ALWAYS loved clique so I was excited when you added it) multiple times and even have re-installed WOW.

I have made sure to move WOW to the /c directory

The WTF was read only but I fixed that and the clock is still missing.

The weirdest thing about it is that so far it is only the clock missing that is wrong.
Hmm, clock should be fully fixed up in 0.6.9. This leads me to believe that the new installations of RealUI 0.6.9 aren't working.

This could be because you're just copying over old Interface and WTF folders. Do you fully delete / move out the WTF and Interface folders before doing the 0.6.9 install?
Last edited by Nibelheim : 02-08-11 at 09:07 PM.
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Old 02-08-11, 08:58 PM  
Nefarious Nyx
A Kobold Labourer
 
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Hi, if I'm not posting this right, please forgive me. I haven't posted here before . I logged in today and during the patch update I accidentally reset the default settings of wow - all of them. Then I logged into my profile to find the clock missing, this is one of my favorite features of your setup. Five hours later I have uninstalled my old RealUI and installed the new one (I have ALWAYS loved clique so I was excited when you added it) multiple times and even have re-installed WOW.

I have made sure to move WOW to the /c directory

The WTF was read only but I fixed that and the clock is still missing.

The weirdest thing about it is that so far it is only the clock missing that is wrong.

I can't even find the menu where I can try to fix it myself lol. Any help would be greatly appreciated. I LOVE your UI Package by the way and as long as it is supported I will never use anything else. I do have a couple of suggestions if you want them, I like mage nuggets because it has a bar for polymorph tracking/timing. Out of everything the addon does I only keep it for that one feature and the addon mispelled might be a useful addition to your package because it is just a simple chat spellchecker but it comes in handy sometimes - especially in Trade Chat .
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Old 02-08-11, 08:34 PM  
Donslaught
A Defias Bandit

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Nib, it seems that in any window where there are tabs the tabs have taken the width of the window, any idea what's causing this?



Note: On the right there is me using Tbag :-)
Last edited by Donslaught : 02-08-11 at 08:34 PM.
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Old 02-08-11, 07:53 PM  
Donslaught
A Defias Bandit

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Originally posted by aUsCkEs
This UI is great, but I think it's missing two things:

1. I find it too difficult to differentiate what am I targeting when there are a lot of people/mobs in one place. I just don't think it's too obvious. I have to check one by one to see where's that minimum difference in their name plates.

2. Although the unit frames are, in a way, great, I find it disappointing that I have to actually read or really pay attention to the health percentage written on the screen to notice that my health is going down. With colored unit frames in other UIs, you had a background for the full health, then the health bar was colored. When the health went down, the sudden movement of the bar was obvious. It may just be me, but I don't like having to move my eyes away from the mob in front of me to check my current health.

Other than that, for now, the UI looks and works great. I do find some add-ons that came with this UI here and there that block some in-game content and I'm asked to disabled them, but can't blame ya.
1. What do you mean by "differentiate"? What is it you're looking for?

2.
Originally posted by Nibelheim
Hmm, neither of those options are really pretty, or easy to do. Best thing to do is to give it a bit of time. At first it seems like the information is hard to see, but that's mostly because the mind hasn't adapted to the new display.

Our minds become accustomed to interpreting informational displays based on their appearance, so when that display suddenly changes, the mind feels like it's having a harder time receiving that same information as before. Just takes some time (took me a week) to adapt to the new system, then it'll be as easy as before

If you like, you can adjust the size/colors of the current health display:
  1. /realui
  2. Unit Frame Overlay
  3. Target & Player tabs
  4. Health
  5. Arrow tab > Increase size
  6. Percent Text tab > Increase font size

Well, let us know how it goes.
Edit: I found Nib's answer to the question from a while ago.
Last edited by Donslaught : 02-08-11 at 08:17 PM.
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Old 02-08-11, 07:22 PM  
aUsCkEs
A Kobold Labourer

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This UI is great, but I think it's missing two things:

1. I find it too difficult to differentiate what am I targeting when there are a lot of people/mobs in one place. I just don't think it's too obvious. I have to check one by one to see where's that minimum difference in their name plates.

2. Although the unit frames are, in a way, great, I find it disappointing that I have to actually read or really pay attention to the health percentage written on the screen to notice that my health is going down. With colored unit frames in other UIs, you had a background for the full health, then the health bar was colored. When the health went down, the sudden movement of the bar was obvious. It may just be me, but I don't like having to move my eyes away from the mob in front of me to check my current health.

Other than that, for now, the UI looks and works great. I do find some add-ons that came with this UI here and there that block some in-game content and I'm asked to disabled them, but can't blame ya.
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Old 02-08-11, 07:13 PM  
Nibelheim
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Re-uploading 0.6.9 with some minor tweaks. No need to download it again if you already have.
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Old 02-08-11, 07:06 PM  
Mordinus
A Kobold Labourer

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Originally posted by Nibelheim
Try this:
  1. Type /icehud
  2. Under Module Settings, find CT-Wlock-ImpSoulFire
  3. Set it's Aura to track = 85383
Awesome! Thanks so much, so quick with the response as well, my raid appreciates this!
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Old 02-08-11, 07:04 PM  
Nibelheim
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Originally posted by Mordinus
Since the new install the Improved Soul Fire Buff is not working. Is there somewhere in the code that I could modify this to track properly on the UI?
Try this:
  1. Type /icehud
  2. Under Module Settings, find CT-Wlock-ImpSoulFire
  3. Set it's Aura to track = 85383
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Old 02-08-11, 07:00 PM  
Mordinus
A Kobold Labourer

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Since the new install the Improved Soul Fire Buff is not working. Is there somewhere in the code that I could modify this to track properly on the UI?
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Old 02-08-11, 06:41 PM  
Nibelheim
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Originally posted by joypunk
A fresh install naga profile would be fine. I have mine setup already so it's not something *I* need... just thought I'm not the only one that uses this setup.

As for the ArkInventory Rules... there wasn't anything new, I was mistaken. I had forgotten how the original setup does things since I had gotten used to having my own rules.

I only have 2 rules I have added:

Equipment in Outfits
equip() and outfit()
Goes on bar 5 since there is nothing there.

BoE equipment (for D/E)
equip() and not outfit() and not soulbound() and not quality(0,1)
Goes on bar 20 since it's the first open bar.

I'll have to re-add things to categories as I find them now that I overwrote my file. (I don't -do- backups. ) I will share it with you once I get a substantial amount of them.

Thanks as always.

P.S. - Did you want my bartender.lua file with my Naga-DPS and Naga-Healing profiles? It has borked Realui and Realui-healing profiles because I borked them to setup my Naga profiles. And it isn't the cleanest thing ever, but I'd be happy to share.
Nah, it's coo.
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Old 02-08-11, 06:35 PM  
joypunk
A Scalebane Royal Guard

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A fresh install naga profile would be fine. I have mine setup already so it's not something *I* need... just thought I'm not the only one that uses this setup.

As for the ArkInventory Rules... there wasn't anything new, I was mistaken. I had forgotten how the original setup does things since I had gotten used to having my own rules.

I only have 2 rules I have added:

Equipment in Outfits
equip() and outfit()
Goes on bar 5 since there is nothing there.

BoE equipment (for D/E)
equip() and not outfit() and not soulbound() and not quality(0,1)
Goes on bar 20 since it's the first open bar.

I'll have to re-add things to categories as I find them now that I overwrote my file. (I don't -do- backups. ) I will share it with you once I get a substantial amount of them.

Thanks as always.

P.S. - Did you want my bartender.lua file with my Naga-DPS and Naga-Healing profiles? It has borked Realui and Realui-healing profiles because I borked them to setup my Naga profiles. And it isn't the cleanest thing ever, but I'd be happy to share.
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Old 02-08-11, 06:20 PM  
illza
A Defias Bandit

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Thanks

I have to say thanks for one of the most painless patches on a ui pack I've ever had. Only a few minor things to set back up, but I know those are unavoidable. And thanks for being responsive on the shaman requests. The colors and locations you used for water shield were practically identical to what I chose. Seemless transition!
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Old 02-08-11, 05:41 PM  
Nibelheim
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Originally posted by joypunk
Two thoughts since the new saved variables overwrote the changes I made.

1) Not sure if you'd be interested in something like this, but I have redone the bars for 3x4 grids to match my new Razer Naga mouse. (12 thumb buttons in a 3x4 grid). It makes for a much tighter fit, and I haven't tried it yet with the new totem timers, but it really helps the mind to learn where your buttons are.

Would you be opposed to an optional Naga layout for bartender?

2) ArkInventory Rules. I see that there is now a rule for equipment, but I haven't looked into what the rule is. (Soulbound? In an outfit? Etc.) I previously had a few rules setup to organize equipment based on various criteria. (Is it a non-soulbound piece of gear I might want to ship off for disenchanting? Throw it in this slot... is it a piece of soulbound gear in one of my outfits? Throw it in that slot... Is it a piece of soulbound gear that isn't in any outfit and is NOT epic or rare quality? Then throw it in the main bag slot because it's vendor fodder.)

I also fixed a lot of the profession based items that were not properly assigned to their category. You wouldn't believe how many inks and engineering supplies are not categorized as inscription or engineering items and are thrown into the main bag area.

Would you like me to write up a detailed list and share my .wtf file (once I get it redone)?
I could certainly include a Naga profile for Bartender, though it would only be available for fresh installs, as I don't want to patch the Bartender files again for a while (since a lot of people customize their action bars). Edit: Actually, I'd also have to have some way of toggling Naga mode on/off, as Bartender profiles are also changed by the Layout Changer.

Not sure what the new Equipment rule is, haven't actually messed around with Rules at all.

As for profession items, I'd definitely love a copy of that info. Trust good ol' Blizzard for not assigning correct categories to items >.>
Last edited by Nibelheim : 02-08-11 at 05:46 PM.
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Old 02-08-11, 05:33 PM  
joypunk
A Scalebane Royal Guard

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Two thoughts since the new saved variables overwrote the changes I made.

1) Not sure if you'd be interested in something like this, but I have redone the bars for 3x4 grids to match my new Razer Naga mouse. (12 thumb buttons in a 3x4 grid). It makes for a much tighter fit, and I haven't tried it yet with the new totem timers, but it really helps the mind to learn where your buttons are.

Would you be opposed to an optional Naga layout for bartender?

2) ArkInventory Rules. I see that there is now a rule for equipment, but I haven't looked into what the rule is. (Soulbound? In an outfit? Etc.) I previously had a few rules setup to organize equipment based on various criteria. (Is it a non-soulbound piece of gear I might want to ship off for disenchanting? Throw it in this slot... is it a piece of soulbound gear in one of my outfits? Throw it in that slot... Is it a piece of soulbound gear that isn't in any outfit and is NOT epic or rare quality? Then throw it in the main bag slot because it's vendor fodder.)

I also fixed a lot of the profession based items that were not properly assigned to their category. You wouldn't believe how many inks and engineering supplies are not categorized as inscription or engineering items and are thrown into the main bag area.

Would you like me to write up a detailed list and share my .wtf file (once I get it redone)?
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