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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:322,344
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 02-08-11, 10:14 PM  
Nefarious Nyx
A Kobold Labourer
 
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Originally posted by Nibelheim

Hmm, clock should be fully fixed up in 0.6.9. This leads me to believe that the new installations of RealUI 0.6.9 aren't working.

This could be because you're just copying over old Interface and WTF folders. Do you fully delete / move out the WTF and Interface folders before doing the 0.6.9 install? [/b]
Well I was re-installing with 0.6.8 so that might be a problem I will reinstall with 6.9 and give you an update.

Thanks for the quick response

EDIT: IT WORKED!! Ty so much and just in time for dinner too, you are awesome
Last edited by Nefarious Nyx : 02-08-11 at 10:28 PM.
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Unread 02-08-11, 10:05 PM  
Nibelheim
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Originally posted by Donslaught
Nib, it seems that in any window where there are tabs the tabs have taken the width of the window, any idea what's causing this?

Note: On the right there is me using Tbag :-)
Most likely Skinner. Gonna have to wait on an update to it.

Originally posted by Nefarious Nyx
Hi, if I'm not posting this right, please forgive me. I haven't posted here before . I logged in today and during the patch update I accidentally reset the default settings of wow - all of them. Then I logged into my profile to find the clock missing, this is one of my favorite features of your setup. Five hours later I have uninstalled my old RealUI and installed the new one (I have ALWAYS loved clique so I was excited when you added it) multiple times and even have re-installed WOW.

I have made sure to move WOW to the /c directory

The WTF was read only but I fixed that and the clock is still missing.

The weirdest thing about it is that so far it is only the clock missing that is wrong.
Hmm, clock should be fully fixed up in 0.6.9. This leads me to believe that the new installations of RealUI 0.6.9 aren't working.

This could be because you're just copying over old Interface and WTF folders. Do you fully delete / move out the WTF and Interface folders before doing the 0.6.9 install?
Last edited by Nibelheim : 02-08-11 at 10:07 PM.
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Unread 02-08-11, 09:58 PM  
Nefarious Nyx
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Hi, if I'm not posting this right, please forgive me. I haven't posted here before . I logged in today and during the patch update I accidentally reset the default settings of wow - all of them. Then I logged into my profile to find the clock missing, this is one of my favorite features of your setup. Five hours later I have uninstalled my old RealUI and installed the new one (I have ALWAYS loved clique so I was excited when you added it) multiple times and even have re-installed WOW.

I have made sure to move WOW to the /c directory

The WTF was read only but I fixed that and the clock is still missing.

The weirdest thing about it is that so far it is only the clock missing that is wrong.

I can't even find the menu where I can try to fix it myself lol. Any help would be greatly appreciated. I LOVE your UI Package by the way and as long as it is supported I will never use anything else. I do have a couple of suggestions if you want them, I like mage nuggets because it has a bar for polymorph tracking/timing. Out of everything the addon does I only keep it for that one feature and the addon mispelled might be a useful addition to your package because it is just a simple chat spellchecker but it comes in handy sometimes - especially in Trade Chat .
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Unread 02-08-11, 09:34 PM  
Donslaught
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Nib, it seems that in any window where there are tabs the tabs have taken the width of the window, any idea what's causing this?



Note: On the right there is me using Tbag :-)
Last edited by Donslaught : 02-08-11 at 09:34 PM.
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Unread 02-08-11, 08:53 PM  
Donslaught
A Defias Bandit

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Originally posted by aUsCkEs
This UI is great, but I think it's missing two things:

1. I find it too difficult to differentiate what am I targeting when there are a lot of people/mobs in one place. I just don't think it's too obvious. I have to check one by one to see where's that minimum difference in their name plates.

2. Although the unit frames are, in a way, great, I find it disappointing that I have to actually read or really pay attention to the health percentage written on the screen to notice that my health is going down. With colored unit frames in other UIs, you had a background for the full health, then the health bar was colored. When the health went down, the sudden movement of the bar was obvious. It may just be me, but I don't like having to move my eyes away from the mob in front of me to check my current health.

Other than that, for now, the UI looks and works great. I do find some add-ons that came with this UI here and there that block some in-game content and I'm asked to disabled them, but can't blame ya.
1. What do you mean by "differentiate"? What is it you're looking for?

2.
Originally posted by Nibelheim
Hmm, neither of those options are really pretty, or easy to do. Best thing to do is to give it a bit of time. At first it seems like the information is hard to see, but that's mostly because the mind hasn't adapted to the new display.

Our minds become accustomed to interpreting informational displays based on their appearance, so when that display suddenly changes, the mind feels like it's having a harder time receiving that same information as before. Just takes some time (took me a week) to adapt to the new system, then it'll be as easy as before

If you like, you can adjust the size/colors of the current health display:
  1. /realui
  2. Unit Frame Overlay
  3. Target & Player tabs
  4. Health
  5. Arrow tab > Increase size
  6. Percent Text tab > Increase font size

Well, let us know how it goes.
Edit: I found Nib's answer to the question from a while ago.
Last edited by Donslaught : 02-08-11 at 09:17 PM.
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Unread 02-08-11, 08:22 PM  
aUsCkEs
A Kobold Labourer

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This UI is great, but I think it's missing two things:

1. I find it too difficult to differentiate what am I targeting when there are a lot of people/mobs in one place. I just don't think it's too obvious. I have to check one by one to see where's that minimum difference in their name plates.

2. Although the unit frames are, in a way, great, I find it disappointing that I have to actually read or really pay attention to the health percentage written on the screen to notice that my health is going down. With colored unit frames in other UIs, you had a background for the full health, then the health bar was colored. When the health went down, the sudden movement of the bar was obvious. It may just be me, but I don't like having to move my eyes away from the mob in front of me to check my current health.

Other than that, for now, the UI looks and works great. I do find some add-ons that came with this UI here and there that block some in-game content and I'm asked to disabled them, but can't blame ya.
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Unread 02-08-11, 08:13 PM  
Nibelheim
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Re-uploading 0.6.9 with some minor tweaks. No need to download it again if you already have.
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Unread 02-08-11, 08:06 PM  
Mordinus
A Kobold Labourer

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Originally posted by Nibelheim
Try this:
  1. Type /icehud
  2. Under Module Settings, find CT-Wlock-ImpSoulFire
  3. Set it's Aura to track = 85383
Awesome! Thanks so much, so quick with the response as well, my raid appreciates this!
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Unread 02-08-11, 08:04 PM  
Nibelheim
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Originally posted by Mordinus
Since the new install the Improved Soul Fire Buff is not working. Is there somewhere in the code that I could modify this to track properly on the UI?
Try this:
  1. Type /icehud
  2. Under Module Settings, find CT-Wlock-ImpSoulFire
  3. Set it's Aura to track = 85383
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Unread 02-08-11, 08:00 PM  
Mordinus
A Kobold Labourer

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Since the new install the Improved Soul Fire Buff is not working. Is there somewhere in the code that I could modify this to track properly on the UI?
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Unread 02-08-11, 07:41 PM  
Nibelheim
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Originally posted by joypunk
A fresh install naga profile would be fine. I have mine setup already so it's not something *I* need... just thought I'm not the only one that uses this setup.

As for the ArkInventory Rules... there wasn't anything new, I was mistaken. I had forgotten how the original setup does things since I had gotten used to having my own rules.

I only have 2 rules I have added:

Equipment in Outfits
equip() and outfit()
Goes on bar 5 since there is nothing there.

BoE equipment (for D/E)
equip() and not outfit() and not soulbound() and not quality(0,1)
Goes on bar 20 since it's the first open bar.

I'll have to re-add things to categories as I find them now that I overwrote my file. (I don't -do- backups. ) I will share it with you once I get a substantial amount of them.

Thanks as always.

P.S. - Did you want my bartender.lua file with my Naga-DPS and Naga-Healing profiles? It has borked Realui and Realui-healing profiles because I borked them to setup my Naga profiles. And it isn't the cleanest thing ever, but I'd be happy to share.
Nah, it's coo.
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Unread 02-08-11, 07:35 PM  
joypunk
A Scalebane Royal Guard

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A fresh install naga profile would be fine. I have mine setup already so it's not something *I* need... just thought I'm not the only one that uses this setup.

As for the ArkInventory Rules... there wasn't anything new, I was mistaken. I had forgotten how the original setup does things since I had gotten used to having my own rules.

I only have 2 rules I have added:

Equipment in Outfits
equip() and outfit()
Goes on bar 5 since there is nothing there.

BoE equipment (for D/E)
equip() and not outfit() and not soulbound() and not quality(0,1)
Goes on bar 20 since it's the first open bar.

I'll have to re-add things to categories as I find them now that I overwrote my file. (I don't -do- backups. ) I will share it with you once I get a substantial amount of them.

Thanks as always.

P.S. - Did you want my bartender.lua file with my Naga-DPS and Naga-Healing profiles? It has borked Realui and Realui-healing profiles because I borked them to setup my Naga profiles. And it isn't the cleanest thing ever, but I'd be happy to share.
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Unread 02-08-11, 07:20 PM  
illza
A Defias Bandit

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Thanks

I have to say thanks for one of the most painless patches on a ui pack I've ever had. Only a few minor things to set back up, but I know those are unavoidable. And thanks for being responsive on the shaman requests. The colors and locations you used for water shield were practically identical to what I chose. Seemless transition!
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Unread 02-08-11, 06:41 PM  
Nibelheim
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Originally posted by joypunk
Two thoughts since the new saved variables overwrote the changes I made.

1) Not sure if you'd be interested in something like this, but I have redone the bars for 3x4 grids to match my new Razer Naga mouse. (12 thumb buttons in a 3x4 grid). It makes for a much tighter fit, and I haven't tried it yet with the new totem timers, but it really helps the mind to learn where your buttons are.

Would you be opposed to an optional Naga layout for bartender?

2) ArkInventory Rules. I see that there is now a rule for equipment, but I haven't looked into what the rule is. (Soulbound? In an outfit? Etc.) I previously had a few rules setup to organize equipment based on various criteria. (Is it a non-soulbound piece of gear I might want to ship off for disenchanting? Throw it in this slot... is it a piece of soulbound gear in one of my outfits? Throw it in that slot... Is it a piece of soulbound gear that isn't in any outfit and is NOT epic or rare quality? Then throw it in the main bag slot because it's vendor fodder.)

I also fixed a lot of the profession based items that were not properly assigned to their category. You wouldn't believe how many inks and engineering supplies are not categorized as inscription or engineering items and are thrown into the main bag area.

Would you like me to write up a detailed list and share my .wtf file (once I get it redone)?
I could certainly include a Naga profile for Bartender, though it would only be available for fresh installs, as I don't want to patch the Bartender files again for a while (since a lot of people customize their action bars). Edit: Actually, I'd also have to have some way of toggling Naga mode on/off, as Bartender profiles are also changed by the Layout Changer.

Not sure what the new Equipment rule is, haven't actually messed around with Rules at all.

As for profession items, I'd definitely love a copy of that info. Trust good ol' Blizzard for not assigning correct categories to items >.>
Last edited by Nibelheim : 02-08-11 at 06:46 PM.
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Unread 02-08-11, 06:33 PM  
joypunk
A Scalebane Royal Guard

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Two thoughts since the new saved variables overwrote the changes I made.

1) Not sure if you'd be interested in something like this, but I have redone the bars for 3x4 grids to match my new Razer Naga mouse. (12 thumb buttons in a 3x4 grid). It makes for a much tighter fit, and I haven't tried it yet with the new totem timers, but it really helps the mind to learn where your buttons are.

Would you be opposed to an optional Naga layout for bartender?

2) ArkInventory Rules. I see that there is now a rule for equipment, but I haven't looked into what the rule is. (Soulbound? In an outfit? Etc.) I previously had a few rules setup to organize equipment based on various criteria. (Is it a non-soulbound piece of gear I might want to ship off for disenchanting? Throw it in this slot... is it a piece of soulbound gear in one of my outfits? Throw it in that slot... Is it a piece of soulbound gear that isn't in any outfit and is NOT epic or rare quality? Then throw it in the main bag slot because it's vendor fodder.)

I also fixed a lot of the profession based items that were not properly assigned to their category. You wouldn't believe how many inks and engineering supplies are not categorized as inscription or engineering items and are thrown into the main bag area.

Would you like me to write up a detailed list and share my .wtf file (once I get it redone)?
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