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The Adventure Continues (6.1)
Updated:04-24-15 01:10 AM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.1

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r12b
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r12b
Last Updated: Apr 24






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region, go to the "Other Files" page and download the file best fitting your region.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r12b
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
FreebTip
FreebTipiLvl
FreebTipSpec
(a)(b)nibRealUI
nibRealUI_Init


Enhancements
The default fonts have been changed.
Added a skin for the Compact Raid Frame Manager (CRFM).
Various tweaks to the Raid Frame Manager to make it less obtrusive.
Updated Rogue and Wild Mushroom auras.
Modified AceGUI skin to provide better contrast.
The minimap will now has a Premade Group Finder status text.

Fixes
Tooltips will now always use the "normal" font that is set in the RealUI config.
Updated Astrolabe that fixes a bug while in the garrison mine, among others.
Fixed an error with the bank bag bar.
Boss frames will now properly show buffs and debuffs.
Fixed a bug preventing InfoLine tooltip from showing while in combat (if enabled).
Updated KuiNameplates skin for the latest version.
(a)Properly hide chat input textures.
(b)Fix a bug that would cause grid to not display horizontal groups properly.




Version 8.1 r11c
Revision Update - Update Interface folder

New AddOns
Bugger
nibRealUI_Init
nibRealUI_BossSkins

Removed AddOns
BugSack
DBM-RealUI

Modified AddOns
(b)!Aurora_RealUI
(a,b,c)nibRealUI
Grid2


Enhancements
Support for Details! has been added to the InfoLine meter toggle.
Added an alert when your character's gear has low durability.

Fixes
The Unit Frames section of the Blizz options should now always be visible.
Friends who are playing Heroes of the Storm now display a better name.
Better support for Russian names.
Fixed some errors that may occur durring PvP.
The StatDisplay will no longer be shown when it's disabled.
(a)Fix Collections Journal button and meters toggle.
(b)Fix Raven borders and Re-Initialization with DBM.
(c)Resolve a clash with Bagnon and fix profiles for Bartender/Grid.




Version 8.1 r10a
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
nibRealUI


Fixes
Fixed a bug that prevented Skada from working properly.
Updated DBM preset to support recent changes.
Fixed a bug with buffs shown on boss frames.
(a) Fixed a bug that prevented some addons from setting the proper profile.




Version 8.1 r9
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
EasyMail
Grid2
nibRealUI


Enhancements
Arena prep frames have been added.
Added options for Arena frames
Clicking the "Take All" button will now delete that mail if it's from the Postmaster. (thanks darkancient)
Updated skin for the World State Frame.
Helm and Cloak toggles are now checkboxes.
Grid2 now has suport for Highmaul debuffs.


Fixes
The target cast bar no longer sometimes turns blue.
Party frames while in the garrison will now only show if actually in a party.
UI scale will now properly scale the UI
Text on Garrison alerts are now visible.
Alert frames should no longer sometimes drift down the screen.
The player absorb bar is now properly clamped to the healthbar.




Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r12a
11MB
Nibelheim
04-21-15 01:19 PM
8.1 r11c
11MB
Nibelheim
03-05-15 03:52 PM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 01-21-11, 10:08 PM  
Nibelheim
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Originally posted by Rammoth
There is an addOn that I think does that already, called SpellID. Roth uses it in his Roth UI (Diablo) UI.
Not quite the same. Each spell itself can have up to 7 SpellIDs, and for some abilities the SpellID itself will depend on the situation. Such as the Hemorrhage DoT, which is actually a spell applied by the Glyph of Hemorrhage

Are the WoWHead Spell ID's not a good match?

I'm not at a computer with WoW available right now, but I'll certainly run the scripts (or download that addon) when I get the chance.
Most of the time they'll work, but as mentioned above, it's possible that what seems like the SpellID won't actually be the correct one.
Last edited by Nibelheim : 01-21-11 at 10:10 PM.
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Unread 01-21-11, 10:08 PM  
joypunk
A Scalebane Royal Guard

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Are the WoWHead Spell ID's not a good match?

I'm not at a computer with WoW available right now, but I'll certainly run the scripts (or download that addon) when I get the chance.
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Unread 01-21-11, 09:51 PM  
Rammoth
A Cliff Giant
 
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Originally posted by Nibelheim
For everyone wanting new class tracking, there's a small script you can use that can help save a lot of time when it comes to implementing the new tracking. Any help is appreciated

First script is for buffs on you. Second script is for debuffs on your target.

Simply replace MyAuraName with the exact name of the buff/debuff you're wanting to track, and write down the number it spits out in the chat window when that buff/debuff procs.

Once you've found one, type /rl to clear the script.

Buffs:
/script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitAura("player","MyAuraName"); print(name.." - "..spellid); end)

Debuffs:
/script local f=CreateFrame("FRAME");f:RegisterEvent("UNIT_AURA");f:SetScript("OnEvent",function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitDebuff("target","MyAuraName"); print(name.." - "..spellid); end)


The problem lies in that each spell needing to get tracked has a particular SpellID. These scripts find the exact SpellID needed for tracking
There is an addOn that I think does that already, called SpellID. Roth uses it in his Roth UI (Diablo) UI.
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Unread 01-21-11, 09:39 PM  
Nibelheim
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For everyone wanting new class tracking, there's a small script you can use that can help save a lot of time when it comes to implementing the new tracking. Any help is appreciated

First script is for buffs on you. Second script is for debuffs on your target.

Simply replace MyAuraName with the exact name of the buff/debuff you're wanting to track, and write down the number it spits out in the chat window when that buff/debuff procs.

Once you've found one, type /rl to clear the script.

Buffs:
/script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitAura("player","MyAuraName"); print(name.." - "..spellid); end)

Debuffs:
/script local f=CreateFrame("FRAME");f:RegisterEvent("UNIT_AURA");f:SetScript("OnEvent",function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitDebuff("target","MyAuraName"); print(name.." - "..spellid); end)


The problem lies in that each spell needing to get tracked has a particular SpellID. These scripts find the exact SpellID needed for tracking
Last edited by Nibelheim : 01-21-11 at 09:41 PM.
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Unread 01-21-11, 09:12 PM  
Nibelheim
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Originally posted by supaflo
ahh thank you

I also why doesnt skada or omen show during a party?
Will automatically next version, but for now just hit the M button to manually toggle it
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Unread 01-21-11, 09:08 PM  
supaflo
A Kobold Labourer

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Originally posted by Nibelheim
Right-click player frame, Leave group.
ahh thank you

I also why doesnt skada or omen show during a party?
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Unread 01-21-11, 07:59 PM  
Rammoth
A Cliff Giant
 
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Originally posted by Firyon
atm im using 1024 x 768 Windowed as i need to get to other programs and web brower

never mind, i fixed =) but this is a really good/cool UI keep up with the good work
I use to use that resolution. I just bought a new wide screen monitor (1024 x 768 isn't wide screen).

Things always seemed to just fit for me in the UI regardless of what resolution I ever used, and they still do. However, sometimes I'd find that some things were hard to read on that resolution, that's when I thought I'd try changing the UI scale, that fixed it for me.

Glad to see you got it the way you want it.
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Unread 01-21-11, 07:34 PM  
Nibelheim
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Originally posted by supaflo
Hi I love the UI but I couldn't figure out how to leave a party/group after a random is there a way to do that?

thanks
Right-click player frame, Leave group.
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Unread 01-21-11, 07:23 PM  
supaflo
A Kobold Labourer

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Hi I love the UI but I couldn't figure out how to leave a party/group after a random is there a way to do that?

thanks
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Unread 01-21-11, 06:12 PM  
Donslaught
A Murloc Raider

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Curse you Grid! My OCD demands satisfaction!

Also, is there a way to enable XP for pets?
Last edited by Donslaught : 01-21-11 at 06:15 PM.
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Unread 01-21-11, 06:06 PM  
Nibelheim
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Originally posted by Donslaught
I had a Grid question. It's not a really big deal but is there a way that the pets in Grid are shown under their owners? It used to do this, but that was a couple versions ago and it doesn't do that any more.
That would be a change to the Grid addon itself.
Last edited by Nibelheim : 01-21-11 at 06:14 PM.
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Unread 01-21-11, 06:03 PM  
Donslaught
A Murloc Raider

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I had a Grid question. It's not a really big deal but is there a way that the pets in Grid are shown under their owners? It used to do this, but that was a couple versions ago and it doesn't do that any more.
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Unread 01-21-11, 05:21 PM  
Nibelheim
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Originally posted by deadbattery
I play a healer. Is it possible, in a future update, to make the three horizontal action bars and Grid switch places? Maybe as an option in RealUI?

I rarely look at my action bars and find that my healing raid frames is too far from the center HUD.
Hmm, that'll be available in a few days.

Snip from 0.6.7 notes.
  • Healing Layout - New!
    • Starting with small changes, going to expand on them over time
    • Action Bars moved to bottom
    • Grid moved to directly under HUD
    • Grid layout changed to better suit healing
    • Omen reduced to 1 line (your threat)
    • Bartender, Grid and Omen now have a "RealUI-Healing" profile, for use in the Healing Layout
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Unread 01-21-11, 05:15 PM  
deadbattery
A Kobold Labourer

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I play a healer. Is it possible, in a future update, to make the three horizontal action bars and Grid switch places? Maybe as an option in RealUI?

I rarely look at my action bars and find that my healing raid frames is too far from the center HUD.
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Unread 01-21-11, 05:06 PM  
joypunk
A Scalebane Royal Guard

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Well I'll be damned... apparently that got out of sync somehow when I uninstalled Capping (which did that same function). The option was set to show in battlegrounds but it wasn't doing it.
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