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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-22-14 10:43 AM
Created:02-24-10 04:22 PM
Downloads:339,511
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 8.1 r9
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r9
Last Updated: 22 Dec






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r9
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
EasyMail
Grid2
nibRealUI


Enhancements
Arena prep frames have been added.
Added options for Arena frames
Clicking the "Take All" button will now delete that mail if it's from the Postmaster. (thanks darkancient)
Updated skin for the World State Frame.
Helm and Cloak toggles are now checkboxes.
Grid2 now has suport for Highmaul debuffs.


Fixes
The target cast bar no longer sometimes turns blue.
Party frames while in the garrison will now only show if actually in a party.
UI scale will now properly scale the UI
Text on Garrison alerts are now visible.
Alert frames should no longer sometimes drift down the screen.
The player absorb bar is now properly clamped to the healthbar.




Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (7)
File Name
Version
Size
Author
Date
8.1 r8a
10MB
Nibelheim
11-23-14 01:37 PM
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 01-21-11, 10:08 PM  
Nibelheim
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Originally posted by Rammoth
There is an addOn that I think does that already, called SpellID. Roth uses it in his Roth UI (Diablo) UI.
Not quite the same. Each spell itself can have up to 7 SpellIDs, and for some abilities the SpellID itself will depend on the situation. Such as the Hemorrhage DoT, which is actually a spell applied by the Glyph of Hemorrhage

Are the WoWHead Spell ID's not a good match?

I'm not at a computer with WoW available right now, but I'll certainly run the scripts (or download that addon) when I get the chance.
Most of the time they'll work, but as mentioned above, it's possible that what seems like the SpellID won't actually be the correct one.
Last edited by Nibelheim : 01-21-11 at 10:10 PM.
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Unread 01-21-11, 10:08 PM  
joypunk
A Scalebane Royal Guard

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Are the WoWHead Spell ID's not a good match?

I'm not at a computer with WoW available right now, but I'll certainly run the scripts (or download that addon) when I get the chance.
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Unread 01-21-11, 09:51 PM  
Rammoth
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Originally posted by Nibelheim
For everyone wanting new class tracking, there's a small script you can use that can help save a lot of time when it comes to implementing the new tracking. Any help is appreciated

First script is for buffs on you. Second script is for debuffs on your target.

Simply replace MyAuraName with the exact name of the buff/debuff you're wanting to track, and write down the number it spits out in the chat window when that buff/debuff procs.

Once you've found one, type /rl to clear the script.

Buffs:
/script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitAura("player","MyAuraName"); print(name.." - "..spellid); end)

Debuffs:
/script local f=CreateFrame("FRAME");f:RegisterEvent("UNIT_AURA");f:SetScript("OnEvent",function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitDebuff("target","MyAuraName"); print(name.." - "..spellid); end)


The problem lies in that each spell needing to get tracked has a particular SpellID. These scripts find the exact SpellID needed for tracking
There is an addOn that I think does that already, called SpellID. Roth uses it in his Roth UI (Diablo) UI.
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Unread 01-21-11, 09:39 PM  
Nibelheim
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For everyone wanting new class tracking, there's a small script you can use that can help save a lot of time when it comes to implementing the new tracking. Any help is appreciated

First script is for buffs on you. Second script is for debuffs on your target.

Simply replace MyAuraName with the exact name of the buff/debuff you're wanting to track, and write down the number it spits out in the chat window when that buff/debuff procs.

Once you've found one, type /rl to clear the script.

Buffs:
/script local f = CreateFrame("FRAME"); f:RegisterEvent("UNIT_AURA"); f:SetScript("OnEvent", function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitAura("player","MyAuraName"); print(name.." - "..spellid); end)

Debuffs:
/script local f=CreateFrame("FRAME");f:RegisterEvent("UNIT_AURA");f:SetScript("OnEvent",function(self,event) local name,_,_,_,_,_,_,_,_,_,spellid = UnitDebuff("target","MyAuraName"); print(name.." - "..spellid); end)


The problem lies in that each spell needing to get tracked has a particular SpellID. These scripts find the exact SpellID needed for tracking
Last edited by Nibelheim : 01-21-11 at 09:41 PM.
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Unread 01-21-11, 09:12 PM  
Nibelheim
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Originally posted by supaflo
ahh thank you

I also why doesnt skada or omen show during a party?
Will automatically next version, but for now just hit the M button to manually toggle it
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Unread 01-21-11, 09:08 PM  
supaflo
A Kobold Labourer

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Originally posted by Nibelheim
Right-click player frame, Leave group.
ahh thank you

I also why doesnt skada or omen show during a party?
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Unread 01-21-11, 07:59 PM  
Rammoth
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Originally posted by Firyon
atm im using 1024 x 768 Windowed as i need to get to other programs and web brower

never mind, i fixed =) but this is a really good/cool UI keep up with the good work
I use to use that resolution. I just bought a new wide screen monitor (1024 x 768 isn't wide screen).

Things always seemed to just fit for me in the UI regardless of what resolution I ever used, and they still do. However, sometimes I'd find that some things were hard to read on that resolution, that's when I thought I'd try changing the UI scale, that fixed it for me.

Glad to see you got it the way you want it.
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Unread 01-21-11, 07:34 PM  
Nibelheim
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Originally posted by supaflo
Hi I love the UI but I couldn't figure out how to leave a party/group after a random is there a way to do that?

thanks
Right-click player frame, Leave group.
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Unread 01-21-11, 07:23 PM  
supaflo
A Kobold Labourer

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Hi I love the UI but I couldn't figure out how to leave a party/group after a random is there a way to do that?

thanks
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Unread 01-21-11, 06:12 PM  
Donslaught
A Defias Bandit

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Curse you Grid! My OCD demands satisfaction!

Also, is there a way to enable XP for pets?
Last edited by Donslaught : 01-21-11 at 06:15 PM.
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Unread 01-21-11, 06:06 PM  
Nibelheim
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Originally posted by Donslaught
I had a Grid question. It's not a really big deal but is there a way that the pets in Grid are shown under their owners? It used to do this, but that was a couple versions ago and it doesn't do that any more.
That would be a change to the Grid addon itself.
Last edited by Nibelheim : 01-21-11 at 06:14 PM.
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Unread 01-21-11, 06:03 PM  
Donslaught
A Defias Bandit

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I had a Grid question. It's not a really big deal but is there a way that the pets in Grid are shown under their owners? It used to do this, but that was a couple versions ago and it doesn't do that any more.
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Unread 01-21-11, 05:21 PM  
Nibelheim
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Originally posted by deadbattery
I play a healer. Is it possible, in a future update, to make the three horizontal action bars and Grid switch places? Maybe as an option in RealUI?

I rarely look at my action bars and find that my healing raid frames is too far from the center HUD.
Hmm, that'll be available in a few days.

Snip from 0.6.7 notes.
  • Healing Layout - New!
    • Starting with small changes, going to expand on them over time
    • Action Bars moved to bottom
    • Grid moved to directly under HUD
    • Grid layout changed to better suit healing
    • Omen reduced to 1 line (your threat)
    • Bartender, Grid and Omen now have a "RealUI-Healing" profile, for use in the Healing Layout
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Unread 01-21-11, 05:15 PM  
deadbattery
A Kobold Labourer

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I play a healer. Is it possible, in a future update, to make the three horizontal action bars and Grid switch places? Maybe as an option in RealUI?

I rarely look at my action bars and find that my healing raid frames is too far from the center HUD.
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Unread 01-21-11, 05:06 PM  
joypunk
A Scalebane Royal Guard

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Well I'll be damned... apparently that got out of sync somehow when I uninstalled Capping (which did that same function). The option was set to show in battlegrounds but it wasn't doing it.
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