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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:339,082
Favorites:1,025
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 12-28-10, 11:27 PM  
joypunk
A Scalebane Royal Guard

Forum posts: 444
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SBF is showing important debuffs, such as Shadow and Flame, Curse of the Elements, and Haunt... but due to the overlapping nature of the different durations it is very easy to lose track of the 3 DoT's that an Affliction lock needs to maintain on the target all the time. (Corruption, Unstable Affliction, and Bane of Agony.) Curse of the Elements is a 5 minute debuff that needs to be up. Shadow and Flame is a damage boosting debuff that is applied automatically by Shadow Bolt, and Haunt is another DoT that is applied on spell cooldown (8 seconds) rather than on DoT expiration (12 seconds).

So, it is still important to see all 6 of these debuffs, but only 3 of them truly need to be kept track of.

Keeping track of multiple targets is really just a bonus, not something that I, personally, really require. I do a fairly decent job of tabbing through my targets manually to see where a DoT needs to be refreshed.

Does that help answer your questions?
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Unread 12-28-10, 07:24 PM  
Rammoth
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Originally posted by joypunk
Hey Nib,

Playing a Warlock with the stock RealUI is nearly impossible to do effectively. Using SBF to track the debuff of your DoTs just isn't satisfactory enough. They easily get lost in the fray and lost track of. Maybe I'm just a bad warlock (switched my main to a lock with Cata, so I am new to it), but I'm definitely feeling the need to download other mods to fill the DoT tracking need.

I noticed that you have an IceHUD module setup to track Improved Soulfire (which Ghostcrawler said is going to be redesigned.. no idea what they have planned), but not any modules to track the debuffs. Perhaps modules to track the warlock dots on the target would be helpful. (Need to track: Corruption, Immolate, Unstable Affliction, Bane of Agony, Bane of Doom and possibly others. Might be too many options to need/want to keep track of for implementing into an IceHUD module.)

Currently I'm trying to stay minimalist with the addon I use to track my DoTs and I'm giving TellMeWhen a try. This will let me know when my current target is missing a DoT, but won't help me when there are multiple targets I've DoT'ed up.

Another option is ForteXorcist... but this mod is far, far, far from minimalist. It's config settings are quite intimidating and if poorly configured (or by using the default configuration) would take up a lot of screen real estate.

Love your work. I'd be glad to discuss ideas/options with you on improving the Warlock experience with RealUI. I've done some very minimal UI coding myself so I can at least find my way around LUA.

-joypunk
I would recommend this to use with SBF, which is called Power Auras (green indicating a link)
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Unread 12-28-10, 07:16 PM  
Nibelheim
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Originally posted by joypunk
Hey Nib,

Playing a Warlock with the stock RealUI is nearly impossible to do effectively. Using SBF to track the debuff of your DoTs just isn't satisfactory enough. They easily get lost in the fray and lost track of. Maybe I'm just a bad warlock (switched my main to a lock with Cata, so I am new to it), but I'm definitely feeling the need to download other mods to fill the DoT tracking need.

I noticed that you have an IceHUD module setup to track Improved Soulfire (which Ghostcrawler said is going to be redesigned.. no idea what they have planned), but not any modules to track the debuffs. Perhaps modules to track the warlock dots on the target would be helpful. (Need to track: Corruption, Immolate, Unstable Affliction, Bane of Agony, Bane of Doom and possibly others. Might be too many options to need/want to keep track of for implementing into an IceHUD module.)

Currently I'm trying to stay minimalist with the addon I use to track my DoTs and I'm giving TellMeWhen a try. This will let me know when my current target is missing a DoT, but won't help me when there are multiple targets I've DoT'ed up.

Another option is ForteXorcist... but this mod is far, far, far from minimalist. It's config settings are quite intimidating and if poorly configured (or by using the default configuration) would take up a lot of screen real estate.

Love your work. I'd be glad to discuss ideas/options with you on improving the Warlock experience with RealUI. I've done some very minimal UI coding myself so I can at least find my way around LUA.

-joypunk
Two quick questions.

1) Is SBF showing too many debuffs, and/or showing debuffs that aren't your own that you don't need to see?
2) How important is keeping track of multiple target's debuffs versus just keeping track of your primary target's debuffs?
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Unread 12-28-10, 07:04 PM  
joypunk
A Scalebane Royal Guard

Forum posts: 444
File comments: 151
Uploads: 0
Hey Nib,

Playing a Warlock with the stock RealUI is nearly impossible to do effectively. Using SBF to track the debuff of your DoTs just isn't satisfactory enough. They easily get lost in the fray and lost track of. Maybe I'm just a bad warlock (switched my main to a lock with Cata, so I am new to it), but I'm definitely feeling the need to download other mods to fill the DoT tracking need.

I noticed that you have an IceHUD module setup to track Improved Soulfire (which Ghostcrawler said is going to be redesigned.. no idea what they have planned), but not any modules to track the debuffs. Perhaps modules to track the warlock dots on the target would be helpful. (Need to track: Corruption, Immolate, Unstable Affliction, Bane of Agony, Bane of Doom and possibly others. Might be too many options to need/want to keep track of for implementing into an IceHUD module.)

Currently I'm trying to stay minimalist with the addon I use to track my DoTs and I'm giving TellMeWhen a try. This will let me know when my current target is missing a DoT, but won't help me when there are multiple targets I've DoT'ed up.

Another option is ForteXorcist... but this mod is far, far, far from minimalist. It's config settings are quite intimidating and if poorly configured (or by using the default configuration) would take up a lot of screen real estate.

Love your work. I'd be glad to discuss ideas/options with you on improving the Warlock experience with RealUI. I've done some very minimal UI coding myself so I can at least find my way around LUA.

-joypunk
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Unread 12-28-10, 09:33 AM  
Rammoth
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Re: Re: Re: Re: Re: BRC Corla Herald of Twilight

Originally posted by Nibelheim
Not at this stage Sounds like an SBF bug, which means we're kind of SOL on that one. Hopefully, given enough time, another buff addon will come out that can do everything I need it to do to fit in to RealUI.
If not, then how about making your own? Just a thought.

OR you could use this: CT_BuffMod or Power Auras (which is a totally new concept for Buffs/Debuffs that I think you would like)
Last edited by Rammoth : 12-28-10 at 10:46 AM.
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Unread 12-28-10, 06:36 AM  
Nibelheim
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Re: Re: Re: Re: BRC Corla Herald of Twilight

Originally posted by Glourin
No suggestions Nib?
Not at this stage Sounds like an SBF bug, which means we're kind of SOL on that one. Hopefully, given enough time, another buff addon will come out that can do everything I need it to do to fit in to RealUI.
Last edited by Nibelheim : 12-28-10 at 06:37 AM.
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Unread 12-28-10, 06:29 AM  
Glourin
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Re: Re: Re: BRC Corla Herald of Twilight

Originally posted by Glourin
Yes that sums it up nicely.

It appears in the top right hand quarter of the screen, I don't see it at all on the left hand side of the player frame.
No suggestions Nib?
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Unread 12-27-10, 10:14 PM  
Rammoth
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Re: Re: Re: Re: A new problem that just randomly happened.

Originally posted by Nibelheim
Hmm. Sounds like weird WTF folder problems again.
I dunno why, it just randomly screwed up on it's own. I didn't do anything to it, and there is nothing I forgot.

I'll do a fresh reinstall and see if that fixes it. Very weird the last few days, a lot of things that shouldn't be happening have been, not just with RealUI but with WoW in general. One of my main characters is stuck in a faze and the staff hasn't even replied to my ticket yet, ha ha! O_o

You were right Nib.... it was a WTF folder problem. It was probably due to me not doing what you said in the INSTALLATION file in the zip about the WoW folder being under Program Files. I moved it to C drive, and reinstalled the UI and everything is fine. Hopefully it stays that way. It also seemed to fix my lag issue as well, weird.
Last edited by Rammoth : 12-28-10 at 09:32 AM.
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Unread 12-27-10, 09:42 PM  
Nibelheim
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Re: Re: Re: A new problem that just randomly happened.

Originally posted by Rammoth
064... not 065... you haven't updated to 065 yet.

Also note that didn't fix it.
Hmm. Sounds like weird WTF folder problems again.
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Unread 12-27-10, 09:31 PM  
Rammoth
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Re: Re: A new problem that just randomly happened.

Originally posted by Nibelheim
  1. Exit WoW
  2. Copy the \RealUI 065\WTF\Account\ACCOUNTNAME\SavedVariables\SatrinaBuffFrame.lua file to your WTF\Account\YourAccountName\SavedVariables\ folder
  3. Set SBF profile to RealUI
064... not 065... you haven't updated to 065 yet.

Also note that didn't fix it.
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Unread 12-27-10, 09:06 PM  
webster259
A Cyclonian

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Re: Re: Re: Re: Coordinates

Originally posted by Nibelheim
Try the SLDataText Exp/Rep module. Might require a bit of configuring, just type: /sldt
Thanks Nib, that worked perfectly
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Unread 12-27-10, 08:51 PM  
Nibelheim
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Re: A new problem that just randomly happened.

Originally posted by Rammoth
I was playing a Goblin for the first time, got him high enough and to the initial quest line that would take him off the Lost Isles to Durotar, however... I ended up stuck in a faze and blizzerd wouldn't help me, and I was changing settings on my graphics card to try to fix my lag issues, and finally did. However, after I got back in game, SatrinaBuff messed up.... see the screenshot. After I got on my Paladin, it was still screwed up, so it must be the same on all toons. What can I do? I've tried going into the settings and changing things, but it's all weird, nothing is working.
  1. Exit WoW
  2. Copy the \RealUI 065\WTF\Account\ACCOUNTNAME\SavedVariables\SatrinaBuffFrame.lua file to your WTF\Account\YourAccountName\SavedVariables\ folder
  3. Set SBF profile to RealUI
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Unread 12-27-10, 08:36 PM  
Rammoth
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A new problem that just randomly happened.

I was playing a Goblin for the first time, got him high enough and to the initial quest line that would take him off the Lost Isles to Durotar, however... I ended up stuck in a faze and blizzerd wouldn't help me, and I was changing settings on my graphics card to try to fix my lag issues, and finally did. However, after I got back in game, SatrinaBuff messed up.... see the screenshot. After I got on my Paladin, it was still screwed up, so it must be the same on all toons. What can I do? I've tried going into the settings and changing things, but it's all weird, nothing is working.

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Unread 12-27-10, 06:58 PM  
Nibelheim
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Re: Re: Re: Coordinates

Originally posted by webster259
Thanks, and I had one more question. Is there anyway to display your reputation with a specific faction in the UI like where you XP used to be, maybe or something along those lines?
Try the SLDataText Exp/Rep module. Might require a bit of configuring, just type: /sldt
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Unread 12-27-10, 06:26 PM  
webster259
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Re: Re: Coordinates

Originally posted by Nibelheim
nibMiniMap
Thanks, and I had one more question. Is there anyway to display your reputation with a specific faction in the UI like where you XP used to be, maybe or something along those lines?
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