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Updated:06-25-15 08:50 AM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.2

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r13c
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r13c
Last Updated: Jun 25






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region, go to the "Other Files" page and download the file best fitting your region.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r13a
Revision Update - Update Interface folder

New AddOns
nibRealUI_Config

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
FreebTip
(a)(b)(c)nibRealUI
(b)nibRealUI_Config
nibRealUI_Init


Enhancements
Config Bar rewritten.
Add option to show percentage of current mana.
Add druid mana.

Fixes
Fixed a bug with GridLayout when horizontal groups are enabled.
Item levels on bag items will now properly show for non-english locales.
Aura Trackers that track multiple buffs of the same name (eg. Tigereye Brew) will now work properly.
(a)Fixed a bug where some Aura Trackers would not properly show.
(b)Fixed an error when applying the minipatch.
(b)The HuD config window will now properly close when a reload is prompted.
(c)Fixed an error with the ActionBars module.





Version 8.1 r12b
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
FreebTip
FreebTipiLvl
FreebTipSpec
(a)(b)nibRealUI
nibRealUI_Init


Enhancements
The default fonts have been changed.
Added a skin for the Compact Raid Frame Manager (CRFM).
Various tweaks to the Raid Frame Manager to make it less obtrusive.
Updated Rogue and Wild Mushroom auras.
Modified AceGUI skin to provide better contrast.
The minimap will now has a Premade Group Finder status text.

Fixes
Tooltips will now always use the "normal" font that is set in the RealUI config.
Updated Astrolabe that fixes a bug while in the garrison mine, among others.
Fixed an error with the bank bag bar.
Boss frames will now properly show buffs and debuffs.
Fixed a bug preventing InfoLine tooltip from showing while in combat (if enabled).
Updated KuiNameplates skin for the latest version.
(a)Properly hide chat input textures.
(b)Fix a bug that would cause grid to not display horizontal groups properly.




Version 8.1 r11c
Revision Update - Update Interface folder

New AddOns
Bugger
nibRealUI_Init
nibRealUI_BossSkins

Removed AddOns
BugSack
DBM-RealUI

Modified AddOns
(b)!Aurora_RealUI
(a,b,c)nibRealUI
Grid2


Enhancements
Support for Details! has been added to the InfoLine meter toggle.
Added an alert when your character's gear has low durability.

Fixes
The Unit Frames section of the Blizz options should now always be visible.
Friends who are playing Heroes of the Storm now display a better name.
Better support for Russian names.
Fixed some errors that may occur durring PvP.
The StatDisplay will no longer be shown when it's disabled.
(a)Fix Collections Journal button and meters toggle.
(b)Fix Raven borders and Re-Initialization with DBM.
(c)Resolve a clash with Bagnon and fix profiles for Bartender/Grid.




Version 8.1 r10a
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
nibRealUI


Fixes
Fixed a bug that prevented Skada from working properly.
Updated DBM preset to support recent changes.
Fixed a bug with buffs shown on boss frames.
(a) Fixed a bug that prevented some addons from setting the proper profile.




Version 8.1 r9
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
EasyMail
Grid2
nibRealUI


Enhancements
Arena prep frames have been added.
Added options for Arena frames
Clicking the "Take All" button will now delete that mail if it's from the Postmaster. (thanks darkancient)
Updated skin for the World State Frame.
Helm and Cloak toggles are now checkboxes.
Grid2 now has suport for Highmaul debuffs.


Fixes
The target cast bar no longer sometimes turns blue.
Party frames while in the garrison will now only show if actually in a party.
UI scale will now properly scale the UI
Text on Garrison alerts are now visible.
Alert frames should no longer sometimes drift down the screen.
The player absorb bar is now properly clamped to the healthbar.




Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r12b
11MB
Nibelheim
04-24-15 01:10 AM


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Unread 11-20-10, 04:30 PM  
Rammoth
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Actionbar Question: Hiding Borders

I don't know if this was already brought up or asked about. But I'm gonna ask anyway.

Is there currently a way to hide inactive actionbars border? That border only looks good when there are spells in the square. If that's not possible with what you're using for actionbars, then is there a good replacement I could use, that wouldn't require any LUA knowledge to get setting right and looking right to match the UI?
Last edited by Rammoth : 11-20-10 at 04:38 PM.
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Unread 11-20-10, 09:04 AM  
quixadhal
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Re: Re: Re: Re: HUD transparency adjustment?

Originally posted by Nibelheim
Ahh.
  1. Type: /realui
  2. Select Combat Fader
  3. Select RangeDisplay
  4. Change the Out-of-combat opacity in there
Very nice, that did the trick. Thank you!

I noticed two minor things you might add to your list, at the bottom.

Bear with me, this is a longish explaination of an edge case!

In doing the pre-cataclysm event where you have to defend the courier to get the rune tablets, you are given a new action bar to replace your standard one. Because the things you are supposed to defend against attack the courier, you don't enter combat.

Because the action bars are hidden when out of combat, and because you can ONLY attack these things with the special abilities on your new action bar, there isn't any way to do this mission without changing your bar layout slightly.

I modified the conditions to "fade" instead of "hide", so they appear on mouseover, but I was wondering if there was a way to detect when something overrides the "normal" button content?

I don't think this kind of thing shows up very often, but I figured you might want to know and it's reproducable during the event.

The second thing I noticed is that the "hurt" fade on pitbull always applies to the player, even if it's the pet or target frame that's in question.

Thanks again!
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Unread 11-20-10, 05:21 AM  
Tbs098
A Defias Bandit

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Re: Grid Goof?

Originally posted by Nassaeu


Just did a raid after installing the latest rev, had all add-ons to load out of date. any thoughts?
Ya know that actually happened to a friend of mine the other day when she was in ICC.

"Grid turned into stairs."

I saw a screenshot of her UI and it looked just like yours. It's completely a grid-related issue and not involved with Real UI. I think relogging worked for her, so if that happens again you might have to just do that until grid is out with an update.
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Unread 11-20-10, 02:40 AM  
Nibelheim
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Re: Re: Re: HUD transparency adjustment?

Originally posted by quixadhal
Almost! This works great, but the range text remains visible. I tried fiddling with the "Normal" and "Real" entries, but they don't appear to affect that.

Thanks for the quick reply, and the help!
Ahh.
  1. Type: /realui
  2. Select Combat Fader
  3. Select RangeDisplay
  4. Change the Out-of-combat opacity in there
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Unread 11-20-10, 02:38 AM  
quixadhal
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Re: Re: HUD transparency adjustment?

Originally posted by Nibelheim
  1. Type: /pitbull
  2. Under Layout editor, drop down Current layout and select Player
  3. Go to the Combat Fading tab and set Out-of-combat to 0%, and Minimum opacity to 0%
  4. Repeat for other frames
Almost! This works great, but the range text remains visible. I tried fiddling with the "Normal" and "Real" entries, but they don't appear to affect that.

Thanks for the quick reply, and the help!
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Unread 11-20-10, 01:57 AM  
Nibelheim
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Re: Grid Goof?

Originally posted by Nassaeu
Just did a raid after installing the latest rev, had all add-ons to load out of date. any thoughts?
Yeah, Grid's super buggy lately. Just gonna have to wait on a Grid update.


Here's the Grid error page on this particular issue:

http://wow.curseforge.com/addons/grid/tickets/447-25m-layouts/
Last edited by Nibelheim : 11-20-10 at 01:59 AM.
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Unread 11-20-10, 01:44 AM  
Nassaeu
A Kobold Labourer

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Grid Goof?



Just did a raid after installing the latest rev, had all add-ons to load out of date. any thoughts?
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Unread 11-19-10, 04:47 PM  
Nibelheim
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Re: Re: Re: AutoLagTolerence

Originally posted by Mikari
Is there any chance you could put the addon back up with a disclaimer? Surely having the custom lag slider auto updated every 30 seconds is still much more useful than someone making a best guess, or at worst not using the slider at all due to not knowing what to set it to?

I actually got a little worried by the addon being pulled without any warning or reason, wondering if the addon was bad or something.
Hmm, I guess I could.
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Unread 11-19-10, 04:47 PM  
Nibelheim
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Re: HUD transparency adjustment?

Originally posted by quixadhal
Hello, and thank you for a really nice UI compliation!

I have a (hopefully) quick question. the HUD currently dims the player and pet parts when out of combat without a valid target selected. Is there any way to configure it so it dims it to full transparency when those conditons are met AND you (or your pet) are at full health?

Thanks again!
  1. Type: /pitbull
  2. Under Layout editor, drop down Current layout and select Player
  3. Go to the Combat Fading tab and set Out-of-combat to 0%, and Minimum opacity to 0%
  4. Repeat for other frames
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Unread 11-19-10, 02:15 PM  
Mikari
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Re: Re: AutoLagTolerence

Originally posted by Nibelheim
Sorry about any inconvenience. I spent an hour or so running calculations and it was simply calculated to be not very useful. Mainly due to the GetNetStats() function only updating every 30 seconds. It's far too infrequent to be of any real use. No harm will come to people who are using it, and it's usefulness will vary based on how stable your latency is.

At this point in time, I recommend simply setting your Custom Lag Tolerance slider to a value you find comfortable.

Edit: I wish WoW-I had a way of putting addons on "hold"
Is there any chance you could put the addon back up with a disclaimer? Surely having the custom lag slider auto updated every 30 seconds is still much more useful than someone making a best guess, or at worst not using the slider at all due to not knowing what to set it to?

I actually got a little worried by the addon being pulled without any warning or reason, wondering if the addon was bad or something.
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Unread 11-19-10, 11:11 AM  
quixadhal
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HUD transparency adjustment?

Hello, and thank you for a really nice UI compliation!

I have a (hopefully) quick question. the HUD currently dims the player and pet parts when out of combat without a valid target selected. Is there any way to configure it so it dims it to full transparency when those conditons are met AND you (or your pet) are at full health?

Thanks again!
Last edited by quixadhal : 11-19-10 at 11:13 AM.
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Unread 11-19-10, 11:01 AM  
crystaltech
A Kobold Labourer

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in reguards to the autolag addon. i liked it even if it would update every 30 sec. So I wouldn't have to adjust it every time my ping changes. He might re-release it as a passive addon so people don't have to change the slider when ever they have a laggy night and not have to change it back themselves.

I'm guessing that the getnetstat() api polls every sec but only updates the ui of it (which the addon used?) every 30 sec with the avg of the numbers. I may be wrong.

Like what i posted on the addon page before it was taken down. the lag slider is to prevent or lessen people that have problems with the new queue system for procs and spells. It is Blizzards response to 'fix' the gcd hack by allowing you to send more keystrokes to the server without mis-casting by people that button mash.

I don't want to start anything with anyone, but even without its 3 sec polling/change it still would be helpful.

I still would like to thank nibelheim for making the addon. with its current version it did increase my dps by 1k by having the lag slider set to my ping.
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Unread 11-19-10, 08:54 AM  
OldDuke
A Kobold Labourer

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Talking Re: Re: Re: AutoLagTolerence

Originally posted by Morpheusdead
You probably shouldn't talk about things you have no concept of. You don't even know the context or even what addon I was talking about I'll bet. Because he completely deleted the project like it was never even there. NO WAY to cummunicate anything to the people that downloaded it, because the entire project page and all file comments are gone. And there were people arguing in the file comments over whether the addon was even effective. Hence the reference to...... You know what nevermind maybe YOU should take a chill pill and you know mind your own or something idk. It's a thought.
In my opinion he dont owe you shit.. Its free and you can choose to use or not! He does answer everything, but he can add or remove even delete the whole UI if he wants too.
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Unread 11-19-10, 12:27 AM  
Morpheusdead
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Re: Re: AutoLagTolerence

Originally posted by NecromirCD
Wow. How about you take a chill pill and just don't use it until he posts something. His UI has been quite amazing and he puts a ton of time into the mods he creates or customizes. If he had an issue with something and withdrew it he has a reason.
You probably shouldn't talk about things you have no concept of. You don't even know the context or even what addon I was talking about I'll bet. Because he completely deleted the project like it was never even there. NO WAY to cummunicate anything to the people that downloaded it, because the entire project page and all file comments are gone. And there were people arguing in the file comments over whether the addon was even effective. Hence the reference to...... You know what nevermind maybe YOU should take a chill pill and you know mind your own or something idk. It's a thought.
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Unread 11-18-10, 11:34 PM  
Nibelheim
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RealUI Updates

On the note of apologies, I'd like to apologize for the lack of RealUI updates as of late. Right now I've got some serious back issues, and I'm trying to save up my strength for a super-update for Cataclysm. Expect it some time in the week before the 7th of December
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