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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:338,421
Favorites:1,024
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 11-20-10, 04:30 PM  
Rammoth
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Actionbar Question: Hiding Borders

I don't know if this was already brought up or asked about. But I'm gonna ask anyway.

Is there currently a way to hide inactive actionbars border? That border only looks good when there are spells in the square. If that's not possible with what you're using for actionbars, then is there a good replacement I could use, that wouldn't require any LUA knowledge to get setting right and looking right to match the UI?
Last edited by Rammoth : 11-20-10 at 04:38 PM.
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Unread 11-20-10, 09:04 AM  
quixadhal
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Re: Re: Re: Re: HUD transparency adjustment?

Originally posted by Nibelheim
Ahh.
  1. Type: /realui
  2. Select Combat Fader
  3. Select RangeDisplay
  4. Change the Out-of-combat opacity in there
Very nice, that did the trick. Thank you!

I noticed two minor things you might add to your list, at the bottom.

Bear with me, this is a longish explaination of an edge case!

In doing the pre-cataclysm event where you have to defend the courier to get the rune tablets, you are given a new action bar to replace your standard one. Because the things you are supposed to defend against attack the courier, you don't enter combat.

Because the action bars are hidden when out of combat, and because you can ONLY attack these things with the special abilities on your new action bar, there isn't any way to do this mission without changing your bar layout slightly.

I modified the conditions to "fade" instead of "hide", so they appear on mouseover, but I was wondering if there was a way to detect when something overrides the "normal" button content?

I don't think this kind of thing shows up very often, but I figured you might want to know and it's reproducable during the event.

The second thing I noticed is that the "hurt" fade on pitbull always applies to the player, even if it's the pet or target frame that's in question.

Thanks again!
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Unread 11-20-10, 05:21 AM  
Tbs098
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Re: Grid Goof?

Originally posted by Nassaeu


Just did a raid after installing the latest rev, had all add-ons to load out of date. any thoughts?
Ya know that actually happened to a friend of mine the other day when she was in ICC.

"Grid turned into stairs."

I saw a screenshot of her UI and it looked just like yours. It's completely a grid-related issue and not involved with Real UI. I think relogging worked for her, so if that happens again you might have to just do that until grid is out with an update.
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Unread 11-20-10, 02:40 AM  
Nibelheim
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Re: Re: Re: HUD transparency adjustment?

Originally posted by quixadhal
Almost! This works great, but the range text remains visible. I tried fiddling with the "Normal" and "Real" entries, but they don't appear to affect that.

Thanks for the quick reply, and the help!
Ahh.
  1. Type: /realui
  2. Select Combat Fader
  3. Select RangeDisplay
  4. Change the Out-of-combat opacity in there
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Unread 11-20-10, 02:38 AM  
quixadhal
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Re: Re: HUD transparency adjustment?

Originally posted by Nibelheim
  1. Type: /pitbull
  2. Under Layout editor, drop down Current layout and select Player
  3. Go to the Combat Fading tab and set Out-of-combat to 0%, and Minimum opacity to 0%
  4. Repeat for other frames
Almost! This works great, but the range text remains visible. I tried fiddling with the "Normal" and "Real" entries, but they don't appear to affect that.

Thanks for the quick reply, and the help!
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Unread 11-20-10, 01:57 AM  
Nibelheim
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Re: Grid Goof?

Originally posted by Nassaeu
Just did a raid after installing the latest rev, had all add-ons to load out of date. any thoughts?
Yeah, Grid's super buggy lately. Just gonna have to wait on a Grid update.


Here's the Grid error page on this particular issue:

http://wow.curseforge.com/addons/grid/tickets/447-25m-layouts/
Last edited by Nibelheim : 11-20-10 at 01:59 AM.
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Unread 11-20-10, 01:44 AM  
Nassaeu
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Grid Goof?



Just did a raid after installing the latest rev, had all add-ons to load out of date. any thoughts?
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Unread 11-19-10, 04:47 PM  
Nibelheim
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Re: Re: Re: AutoLagTolerence

Originally posted by Mikari
Is there any chance you could put the addon back up with a disclaimer? Surely having the custom lag slider auto updated every 30 seconds is still much more useful than someone making a best guess, or at worst not using the slider at all due to not knowing what to set it to?

I actually got a little worried by the addon being pulled without any warning or reason, wondering if the addon was bad or something.
Hmm, I guess I could.
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Unread 11-19-10, 04:47 PM  
Nibelheim
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Re: HUD transparency adjustment?

Originally posted by quixadhal
Hello, and thank you for a really nice UI compliation!

I have a (hopefully) quick question. the HUD currently dims the player and pet parts when out of combat without a valid target selected. Is there any way to configure it so it dims it to full transparency when those conditons are met AND you (or your pet) are at full health?

Thanks again!
  1. Type: /pitbull
  2. Under Layout editor, drop down Current layout and select Player
  3. Go to the Combat Fading tab and set Out-of-combat to 0%, and Minimum opacity to 0%
  4. Repeat for other frames
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Unread 11-19-10, 02:15 PM  
Mikari
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Re: Re: AutoLagTolerence

Originally posted by Nibelheim
Sorry about any inconvenience. I spent an hour or so running calculations and it was simply calculated to be not very useful. Mainly due to the GetNetStats() function only updating every 30 seconds. It's far too infrequent to be of any real use. No harm will come to people who are using it, and it's usefulness will vary based on how stable your latency is.

At this point in time, I recommend simply setting your Custom Lag Tolerance slider to a value you find comfortable.

Edit: I wish WoW-I had a way of putting addons on "hold"
Is there any chance you could put the addon back up with a disclaimer? Surely having the custom lag slider auto updated every 30 seconds is still much more useful than someone making a best guess, or at worst not using the slider at all due to not knowing what to set it to?

I actually got a little worried by the addon being pulled without any warning or reason, wondering if the addon was bad or something.
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Unread 11-19-10, 11:11 AM  
quixadhal
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HUD transparency adjustment?

Hello, and thank you for a really nice UI compliation!

I have a (hopefully) quick question. the HUD currently dims the player and pet parts when out of combat without a valid target selected. Is there any way to configure it so it dims it to full transparency when those conditons are met AND you (or your pet) are at full health?

Thanks again!
Last edited by quixadhal : 11-19-10 at 11:13 AM.
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Unread 11-19-10, 11:01 AM  
crystaltech
A Kobold Labourer

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in reguards to the autolag addon. i liked it even if it would update every 30 sec. So I wouldn't have to adjust it every time my ping changes. He might re-release it as a passive addon so people don't have to change the slider when ever they have a laggy night and not have to change it back themselves.

I'm guessing that the getnetstat() api polls every sec but only updates the ui of it (which the addon used?) every 30 sec with the avg of the numbers. I may be wrong.

Like what i posted on the addon page before it was taken down. the lag slider is to prevent or lessen people that have problems with the new queue system for procs and spells. It is Blizzards response to 'fix' the gcd hack by allowing you to send more keystrokes to the server without mis-casting by people that button mash.

I don't want to start anything with anyone, but even without its 3 sec polling/change it still would be helpful.

I still would like to thank nibelheim for making the addon. with its current version it did increase my dps by 1k by having the lag slider set to my ping.
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Unread 11-19-10, 08:54 AM  
OldDuke
A Kobold Labourer

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Talking Re: Re: Re: AutoLagTolerence

Originally posted by Morpheusdead
You probably shouldn't talk about things you have no concept of. You don't even know the context or even what addon I was talking about I'll bet. Because he completely deleted the project like it was never even there. NO WAY to cummunicate anything to the people that downloaded it, because the entire project page and all file comments are gone. And there were people arguing in the file comments over whether the addon was even effective. Hence the reference to...... You know what nevermind maybe YOU should take a chill pill and you know mind your own or something idk. It's a thought.
In my opinion he dont owe you shit.. Its free and you can choose to use or not! He does answer everything, but he can add or remove even delete the whole UI if he wants too.
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Unread 11-19-10, 12:27 AM  
Morpheusdead
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Re: Re: AutoLagTolerence

Originally posted by NecromirCD
Wow. How about you take a chill pill and just don't use it until he posts something. His UI has been quite amazing and he puts a ton of time into the mods he creates or customizes. If he had an issue with something and withdrew it he has a reason.
You probably shouldn't talk about things you have no concept of. You don't even know the context or even what addon I was talking about I'll bet. Because he completely deleted the project like it was never even there. NO WAY to cummunicate anything to the people that downloaded it, because the entire project page and all file comments are gone. And there were people arguing in the file comments over whether the addon was even effective. Hence the reference to...... You know what nevermind maybe YOU should take a chill pill and you know mind your own or something idk. It's a thought.
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Unread 11-18-10, 11:34 PM  
Nibelheim
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RealUI Updates

On the note of apologies, I'd like to apologize for the lack of RealUI updates as of late. Right now I've got some serious back issues, and I'm trying to save up my strength for a super-update for Cataclysm. Expect it some time in the week before the 7th of December
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