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The Adventure Continues (6.1)
Updated:02-24-15 04:33 PM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.1

RealUI  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r11a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r11a
Last Updated: Feb 24






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r11a
Revision Update - Update Interface folder

New AddOns
Bugger
nibRealUI_Init
nibRealUI_BossSkins

Removed AddOns
BugSack
DBM-RealUI

Modified AddOns
!Aurora_RealUI
nibRealUI
Grid2


Enhancements
Support for Details! has been added to the InfoLine meter toggle.
Added an alert when your character's gear has low durability.

Fixes
The Unit Frames section of the Blizz options should now always be visible.
Friends who are playing Heroes of the Storm now display a better name.
Better support for Russian names.
Fixed some errors that may occur durring PvP.
The StatDisplay will no longer be shown when it's disabled.
(a)Fix Collections Journal button and metters toggle.




Version 8.1 r10a
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
nibRealUI


Fixes
Fixed a bug that prevented Skada from working properly.
Updated DBM preset to support recent changes.
Fixed a bug with buffs shown on boss frames.
(a) Fixed a bug that prevented some addons from setting the proper profile.




Version 8.1 r9
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
EasyMail
Grid2
nibRealUI


Enhancements
Arena prep frames have been added.
Added options for Arena frames
Clicking the "Take All" button will now delete that mail if it's from the Postmaster. (thanks darkancient)
Updated skin for the World State Frame.
Helm and Cloak toggles are now checkboxes.
Grid2 now has suport for Highmaul debuffs.


Fixes
The target cast bar no longer sometimes turns blue.
Party frames while in the garrison will now only show if actually in a party.
UI scale will now properly scale the UI
Text on Garrison alerts are now visible.
Alert frames should no longer sometimes drift down the screen.
The player absorb bar is now properly clamped to the healthbar.




Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (5)
File Name
Version
Size
Author
Date
8.1 r10a
10MB
Nibelheim
01-23-15 08:38 PM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 04-05-12, 08:08 AM  
Keelval
A Kobold Labourer

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Originally Posted by Keelval
can be displayed if the target is the boss has a debuff and can also display the debuff with me?. Use the UI as a tank, and when the debuff Ultraxion not see in my tank and the sec

and my english sucks^^
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Unread 04-04-12, 05:51 PM  
Nibelheim
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Originally Posted by kthx
getting a bunch of errors that buggrabber is catching. here are a few. any idea how to fix?
Blizz Raid Frame taint. Not really fixable, but won't cause any issues (aside from buggrabber going a little haywire )
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Unread 04-04-12, 04:47 PM  
kthx
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getting a bunch of errors that buggrabber is catching. here are a few. any idea how to fix?

---
1. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame25:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
2. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame26:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
3. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame28:Hide()'.
<in C code>: in function `Hide'
Interface\FrameXML\CompactUnitFrame.lua:266: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
4. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame29:Hide()'.
<in C code>: in function `Hide'
Interface\FrameXML\CompactUnitFrame.lua:266: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
5. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame28:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
6. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame29:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:
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Unread 04-04-12, 01:34 PM  
Keelval
A Kobold Labourer

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File comments: 3
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can be displayed if the target is the boss has a debuff and can also display the debuff with me?. Use the UI as a tank, and when the debuff Ultraxion not see in my tank and the sec

and my english sucks^^
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Unread 04-04-12, 10:38 AM  
Keelval
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[Error 1CEFB378] captured, click the link for more information. I click and inc the message.
[Error 1CEFB3A0] captured, click the link for more information.

What is this?
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Unread 04-04-12, 07:50 AM  
luizofoca
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[quote=Anj]
Originally Posted by luizofoca

I prefer the minimalism of BigWigs but I like how DBM works in dungeons and at Darkmoon Faire games!
I got Big Wigs for a test. last time i used was in BC with little wigs for dungeons.
DBM with darkmoon is really cool...
i really didnt like Deus Vox unfortunatelly
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Unread 04-04-12, 05:14 AM  
Gnowai
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Currently using this UI a like it took some getting used to but its been good, however there is one thing i must ask.

You have skinned the default blizzard frames in things like the character info, worl map and auction windows... is there a way to disable the skins? addons i use for auctions look a bit funny when skinned.

Thank you
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Unread 04-03-12, 07:54 PM  
Anj
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Originally Posted by luizofoca
Anyone having problem with Deus Vox i dont get any warnings in Madness and some others encounters.
Nib any problem changing for a dbm or bigwigs??
No problems with DXE. I've tried DBM and BigWigs... both are fine too, but you just need to move the bars and text around.

BigWigs for example, will block the upper part of IceHUD. As for DBM, I just moved to where the general locations of the DXE bars would be, just so I can make everything look like the default RealUI

I prefer the minimalism of BigWigs but I like how DBM works in dungeons and at Darkmoon Faire games!

Good luck!

OH WAIT... happy belated birthday Nib!!!
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Last edited by Anj : 04-03-12 at 07:59 PM.
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Unread 04-02-12, 03:37 PM  
Nibelheim
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Originally Posted by luizofoca
Anyone having problem with Deus Vox i dont get any warnings in Madness and some others encounters.
Nib any problem changing for a dbm or bigwigs??
No problems.
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Unread 04-02-12, 03:06 PM  
luizofoca
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Anyone having problem with Deus Vox i dont get any warnings in Madness and some others encounters.
Nib any problem changing for a dbm or bigwigs??
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Unread 04-01-12, 06:56 PM  
Holeshot
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Re: Re: Re: Re: Wait what?

Originally Posted by Nibelheim
Originally Posted by Baurge
Glad to see that your doing well, and while the prospect of you developing RealUI again did get me giddy like a little school girl your health is definitely first and foremost the most important thing you should concern yourself with. Hope everything stays on the up and up for you and glad to see you back(ish).
Thanks And true, while I love UI design, it can be a struggle to balance my enthusiasm for it and my health
We love your work. We all do. I send my best to you and hope your health gets better. In the mean time, I check this page once a day always looking forward to the next update.

Utmost Regards. Cheers.
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Unread 04-01-12, 12:37 PM  
Nibelheim
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Re: Re: Re: Wait what?

Originally Posted by Baurge
Glad to see that your doing well, and while the prospect of you developing RealUI again did get me giddy like a little school girl your health is definitely first and foremost the most important thing you should concern yourself with. Hope everything stays on the up and up for you and glad to see you back(ish).
Thanks And true, while I love UI design, it can be a struggle to balance my enthusiasm for it and my health
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Unread 04-01-12, 12:22 PM  
Baurge
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Re: Re: Wait what?

Glad to see that your doing well, and while the prospect of you developing RealUI again did get me giddy like a little school girl your health is definitely first and foremost the most important thing you should concern yourself with. Hope everything stays on the up and up for you and glad to see you back(ish).


Originally Posted by Nibelheim
Originally Posted by Baurge
So, I just kind of randomly clicked on my bookmark to see the status of RealUI expecting to see it still discontinued but now see that it appears you are once again actively developing it?!?! Looks like it might be time to overhaul my UI again. Are you planning on updating through MoP? Or is this just a temporary stint?

On a different note, how have you been?
Not sure about MoP development yet. I expect the time it'd take me would be in the 4 to 6 weeks period (depending on how many improvements make it in) and maybe double that if I take it slow. So, it's a large investment, considering I don't really play anymore, but I am tempted.

As for my health, it's... improving. I was 75% bed-ridden for the past 3 months and I'm down to 42kg, but I'm now out of bed for most of the day and starting to eat solid food again. Things are looking up
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Last edited by Baurge : 04-01-12 at 12:24 PM.
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Unread 04-01-12, 02:22 AM  
Nibelheim
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Re: Wait what?

Originally Posted by Baurge
So, I just kind of randomly clicked on my bookmark to see the status of RealUI expecting to see it still discontinued but now see that it appears you are once again actively developing it?!?! Looks like it might be time to overhaul my UI again. Are you planning on updating through MoP? Or is this just a temporary stint?

On a different note, how have you been?
Not sure about MoP development yet. I expect the time it'd take me would be in the 4 to 6 weeks period (depending on how many improvements make it in) and maybe double that if I take it slow. So, it's a large investment, considering I don't really play anymore, but I am tempted.

As for my health, it's... improving. I was 75% bed-ridden for the past 3 months and I'm down to 42kg, but I'm now out of bed for most of the day and starting to eat solid food again. Things are looking up
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Unread 04-01-12, 02:16 AM  
Baurge
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Wait what?

So, I just kind of randomly clicked on my bookmark to see the status of RealUI expecting to see it still discontinued but now see that it appears you are once again actively developing it?!?! Looks like it might be time to overhaul my UI again. Are you planning on updating through MoP? Or is this just a temporary stint?

On a different note, how have you been?
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