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Updated:02-15-17 11:12 AM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r19c
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19c
Last Updated: Feb 15






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


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Unread 04-05-12, 08:08 AM  
Keelval
A Kobold Labourer

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Originally Posted by Keelval
can be displayed if the target is the boss has a debuff and can also display the debuff with me?. Use the UI as a tank, and when the debuff Ultraxion not see in my tank and the sec

and my english sucks^^
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Unread 04-04-12, 05:51 PM  
Nibelheim
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Originally Posted by kthx
getting a bunch of errors that buggrabber is catching. here are a few. any idea how to fix?
Blizz Raid Frame taint. Not really fixable, but won't cause any issues (aside from buggrabber going a little haywire )
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Unread 04-04-12, 04:47 PM  
kthx
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getting a bunch of errors that buggrabber is catching. here are a few. any idea how to fix?

---
1. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame25:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
2. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame26:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
3. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame28:Hide()'.
<in C code>: in function `Hide'
Interface\FrameXML\CompactUnitFrame.lua:266: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
4. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame29:Hide()'.
<in C code>: in function `Hide'
Interface\FrameXML\CompactUnitFrame.lua:266: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
5. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame28:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:

---
6. <event>ADDON_ACTION_BLOCKED:AddOn 'Chatter' tried to call the protected function 'CompactRaidFrame29:Show()'.
<in C code>: in function `Show'
Interface\FrameXML\CompactUnitFrame.lua:264: in function `CompactUnitFrame_UpateVisible':
Interface\FrameXML\CompactUnitFrame.lua:224: in function `CompactUnitFrame_UpdateAll':
Interface\FrameXML\CompactUnitFrame.lua:143: in function <Interface\FrameXML\CompactUnitFrame.lua:143>:
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Unread 04-04-12, 01:34 PM  
Keelval
A Kobold Labourer

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File comments: 3
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can be displayed if the target is the boss has a debuff and can also display the debuff with me?. Use the UI as a tank, and when the debuff Ultraxion not see in my tank and the sec

and my english sucks^^
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Unread 04-04-12, 10:38 AM  
Keelval
A Kobold Labourer

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[Error 1CEFB378] captured, click the link for more information. I click and inc the message.
[Error 1CEFB3A0] captured, click the link for more information.

What is this?
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Unread 04-04-12, 07:50 AM  
luizofoca
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[quote=Anj]
Originally Posted by luizofoca

I prefer the minimalism of BigWigs but I like how DBM works in dungeons and at Darkmoon Faire games!
I got Big Wigs for a test. last time i used was in BC with little wigs for dungeons.
DBM with darkmoon is really cool...
i really didnt like Deus Vox unfortunatelly
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Unread 04-04-12, 05:14 AM  
Gnowai
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Currently using this UI a like it took some getting used to but its been good, however there is one thing i must ask.

You have skinned the default blizzard frames in things like the character info, worl map and auction windows... is there a way to disable the skins? addons i use for auctions look a bit funny when skinned.

Thank you
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Unread 04-03-12, 07:54 PM  
Anj
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Originally Posted by luizofoca
Anyone having problem with Deus Vox i dont get any warnings in Madness and some others encounters.
Nib any problem changing for a dbm or bigwigs??
No problems with DXE. I've tried DBM and BigWigs... both are fine too, but you just need to move the bars and text around.

BigWigs for example, will block the upper part of IceHUD. As for DBM, I just moved to where the general locations of the DXE bars would be, just so I can make everything look like the default RealUI

I prefer the minimalism of BigWigs but I like how DBM works in dungeons and at Darkmoon Faire games!

Good luck!

OH WAIT... happy belated birthday Nib!!!
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Last edited by Anj : 04-03-12 at 07:59 PM.
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Unread 04-02-12, 03:37 PM  
Nibelheim
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Originally Posted by luizofoca
Anyone having problem with Deus Vox i dont get any warnings in Madness and some others encounters.
Nib any problem changing for a dbm or bigwigs??
No problems.
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Unread 04-02-12, 03:06 PM  
luizofoca
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Anyone having problem with Deus Vox i dont get any warnings in Madness and some others encounters.
Nib any problem changing for a dbm or bigwigs??
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Unread 04-01-12, 06:56 PM  
Holeshot
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Re: Re: Re: Re: Wait what?

Originally Posted by Nibelheim
Originally Posted by Baurge
Glad to see that your doing well, and while the prospect of you developing RealUI again did get me giddy like a little school girl your health is definitely first and foremost the most important thing you should concern yourself with. Hope everything stays on the up and up for you and glad to see you back(ish).
Thanks And true, while I love UI design, it can be a struggle to balance my enthusiasm for it and my health
We love your work. We all do. I send my best to you and hope your health gets better. In the mean time, I check this page once a day always looking forward to the next update.

Utmost Regards. Cheers.
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Unread 04-01-12, 12:37 PM  
Nibelheim
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Re: Re: Re: Wait what?

Originally Posted by Baurge
Glad to see that your doing well, and while the prospect of you developing RealUI again did get me giddy like a little school girl your health is definitely first and foremost the most important thing you should concern yourself with. Hope everything stays on the up and up for you and glad to see you back(ish).
Thanks And true, while I love UI design, it can be a struggle to balance my enthusiasm for it and my health
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Unread 04-01-12, 12:22 PM  
Baurge
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Re: Re: Wait what?

Glad to see that your doing well, and while the prospect of you developing RealUI again did get me giddy like a little school girl your health is definitely first and foremost the most important thing you should concern yourself with. Hope everything stays on the up and up for you and glad to see you back(ish).


Originally Posted by Nibelheim
Originally Posted by Baurge
So, I just kind of randomly clicked on my bookmark to see the status of RealUI expecting to see it still discontinued but now see that it appears you are once again actively developing it?!?! Looks like it might be time to overhaul my UI again. Are you planning on updating through MoP? Or is this just a temporary stint?

On a different note, how have you been?
Not sure about MoP development yet. I expect the time it'd take me would be in the 4 to 6 weeks period (depending on how many improvements make it in) and maybe double that if I take it slow. So, it's a large investment, considering I don't really play anymore, but I am tempted.

As for my health, it's... improving. I was 75% bed-ridden for the past 3 months and I'm down to 42kg, but I'm now out of bed for most of the day and starting to eat solid food again. Things are looking up
Last edited by Baurge : 04-01-12 at 12:24 PM.
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Unread 04-01-12, 02:22 AM  
Nibelheim
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Re: Wait what?

Originally Posted by Baurge
So, I just kind of randomly clicked on my bookmark to see the status of RealUI expecting to see it still discontinued but now see that it appears you are once again actively developing it?!?! Looks like it might be time to overhaul my UI again. Are you planning on updating through MoP? Or is this just a temporary stint?

On a different note, how have you been?
Not sure about MoP development yet. I expect the time it'd take me would be in the 4 to 6 weeks period (depending on how many improvements make it in) and maybe double that if I take it slow. So, it's a large investment, considering I don't really play anymore, but I am tempted.

As for my health, it's... improving. I was 75% bed-ridden for the past 3 months and I'm down to 42kg, but I'm now out of bed for most of the day and starting to eat solid food again. Things are looking up
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Unread 04-01-12, 02:16 AM  
Baurge
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Wait what?

So, I just kind of randomly clicked on my bookmark to see the status of RealUI expecting to see it still discontinued but now see that it appears you are once again actively developing it?!?! Looks like it might be time to overhaul my UI again. Are you planning on updating through MoP? Or is this just a temporary stint?

On a different note, how have you been?
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