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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:338,589
Favorites:1,024
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 04-22-10, 07:51 AM  
teardrop
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Thank you for this awesome UI. It just looks great and works perfectly with my Rogue!
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Unread 04-21-10, 11:37 AM  
Seiktel
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i have it^^
Last edited by Seiktel : 04-21-10 at 11:37 AM.
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Unread 04-21-10, 10:14 AM  
Seiktel
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where i can configure to see the old cooldown groin ?
Last edited by Seiktel : 04-21-10 at 10:14 AM.
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Unread 04-21-10, 09:56 AM  
Seiktel
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works now porfect thanks^^
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Unread 04-21-10, 09:40 AM  
Seiktel
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Originally posted by Nibelheim
  1. Type: /bar
  2. Select "Bar 1" from the list
  3. Go to "Visibility" tab
  4. Untick "Fade Out"
  5. Untick "Use Custom Condition"
  6. Repeat for other bars

TY^^



Should be set up that way by default. Otherwise, just hit the two arrow buttons on the recount panel to cycle to different modes.
i try it^^
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Unread 04-21-10, 09:22 AM  
Nibelheim
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Originally posted by Seiktel
how can i made, that i can see the buttons all the time and not only if i press STRG ?

mfg seiktel
  1. Type: /bar
  2. Select "Bar 1" from the list
  3. Go to "Visibility" tab
  4. Untick "Fade Out"
  5. Untick "Use Custom Condition"
  6. Repeat for other bars

ahh antnother question. how i must configure recount to use it like dmgdone ?
Should be set up that way by default. Otherwise, just hit the two arrow buttons on the recount panel to cycle to different modes.
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Unread 04-21-10, 08:47 AM  
Seiktel
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ahh antnother question. how i must configure recount to use it like dmgdone ?
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Unread 04-21-10, 08:42 AM  
Seiktel
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how can i made, that i can see the buttons all the time and not only if i press STRG ?

mfg seiktel
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Unread 04-21-10, 01:48 AM  
Nibelheim
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Originally posted by duderise
Mmk, not so obvious. how would I do about moving/hiding that location text, just disable stText? I'm not sure what else it controls.


Also, when I pull up any window, be it the character pane, achievements, or the calender, they all seem to overlap the minimap in their default position, how would I go about changing that, so when I toggled them, they came up where I specified.
stText only controls the Location text, so it's fine to disable it.

For window movement, I haven't figured out an easy way to do this. I'll probably end up making my own addon to hook into the windows and move them that way.

Hmm, experimentation isn't providing positive results. It's a shame the variable that the Blizzard code uses for frame Y offset isn't a global >.>
Last edited by Nibelheim : 04-21-10 at 04:02 AM.
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Unread 04-21-10, 01:14 AM  
duderise
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Mmk, not so obvious. how would I do about moving/hiding that location text, just disable stText? I'm not sure what else it controls.


Also, when I pull up any window, be it the character pane, achievements, or the calender, they all seem to overlap the minimap in their default position, how would I go about changing that, so when I toggled them, they came up where I specified.
Last edited by duderise : 04-21-10 at 01:33 AM.
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Unread 04-21-10, 01:09 AM  
Nibelheim
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Originally posted by duderise
What controls the Location text, not all the shit around, but the actual location. I'm sure it's obvious, but I can't figure it out atm.
The stText addon.
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Unread 04-21-10, 01:03 AM  
duderise
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What controls the Location text, not all the shit around, but the actual location. I'm sure it's obvious, but I can't figure it out atm.
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Unread 04-20-10, 10:02 PM  
Nibelheim
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Originally posted by duderise
A suggestion you might actually be able to work on, of course it only really applies if you are using the previous version of Realui; the borders of the boxes in kgpanels. Just curious why you didn't actually make a "Border" in Ps and then apply it to all the frames. Rather than creating a new panel to act as a border. Seems like it might have been easier. Also pertaining to that, I sometimes come across a border, or multiple, that have either slipped out of place randomly, or disappeared. To fix it I have to find the panel in kgPanels config and tweek its position slightly. I simple fix really, but it gets old after a while. I figured creating an actual border would fix this.
The problem is how WoW applies anti-aliasing to the UI elements. Creating panels with borders on them would result in half the lines becoming blurry as you're no longer able to position individual borders to get them clean. It's the reason I went away from having them altogether, as the second you change resolution/UI scale/go into windowed mode, all your effort into creating clean borders gets destroyed.
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Unread 04-20-10, 09:49 PM  
duderise
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A suggestion you might actually be able to work on, of course it only really applies if you are using the previous version of Realui; the borders of the boxes in kgpanels. Just curious why you didn't actually make a "Border" in Ps and then apply it to all the frames. Rather than creating a new panel to act as a border. Seems like it might have been easier. Also pertaining to that, I sometimes come across a border, or multiple, that have either slipped out of place randomly, or disappeared. To fix it I have to find the panel in kgPanels config and tweek its position slightly. I simple fix really, but it gets old after a while. I figured creating an actual border would fix this.
Last edited by duderise : 04-20-10 at 09:49 PM.
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Unread 04-20-10, 08:21 AM  
Flarin
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Originally posted by Nibelheim
Weapon Buffs will hopefully get fixed in SBF's next update.

For turning on tooltips, you'll have to un-tick "Clickthrough" on the frames you want to see tooltips. That will cause you to have some dead spots on the screen where your mouse won't be able to interact with the game world, so be aware of that.

There's definitely a few quirks with SBF atm, though the Author is working on an update atm, so will hopefully see that sometime soon.
Thanks for the reply! I am glad to hear SBF is being worked on!
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