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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:333,179
Favorites:1,004
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI

New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


Post A Reply Comment Options
Unread 03-31-12, 09:54 PM  
DanB
A Murloc Raider

Forum posts: 9
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...amd many more!

Originally Posted by Nibelheim
Wo.ot! Happy b'day to me!
Happy Birthday, Nib!
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Unread 03-31-12, 09:39 PM  
clayhall
A Defias Bandit

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Originally Posted by Nibelheim
Wo.ot! Happy b'day to me!
Happy Birthday Nib!
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Unread 03-31-12, 08:55 PM  
Nibelheim
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Wo.ot! Happy b'day to me!
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Unread 03-31-12, 01:41 PM  
Nibelheim
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Originally Posted by libhong
hi there, thx for this really nice ui. I just got one question. how can I display the key for each button? I tried to config the bartender4 but that option is not working. now only the bar 1 has the key displayed. did you do any change in the lua files? thx very much again.
  1. /bar
  2. Select bar from list
  3. Make sure "Hide hotkey" is not ticked. It should be unticked by default.

Originally Posted by Zeluj
Nib,

Love this UI. But unit frame to me is not visible. Is there a way to have it show class color instead of plain black.
Unfortunately not at this time.
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Unread 03-31-12, 09:27 AM  
libhong
A Kobold Labourer

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hi there, thx for this really nice ui. I just got one question. how can I display the key for each button? I tried to config the bartender4 but that option is not working. now only the bar 1 has the key displayed. did you do any change in the lua files? thx very much again.
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Unread 03-31-12, 07:25 AM  
Zeluj
A Kobold Labourer

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unit frame

Nib,

Love this UI. But unit frame to me is not visible. Is there a way to have it show class color instead of plain black.
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Unread 03-29-12, 10:19 PM  
Nibelheim
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Re: Error with EPGP lootmaster

Originally Posted by Napoku
Hi,

I am looking to switch over to Realui. I am noticing and error with another addon that I use since I have switched though. Since switching to realui I have not been able to use epgp lootmaster. I get the below error when I try to loot using epgp lootmaster while using real ui. When I was using a different UI I did not have these problems. Any help would be appreciated I am really enjoying the UI.

Thanks Nap
May just have to disable RealUI's loot module for now. /realui > Loot > untick Enabled
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Unread 03-29-12, 09:44 PM  
Napoku
A Kobold Labourer

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Error with EPGP lootmaster

Hi,

I am looking to switch over to Realui. I am noticing and error with another addon that I use since I have switched though. Since switching to realui I have not been able to use epgp lootmaster. I get the below error when I try to loot using epgp lootmaster while using real ui. When I was using a different UI I did not have these problems. Any help would be appreciated I am really enjoying the UI.

Thanks Nap

Message: ...nterface\AddOns\epgp_lootmaster_ml\lootmaster_ml.lua:2002: Usage: GetLootSlotInfo(slot)
Time: 03/29/12 23:20:24
Count: 1
Stack: [C]: in function `GetLootSlotInfo'
...nterface\AddOns\epgp_lootmaster_ml\lootmaster_ml.lua:2002: in function `?'
...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146: in function <...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[1]"]:4: in function <[string "safecall Dispatcher[1]"]:4>
[C]: ?
[string "safecall Dispatcher[1]"]:13: in function `?'
...ventory\Libs\CallbackHandler\CallbackHandler-1.0.lua:91: in function `Fire'
...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:120: in function <...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:119>
[C]: in function `LootSlot'
Interface\AddOns\nibRealUI\Modules\Loot.lua:444: in function <Interface\AddOns\nibRealUI\Modules\Loot.lua:436>

Locals: <none
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Unread 03-28-12, 08:06 PM  
Nibelheim
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Originally Posted by luizofoca
i jsut started using it i would like some help
i cant manage to find where the omen is.. how to edit position ..
and how to change the ouf (pitbull i dont know) to show the pet health bar.
Show Omen
  1. /omen toggle
  2. /omen config
  3. Tick "Test mode"

Omen Position
  1. /realui
  2. Frame Mover
  3. AddOns
  4. Omen


Pet info is shown in the Player Frame as your pet loses health/power.

Last edited by Nibelheim : 03-28-12 at 08:10 PM.
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Unread 03-28-12, 08:03 PM  
luizofoca
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i jsut started using it i would like some help
i cant manage to find where the omen is.. how to edit position ..
and how to change the ouf (pitbull i dont know) to show the pet health bar.
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Unread 03-26-12, 01:00 PM  
markdall
A Kobold Labourer

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Originally Posted by magnento
Originally Posted by Jasmer
Originally Posted by magnento
Originally Posted by Yei
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
I would actually prefer Vuhdo, I've fully switched now (Configuring 11 different Grid addons, compared to just the robust system of Vuhdo), and I absolutely love it.
I personally do not like Vuhdo. I don't like the indicator shapes, I don't like the layout switcher, I don't like the configuration menu, I hate Vuhdo. You don't have to configure 11 Grid addons unless you're using 11 Grid addons. Even though they're all installed I only use Dungeon Role, raid markers, and corner indicators. The rest are disabled. It's not like you have to use them all.

That said I know many people hate Grid and its often outdated addons.

I wonder if it would be feasible for somebody to include RealUI-centric Vuhdo profiles where all the user has to do is configure their indicators, layout is already good out of the box? Perhaps soembody else could provide saved variables for a basic Grid 2 layout. I should have saved my old Vuhdo setup, it was nearly identicle to RealUI's Grid layouts.
Since all of the characters I mainly play are healers, having an addon that shows only my spells on the raid is essential, I don't use dungeon roles, I never really care about it, raid markers as well. That being said, I like grid, I grew up on Grid. Vuhdo is just a simple way to get an amazing amount of data... that yes can be achieved by Grid + Plugins.
I no longer heal that often, but I've healed since Vanilla including 40 man raids. I've heard tons of great things about Vuhdo but I've used HealBot since it came out, replacing CastParty. I use it right on top of RealUI. My point is that you can use anything you want.
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Unread 03-26-12, 06:08 AM  
magnento
A Kobold Labourer

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Originally Posted by Jasmer
Originally Posted by magnento
Originally Posted by Yei
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
I would actually prefer Vuhdo, I've fully switched now (Configuring 11 different Grid addons, compared to just the robust system of Vuhdo), and I absolutely love it.
I personally do not like Vuhdo. I don't like the indicator shapes, I don't like the layout switcher, I don't like the configuration menu, I hate Vuhdo. You don't have to configure 11 Grid addons unless you're using 11 Grid addons. Even though they're all installed I only use Dungeon Role, raid markers, and corner indicators. The rest are disabled. It's not like you have to use them all.

That said I know many people hate Grid and its often outdated addons.

I wonder if it would be feasible for somebody to include RealUI-centric Vuhdo profiles where all the user has to do is configure their indicators, layout is already good out of the box? Perhaps soembody else could provide saved variables for a basic Grid 2 layout. I should have saved my old Vuhdo setup, it was nearly identicle to RealUI's Grid layouts.
Since all of the characters I mainly play are healers, having an addon that shows only my spells on the raid is essential, I don't use dungeon roles, I never really care about it, raid markers as well. That being said, I like grid, I grew up on Grid. Vuhdo is just a simple way to get an amazing amount of data... that yes can be achieved by Grid + Plugins.
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Unread 03-26-12, 12:09 AM  
Jasmer
A Cliff Giant
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Originally Posted by Holeshot
nib,

are there some addons that still need updated? im still grabbing a few errors. ill post them a bit later.

any chance you got time to look into them?
Update everything but Aurora, Shared Media + Share Media My Media, Omen, and Grid Mana Bars.
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Unread 03-26-12, 12:08 AM  
Jasmer
A Cliff Giant
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Originally Posted by magnento
Originally Posted by Yei
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
I would actually prefer Vuhdo, I've fully switched now (Configuring 11 different Grid addons, compared to just the robust system of Vuhdo), and I absolutely love it.
I personally do not like Vuhdo. I don't like the indicator shapes, I don't like the layout switcher, I don't like the configuration menu, I hate Vuhdo. You don't have to configure 11 Grid addons unless you're using 11 Grid addons. Even though they're all installed I only use Dungeon Role, raid markers, and corner indicators. The rest are disabled. It's not like you have to use them all.

That said I know many people hate Grid and its often outdated addons.

I wonder if it would be feasible for somebody to include RealUI-centric Vuhdo profiles where all the user has to do is configure their indicators, layout is already good out of the box? Perhaps soembody else could provide saved variables for a basic Grid 2 layout. I should have saved my old Vuhdo setup, it was nearly identicle to RealUI's Grid layouts.
Last edited by Jasmer : 03-26-12 at 12:11 AM.
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Unread 03-24-12, 09:41 PM  
Holeshot
A Defias Bandit

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nib,

are there some addons that still need updated? im still grabbing a few errors. ill post them a bit later.

any chance you got time to look into them?
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