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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:322,773
Favorites:979
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 03-19-10, 10:55 AM  
Flarin
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Thank you very much for your reply and your hard work - this is an incredible setup - very minimalistic looking yet feature packed.
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Unread 03-19-10, 10:12 AM  
donkamillo
A Kobold Labourer

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Thanks for the answer
i ll give it a try


A+

and have a nice week-end
Donkamillo
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Unread 03-19-10, 09:10 AM  
Nibelheim
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Originally posted by Flarin
That is statline - although - now that you bring it up - I can only get it to display 2 entries - the far right displays a little < mark - is the third entry being suppressed by another mod?
I removed the 3rd entry as I found showing 3 different stats a little excessive, and it's length became a little long and interfered with other modules.

Originally posted by Flarin

I am hoping you can point me in the right direction - where would I start if I wanted to swap out recount for recap but provide the same hide/show functionality? Is this all contained in kgPanels?

Also - I would like to make the chat area larger - looking at the kgPanels there are a LOT of panels in there named "chat" - if I simply wanted to make everything a bit taller and wider are there a "Few" items to be changed or is it really as big a task as it appears to me?
Definitely quite the task. kgPanels is indeed involved with the majority of it. Right now all the panels involved with the Recount+Omen frame is anchored to Recount and there's also a bit of scripting in the Recount_Toggle button that references it.
Unfortunately the chat frame isn't much lighter in terms of panels.

Originally posted by donkamillo
I'd like to had my "inner fire" to the sexycooldown left of player bar but scd options seems "empty" ?!!! Local bug ?
Must be a localization bug. IF wouldn't work too well on the SCD bar, though it's possible to make a new SBF panel for it.

To get you started:
  1. Type: /sbf options
  2. Click "New Frame"
  3. Type InnerFire into "Frame name" and hit enter
  4. Drop down "Copy from" and select "Buffs
  5. Tick "Whitelist"
  6. Tick "Clickthrough"
  7. Close the SBF options window.
  8. Now, reopen the SBF optons. Type: /sbf options
  9. Drop down "Current Frame:" and choose "InnerFire"
  10. Go to the "Layout" tab
  11. Type 1 into the "Number of buffs" field and hit enter
  12. Go to the "Filters" tab
  13. In the "New Filter" field, type: n~inner fire
  14. Click "Add Filter"
  15. Drag this new InnerFire buff frame into position and close down SBF options


Step 2:
  1. Go to the in-game Interface options, then the Addons tab
  2. Expand "ButtonFacade"
  3. Select "Addons" underneath "ButtonFacade"
  4. Expand "SBF" in the list to the right
  5. Select "InnerFire"
  6. Drop down "Skin" and choose "PixelSkin"


And lastly, thanks to everyone for putting up with the Beta of RealUI and all it's little quirks Hopefully I don't become too burnt out and can continue to work on adding functionality and making it easier to use over time
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Unread 03-19-10, 08:18 AM  
Flarin
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Originally posted by Mehina
Ok thanks ! Do you know how you change the stat witch is in the statline ? ^^
Type /sldatatext and you will see an entry for it
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Unread 03-19-10, 07:53 AM  
donkamillo
A Kobold Labourer

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Hi Nibelheim and other fans :-)


congrat for your last version, wish I am not at work to test it :-)


Anywawy Thanks a lot for the diff update (so cool, not everyting to reparam back)

I'd like to had my "inner fire" to the sexycooldown left of player bar but scd options seems "empty" ?!!! Local bug ?

A+
Donkamillo
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Unread 03-19-10, 07:42 AM  
Mehina
A Kobold Labourer

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Originally posted by Flarin
That is statline - although - now that you bring it up - I can only get it to display 2 entries - the far right displays a little < mark - is the third entry being suppressed by another mod?

Thanks for an AWESOME UI! This is incredible.
Ok thanks ! Do you know how you change the stat witch is in the statline ? ^^
Last edited by Mehina : 03-19-10 at 07:42 AM.
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Unread 03-19-10, 07:11 AM  
Flarin
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swap out recount for recap?

I am just coming back into WoW and I am a little behind the times mod-wise. I love this UI - the ability to hide the objects is fantastic.

I am hoping you can point me in the right direction - where would I start if I wanted to swap out recount for recap but provide the same hide/show functionality? Is this all contained in kgPanels?

Also - I would like to make the chat area larger - looking at the kgPanels there are a LOT of panels in there named "chat" - if I simply wanted to make everything a bit taller and wider are there a "Few" items to be changed or is it really as big a task as it appears to me?

Thanks for your advice - and thanks for an excellent compilation - its just incredible.
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Unread 03-19-10, 06:52 AM  
Flarin
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Originally posted by Mehina
Your UI is just awesome !

It's work fine with my moonkin ! (with some adjustments ^^)


Thank's !

Just a question,



What's the thing I've surrounded ?
That is statline - although - now that you bring it up - I can only get it to display 2 entries - the far right displays a little < mark - is the third entry being suppressed by another mod?

Thanks for an AWESOME UI! This is incredible.
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Unread 03-18-10, 11:58 PM  
Mehina
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Your UI is just awesome !

It's work fine with my moonkin ! (with some adjustments ^^)


Thank's !

Just a question,



What's the thing I've surrounded ?
Last edited by Mehina : 03-19-10 at 03:59 AM.
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Unread 03-18-10, 08:59 PM  
Xeneticx
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That's what it was, always something simple. I was under the impression that unlocking in the tabs unlocked it in the interface options. Thanks a lot guys.
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Unread 03-18-10, 08:49 PM  
Nibelheim
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Originally posted by Xeneticx
It is actually unlocked by default. I did adjust the opacity but something has it locked. It would be ok if it wasn't bigger than the artwork behind it by about 25%. Running at 1920 x 1080
Is it unlocked in Interface Options > Social > Lock Chat Settings?
That and the Lock Window under the General tab's right click menu should be the only things that can lock the chat window.
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Unread 03-18-10, 08:35 PM  
Xeneticx
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It is actually unlocked by default. I did adjust the opacity but something has it locked. It would be ok if it wasn't bigger than the artwork behind it by about 25%. Running at 1920 x 1080
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Unread 03-18-10, 04:54 PM  
nelothi
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Originally posted by Xeneticx
Love the UI. Only problem is I am not able to resize the chat frame. I even enabled the tabs and unlocked it and it still won't move. Any suggestions?
You can. just turn the opacity to like 50 so you can see the corner and drag it like normal (its locked by default i think)
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Unread 03-18-10, 03:50 PM  
Xeneticx
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Love the UI. Only problem is I am not able to resize the chat frame. I even enabled the tabs and unlocked it and it still won't move. Any suggestions?
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Unread 03-18-10, 02:19 PM  
nelothi
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Re: rez

Originally posted by captcook
any way to make a rez for 1366 x 768?
You can try and move kgpanels around to fit your screen. just make sure to keep panels that are stacked in the right spots.

The only time its a real pain in the ass to move panels around are when action bars are being hidden.
If all of the panels are parented and anchored to recount, you could just move recount and omen, then move the hide/show buttons
Pitbull can be moved around freely as those arrows are parented to their respective frames

You would need to move around the texts to.. and im not sure how to mess with those yet. i havent played around with them at all.
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