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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:322,006
Favorites:975
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 11-04-11, 01:42 AM  
Rayelah
A Kobold Labourer

Forum posts: 1
File comments: 20
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Thanks for a great UI Nib, awesome work.

I noticed something yesterday after I updated to 7.3, when you change area the ravenbar for long buffs seems to display just above where the tooltips are (at the lower-ish right side of the ui) for a short time. This also happened alot while running around during the Shannox encounter.

Not a dealbreaker, but slightly annoying.

Cheers
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Unread 11-04-11, 12:06 AM  
Nibelheim
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Whisper module progress

Just thought I'd throw a small pic up, showing the progress of the new Whisper module. Turns out to be one of the trickiest modules I've written, as I have to track multiple conversations, characters, RealID messages, etc. However, it's also a lot of fun.

Early prototype:


Top area displays the conversation you've selected. Bottom area allows you to select which conversation to display.
Last edited by Nibelheim : 11-04-11 at 12:06 AM.
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Unread 11-03-11, 11:11 PM  
Nibelheim
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Re: ToT debuffs

Originally posted by Xenlol
Hey, I think I'm missing ToT debuffs? Quite important personally for me, as a tank.

Anyone know where they are? or if they are actually included in the UI?

cheers

/X
They're beside the ToT frame. They will show:
  • Debuffs cast by YOU on the ToT, but will hide Debuffs already displayed on the Target or Player Debuff list.
  • Debuffs cast by ANYONE on the ToT, as long as they are Castable by YOU or Dispellable by YOU or were cast by an NPC/Vehicle/Boss, but will hide Debuffs already displayed on the Target or Player Debuff list.
Last edited by Nibelheim : 11-03-11 at 11:12 PM.
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Unread 11-03-11, 10:56 PM  
Xenlol
A Kobold Labourer

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ToT debuffs

Hey, I think I'm missing ToT debuffs? Quite important personally for me, as a tank.

Anyone know where they are? or if they are actually included in the UI?

cheers

/X
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Unread 11-03-11, 05:43 PM  
magnento
A Kobold Labourer

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Nib, I've just wanted to say.. I've used RealUI since ICC I believe, and I have always loved it. You did a great job with the revamp in v7, though I've always taken out arkinv, considering I use adibags :P, it's been a great set of addons to use.
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Unread 11-03-11, 05:31 PM  
Nibelheim
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Originally posted by johann_fh
hey nib, do you have any idea what is this? (see picture)
im using realui ver 7.1.r3
You crazy? Of course I know what that is!! It's a white circular status bar with a value of 619.
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Unread 11-03-11, 05:26 PM  
magnento
A Kobold Labourer

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Johann, it's the vengeance tracker.
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Unread 11-03-11, 05:21 PM  
johann_fh
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hey nib, do you have any idea what is this? (see picture)
im using realui ver 7.1.r3

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Unread 11-03-11, 12:28 PM  
verbatim
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Re: Re: Re: Re: Re: totems

Originally posted by verbatim
just did disable the all and the problem still occurs
ill try it this afternoon wen in combat but not in a dungeon maybe that's different.
Okay tryed it and still doesent work verry strange i think....
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Unread 11-03-11, 12:01 AM  
verbatim
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Re: Re: Re: Re: totems

Originally posted by Nibelheim
Hmm, don't think any of those would interfere. Best bet now is to disable them and see if the problem still occurs.
just did disable the all and the problem still occurs
ill try it this afternoon wen in combat but not in a dungeon maybe that's different.
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Unread 11-02-11, 11:51 PM  
Nibelheim
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Re: Re: Re: totems

Originally posted by verbatim
pawn
spellflash
wim
zygor
Hmm, don't think any of those would interfere. Best bet now is to disable them and see if the problem still occurs.
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Unread 11-02-11, 11:20 PM  
verbatim
A Kobold Labourer

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Re: Re: totems

Originally posted by Nibelheim
Hmm, totems work fine for me in combat. Installed any other addons?
pawn
spellflash
wim
zygor
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Unread 11-02-11, 11:42 AM  
LokiCZ
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Re: Re: Re: Re: Re: Re: Re: a couple of questions

Originally posted by Nibelheim
You know, I might just make my own Whisper module. This way I can add extra little features.
That would be AWESOME! (If it's fairly easy to implement, I imagine you are swarmed by requests, and I humbly apologize).

Originally posted by Peerly
Is there a way to skin, say, Trade Skill Master with Masque like you could with Skinner? I really enjoyed being able to have ALL my addons fit the look of your UI.
Masque doesn't skin frames afaik, you'd have to ask the maker of tsm itself to use default frame textures so it could be picked up by Aurora, tho I found a great skin from Tukui forums for Skillet, for simple tradeskill needs like queues. (you have to download two tukui textures and place them in the interface folder, then adjust the route accordingly)
http://www.tukui.org/forums/topic.php?id=12798
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Unread 11-02-11, 10:31 AM  
joypunk
A Scalebane Royal Guard

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I'd LOVE a whisper module. Chatter's way of handling it is annoying, and it's very easy to miss a whisper, especially when away.

*throws more work on Nib's plate*
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Unread 11-02-11, 01:16 AM  
Baurge
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Re: Re: Re: Re: Re: Re: Re: a couple of questions

Originally posted by Nibelheim
You know, I might just make my own Whisper module. This way I can add extra little features.
I actually like this idea, I currently use WIM because I don't like how Chatter handles whispers (I like a little more notice than just purple text in my chat window). I often go AFK while playing the game but as the GM of a guild I can miss many whispers while AFK if they don't have some sort of sticky feature until I close them. I think the basic functionality of WIM is nice (it's got a lot of features I find no use for), but if it would come in a more lightweight package with just basic functions you'd have me sold on it :-D
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