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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:324,224
Favorites:984
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
RealUI 8  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 11-01-11, 11:59 PM  
Nibelheim
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Re: totems

Originally posted by verbatim
hello 1st off its a great ui i love it

but that sayed im running into a little problem with my shaman
in the totem line i cant switch my totems around when im in combat.
example if i have a mana sprint totem placed and i want to replace that one with a healing spring totem i have to wait untill im out off combat

plz help...

but further everything working great...
Hmm, totems work fine for me in combat. Installed any other addons?
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Unread 11-01-11, 11:54 PM  
verbatim
A Kobold Labourer

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totems

hello 1st off its a great ui i love it

but that sayed im running into a little problem with my shaman
in the totem line i cant switch my totems around when im in combat.
example if i have a mana sprint totem placed and i want to replace that one with a healing spring totem i have to wait untill im out off combat

plz help...

but further everything working great...
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Unread 11-01-11, 10:58 PM  
Peerly
A Deviate Faerie Dragon

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Re: Re: Skinning and alerts

Originally posted by Nibelheim
For skinning, not really.

For alerts: /msbt > Triggers > Rune Strike
Ah, Mik's......totally forgot about that, thanks!
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Unread 11-01-11, 10:41 PM  
Nibelheim
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Re: Skinning and alerts

Originally posted by Peerly
Is there a way to skin, say, Trade Skill Master with Masque like you could with Skinner? I really enjoyed being able to have ALL my addons fit the look of your UI.

Also, is there a way to selectively turn off alerts? When I'm in Blood Presence I can Rune Strike whenever I have Runic Power, I don't need a large pop up distracting me in the middle of a fight every time I dodge or parry.
For skinning, not really.

For alerts: /msbt > Triggers > Rune Strike
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Unread 11-01-11, 10:31 PM  
Peerly
A Deviate Faerie Dragon

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Skinning and alerts

Is there a way to skin, say, Trade Skill Master with Masque like you could with Skinner? I really enjoyed being able to have ALL my addons fit the look of your UI.

Also, is there a way to selectively turn off alerts? When I'm in Blood Presence I can Rune Strike whenever I have Runic Power, I don't need a large pop up distracting me in the middle of a fight every time I dodge or parry.

Edit: I have always shrunk my UI to the smallest possible allowance in the UI so that everything scales down together. I find a lot of the bars, alerts, icons etc to cover more of my screen then I'm comfortable with. I love the new look and all, but the very faded and sometimes ultra tiny text and frames/bars of the v6 setup was awesome. Any chance we could see a universal scaling option again? ( I'm using what RealUI calls the High Res profile and it's still 'huge'.)
Last edited by Peerly : 11-01-11 at 10:39 PM.
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Unread 11-01-11, 06:47 PM  
Nibelheim
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Originally posted by Kleshya
Ok..something strange is going on with my grid (and no I haven't touched it, this is right "out-of-the-box) where I am only seeing 2 parties/groups in my grid, even though there are other groups in.

http://img.photobucket.com/albums/v5...111_192434.jpg

I tried reloging and reloading but...nothing helped. Any ideas?
If the Raid Size is set to 10-man, then Grid will only show 2 groups. It should show 5 groups once the Raid Size is set to 25-man.
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Unread 11-01-11, 06:43 PM  
Kleshya
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Ok..something strange is going on with my grid (and no I haven't touched it, this is right "out-of-the-box) where I am only seeing 2 parties/groups in my grid, even though there are other groups in.

http://img.photobucket.com/albums/v5...111_192434.jpg

I tried reloging and reloading but...nothing helped. Any ideas?
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Unread 11-01-11, 06:30 PM  
Nibelheim
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Re: Re: Re: Re: Re: Re: a couple of questions

You know, I might just make my own Whisper module. This way I can add extra little features.
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Unread 11-01-11, 05:21 PM  
Nibelheim
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Re: Re: Re: Re: Re: a couple of questions

Originally posted by LokiCZ
sorry had raid ^.^ Yes the outline was especially bugging me as it was sometimes hard to read.
Also is it possible to skin the tooltip the same way the guild/friend/currency menus? I am positive that it's Aurora which is making the tooltip transparent, as it is using blizzard textures, can I bypass it somehow?
I've actually removed Aurora's skinning of Tooltips, so that shouldn't be the case. I shall check.

Edit: Nope, not Aurora, it's actually my Tooltip module
Last edited by Nibelheim : 11-01-11 at 05:23 PM.
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Unread 11-01-11, 05:14 PM  
LokiCZ
A Kobold Labourer

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Re: Re: Re: Re: a couple of questions

Originally posted by Nibelheim
Nah, I can easily work with that. Only problem I've come across is WW's lack of Outline settings. I can set the outline myself, but every time you get a whisper the non-outlined text will appear for a brief moment.

(nope, solved that problem)


Edit: Hmm, I could probably be able to set Bubble size simply by adjusting the font size. I shall try it.
sorry had raid ^.^ Yes the outline was especially bugging me as it was sometimes hard to read.
Also is it possible to skin the tooltip the same way the guild/friend/currency menus? I am positive that it's Aurora which is making the tooltip transparent, as it is using blizzard textures, can I bypass it somehow?
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Unread 11-01-11, 03:04 PM  
Nibelheim
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Re: Re: Re: a couple of questions

Originally posted by LokiCZ
Thanks for fast reply I found out the name of the frame, it is "WhisperWhisper_mainFrame" there might be a problem tho, the frame width is dependant on the person who last whispered you, as it gets huge when someone whispers you from a different realm or RealID. Plus it seems that the default anchor is center (as it stretches left and right instead just to the right, seems it will need to be modified in the lua).
Nah, I can easily work with that. Only problem I've come across is WW's lack of Outline settings. I can set the outline myself, but every time you get a whisper the non-outlined text will appear for a brief moment.

(nope, solved that problem)


Edit: Hmm, I could probably be able to set Bubble size simply by adjusting the font size. I shall try it.
Last edited by Nibelheim : 11-01-11 at 04:36 PM.
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Unread 11-01-11, 02:55 PM  
LokiCZ
A Kobold Labourer

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Re: Re: a couple of questions

Originally posted by Nibelheim
Hmm, I can probably do both. However, for anchoring WhisperWhisper, it will need to have a frame name I can use to anchor it. Type: /fstack and see what it's called.

I'll probably add a custom frame anchoring feature to the Info Line, so you can anchor other stuff to it as well.


Edit: Turns out I can't adjust bubble scale. However, I did test and they're the same size as the default WoW bubbles.

Edit2: Done on the Info Line custom anchoring:


Edit3: Auto sets font of anchored elements:
Thanks for fast reply I found out the name of the frame, it is "WhisperWhisper_mainFrame" there might be a problem tho, the frame width is dependant on the person who last whispered you, as it gets huge when someone whispers you from a different realm or RealID. Plus it seems that the default anchor is center (as it stretches left and right instead just to the right, seems it will need to be modified in the lua).

As for the Chat Bubbles I have used BubbleBobble before, it had an option for scaling in the file itself, you might want to look to that. Is there a config which would define default blizz bubble scale then?

P.S. Sorry for any gramatical errors, it has to be pain to read what I write
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Unread 11-01-11, 01:30 PM  
Nibelheim
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Re: a couple of questions

Originally posted by LokiCZ
Hi Nib! First off I would like to thank you from the depths of my heart for this wonderful ui compilation, I couldn't imagine backstabbing people without it. You rock!

First issue I have, would it be possble to scale down the chat bubbles abit? Possible through lua cfg or similiar? Maybe another mod? As of Right now, they are just too big (22" screen)

And second question, do you think it would be possible to anchor WhisperWhisper to the info line under the chat?
Hmm, I can probably do both. However, for anchoring WhisperWhisper, it will need to have a frame name I can use to anchor it. Type: /fstack and see what it's called.

I'll probably add a custom frame anchoring feature to the Info Line, so you can anchor other stuff to it as well.


Edit: Turns out I can't adjust bubble scale. However, I did test and they're the same size as the default WoW bubbles.

Edit2: Done on the Info Line custom anchoring:
Last edited by Nibelheim : 11-01-11 at 02:49 PM.
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Unread 11-01-11, 01:20 PM  
LokiCZ
A Kobold Labourer

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a couple of questions

Hi Nib! First off I would like to thank you from the depths of my heart for this wonderful ui compilation, I couldn't imagine backstabbing people without it. You rock!

First issue I have, would it be possble to scale down the chat bubbles abit? Possible through lua cfg or similiar? Maybe another mod? As of Right now, they are just too big (22" screen)


And second question, do you think it would be possible to anchor WhisperWhisper to the info line under the chat? (It only looks bad when I track xp instead of rep, or track VP, basically when the line stretches.) I woul like it to always be few pixels away from the rep tracker. Like here.
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Unread 11-01-11, 10:07 AM  
cybermessiah
A Kobold Labourer

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Originally posted by Nibelheim
The Health and Power of your pet will appear in the Player Frame as little bars as your pet loses Health and Power, you won't see them while your pet is full. Is it just that these bars are too small?

For PvP, I'll be adding greater Target Buff display on targets in PvP scenarios while out-of-combat. This will allow you to see your target's full range of buffs until you enter combat, when you'll then be given the display of important buffs only. Would this satisfy your needs?
Thank you for your reply!

oh, I did not now that this very thin "line" above my bar is the hp bar of my pet :O I do not notice it at all because its to small, especiall if there is a lot going on... (I thought its a swing timer or something haha ).

It could be just me but I would love to see a bigger hp bar of my pet or replace the existent pet/vehicle indicator-"button" into a vertical hp bar in the same size and looks as it is right now (that would be cool ) - it would have the style of a battery

About the buff's target, yea mate that would help a lot in PvP but it would be even better to have the option to let us always see the full range of buffs of the target as it is in an usual UI environment. I like the idea you've mentioned, to see the full range of buffs only out of combat to keep it clean in fight while transperent out of combat but its even better to have the option of both (or "three", as right now you'll only see selfbuffs).
Last edited by cybermessiah : 11-01-11 at 10:13 AM.
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