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Updated:02-15-17 11:12 AM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r19c
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19c
Last Updated: Feb 15






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


Post A Reply Comment Options
Unread 03-24-12, 08:10 PM  
magnento
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Originally Posted by Yei
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
I would actually prefer Vuhdo, I've fully switched now (Configuring 11 different Grid addons, compared to just the robust system of Vuhdo), and I absolutely love it.
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Unread 03-24-12, 02:40 PM  
Pusikas
A Murloc Raider

Forum posts: 4
File comments: 97
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Seems to work now!

Thanks!
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Unread 03-24-12, 01:19 PM  
Nibelheim
local roygbi-
 
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Featured Addon Author

Forum posts: 1600
File comments: 2305
Uploads: 50
Re: Error

Originally Posted by Pusikas
Getting this error on my rogue, who is wearing stage 1 dagger. Nothing legendary about them at all.
Try this.
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Unread 03-24-12, 03:24 AM  
Pusikas
A Murloc Raider

Forum posts: 4
File comments: 97
Uploads: 0
Error

Getting this error on my rogue, who is wearing stage 1 dagger. Nothing legendary about them at all.
Code:
171x nibIceHUD-7.1\modules\RogueLegendary.lua:185: attempt to perform arithmetic on local "CurStacks" (a nil value)
nibIceHUD-7.1\modules\RogueLegendary.lua:185: in function "UpdateRogueLegendary"
nibIceHUD-7.1\modules\RogueLegendary.lua:126: in function "MyOnUpdate"
nibIceHUD-7.1\IceBarElement.lua:682: in function "func"
nibIceHUD-7.1\IceCore.lua:705: in function "HandleUpdates"
nibIceHUD-7.1\IceCore.lua:727: in function <nibIceHUD\IceCore.lua:727>

Locals:
self = <table> {
 backgroundAlpha = 0.5
 parent = nibIceHUDFrame {}
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 CancelTimer = <func> @DeathNote\libs\..\AceTimer-3.0.lua:311
 barFrame = <unnamed> {}
 LastScale = 0
 masterFrame = <unnamed> {}
 TimeLeft = <func> @DeathNote\libs\..\AceTimer-3.0.lua:363
 scaleMPColorInst = <table> {}
 scalingEnabled = false
 scaleHPColorInst = <table> {}
 elementName = "RogueLegendary"
 CurrScale = 0.02
 ScheduleTimer = <func> @DeathNote\libs\..\AceTimer-3.0.lua:276
 noFlash = false
 combat = true
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 UnregisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:181
 unit = "player"
 settings = <table> {}
 bTreatEmptyAsFull = true
 SendMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:87
 Markers = <table> {}
 unitClass = "ROGUE"
 target = 1
 moduleSettings = <table> {}
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 UnregisterAllMessages = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 alpha = 0.8
 DesiredScale = 0.02
 alive = true
 bIsVisible = true
 MyOnUpdateFunc = <func> @nibIceHUD\IceBarElement.lua:682
 bUpdateRL = true
 ScheduleRepeatingTimer = <func> @DeathNote\libs\..\AceTimer-3.0.lua:301
 frame = nibIceHUD_RogueLegendary {}
 UnregisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:181
 CancelAllTimers = <func> @DeathNote\libs\..\AceTimer-3.0.lua:341
}
RogueLegendary = <table> {
 prototype = <table> {}
 super = <table> {}
 new = <func> @nibIceHUD\IceCore.lua:9
}
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Unread 03-23-12, 05:32 AM  
Stevenlandry
Premium Member
 
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Forum posts: 44
File comments: 38
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would like action bars in 4x3 set up

hi i use a razor naga and have my action set you for the naga with lots of keybinds is there a way i can have the naga action bars and not the bartender ones?
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Unread 03-23-12, 05:31 AM  
Yei
A Deviate Faerie Dragon
 
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AddOn Compiler - Click to view compilations

Forum posts: 11
File comments: 32
Uploads: 3
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
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Unread 03-23-12, 02:06 AM  
Nibelheim
local roygbi-
 
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Featured Addon Author

Forum posts: 1600
File comments: 2305
Uploads: 50
Originally Posted by Pharaonkheops
Hello,
does anybody know about a grid add-on that put an arrow into out-of-range character boxes, showing direction and distance to that toon, as it exists in vudoh?
Thi is very usefull, especially for healers... I am really missing that functionnality since I cam back to realUI after a "vudoh experience"
Only one I know of is DirectionArrow.
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Unread 03-23-12, 02:00 AM  
Pharaonkheops
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hello,
does anybody know about a grid add-on that put an arrow into out-of-range character boxes, showing direction and distance to that toon, as it exists in vudoh?
Thi is very usefull, especially for healers... I am really missing that functionnality since I cam back to realUI after a "vudoh experience"
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Unread 03-22-12, 09:40 PM  
magnento
A Kobold Labourer

Forum posts: 0
File comments: 10
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Originally Posted by Nibelheim
Originally Posted by Tera1000
Originally Posted by Vsmit
Originally Posted by Tera1000
How do I make to pets health bar be always visible, not only when attacking?
It is always visible. You just can't see it unless the pet has used mana/energy or has lost HP because of the way it's set against the player unit frames.
But I want always visible, this is not always visible, always mean always, no matter what I can see the pets health and shit, any idea? thanks a lot...
Can't be done, sorry. I can understand the want to see it, and how it may be uncomfortable at first to not see it 100% of the time as that's what our minds become to accept as normal via the default UI, but being a minimalist UI I try to only show information if it's needed and pet Health/Power at 100% doesn't need to be shown

Just in case, if you wish access to the Pet Unit Frame functions, left-click (to target) or right-click (for menu) on the End Box (class colored box on the Player Frame).
You could always have grid show frames, with pets when you're solo.
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Unread 03-22-12, 01:50 PM  
Nibelheim
local roygbi-
 
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Featured Addon Author

Forum posts: 1600
File comments: 2305
Uploads: 50
Originally Posted by Tera1000
Originally Posted by Vsmit
Originally Posted by Tera1000
How do I make to pets health bar be always visible, not only when attacking?
It is always visible. You just can't see it unless the pet has used mana/energy or has lost HP because of the way it's set against the player unit frames.
But I want always visible, this is not always visible, always mean always, no matter what I can see the pets health and shit, any idea? thanks a lot...
Can't be done, sorry. I can understand the want to see it, and how it may be uncomfortable at first to not see it 100% of the time as that's what our minds become to accept as normal via the default UI, but being a minimalist UI I try to only show information if it's needed and pet Health/Power at 100% doesn't need to be shown

Just in case, if you wish access to the Pet Unit Frame functions, left-click (to target) or right-click (for menu) on the End Box (class colored box on the Player Frame).
Last edited by Nibelheim : 03-22-12 at 03:43 PM.
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Unread 03-22-12, 12:58 PM  
Tera1000
A Kobold Labourer

Forum posts: 0
File comments: 7
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Originally Posted by Vsmit
Originally Posted by Tera1000
How do I make to pets health bar be always visible, not only when attacking?
It is always visible. You just can't see it unless the pet has used mana/energy or has lost HP because of the way it's set against the player unit frames.
But I want always visible, this is not always visible, always mean always, no matter what I can see the pets health and shit, any idea? thanks a lot...
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Unread 03-21-12, 03:28 PM  
Nibelheim
local roygbi-
 
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Featured Addon Author

Forum posts: 1600
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Originally Posted by joypunk
I finally tracked down the addon causing my spam of CRF taint... and it's surprisingly ReforgeLite. I'd think that addon wouldn't even be active if you aren't at a reforger.
Unfortunately it's very easy to taint the Blizzard raid frames. Even glancing in their general direction can cause huge taint issues.

On a positive note, Cairenn talked to the Blizz developers on our behalf

Q: Will there be an option to disable the default Raid UI in the interface options in the near future?

A: Possibly. It is a suggestion that they will discuss.
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Unread 03-21-12, 03:18 PM  
joypunk
A Scalebane Royal Guard

Forum posts: 446
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I finally tracked down the addon causing my spam of CRF taint... and it's surprisingly ReforgeLite. I'd think that addon wouldn't even be active if you aren't at a reforger.
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Unread 03-20-12, 06:10 PM  
Nibelheim
local roygbi-
 
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Forum posts: 1600
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Originally Posted by Anj
Hi Nib,

I just took r11 on a Wyrmrest Temple LFR. r11 performed well overall, but there seems to be a problem with Omen. It's showing the names fine but there are no numerical values.
Odd. I haven't touched Omen since 7.1 r0. Could be an odd Omen bug (might only happen occasionally), or maybe the option for Show Threat % has been disabled (check /omen).
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Unread 03-20-12, 05:13 PM  
Anj
A Chromatic Dragonspawn
 
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Hi Nib,

I just took r11 on a Wyrmrest Temple LFR. r11 performed well overall, but there seems to be a problem with Omen. It's showing the names fine but there are no numerical values.

Thanks.

EDIT: I did test other UIs before this. I've also replaced DXE with BigWigs. I'll try a clean r11 and will keep on testing...
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Last edited by Anj : 03-20-12 at 05:16 PM.
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