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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:323,990
Favorites:981
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
RealUI 8  Updated this week!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 03-24-12, 08:10 PM  
magnento
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Originally Posted by Yei
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
I would actually prefer Vuhdo, I've fully switched now (Configuring 11 different Grid addons, compared to just the robust system of Vuhdo), and I absolutely love it.
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Unread 03-24-12, 02:40 PM  
Pusikas
A Murloc Raider

Forum posts: 4
File comments: 97
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Seems to work now!

Thanks!
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Unread 03-24-12, 01:19 PM  
Nibelheim
local roygbi-
 
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Re: Error

Originally Posted by Pusikas
Getting this error on my rogue, who is wearing stage 1 dagger. Nothing legendary about them at all.
Try this.
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Unread 03-24-12, 03:24 AM  
Pusikas
A Murloc Raider

Forum posts: 4
File comments: 97
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Error

Getting this error on my rogue, who is wearing stage 1 dagger. Nothing legendary about them at all.
Code:
171x nibIceHUD-7.1\modules\RogueLegendary.lua:185: attempt to perform arithmetic on local "CurStacks" (a nil value)
nibIceHUD-7.1\modules\RogueLegendary.lua:185: in function "UpdateRogueLegendary"
nibIceHUD-7.1\modules\RogueLegendary.lua:126: in function "MyOnUpdate"
nibIceHUD-7.1\IceBarElement.lua:682: in function "func"
nibIceHUD-7.1\IceCore.lua:705: in function "HandleUpdates"
nibIceHUD-7.1\IceCore.lua:727: in function <nibIceHUD\IceCore.lua:727>

Locals:
self = <table> {
 backgroundAlpha = 0.5
 parent = nibIceHUDFrame {}
 UnregisterAllEvents = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 CancelTimer = <func> @DeathNote\libs\..\AceTimer-3.0.lua:311
 barFrame = <unnamed> {}
 LastScale = 0
 masterFrame = <unnamed> {}
 TimeLeft = <func> @DeathNote\libs\..\AceTimer-3.0.lua:363
 scaleMPColorInst = <table> {}
 scalingEnabled = false
 scaleHPColorInst = <table> {}
 elementName = "RogueLegendary"
 CurrScale = 0.02
 ScheduleTimer = <func> @DeathNote\libs\..\AceTimer-3.0.lua:276
 noFlash = false
 combat = true
 RegisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 UnregisterMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:181
 unit = "player"
 settings = <table> {}
 bTreatEmptyAsFull = true
 SendMessage = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:87
 Markers = <table> {}
 unitClass = "ROGUE"
 target = 1
 moduleSettings = <table> {}
 RegisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:118
 UnregisterAllMessages = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:202
 alpha = 0.8
 DesiredScale = 0.02
 alive = true
 bIsVisible = true
 MyOnUpdateFunc = <func> @nibIceHUD\IceBarElement.lua:682
 bUpdateRL = true
 ScheduleRepeatingTimer = <func> @DeathNote\libs\..\AceTimer-3.0.lua:301
 frame = nibIceHUD_RogueLegendary {}
 UnregisterEvent = <func> @AtlasLoot_Loader\Libs\..\CallbackHandler-1.0.lua:181
 CancelAllTimers = <func> @DeathNote\libs\..\AceTimer-3.0.lua:341
}
RogueLegendary = <table> {
 prototype = <table> {}
 super = <table> {}
 new = <func> @nibIceHUD\IceCore.lua:9
}
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Unread 03-23-12, 05:32 AM  
Stevenlandry
An Aku'mai Servant
 
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Forum posts: 31
File comments: 38
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would like action bars in 4x3 set up

hi i use a razor naga and have my action set you for the naga with lots of keybinds is there a way i can have the naga action bars and not the bartender ones?
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Unread 03-23-12, 05:31 AM  
Yei
A Deviate Faerie Dragon
 
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AddOn Compiler - Click to view compilations

Forum posts: 11
File comments: 35
Uploads: 3
your planning on switching to Grid 2 in the next version for MOP or are you staying with Grid?
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Unread 03-23-12, 02:06 AM  
Nibelheim
local roygbi-
 
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Originally Posted by Pharaonkheops
Hello,
does anybody know about a grid add-on that put an arrow into out-of-range character boxes, showing direction and distance to that toon, as it exists in vudoh?
Thi is very usefull, especially for healers... I am really missing that functionnality since I cam back to realUI after a "vudoh experience"
Only one I know of is DirectionArrow.
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Unread 03-23-12, 02:00 AM  
Pharaonkheops
A Kobold Labourer

Forum posts: 0
File comments: 2
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Hello,
does anybody know about a grid add-on that put an arrow into out-of-range character boxes, showing direction and distance to that toon, as it exists in vudoh?
Thi is very usefull, especially for healers... I am really missing that functionnality since I cam back to realUI after a "vudoh experience"
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Unread 03-22-12, 09:40 PM  
magnento
A Kobold Labourer

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File comments: 10
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Originally Posted by Nibelheim
Originally Posted by Tera1000
Originally Posted by Vsmit
Originally Posted by Tera1000
How do I make to pets health bar be always visible, not only when attacking?
It is always visible. You just can't see it unless the pet has used mana/energy or has lost HP because of the way it's set against the player unit frames.
But I want always visible, this is not always visible, always mean always, no matter what I can see the pets health and shit, any idea? thanks a lot...
Can't be done, sorry. I can understand the want to see it, and how it may be uncomfortable at first to not see it 100% of the time as that's what our minds become to accept as normal via the default UI, but being a minimalist UI I try to only show information if it's needed and pet Health/Power at 100% doesn't need to be shown

Just in case, if you wish access to the Pet Unit Frame functions, left-click (to target) or right-click (for menu) on the End Box (class colored box on the Player Frame).
You could always have grid show frames, with pets when you're solo.
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Unread 03-22-12, 01:50 PM  
Nibelheim
local roygbi-
 
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File comments: 2310
Uploads: 50
Originally Posted by Tera1000
Originally Posted by Vsmit
Originally Posted by Tera1000
How do I make to pets health bar be always visible, not only when attacking?
It is always visible. You just can't see it unless the pet has used mana/energy or has lost HP because of the way it's set against the player unit frames.
But I want always visible, this is not always visible, always mean always, no matter what I can see the pets health and shit, any idea? thanks a lot...
Can't be done, sorry. I can understand the want to see it, and how it may be uncomfortable at first to not see it 100% of the time as that's what our minds become to accept as normal via the default UI, but being a minimalist UI I try to only show information if it's needed and pet Health/Power at 100% doesn't need to be shown

Just in case, if you wish access to the Pet Unit Frame functions, left-click (to target) or right-click (for menu) on the End Box (class colored box on the Player Frame).
Last edited by Nibelheim : 03-22-12 at 03:43 PM.
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Unread 03-22-12, 12:58 PM  
Tera1000
A Kobold Labourer

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File comments: 5
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Originally Posted by Vsmit
Originally Posted by Tera1000
How do I make to pets health bar be always visible, not only when attacking?
It is always visible. You just can't see it unless the pet has used mana/energy or has lost HP because of the way it's set against the player unit frames.
But I want always visible, this is not always visible, always mean always, no matter what I can see the pets health and shit, any idea? thanks a lot...
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Unread 03-21-12, 03:28 PM  
Nibelheim
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Forum posts: 1550
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Originally Posted by joypunk
I finally tracked down the addon causing my spam of CRF taint... and it's surprisingly ReforgeLite. I'd think that addon wouldn't even be active if you aren't at a reforger.
Unfortunately it's very easy to taint the Blizzard raid frames. Even glancing in their general direction can cause huge taint issues.

On a positive note, Cairenn talked to the Blizz developers on our behalf

Q: Will there be an option to disable the default Raid UI in the interface options in the near future?

A: Possibly. It is a suggestion that they will discuss.
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Unread 03-21-12, 03:18 PM  
joypunk
A Scalebane Royal Guard

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I finally tracked down the addon causing my spam of CRF taint... and it's surprisingly ReforgeLite. I'd think that addon wouldn't even be active if you aren't at a reforger.
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Unread 03-20-12, 06:10 PM  
Nibelheim
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Originally Posted by Anj
Hi Nib,

I just took r11 on a Wyrmrest Temple LFR. r11 performed well overall, but there seems to be a problem with Omen. It's showing the names fine but there are no numerical values.
Odd. I haven't touched Omen since 7.1 r0. Could be an odd Omen bug (might only happen occasionally), or maybe the option for Show Threat % has been disabled (check /omen).
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Unread 03-20-12, 05:13 PM  
Anj
A Chromatic Dragonspawn
 
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Hi Nib,

I just took r11 on a Wyrmrest Temple LFR. r11 performed well overall, but there seems to be a problem with Omen. It's showing the names fine but there are no numerical values.

Thanks.

EDIT: I did test other UIs before this. I've also replaced DXE with BigWigs. I'll try a clean r11 and will keep on testing...
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Lok'tar ogar!
Last edited by Anj : 03-20-12 at 05:16 PM.
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