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Siege of Orgrimmar (5.4)
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
5.4
RealUI 8  Popular! (More than 5000 hits)
Version: 8.0 r28 b
by: Nibelheim [More]

All Resolutions - All Classes - All Roles

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Version 8.0 r28 b
Last Updated: 9 April



New: Large HuD option
  • Change HuD size via the /realui > Positions config panel
  • Increases the size of Unit Frames, Cast Bars and Class Resource tracking (Eclipse, Vengeance, Runes, etc)
  • Size comparison: Link





You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.
Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.






Do Not Update:
Aurora
BugSack
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia


AddOns Included:
Addon Control Panel
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.










A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.0 r28 b
Revision Update - Update modified addons

AddOns modified
nibRealUI
Aurora

Changes
Battle.Net app support added to Info Line Friends list (Gethe)
Aurora bug fix




Version 8.0 r27
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Bug fixes
Game Menu fixed




Version 8.0 r26
Revision Update - Update modified addons

AddOns modified
Aurora
nibRealUI

Changes
Shop and Other Raids browser added to Game Menu
Wild Mushroom tracking values corrected




Version 8.0 r25
Revision Update - Update modified addons

AddOns modified
Aurora
nibRealUI

Changes
b - Aurora (skinning) fixes
Unit Frames - Battle Pets now have their level shown correctly
Aura Tracking - 'Hide Time' option added (hides time remaining text and shading)
Action Bars - 'Key Bindings' button added to Action Bars config panel




Version 8.0 r23
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
World Boss status added to Info Line Clock element (Ruvengaard)




Version 8.0 r22
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Explosive Shot and Lock and Load tracking fixes




Version 8.0 r21
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Minor bug fixes / code changes
Action Bars will appear when you have a spell/item attached to the cursor (Gethe)




Version 8.0 r20
Revision Update - Update modified addons

AddOns modified
Bartender (b)
nibRealUI (c + d)
Raven + Raven_Options

Changes
Compatibility fix for latest Raven code changes
Bartender taint fix for 5.4.1 (b)
World Map taint fix for 5.4.1 (c)
Temporarily hiding "action blocked" error pop-ups until Blizz fixes their shiz (d)




Version 8.0 r19
Revision Update - Update modified addons

AddOns modified
Aurora
BadBoy
nibRealUI

Changes
Cast Bar - time formatting improved
Guild Bank - withdrawal limit and perk contribution now visible (Gethe)
DBM - "Forums" button skinned in Options window (Gethe)
Minimap - Flex Raid support added to information display (Gethe)
Info Line - Hearthstone support added to Friends List display (Gethe)
Pet Battles - texture fixes (Anj)




Version 8.0 r18
Revision Update - Update modified addons

AddOns modified
Removed DXE
cargBags_Nivaya
nibRealUI

Changes
Watch Frame bug fix
New Large HuD option
Increases size of Unit Frames, Cast Bars and Class Resource tracking
Option found under /realui > Positions
Fixed Stagger, Vengeance and Blood Shield tracking to fill up the entire bar when full, instead of only half the bar
Death Knight - Blood Charge added to Aura Tracking
Bug fixes




Version 8.0 r17
Revision Update - Update modified addons

AddOns modified
Aurora
BadBoy
cargBags_Nivaya
Grid2
nibRealUI
Skada

Changes
c Update
Bug fixes
b Update
Shadow Orb tracking fixed
Loot Specialization display added below Minimap
Speech Bubble names disabled by default
Event Notifier
Options added (/realadv > Modules > Event Notifier)
A notification will appear when a Timeless Isle rare mob appears on the Minimap
Info Line Currency display now tracks "Show on Backpack" currencies
Up to 3 currencies can be tracked, enable tracking through the Currency tab on the Player Frame
Thanks goes to Vaizard and Dodgerslim for their efforts on this
Custom Chat Font option added to Advanced Font options (/real > Appearance > Fonts tab > Advanced Settings)
Inventory
Cancel button added to Item dropdown menu
DropDown menu now requires Ctrl+Alt+Right Click to appear




Version 8.0 r16
Revision Update - Update modified addons

AddOns modified
Aurora
cargBags_Nivaya
DXE
nibRealUI

Changes
b - Inventory borders fixed (update cargBags)
Quest Watch Frame functionality
Right Click = Track quest on Map
Shift + Right Click = Open sub-menu
Shift + Left Click = Un-track quest
Minor bug fixes here and there




Version 8.0 r15
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Unit Frames - Absorb bar no longer overlaps the UF border
Aura Tracking
Fixed issue where some trackers with potential durations or stacks (such as Bandit's Guile) weren't correctly updating
Shaman - Stormstrike fixed
New cooldown display type "Vertical", should make it easier to see remaining time on Auras (can be changed in Auras config panel)
Minor bug fixes here and there




Version 8.0 r14
Revision Update - Update modified addons

AddOns modified
FreebTip
nibRealUI

Changes
PTR compatibility updates
Item Level on tooltips disabled by default
World Marker size fixed
Other minor changes here and there




Version 8.0 r13
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
PTR fixes
Watch Frame
Square coloring update fixes
Automatic Hiding fixed
Appearance options
Chat Font Outline option added to Appearance > Fonts panel




Version 8.0 r12
Revision Update - Update modified addons

AddOns modified
FreebTip
nibRealUI

Changes
b - Raid Frames config
Unticking Layout will no longer disable Styling
New options - Show Pet Frame and Show While Solo
Leave Vehicle button position adjusted slightly
Watch Frame
Bug fixes
Item Button skinning disabled by default
Scenario skinning enabled by default
Tooltip now moveable with /freebtip
Raid Frames - RealUI Control - Layout / Style bug fix




Version 8.0 r11
Revision Update - Update modified addons

AddOns modified
+ FreebTip
nibRealUI

Changes
d
Monk - Stagger + Vengeance bar fixed
c
Info Line - Friends list bug fix
Default RealUI fonts set to the default WoW font (Arial Narrow) for locales not supported by the Standard RealUI font
b
Info Line and Tooltip fonts now correctly use RealUI font settings
Install screen redesign
Watch Frame
Redesigned coloring scheme
Item Buttons skinned
Scenarios skinned
Fixed bug where lines would overlap if they were too long
Blood Shield + Vengeance and Stagger + Vengeance bars made a little bigger
Cast Bars - Uninterruptible and Out-of-range colors made more noticeable
Tooltips
Thanks goes to Kkthnxbye™ for these new tooltips
FreebTip now used as base for tooltips
Bag frames stripe texture fixed
Grid - Healing frames made taller if your screen height is > 900 pixels (only takes effect upon fresh installs of RealUI)




Version 8.0 r10
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Aura Tracking - fixed bug where user created Static indicators would not appear




Version 8.0 r9
Revision Update - Update modified addons

AddOns modified
Aurora
nibRealUI

Changes
Watch Frame dash to square styling re-enabled
New Appearance options
Window Opacity - adjust the transparency of all windows
Stripe Opacity - adjust the transparency of the background stripes
Chat Font Size - adjust the font size of all chat windows
Edit Box font on Chat Frames properly styled
Aura Tracking
New Advanced Settings tab added to Auras config panel
"Inactive Indicator Opacity" option added to Aura Tracking
Indicators should now track Item procs even if their source is unknown




Version 8.0 r8
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Watch Frame automatic collapse/hide functionality added
DXE minimap icon now hidden by default
Aura Tracking indicators can now be enabled/disabled. The old 'Delete' functionality was very buggy and irreversible.
Grid - Ready Check and AFK status corrected. Ready Check is now an icon, and AFK will set the border to grey.




Version 8.0 r7
Revision Update - Update modified addons

AddOns modified
DXE updated
nibRealUI

Changes
Action Bar fonts will update even if RealUI Control is disabled
Hide Name option added to Speech Bubbles module
Wittle bug fixes here and there




Version 8.0 r6
Revision Update - Update modified addons

AddOns modified
cargBags_Nivaya
DXE added
nibRealUI

Changes
d - Stop debug messages
c - Aura Tracking bug fixes
b - Aura Tracking code improvements
Aura Tracking bug fixes
Some changes to Aura Tracking settings, may have to check your Aura Tracking settings if you've customized them
Eclipse Bar will now also show if in Human form
Living Bomb no longer Static
DXE + DXE skinning added




Version 8.0 r5
Revision Update - Update modified addons

AddOns modified
nibRealUI
Skada

Changes
Wild Mushroom absorbs tracking added
Astral Storm ticks added to Cast Bar
Minor bug fixes, optimizations, etc




Version 8.0 r4
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
c
French locale updated (thanks to Ruvengaard)
Mind Flay (Insanity) ticks added to Cast Bar
Hopeful fix for Extra Action Button skinning
Mogu added to currency (untested since I don't have a level 90)
b - Fixed Skada font issues
Fixed bug when changing Display Font Size on Appearance config panel




Version 8.0
Clean Install required

Changes
Major redesign of entire UI
New Configuration utility designed to make customizing all elements of RealUI easier
Unit Frames redesigned
Raid Frames redesigned (now using Grid2) - Now easily configurable via the new RealUI Config panels
Quickly toggle Horizontal Groups and adjust size, height and position of the Raid Frames
Buff/Debuff tracking redesigned
Cast Bars now horizontal bars located just below mid-center of screen
To change text location or to reverse the direction of the bars: /realui > Advanced > Advanced Settings > HuD > Cast Bars
Info Line - Background option added
Action Bars - Now easily configurable via the new RealUI Config panels
Adjust how many bars to display at the Center and on the Bottom of the screen
Adjust location of Mouse-Over action bars
Adjust padding and number of buttons for all action bars
Stance Bar now located on the Info Line (right side)
Pet Bar now located on the left side of the screen
To manually control Action Bar settings, untick RealUI Control on the Action Bars config panel, then go into Bartender settings via the Advanced Settings button.


Archived Files (5)
File Name
Version
Size
Author
Date
8.0 r27
9MB
Nibelheim
12-19-13 11:49 AM
8.0 r23
9MB
Nibelheim
12-04-13 08:27 PM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 04:08 PM


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Old 03-15-10, 10:07 AM  
thc1967
A Kobold Labourer

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Originally posted by Nibelheim
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
I'd probably hide it all the way. Is that just another kgPanel?
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Old 03-15-10, 09:55 AM  
Nibelheim
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Originally posted by Anj
You might want to show it off at wowuigallery.com.
Well, I stuck it up on wowuigallery Now to feel sad when people rate it badly


Originally posted by thc1967
I used this all weekend and I have to say it's an amazing UI! Thanks for all your hard work on this. It makes playing WoW more fun.

I do have a question though...

Is it possible to put the chat window into a slide-out panel like the minimap and combat info panels?

Thanks again!
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
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Old 03-15-10, 09:49 AM  
thc1967
A Kobold Labourer

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I used this all weekend and I have to say it's an amazing UI! Thanks for all your hard work on this. It makes playing WoW more fun.

I do have a question though...

Is it possible to put the chat window into a slide-out panel like the minimap and combat info panels?

Thanks again!
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Old 03-15-10, 09:42 AM  
Nibelheim
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Nelothi - Donkamillo

Originally posted by nelothi
What are you using to fade the player unit frame?
As a warrior it seems that if my rage is anywhere between 0 and 100 it wont fade, and when it does go back down to 0 i have to target something, then clear my target, for it to fade back again.

Its not a big deal, im more just interested as to how your getting the player unit frame to fade like that.
All fading is done via Pitbull.

There's a few different fade levels:

Out of combat = 40%
Hurt / Not full mana = 75%
Target-selected = 75%
In combat = 100%


Originally posted by donkamillo
Hi nibelheim

Tried your interface for 2 levels up this week-end

Actually I was prefering the 009 and before versions.

That's mainly because I really liked the 1 +2 bars configuration you made in those versions
I think th small very prox bar was cool to put some emergency or very frequent buttosn (inner fire, ombrefiel, potions ??? things with a "use" bonus)

Letters are great and time at top also cause it makes room for healbot/grid, even if it was beautiful too at the bottom.

(perhaps i ll go back to an older version but not sure for the moment :-)


My only problem currently s that the flying time add on doesn t displa the remaining and total times.

A+
donka
Yeah, the extra bar was nice for those things, but wanted to fit grid in a little better :P

Since there's no background to the action bars now, it makes it fairly easy to add/move around new bars if you want to get into Bartender a bit.

As for the flight timer. It should show total time if it's seen the flight path before. If you haven't taken a particular flight, it'll simply time it for next time.

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Old 03-15-10, 09:26 AM  
donkamillo
A Kobold Labourer

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Hi nibelheim

Tried your interface for 2 levels up this week-end

Actually I was prefering the 009 and before versions.

That's mainly because I really liked the 1 +2 bars configuration you made in those versions
I think th small very prox bar was cool to put some emergency or very frequent buttosn (inner fire, ombrefiel, potions ??? things with a "use" bonus)

Letters are great and time at top also cause it makes room for healbot/grid, even if it was beautiful too at the bottom.

(perhaps i ll go back to an older version but not sure for the moment :-)


My only problem currently s that the flying time add on doesn t displa the remaining and total times.

A+
donka
Last edited by donkamillo : 03-15-10 at 09:33 AM.
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Old 03-15-10, 06:36 AM  
nelothi
An Aku'mai Servant
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What are you using to fade the player unit frame?
As a warrior it seems that if my rage is anywhere between 0 and 100 it wont fade, and when it does go back down to 0 i have to target something, then clear my target, for it to fade back again.

Its not a big deal, im more just interested as to how your getting the player unit frame to fade like that.
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Old 03-15-10, 02:33 AM  
Nibelheim
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Originally posted by Manaman
Awesome, thanks for the settings. I think I could live with the quirks.


BTW, I was thinking you could create some standalone mod for your hiding panels. A person could toss (in some way) any UI element into the panel, and it can dock to other panels and be given conditionals, like combat or target status, etc... When an element is put into the panel it would be auto-scaled to fit the panel. You would have 2 types of panels, 1 with borders/backgrounds and hide/show buttons, and 1 with no background/borders/buttons. Much like the fringe elements of your UI are setup, but with full control and works with other mods.

Don't know if it's possible per se. Worth mentioning though.
Yeah, just not quite that good at creating addons atm. Only created my first one today :P Perhaps in future
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Old 03-15-10, 02:27 AM  
Manaman
An Aku'mai Servant
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Originally posted by Nibelheim
...

It is doable without too much havoc. What I did was:

Go into SexyMap options... [/b]
Awesome, thanks for the settings. I think I could live with the quirks.


BTW, I was thinking you could create some standalone mod for your hiding panels. A person could toss (in some way) any UI element into the panel, and it can dock to other panels and be given conditionals, like combat or target status, etc... When an element is put into the panel it would be auto-scaled to fit the panel. You would have 2 types of panels, 1 with borders/backgrounds and hide/show buttons, and 1 with no background/borders/buttons. Much like the fringe elements of your UI are setup, but with full control and works with other mods.

Don't know if it's possible per se. Worth mentioning though.
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Old 03-15-10, 12:21 AM  
Nibelheim
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Originally posted by Anj
Nibelheim, tested RealUI in heroic HoR and Gundrak. Both times, it performed great. Thanks for this UI.

You might want to show it off at wowuigallery.com.
Thought about it a bit in the past. I do like the concept of the site, an easy way to categorically browse different UIs, though a little sad to see the turns it's taken into a ratings competition. Might post it up though, for craps and giggles

Originally posted by Manaman
Awesome. Thanks so much for your efforts.
Np. As to the previous question:

Just curious: Am I able to switch out pMinimap for SexyMap without wreaking too much havoc to the sldt and kgpanels in the top left?
It is doable without too much havoc. What I did was:

Go into SexyMap options.
Reset the border settings to remove it's border
Set scale to 1.1 (to match the scale I had pMiniMap at)
Set all it's buttons to never show, except for LFD button set to always show
Hide the ZoneText button/label
Move it to the original minimap's position.
Lock it, and type: /rl

With all that done, it work's just like the old minimap, except toggling the hud also hides the minimap, yet doesn't register with the minimap toggling button.
So the info next to the minimap won't shift upon toggling the hud, and hitting the minimap toggle button will behave a little oddly. If you don't mind either of those quirks, then go for it
Last edited by Nibelheim : 03-15-10 at 12:26 AM.
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Old 03-15-10, 12:08 AM  
Manaman
An Aku'mai Servant
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Originally posted by Nibelheim
Did a bit of experimenting with SexyMap. Getting it to the right size and shape and back into position is easy enough. To adapt the minimap toggling system to recognize the toggling of it's hud, I'd probably need to convert that functionality to an addon and get some event hooks into the SexyMap hud frame.
Awesome. Thanks so much for your efforts.
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Old 03-14-10, 10:59 PM  
Anj
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Nibelheim, tested RealUI in heroic HoR and Gundrak. Both times, it performed great. Thanks for this UI.

You might want to show it off at wowuigallery.com.
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Old 03-14-10, 08:11 AM  
Nibelheim
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Originally posted by Manaman
Gatherer and GatherHud (with GatherMate) do huds for known nodes from a database or collected over time, but neither one shows live nodes from minimap. Basically Sexymap has a vary large scaled minimap, with alpha set to 0 and non-interactive, just for the purpose of seeing the yellow dots very clear and easily. I have yet to find an alternative. I would guess any alternative that comes around would need to be a full fledged minimap addon as it requires direct modification of the minimap.
Did a bit of experimenting with SexyMap. Getting it to the right size and shape and back into position is easy enough. To adapt the minimap toggling system to recognize the toggling of it's hud, I'd probably need to convert that functionality to an addon and get some event hooks into the SexyMap hud frame.
Last edited by Nibelheim : 03-14-10 at 08:16 AM.
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Old 03-14-10, 03:46 AM  
Manaman
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Originally posted by Annyonne
I'm not familiar with the sexymap hud, but I think gatherer offers some kind of hud for nodes.
I tried it about one year ago, never did get accustom to the hud view, then carbonite went free

Thanks Nibelheim! Keep up the great work.
Gatherer and GatherHud (with GatherMate) do huds for known nodes from a database or collected over time, but neither one shows live nodes from minimap. Basically Sexymap has a vary large scaled minimap, with alpha set to 0 and non-interactive, just for the purpose of seeing the yellow dots very clear and easily. I have yet to find an alternative. I would guess any alternative that comes around would need to be a full fledged minimap addon as it requires direct modification of the minimap.
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Old 03-13-10, 09:40 PM  
Nibelheim
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Originally posted by 123noob
Is there anyway that I can use runeHUD instead? I installed runeHUD and can't find it anywhere to move it around, I'm guessing the unitmod in this package is overriding it.
  1. Type: /icehud
  2. Expand "Module settings"
  3. Select "Runes" then untick "Enable


Originally posted by Anj
1) Clock's set to 12 hr format now. But "Use Meridiem" ticked or unticked does not work. AM/PM always shows up.
It does seem that trying to use server time in 12 hour format keeps the meridiem.
You can untick Show Server Time to use local time instead, which will be 12 hour and can hide and show the meridiem.
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Old 03-13-10, 09:34 PM  
AkeGamer
A Kobold Labourer

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Nice...very low mem footprint and I like it.

Will try for a few days and provide any comments. But so far, I like the minimalistic interface units. Good info and not flashy.
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