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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:322,371
Favorites:976
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 03-15-10, 10:07 AM  
thc1967
A Kobold Labourer

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Originally posted by Nibelheim
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
I'd probably hide it all the way. Is that just another kgPanel?
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Unread 03-15-10, 09:55 AM  
Nibelheim
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Originally posted by Anj
You might want to show it off at wowuigallery.com.
Well, I stuck it up on wowuigallery Now to feel sad when people rate it badly


Originally posted by thc1967
I used this all weekend and I have to say it's an amazing UI! Thanks for all your hard work on this. It makes playing WoW more fun.

I do have a question though...

Is it possible to put the chat window into a slide-out panel like the minimap and combat info panels?

Thanks again!
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
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Unread 03-15-10, 09:49 AM  
thc1967
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I used this all weekend and I have to say it's an amazing UI! Thanks for all your hard work on this. It makes playing WoW more fun.

I do have a question though...

Is it possible to put the chat window into a slide-out panel like the minimap and combat info panels?

Thanks again!
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Unread 03-15-10, 09:42 AM  
Nibelheim
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Nelothi - Donkamillo

Originally posted by nelothi
What are you using to fade the player unit frame?
As a warrior it seems that if my rage is anywhere between 0 and 100 it wont fade, and when it does go back down to 0 i have to target something, then clear my target, for it to fade back again.

Its not a big deal, im more just interested as to how your getting the player unit frame to fade like that.
All fading is done via Pitbull.

There's a few different fade levels:

Out of combat = 40%
Hurt / Not full mana = 75%
Target-selected = 75%
In combat = 100%


Originally posted by donkamillo
Hi nibelheim

Tried your interface for 2 levels up this week-end

Actually I was prefering the 009 and before versions.

That's mainly because I really liked the 1 +2 bars configuration you made in those versions
I think th small very prox bar was cool to put some emergency or very frequent buttosn (inner fire, ombrefiel, potions ??? things with a "use" bonus)

Letters are great and time at top also cause it makes room for healbot/grid, even if it was beautiful too at the bottom.

(perhaps i ll go back to an older version but not sure for the moment :-)


My only problem currently s that the flying time add on doesn t displa the remaining and total times.

A+
donka
Yeah, the extra bar was nice for those things, but wanted to fit grid in a little better :P

Since there's no background to the action bars now, it makes it fairly easy to add/move around new bars if you want to get into Bartender a bit.

As for the flight timer. It should show total time if it's seen the flight path before. If you haven't taken a particular flight, it'll simply time it for next time.

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Unread 03-15-10, 09:26 AM  
donkamillo
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Hi nibelheim

Tried your interface for 2 levels up this week-end

Actually I was prefering the 009 and before versions.

That's mainly because I really liked the 1 +2 bars configuration you made in those versions
I think th small very prox bar was cool to put some emergency or very frequent buttosn (inner fire, ombrefiel, potions ??? things with a "use" bonus)

Letters are great and time at top also cause it makes room for healbot/grid, even if it was beautiful too at the bottom.

(perhaps i ll go back to an older version but not sure for the moment :-)


My only problem currently s that the flying time add on doesn t displa the remaining and total times.

A+
donka
Last edited by donkamillo : 03-15-10 at 09:33 AM.
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Unread 03-15-10, 06:36 AM  
nelothi
An Aku'mai Servant
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What are you using to fade the player unit frame?
As a warrior it seems that if my rage is anywhere between 0 and 100 it wont fade, and when it does go back down to 0 i have to target something, then clear my target, for it to fade back again.

Its not a big deal, im more just interested as to how your getting the player unit frame to fade like that.
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Unread 03-15-10, 02:33 AM  
Nibelheim
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Originally posted by Manaman
Awesome, thanks for the settings. I think I could live with the quirks.


BTW, I was thinking you could create some standalone mod for your hiding panels. A person could toss (in some way) any UI element into the panel, and it can dock to other panels and be given conditionals, like combat or target status, etc... When an element is put into the panel it would be auto-scaled to fit the panel. You would have 2 types of panels, 1 with borders/backgrounds and hide/show buttons, and 1 with no background/borders/buttons. Much like the fringe elements of your UI are setup, but with full control and works with other mods.

Don't know if it's possible per se. Worth mentioning though.
Yeah, just not quite that good at creating addons atm. Only created my first one today :P Perhaps in future
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Unread 03-15-10, 02:27 AM  
Manaman
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Originally posted by Nibelheim
...

It is doable without too much havoc. What I did was:

Go into SexyMap options... [/b]
Awesome, thanks for the settings. I think I could live with the quirks.


BTW, I was thinking you could create some standalone mod for your hiding panels. A person could toss (in some way) any UI element into the panel, and it can dock to other panels and be given conditionals, like combat or target status, etc... When an element is put into the panel it would be auto-scaled to fit the panel. You would have 2 types of panels, 1 with borders/backgrounds and hide/show buttons, and 1 with no background/borders/buttons. Much like the fringe elements of your UI are setup, but with full control and works with other mods.

Don't know if it's possible per se. Worth mentioning though.
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Unread 03-15-10, 12:21 AM  
Nibelheim
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Originally posted by Anj
Nibelheim, tested RealUI in heroic HoR and Gundrak. Both times, it performed great. Thanks for this UI.

You might want to show it off at wowuigallery.com.
Thought about it a bit in the past. I do like the concept of the site, an easy way to categorically browse different UIs, though a little sad to see the turns it's taken into a ratings competition. Might post it up though, for craps and giggles

Originally posted by Manaman
Awesome. Thanks so much for your efforts.
Np. As to the previous question:

Just curious: Am I able to switch out pMinimap for SexyMap without wreaking too much havoc to the sldt and kgpanels in the top left?
It is doable without too much havoc. What I did was:

Go into SexyMap options.
Reset the border settings to remove it's border
Set scale to 1.1 (to match the scale I had pMiniMap at)
Set all it's buttons to never show, except for LFD button set to always show
Hide the ZoneText button/label
Move it to the original minimap's position.
Lock it, and type: /rl

With all that done, it work's just like the old minimap, except toggling the hud also hides the minimap, yet doesn't register with the minimap toggling button.
So the info next to the minimap won't shift upon toggling the hud, and hitting the minimap toggle button will behave a little oddly. If you don't mind either of those quirks, then go for it
Last edited by Nibelheim : 03-15-10 at 12:26 AM.
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Unread 03-15-10, 12:08 AM  
Manaman
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Originally posted by Nibelheim
Did a bit of experimenting with SexyMap. Getting it to the right size and shape and back into position is easy enough. To adapt the minimap toggling system to recognize the toggling of it's hud, I'd probably need to convert that functionality to an addon and get some event hooks into the SexyMap hud frame.
Awesome. Thanks so much for your efforts.
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Unread 03-14-10, 10:59 PM  
Anj
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Nibelheim, tested RealUI in heroic HoR and Gundrak. Both times, it performed great. Thanks for this UI.

You might want to show it off at wowuigallery.com.
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Unread 03-14-10, 08:11 AM  
Nibelheim
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Originally posted by Manaman
Gatherer and GatherHud (with GatherMate) do huds for known nodes from a database or collected over time, but neither one shows live nodes from minimap. Basically Sexymap has a vary large scaled minimap, with alpha set to 0 and non-interactive, just for the purpose of seeing the yellow dots very clear and easily. I have yet to find an alternative. I would guess any alternative that comes around would need to be a full fledged minimap addon as it requires direct modification of the minimap.
Did a bit of experimenting with SexyMap. Getting it to the right size and shape and back into position is easy enough. To adapt the minimap toggling system to recognize the toggling of it's hud, I'd probably need to convert that functionality to an addon and get some event hooks into the SexyMap hud frame.
Last edited by Nibelheim : 03-14-10 at 08:16 AM.
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Unread 03-14-10, 03:46 AM  
Manaman
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Originally posted by Annyonne
I'm not familiar with the sexymap hud, but I think gatherer offers some kind of hud for nodes.
I tried it about one year ago, never did get accustom to the hud view, then carbonite went free

Thanks Nibelheim! Keep up the great work.
Gatherer and GatherHud (with GatherMate) do huds for known nodes from a database or collected over time, but neither one shows live nodes from minimap. Basically Sexymap has a vary large scaled minimap, with alpha set to 0 and non-interactive, just for the purpose of seeing the yellow dots very clear and easily. I have yet to find an alternative. I would guess any alternative that comes around would need to be a full fledged minimap addon as it requires direct modification of the minimap.
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Unread 03-13-10, 10:40 PM  
Nibelheim
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Originally posted by 123noob
Is there anyway that I can use runeHUD instead? I installed runeHUD and can't find it anywhere to move it around, I'm guessing the unitmod in this package is overriding it.
  1. Type: /icehud
  2. Expand "Module settings"
  3. Select "Runes" then untick "Enable


Originally posted by Anj
1) Clock's set to 12 hr format now. But "Use Meridiem" ticked or unticked does not work. AM/PM always shows up.
It does seem that trying to use server time in 12 hour format keeps the meridiem.
You can untick Show Server Time to use local time instead, which will be 12 hour and can hide and show the meridiem.
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Unread 03-13-10, 10:34 PM  
AkeGamer
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Nice...very low mem footprint and I like it.

Will try for a few days and provide any comments. But so far, I like the minimalistic interface units. Good info and not flashy.
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