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Return to Karazhan (7.1.5)
Updated:02-24-17 12:36 PM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 8.1 r19e
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19e
Last Updated: Feb 24






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19e - Feb 24, 2017

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • Empty bag slots would not be shown even with the compress option disabled.
  • An error may occur for those on Connected Realms.




8.1 r19d - Feb 23, 2017

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Added
  • The opacity of the Infobar can now be adjusted from fully transparent to fully opaque.
  • The total amount of money on a realm is shown in the Currency tooltip.

Changed
  • New items will no longer passively reset as they are viewed.
  • The Currency block tooltip now also includes Connected Realms.
  • Class Resource updated to support up to 10 points.
  • Updated Russian locale.

Fixed
  • Blocks would not show in the config if they were previously disabled.
  • Progress Watch status bars would not be properly updated when being toggled from disabled to enabled.




8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


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Unread 11-01-11, 11:59 PM  
Nibelheim
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Re: totems

Originally posted by verbatim
hello 1st off its a great ui i love it

but that sayed im running into a little problem with my shaman
in the totem line i cant switch my totems around when im in combat.
example if i have a mana sprint totem placed and i want to replace that one with a healing spring totem i have to wait untill im out off combat

plz help...

but further everything working great...
Hmm, totems work fine for me in combat. Installed any other addons?
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Unread 11-01-11, 11:54 PM  
verbatim
A Kobold Labourer

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totems

hello 1st off its a great ui i love it

but that sayed im running into a little problem with my shaman
in the totem line i cant switch my totems around when im in combat.
example if i have a mana sprint totem placed and i want to replace that one with a healing spring totem i have to wait untill im out off combat

plz help...

but further everything working great...
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Unread 11-01-11, 10:58 PM  
Peerly
A Deviate Faerie Dragon

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Re: Re: Skinning and alerts

Originally posted by Nibelheim
For skinning, not really.

For alerts: /msbt > Triggers > Rune Strike
Ah, Mik's......totally forgot about that, thanks!
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Unread 11-01-11, 10:41 PM  
Nibelheim
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Re: Skinning and alerts

Originally posted by Peerly
Is there a way to skin, say, Trade Skill Master with Masque like you could with Skinner? I really enjoyed being able to have ALL my addons fit the look of your UI.

Also, is there a way to selectively turn off alerts? When I'm in Blood Presence I can Rune Strike whenever I have Runic Power, I don't need a large pop up distracting me in the middle of a fight every time I dodge or parry.
For skinning, not really.

For alerts: /msbt > Triggers > Rune Strike
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Unread 11-01-11, 10:31 PM  
Peerly
A Deviate Faerie Dragon

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Skinning and alerts

Is there a way to skin, say, Trade Skill Master with Masque like you could with Skinner? I really enjoyed being able to have ALL my addons fit the look of your UI.

Also, is there a way to selectively turn off alerts? When I'm in Blood Presence I can Rune Strike whenever I have Runic Power, I don't need a large pop up distracting me in the middle of a fight every time I dodge or parry.

Edit: I have always shrunk my UI to the smallest possible allowance in the UI so that everything scales down together. I find a lot of the bars, alerts, icons etc to cover more of my screen then I'm comfortable with. I love the new look and all, but the very faded and sometimes ultra tiny text and frames/bars of the v6 setup was awesome. Any chance we could see a universal scaling option again? ( I'm using what RealUI calls the High Res profile and it's still 'huge'.)
Last edited by Peerly : 11-01-11 at 10:39 PM.
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Unread 11-01-11, 06:47 PM  
Nibelheim
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Originally posted by Kleshya
Ok..something strange is going on with my grid (and no I haven't touched it, this is right "out-of-the-box) where I am only seeing 2 parties/groups in my grid, even though there are other groups in.

http://img.photobucket.com/albums/v5...111_192434.jpg

I tried reloging and reloading but...nothing helped. Any ideas?
If the Raid Size is set to 10-man, then Grid will only show 2 groups. It should show 5 groups once the Raid Size is set to 25-man.
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Unread 11-01-11, 06:43 PM  
Kleshya
A Kobold Labourer

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Ok..something strange is going on with my grid (and no I haven't touched it, this is right "out-of-the-box) where I am only seeing 2 parties/groups in my grid, even though there are other groups in.

http://img.photobucket.com/albums/v5...111_192434.jpg

I tried reloging and reloading but...nothing helped. Any ideas?
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Unread 11-01-11, 06:30 PM  
Nibelheim
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Re: Re: Re: Re: Re: Re: a couple of questions

You know, I might just make my own Whisper module. This way I can add extra little features.
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Unread 11-01-11, 05:21 PM  
Nibelheim
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Re: Re: Re: Re: Re: a couple of questions

Originally posted by LokiCZ
sorry had raid ^.^ Yes the outline was especially bugging me as it was sometimes hard to read.
Also is it possible to skin the tooltip the same way the guild/friend/currency menus? I am positive that it's Aurora which is making the tooltip transparent, as it is using blizzard textures, can I bypass it somehow?
I've actually removed Aurora's skinning of Tooltips, so that shouldn't be the case. I shall check.

Edit: Nope, not Aurora, it's actually my Tooltip module
Last edited by Nibelheim : 11-01-11 at 05:23 PM.
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Unread 11-01-11, 05:14 PM  
LokiCZ
A Kobold Labourer

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Re: Re: Re: Re: a couple of questions

Originally posted by Nibelheim
Nah, I can easily work with that. Only problem I've come across is WW's lack of Outline settings. I can set the outline myself, but every time you get a whisper the non-outlined text will appear for a brief moment.

(nope, solved that problem)


Edit: Hmm, I could probably be able to set Bubble size simply by adjusting the font size. I shall try it.
sorry had raid ^.^ Yes the outline was especially bugging me as it was sometimes hard to read.
Also is it possible to skin the tooltip the same way the guild/friend/currency menus? I am positive that it's Aurora which is making the tooltip transparent, as it is using blizzard textures, can I bypass it somehow?
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Unread 11-01-11, 03:04 PM  
Nibelheim
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Re: Re: Re: a couple of questions

Originally posted by LokiCZ
Thanks for fast reply I found out the name of the frame, it is "WhisperWhisper_mainFrame" there might be a problem tho, the frame width is dependant on the person who last whispered you, as it gets huge when someone whispers you from a different realm or RealID. Plus it seems that the default anchor is center (as it stretches left and right instead just to the right, seems it will need to be modified in the lua).
Nah, I can easily work with that. Only problem I've come across is WW's lack of Outline settings. I can set the outline myself, but every time you get a whisper the non-outlined text will appear for a brief moment.

(nope, solved that problem)


Edit: Hmm, I could probably be able to set Bubble size simply by adjusting the font size. I shall try it.
Last edited by Nibelheim : 11-01-11 at 04:36 PM.
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Unread 11-01-11, 02:55 PM  
LokiCZ
A Kobold Labourer

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Re: Re: a couple of questions

Originally posted by Nibelheim
Hmm, I can probably do both. However, for anchoring WhisperWhisper, it will need to have a frame name I can use to anchor it. Type: /fstack and see what it's called.

I'll probably add a custom frame anchoring feature to the Info Line, so you can anchor other stuff to it as well.


Edit: Turns out I can't adjust bubble scale. However, I did test and they're the same size as the default WoW bubbles.

Edit2: Done on the Info Line custom anchoring:


Edit3: Auto sets font of anchored elements:
Thanks for fast reply I found out the name of the frame, it is "WhisperWhisper_mainFrame" there might be a problem tho, the frame width is dependant on the person who last whispered you, as it gets huge when someone whispers you from a different realm or RealID. Plus it seems that the default anchor is center (as it stretches left and right instead just to the right, seems it will need to be modified in the lua).

As for the Chat Bubbles I have used BubbleBobble before, it had an option for scaling in the file itself, you might want to look to that. Is there a config which would define default blizz bubble scale then?

P.S. Sorry for any gramatical errors, it has to be pain to read what I write
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Unread 11-01-11, 01:30 PM  
Nibelheim
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Re: a couple of questions

Originally posted by LokiCZ
Hi Nib! First off I would like to thank you from the depths of my heart for this wonderful ui compilation, I couldn't imagine backstabbing people without it. You rock!

First issue I have, would it be possble to scale down the chat bubbles abit? Possible through lua cfg or similiar? Maybe another mod? As of Right now, they are just too big (22" screen)

And second question, do you think it would be possible to anchor WhisperWhisper to the info line under the chat?
Hmm, I can probably do both. However, for anchoring WhisperWhisper, it will need to have a frame name I can use to anchor it. Type: /fstack and see what it's called.

I'll probably add a custom frame anchoring feature to the Info Line, so you can anchor other stuff to it as well.


Edit: Turns out I can't adjust bubble scale. However, I did test and they're the same size as the default WoW bubbles.

Edit2: Done on the Info Line custom anchoring:
Last edited by Nibelheim : 11-01-11 at 02:49 PM.
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Unread 11-01-11, 01:20 PM  
LokiCZ
A Kobold Labourer

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a couple of questions

Hi Nib! First off I would like to thank you from the depths of my heart for this wonderful ui compilation, I couldn't imagine backstabbing people without it. You rock!

First issue I have, would it be possble to scale down the chat bubbles abit? Possible through lua cfg or similiar? Maybe another mod? As of Right now, they are just too big (22" screen)


And second question, do you think it would be possible to anchor WhisperWhisper to the info line under the chat? (It only looks bad when I track xp instead of rep, or track VP, basically when the line stretches.) I woul like it to always be few pixels away from the rep tracker. Like here.
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Unread 11-01-11, 10:07 AM  
cybermessiah
A Kobold Labourer

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Originally posted by Nibelheim
The Health and Power of your pet will appear in the Player Frame as little bars as your pet loses Health and Power, you won't see them while your pet is full. Is it just that these bars are too small?

For PvP, I'll be adding greater Target Buff display on targets in PvP scenarios while out-of-combat. This will allow you to see your target's full range of buffs until you enter combat, when you'll then be given the display of important buffs only. Would this satisfy your needs?
Thank you for your reply!

oh, I did not now that this very thin "line" above my bar is the hp bar of my pet :O I do not notice it at all because its to small, especiall if there is a lot going on... (I thought its a swing timer or something haha ).

It could be just me but I would love to see a bigger hp bar of my pet or replace the existent pet/vehicle indicator-"button" into a vertical hp bar in the same size and looks as it is right now (that would be cool ) - it would have the style of a battery

About the buff's target, yea mate that would help a lot in PvP but it would be even better to have the option to let us always see the full range of buffs of the target as it is in an usual UI environment. I like the idea you've mentioned, to see the full range of buffs only out of combat to keep it clean in fight while transperent out of combat but its even better to have the option of both (or "three", as right now you'll only see selfbuffs).
Last edited by cybermessiah : 11-01-11 at 10:13 AM.
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