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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:334,678
Favorites:1,010
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI 8  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI

New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 10-31-11, 01:10 PM  
Charvel
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Originally posted by Nibelheim
Install this addon.
Oh, heck yeah! That is exactly what I need. Thanks a bunch!
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Unread 10-31-11, 01:05 PM  
Nibelheim
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Originally posted by Charvel
Hi, I'm loving the version 7 updates. Been using your UI since shortly after it came out a few years ago.

I play on a gaming laptop that has a resolution of 1366x768. In version 6 I noticed that it set my UI scale to .68 and everything was great. Now, in version 7 the scale is set back to 1 and some things are huge. The SLDT stuff at the bottom is perfect size, quest text perfect size, IceHUD perfect, minimap, buttons, chat is perfect size.

Except:

When I open the character panel, or the calendar or the talent pane, they are huge. The bags were huge but I scaled that down using the ArkInventory config. The Blizzard stuff I can't scale down without unchecking the option in the RealUI Core of course and then opening the Blizzard options and moving the slider down. However, when I do that it affects everything, not just the Blizzard stuff.

How do I get the Blizzard stuff smaller while at the same time keeping the SLDT, minimap, chat, etc the same as it is right now. Thanks for any help. I know you're busy.
Install this addon.
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Unread 10-31-11, 01:02 PM  
Charvel
A Deviate Faerie Dragon
 
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File comments: 12
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Hi, I'm loving the version 7 updates. Been using your UI since shortly after it came out a few years ago.

I play on a gaming laptop that has a resolution of 1366x768. In version 6 I noticed that it set my UI scale to .68 and everything was great. Now, in version 7 the scale is set back to 1 and some things are huge. The SLDT stuff at the bottom is perfect size, quest text perfect size, IceHUD perfect, minimap, buttons, chat is perfect size.

Except:

When I open the character panel, or the calendar or the talent pane, they are huge. The bags were huge but I scaled that down using the ArkInventory config. The Blizzard stuff I can't scale down without unchecking the option in the RealUI Core of course and then opening the Blizzard options and moving the slider down. However, when I do that it affects everything, not just the Blizzard stuff.

How do I get the Blizzard stuff smaller while at the same time keeping the SLDT, minimap, chat, etc the same as it is right now. Thanks for any help. I know you're busy.
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Unread 10-31-11, 09:13 AM  
Nibelheim
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Originally posted by rofocal792
No worries, thanks for the quick reply. I dunno if you take feature requests but if you do that'd be a cool option to throw in there. Nothing game breaking just a convenience thing. Thanks for the good work.
Hmm, I guess it is doable. I shall have a looksy.
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Unread 10-31-11, 09:10 AM  
Nibelheim
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Re: x location positioning

Originally posted by jollywombat
Hey,
First off, amazing work, you really do an amazing job with your addon. You will find a small donation in your paypal account to thank you for it since this compilation saves me alot of time and looks great!

First question I had was if it would be possible to add in the x position for the group loot frame? Looks like it is not a defined variable in the LUA file for it otherwise I would have just hard coded it. I use a tri-monitor nvidia surround setup, and having the loot frame all the way over to the left causes it to go unnoticed frequently, so would like to specify its x coordinate anchor to somewhere more convenient.

Second question, is there a way I can specify the mini-map scale in the LAU file? The UI menu tab label states size/position, however can only modify position, so would like to go in an specify an alternate size for the normal non-farming mode.

Thanks again for all your hard work
Danke

Minimap scale should be ready for the next revision (avail. this weekend). I shall also code in more position options for the Group Loot frames.
Last edited by Nibelheim : 10-31-11 at 09:10 AM.
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Unread 10-31-11, 09:09 AM  
rofocal792
A Defias Bandit

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File comments: 6
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Originally posted by Nibelheim
There isn't, sorry.
No worries, thanks for the quick reply. I dunno if you take feature requests but if you do that'd be a cool option to throw in there. Nothing game breaking just a convenience thing. Thanks for the good work.
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Unread 10-31-11, 09:06 AM  
jollywombat
A Kobold Labourer

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x location positioning

Hey,
First off, amazing work, you really do an amazing job with your addon. You will find a small donation in your paypal account to thank you for it since this compilation saves me alot of time and looks great!

First question I had was if it would be possible to add in the x position for the group loot frame? Looks like it is not a defined variable in the LUA file for it otherwise I would have just hard coded it. I use a tri-monitor nvidia surround setup, and having the loot frame all the way over to the left causes it to go unnoticed frequently, so would like to specify its x coordinate anchor to somewhere more convenient.

Second question, is there a way I can specify the mini-map scale in the LAU file? The UI menu tab label states size/position, however can only modify position, so would like to go in an specify an alternate size for the normal non-farming mode.

Thanks again for all your hard work
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Unread 10-31-11, 06:52 AM  
Nibelheim
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Re: Re: Saving setting when updating

Originally posted by 3ceepio
Edit: Just saw earlier post re: bartender profile copied from r7.0 so that answers that part. Still wondering if Grid/Clique/Skada can be ported over intact.
You'll need to follow the Bartender instructions for both Grid and Skada.
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Unread 10-31-11, 03:06 AM  
wowehek
A Kobold Labourer

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Re: Skin Opacity

Originally posted by silverion
Is there a way to change skin opacity or disable skinning of certain windows?
Edit : \World of Warcraft\Interface\AddOns\Aurora.lua

1 line : "local alpha = .6" ( controls the backdrop opacity (0 = invisible, 1 = solid)
Last edited by wowehek : 10-31-11 at 07:08 AM.
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Unread 10-31-11, 01:58 AM  
silverion
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Skin Opacity

Is there a way to change skin opacity or disable skinning of certain windows?
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Unread 10-31-11, 12:14 AM  
3ceepio
A Murloc Raider

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Re: Saving setting when updating

Originally posted by 3ceepio
I'm currently on R7 beta, I note that updating to 7.1 requires full reinstall. If I save my grid.lua, clique.lua, skada.lua and possibly bartender.lua files from /WTF/<account>/SavedVariables and copy these back after installing 7.1, will this break anything?

Thanks
Edit: Just saw earlier post re: bartender profile copied from r7.0 so that answers that part. Still wondering if Grid/Clique/Skada can be ported over intact.
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Unread 10-31-11, 12:12 AM  
3ceepio
A Murloc Raider

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Saving setting when updating

I'm currently on R7 beta, I note that updating to 7.1 requires full reinstall. If I save my grid.lua, clique.lua, skada.lua and possibly bartender.lua files from /WTF/<account>/SavedVariables and copy these back after installing 7.1, will this break anything?

Thanks
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Unread 10-30-11, 08:07 PM  
wowehek
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Originally posted by Nibelheim
It's limited to the amount of items the WoW API shows.
Yes, sir~

If more than the amount of the item. Is there a way to press the scroll buttons?

EDIT : SORRY!!! I saw 11 line item;;;;;;
Last edited by wowehek : 10-31-11 at 07:09 AM.
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Unread 10-30-11, 07:56 PM  
Nibelheim
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Re: Opacity

Originally posted by Mangelhaft
Awesome Nibs, one more q for you. The default opacity for the player/target bars is a bit see-through. Is there a setting to up it to 100%?
oUF_RealUI\cfg.lua
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Unread 10-30-11, 07:41 PM  
Mangelhaft
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Opacity

Awesome Nibs, one more q for you. The default opacity for the player/target bars is a bit see-through. Is there a setting to up it to 100%?
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