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Updated:02-15-17 11:12 AM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r19c
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19c
Last Updated: Feb 15






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


Post A Reply Comment Options
Unread 03-13-10, 05:06 PM  
Nibelheim
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Originally posted by Anj
1. How do you change the clock above from 24 to 12 hour format?
2. The chat editbox is not the same width as the chat area, how do I change this?
3. Right clicking the LFD icon in the map would show the "Leave Queue" box offscreen.
4. Any chance to make the action bars "fit" with the UI? Borders could be 1 pixel or something. Maybe switch to oUF and rActionButtonStyler (Stoneh or 1px0r).

The UI's very, very useable though. In fact, it's my now my default, and favorite too. Keep up the good work!

Maybe you'd start realui.com now? lol.
1) 12hr time
Type: /sldt
Select "Clock"
Untick "Server 24 Hour"
Probably want to untick "Use Meridiem" otherwise the time will be a little large

2) Chat Edit width: Can't

3) Leave Queue: Dangit, another bug to patch up

4) Hmm, they already have 1 pixel borders. Color change? I don't think rABS has support for Satrina Buff Frames atm, so no go on that one either :P

RealUI.com? An interesting idea, actually had a realui.com up at one point, but WoWInterface has all the features I'd ever need
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Unread 03-13-10, 05:12 PM  
Nibelheim
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LFD/R Button

To fix the location of the LFD button:

1) Toggle the game menu (press esc)
2) Click "Move Anything"
3) Expand "Minimap"
4) Tick the first checkbox (one to the left) for "LFD/R Button"
5) On the minimap, there will be a gray box that you can drag, drag it over to the right side of the minimap
6) Untick the checkbox in Move Anything to lock the button into place.
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Unread 03-13-10, 06:43 PM  
Manaman
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Just curious: Am I able to switch out pMinimap for SexyMap without wreaking too much havoc to the sldt and kgpanels in the top left? And am I able to easily have the panels work with SexyMap? The only reason I need SexyMap is for its Gathering Hud. Unless someone out there knows a standalone replacement to the SexyMap Hud?
Last edited by Manaman : 03-13-10 at 06:58 PM.
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Unread 03-13-10, 07:27 PM  
Annyonne
An Aku'mai Servant

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I'm not familiar with the sexymap hud, but I think gatherer offers some kind of hud for nodes.
I tried it about one year ago, never did get accustom to the hud view, then carbonite went free

Thanks Nibelheim! Keep up the great work.
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Unread 03-13-10, 09:00 PM  
123noob
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very nice mod, it's kinda reminds me of LUI.

Got a question though, since I'm playing DK I don't like the way the rune bar is placed and the size of it. Is there anyway that I can use runeHUD instead? I installed runeHUD and can't find it anywhere to move it around, I'm guessing the unitmod in this package is overriding it.
__________________
  • Sever: Twisting Nether
  • Character: BloodElf Paladin (Level - 35)
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Unread 03-13-10, 09:45 PM  
Anj
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Originally posted by Nibelheim
1) 12hr time
Type: /sldt
Select "Clock"
Untick "Server 24 Hour"
Probably want to untick "Use Meridiem" otherwise the time will be a little large

2) Chat Edit width: Can't

3) Leave Queue: Dangit, another bug to patch up

4) Hmm, they already have 1 pixel borders. Color change? I don't think rABS has support for Satrina Buff Frames atm, so no go on that one either :P

RealUI.com? An interesting idea, actually had a realui.com up at one point, but WoWInterface has all the features I'd ever need
Thanks for the quick reply!

1) Clock's set to 12 hr format now. But "Use Meridiem" ticked or unticked does not work. AM/PM always shows up.
2) I just moved it to the left to align with the left side of the chat area.
3) Did the MoveAnything fix. Thanks. I thought I could fix it with the LFGMinimapFix.lua.
4) Doh! I was thinking of another UI. Sorry about that.
5) Just poking fun on the more popular UIs. Like you, I think they could have just stayed here at WoWInterface -- one-stop-shop so to speak.

Thanks again!
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Unread 03-13-10, 10:34 PM  
AkeGamer
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Nice...very low mem footprint and I like it.

Will try for a few days and provide any comments. But so far, I like the minimalistic interface units. Good info and not flashy.
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Unread 03-13-10, 10:40 PM  
Nibelheim
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Originally posted by 123noob
Is there anyway that I can use runeHUD instead? I installed runeHUD and can't find it anywhere to move it around, I'm guessing the unitmod in this package is overriding it.
  1. Type: /icehud
  2. Expand "Module settings"
  3. Select "Runes" then untick "Enable


Originally posted by Anj
1) Clock's set to 12 hr format now. But "Use Meridiem" ticked or unticked does not work. AM/PM always shows up.
It does seem that trying to use server time in 12 hour format keeps the meridiem.
You can untick Show Server Time to use local time instead, which will be 12 hour and can hide and show the meridiem.
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Unread 03-14-10, 03:46 AM  
Manaman
An Aku'mai Servant
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Originally posted by Annyonne
I'm not familiar with the sexymap hud, but I think gatherer offers some kind of hud for nodes.
I tried it about one year ago, never did get accustom to the hud view, then carbonite went free

Thanks Nibelheim! Keep up the great work.
Gatherer and GatherHud (with GatherMate) do huds for known nodes from a database or collected over time, but neither one shows live nodes from minimap. Basically Sexymap has a vary large scaled minimap, with alpha set to 0 and non-interactive, just for the purpose of seeing the yellow dots very clear and easily. I have yet to find an alternative. I would guess any alternative that comes around would need to be a full fledged minimap addon as it requires direct modification of the minimap.
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Unread 03-14-10, 08:11 AM  
Nibelheim
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Originally posted by Manaman
Gatherer and GatherHud (with GatherMate) do huds for known nodes from a database or collected over time, but neither one shows live nodes from minimap. Basically Sexymap has a vary large scaled minimap, with alpha set to 0 and non-interactive, just for the purpose of seeing the yellow dots very clear and easily. I have yet to find an alternative. I would guess any alternative that comes around would need to be a full fledged minimap addon as it requires direct modification of the minimap.
Did a bit of experimenting with SexyMap. Getting it to the right size and shape and back into position is easy enough. To adapt the minimap toggling system to recognize the toggling of it's hud, I'd probably need to convert that functionality to an addon and get some event hooks into the SexyMap hud frame.
Last edited by Nibelheim : 03-14-10 at 08:16 AM.
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Unread 03-14-10, 10:59 PM  
Anj
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Nibelheim, tested RealUI in heroic HoR and Gundrak. Both times, it performed great. Thanks for this UI.

You might want to show it off at wowuigallery.com.
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Unread 03-15-10, 12:08 AM  
Manaman
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Originally posted by Nibelheim
Did a bit of experimenting with SexyMap. Getting it to the right size and shape and back into position is easy enough. To adapt the minimap toggling system to recognize the toggling of it's hud, I'd probably need to convert that functionality to an addon and get some event hooks into the SexyMap hud frame.
Awesome. Thanks so much for your efforts.
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Unread 03-15-10, 12:21 AM  
Nibelheim
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Originally posted by Anj
Nibelheim, tested RealUI in heroic HoR and Gundrak. Both times, it performed great. Thanks for this UI.

You might want to show it off at wowuigallery.com.
Thought about it a bit in the past. I do like the concept of the site, an easy way to categorically browse different UIs, though a little sad to see the turns it's taken into a ratings competition. Might post it up though, for craps and giggles

Originally posted by Manaman
Awesome. Thanks so much for your efforts.
Np. As to the previous question:

Just curious: Am I able to switch out pMinimap for SexyMap without wreaking too much havoc to the sldt and kgpanels in the top left?
It is doable without too much havoc. What I did was:

Go into SexyMap options.
Reset the border settings to remove it's border
Set scale to 1.1 (to match the scale I had pMiniMap at)
Set all it's buttons to never show, except for LFD button set to always show
Hide the ZoneText button/label
Move it to the original minimap's position.
Lock it, and type: /rl

With all that done, it work's just like the old minimap, except toggling the hud also hides the minimap, yet doesn't register with the minimap toggling button.
So the info next to the minimap won't shift upon toggling the hud, and hitting the minimap toggle button will behave a little oddly. If you don't mind either of those quirks, then go for it
Last edited by Nibelheim : 03-15-10 at 12:26 AM.
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Unread 03-15-10, 02:27 AM  
Manaman
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Originally posted by Nibelheim
...

It is doable without too much havoc. What I did was:

Go into SexyMap options... [/b]
Awesome, thanks for the settings. I think I could live with the quirks.


BTW, I was thinking you could create some standalone mod for your hiding panels. A person could toss (in some way) any UI element into the panel, and it can dock to other panels and be given conditionals, like combat or target status, etc... When an element is put into the panel it would be auto-scaled to fit the panel. You would have 2 types of panels, 1 with borders/backgrounds and hide/show buttons, and 1 with no background/borders/buttons. Much like the fringe elements of your UI are setup, but with full control and works with other mods.

Don't know if it's possible per se. Worth mentioning though.
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Unread 03-15-10, 02:33 AM  
Nibelheim
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Originally posted by Manaman
Awesome, thanks for the settings. I think I could live with the quirks.


BTW, I was thinking you could create some standalone mod for your hiding panels. A person could toss (in some way) any UI element into the panel, and it can dock to other panels and be given conditionals, like combat or target status, etc... When an element is put into the panel it would be auto-scaled to fit the panel. You would have 2 types of panels, 1 with borders/backgrounds and hide/show buttons, and 1 with no background/borders/buttons. Much like the fringe elements of your UI are setup, but with full control and works with other mods.

Don't know if it's possible per se. Worth mentioning though.
Yeah, just not quite that good at creating addons atm. Only created my first one today :P Perhaps in future
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