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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:322,507
Favorites:977
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 03-16-10, 12:20 AM  
Manaman
An Aku'mai Servant
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Originally posted by Nibelheim
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
I would take an approach like Chicchai and make it display on certain chat channels or events, and hide after so much inactivity or events. You could also make your cool tab button flash or animate for events.
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Unread 03-16-10, 01:34 AM  
abyssis87
A Kobold Labourer

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Just want to say I love this UI, it's unique and clean

Just a question though, the windows that come up (trade, skills, talents, character, etc) their stacking up on top of one another when I open multiple windows. Is there a way to get them to act how the default blizzard windows acted? Not sure how to explain it..
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Unread 03-16-10, 02:03 AM  
Nibelheim
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Originally posted by Manaman
I would take an approach like Chicchai and make it display on certain chat channels or events, and hide after so much inactivity or events. You could also make your cool tab button flash or animate for events.
Ahh, clever.

Originally posted by abyssis87
Just want to say I love this UI, it's unique and clean

Just a question though, the windows that come up (trade, skills, talents, character, etc) their stacking up on top of one another when I open multiple windows. Is there a way to get them to act how the default blizzard windows acted? Not sure how to explain it..
Did you try and move them with MoveAnything?

To fix:
Open the original downloaded RealUI-xxx.zip
Go to your resolution's folder
Open "WTF\Account\ACCOUNTNAME\SavedVariables\"
Copy "MoveAnything.lua"
Paste it into your "World of Warcraft\WTF\Account\YourAccnt\SavedVariables" folder
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Unread 03-16-10, 03:30 AM  
abyssis87
A Kobold Labourer

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Did you try and move them with MoveAnything?

To fix:
Open the original downloaded RealUI-xxx.zip
Go to your resolution's folder
Open "WTF\Account\ACCOUNTNAME\SavedVariables\"
Copy "MoveAnything.lua"
Paste it into your "World of Warcraft\WTF\Account\YourAccnt\SavedVariables" folder
Ooh thats what got changed.. I moved the windows down because they were too far up the screen for my liking (On a good part of the minimap - 1680x1050 monitor), guess the new position didn't agree with it. Is there anyway to move them down but keep the default blizzard settings? And yeah thats what changed it, I used MoveAnything to move them down then they stopped stacking
Last edited by abyssis87 : 03-16-10 at 03:30 AM.
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Unread 03-16-10, 03:43 AM  
Nibelheim
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Originally posted by abyssis87
Ooh thats what got changed.. I moved the windows down because they were too far up the screen for my liking (On a good part of the minimap - 1680x1050 monitor), guess the new position didn't agree with it. Is there anyway to move them down but keep the default blizzard settings? And yeah thats what changed it, I used MoveAnything to move them down then they stopped stacking
Blizzard uses a cascading system for it's in-game windows, no way around it unfortunately.
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Unread 03-16-10, 11:24 AM  
Nibelheim
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Upcoming 0.1.2 changes

Going to roll out the next round of changes in a few small updates, available as patches for those already running RealUI. First update so far consists of:
  • Unit Frame
    • Power arrows larger
  • Action Bars
    • The hidden action bars on the left will be moved to the right. This should stop them conflicting with open game windows.
  • Minimap
    • Switching to SexyMap, it will still look the same as it is now
    • Adding support for SexyMap's hud into the Minimap toggling feature
  • Grid
    • Adding GridStatusRaidDebuff and Dungeon Role icons

Should be ready by the end of the weekend.
Last edited by Nibelheim : 03-16-10 at 11:24 AM.
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Unread 03-16-10, 09:35 PM  
Anj
A Chromatic Dragonspawn
 
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Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
...[*]Adding GridStatusRaidDebuff and Dungeon Role icons
...

Should be ready by the end of the weekend. [/b]
Thanks! I was about to suggest this feature.
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Unread 03-17-10, 03:12 AM  
Ferous
Sheer Sense of Doom
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Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
Going to roll out the next round of changes in a few small updates, available as patches for those already running RealUI. First update so far consists of:
  • Unit Frame
    • Power arrows larger
  • Action Bars
    • The hidden action bars on the left will be moved to the right. This should stop them conflicting with open game windows.
  • Minimap
    • Switching to SexyMap, it will still look the same as it is now
    • Adding support for SexyMap's hud into the Minimap toggling feature
  • Grid
    • Adding GridStatusRaidDebuff and Dungeon Role icons

Should be ready by the end of the weekend.
Why not just try out VuhDo? Seriously, it does everything you want without the extra modules, easier to config, it has black borders around the panels (awesome), auto ressurect announce, etc., and IMO Its easier to config as it has ghost frame configuration and you don't need to join an AV to configure it (shakes fists at grid).

Just try it! You might like it! (i watch too much yo gabba gabba sadly)
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Unread 03-17-10, 03:37 AM  
Nibelheim
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Re: Re: Upcoming 0.1.2 changes

Originally posted by Ferous
Why not just try out VuhDo? Seriously, it does everything you want without the extra modules, easier to config, it has black borders around the panels (awesome), auto ressurect announce, etc., and IMO Its easier to config as it has ghost frame configuration and you don't need to join an AV to configure it (shakes fists at grid).

Just try it! You might like it! (i watch too much yo gabba gabba sadly)
It's not that I don't like VuhDo, it's just more people are familiar with Grid I may be mistaken though, perhaps VuhDo is the new in thing :P
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Unread 03-17-10, 08:59 AM  
Ferous
Sheer Sense of Doom
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Re: Re: Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
It's not that I don't like VuhDo, it's just more people are familiar with Grid I may be mistaken though, perhaps VuhDo is the new in thing :P
Most people that I come across ingame use VuhDO, I think its because its click to casting, which alot of people like to use (i myself use keybind mouseover macros), but I still like to use VUHDO while healing, only because I like that it has everything built in already, shows major debuffs from all bosses, in addition to auto-ressurect announce, smart clicking (right click to decurse automatically, ressurection, etc.) and the customization of it seems to be far superior to GRid :P Though, its all personal opinion of course, I got a few people using it through my Svelte UI back a while ago, even kamdis after she had hated it for so long she uses it now :P

All personal preference though, Grid is still a great AddOn.
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Unread 03-17-10, 10:32 AM  
donkamillo
A Kobold Labourer

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Hi

to ferous I would say that my opnion is not the same than his.
I tried vudho because actually it may appear more "sexy" but actually I sometimes had moment when the click event didn't work (yes the click !) so that was disturbing.

Actually I would prefer healbot but anyone is free with his own resources :-)

To nibelheim I say that a new release is always a great news. And aalso that the patch way of upgrading is really a great way ;-)

A+
Donka
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Unread 03-17-10, 01:15 PM  
Nibelheim
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Originally posted by donkamillo
patch way of upgrading is really a great way ;-)
Just hope it doesn't get too complicated :P Next patch, while little, is going to involve a fair number of steps. Ah well, beats re-installing the UI from scratch, I suppose
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Unread 03-18-10, 08:11 AM  
thc1967
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FWIW, I'd prefer a patch regardless of the level of complexity. I've added a few mods of my own and replaced a few of the ones in this package and having to redo all of that because of a fresh install would be worse than the patching effort, I think.
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Unread 03-18-10, 10:05 AM  
Nibelheim
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0.1.2

Version 0.1.2 is now available along with a patch for upgrading from 0.1.1.

0.1.2 Changes
  • Power Arrows on Unit Frames now larger
  • Added Grid modules
    • GridStatusDungeonRole - Shows party dungeon role icons
    • GridStatusRaidDebuff - Shows important debuffs in raid encounters
  • Action Bars
    • The two hidden action bars that were to the left are now located to the right
  • IceHud
    • The Slice and Dice Bar is now full size and located to the left of the Player Cast Bar
  • Bug Fixes
    • The Pet's health arrow now shares the same rules as the Player and Target health arrows
Last edited by Nibelheim : 03-18-10 at 10:06 AM.
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Unread 03-18-10, 10:18 AM  
Annyonne
An Aku'mai Servant

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Originally posted by thc1967
FWIW, I'd prefer a patch regardless of the level of complexity. I've added a few mods of my own and replaced a few of the ones in this package and having to redo all of that because of a fresh install would be worse than the patching effort, I think.
ditto

Of course, eventually, there will be a major change or enough changes that a clean install is required. In the mean time? I like the patch options.

Thanks Nibelheim!
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