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Tomb of Sargeras (7.2.0)
Updated:07-11-17 08:14 PM
Created:02-24-10 04:22 PM
Downloads:505,008
Favorites:1,249
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.2.0

RealUI  Popular! (More than 5000 hits)

Version: 8.1_r20c
by: Gethe, Nibelheim

All Resolutions + Classes + Roles







News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r20c - 2017-07-11

Modified AddOns
  • !Aurora_RealUI
  • FreebTip
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • RealUI_Bugs

Fixed
  • RealUI_Bugs would itself throw an error if RealUI didn't load properly.
  • The guild list should no longer error after guild ranks are changed.
  • Fix a unit frames bug when using vehicles.
  • Class Resource could not be re-enabled if it had beed disabled.

8.1 r20b - 2017-06-26

Modified AddOns
  • cargBags_Nivaya
  • FreebTip
  • nibRealUI
  • nibRealUI_Config
  • RealUI_Bugs

Changed
  • Chat output and text updates for errors has been throttled.

Fixed
  • UI scale will now behave properly when set to below .64.
  • An error may occur when sorting bags.
  • Added additional checks for forbidden frames.
  • Ensure minimap coordinates are not updating in an instance.

8.1 r20a - 2017-06-21

Modified AddOns
  • !Aurora_RealUI
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • RealUI_Bugs

Added
  • There is a new option to change the UI Mod Scale. This will affect the size of a few select frames, like the Infobar.

Changed
  • The text of an error will now be highlighted when clicked.
  • Certain Aurora options are no longer enforced.

Fixed
  • Inturruptable spells would not display in the proper color.
  • The cooldown text will now have a more consistent size.
  • Fixed a few bugs that could taint the World Map.
  • Progress Watch should no longer switch to Honor for no reason.
  • Castbars in the healer layout will no longer overlap the action bars.
  • Healers should now be assigned to the Healer layout by default.

8.1 r20 - 2017-06-08

Removed AddOns
  • !BugGrabber
  • Bugger

New AddOns
  • RealUI_Bugs

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Changed
  • Channeled spells have been updated for new and more recent tick info.
  • Added support for paragon reputations.
  • Death Knight Runes are now colored based on spec.
  • !BugGrabber and Bugger have been replaced with the new addon, RealUI_Bugs.

Fixed
  • Cooldown count should no longer become unreadably small is some situations.
  • An error would sometimes occur when opening the bank or inventory if the bag bar was visible.
  • The reputation tracker no longer throws an error when displaying a faction at exalted.
  • Certain Infobar blocks should no longer shift positions between sessions.
  • Currency DB initialization is now more reliable.

8.1 r19g - 2017-03-30

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • An arena error would occur sometimes after a load screen.
  • Mythic Keystones were not visible in bags.
  • Artifact Relics in bags would not show the proper item level bonus they provide.
  • Skinning the chat bubbles would cause an error while in a dungeon.

8.1 r19f - 2017-03-27

Modified AddOns
  • EasyMail
  • FreebTip
  • nibRealUI

Removed AddOns
  • FreebTipSpec
  • FreebTipiLvl

Changed
  • Infobar fonts will only have an outline when the background has a low opacity.
  • The default block gap has been increased.
  • Infobar font sizes have been adjusted.
  • Infobar blocks now inherit the chat font instead of normal.
  • The Spec and iLvl modules of FreebTip have been integrated into the main FreebTip addon

Fixed
  • The font used for block tooltips would not respect font settings.
  • The Color Picker swatch would not display the correct color.
  • Various errors for patch 7.2

8.1 r19e - 2017-02-24

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • Empty bag slots would not be shown even with the compress option disabled.
  • An error may occur for those on Connected Realms.

8.1 r19d - 2017-02-23

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Added
  • The opacity of the Infobar can now be adjusted from fully transparent to fully opaque.
  • The total amount of money on a realm is shown in the Currency tooltip.

Changed
  • New items will no longer passively reset as they are viewed.
  • The Currency block tooltip now also includes Connected Realms.
  • Class Resource updated to support up to 10 points.
  • Updated Russian locale.

Fixed
  • Blocks would not show in the config if they were previously disabled.
  • Progress Watch status bars would not be properly updated when being toggled from disabled to enabled.

8.1 r19c - 2017-02-15

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.

8.1 r19b - 2017-02-12

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.

8.1 r19a - 2017-02-10

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.

8.1 r19 - 2017-02-10

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed

Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (7)
File Name
Version
Size
Author
Date
8.1 r20b
7MB
Gethe
06-25-17 11:00 PM
8.1 r20a
7MB
Gethe
06-21-17 01:06 PM
8.1_r20
8MB
Gethe
06-11-17 05:47 PM
8.1 r19g
8MB
Gethe
03-30-17 02:27 PM
8.1_r19f
8MB
Nibelheim
03-27-17 07:43 PM
8.1 r19e
8MB
Nibelheim
02-24-17 12:36 PM
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


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Unread 03-16-10, 12:20 AM  
Manaman
An Aku'mai Servant
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Forum posts: 39
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Originally posted by Nibelheim
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
I would take an approach like Chicchai and make it display on certain chat channels or events, and hide after so much inactivity or events. You could also make your cool tab button flash or animate for events.
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Unread 03-16-10, 01:34 AM  
abyssis87
A Kobold Labourer

Forum posts: 1
File comments: 16
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Just want to say I love this UI, it's unique and clean

Just a question though, the windows that come up (trade, skills, talents, character, etc) their stacking up on top of one another when I open multiple windows. Is there a way to get them to act how the default blizzard windows acted? Not sure how to explain it..
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Unread 03-16-10, 02:03 AM  
Nibelheim
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Originally posted by Manaman
I would take an approach like Chicchai and make it display on certain chat channels or events, and hide after so much inactivity or events. You could also make your cool tab button flash or animate for events.
Ahh, clever.

Originally posted by abyssis87
Just want to say I love this UI, it's unique and clean

Just a question though, the windows that come up (trade, skills, talents, character, etc) their stacking up on top of one another when I open multiple windows. Is there a way to get them to act how the default blizzard windows acted? Not sure how to explain it..
Did you try and move them with MoveAnything?

To fix:
Open the original downloaded RealUI-xxx.zip
Go to your resolution's folder
Open "WTF\Account\ACCOUNTNAME\SavedVariables\"
Copy "MoveAnything.lua"
Paste it into your "World of Warcraft\WTF\Account\YourAccnt\SavedVariables" folder
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Unread 03-16-10, 03:30 AM  
abyssis87
A Kobold Labourer

Forum posts: 1
File comments: 16
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Did you try and move them with MoveAnything?

To fix:
Open the original downloaded RealUI-xxx.zip
Go to your resolution's folder
Open "WTF\Account\ACCOUNTNAME\SavedVariables\"
Copy "MoveAnything.lua"
Paste it into your "World of Warcraft\WTF\Account\YourAccnt\SavedVariables" folder
Ooh thats what got changed.. I moved the windows down because they were too far up the screen for my liking (On a good part of the minimap - 1680x1050 monitor), guess the new position didn't agree with it. Is there anyway to move them down but keep the default blizzard settings? And yeah thats what changed it, I used MoveAnything to move them down then they stopped stacking
Last edited by abyssis87 : 03-16-10 at 03:30 AM.
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Unread 03-16-10, 03:43 AM  
Nibelheim
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Originally posted by abyssis87
Ooh thats what got changed.. I moved the windows down because they were too far up the screen for my liking (On a good part of the minimap - 1680x1050 monitor), guess the new position didn't agree with it. Is there anyway to move them down but keep the default blizzard settings? And yeah thats what changed it, I used MoveAnything to move them down then they stopped stacking
Blizzard uses a cascading system for it's in-game windows, no way around it unfortunately.
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Unread 03-16-10, 11:24 AM  
Nibelheim
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Upcoming 0.1.2 changes

Going to roll out the next round of changes in a few small updates, available as patches for those already running RealUI. First update so far consists of:
  • Unit Frame
    • Power arrows larger
  • Action Bars
    • The hidden action bars on the left will be moved to the right. This should stop them conflicting with open game windows.
  • Minimap
    • Switching to SexyMap, it will still look the same as it is now
    • Adding support for SexyMap's hud into the Minimap toggling feature
  • Grid
    • Adding GridStatusRaidDebuff and Dungeon Role icons

Should be ready by the end of the weekend.
Last edited by Nibelheim : 03-16-10 at 11:24 AM.
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Unread 03-16-10, 09:35 PM  
Anj
A Chromatic Dragonspawn
 
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Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
...[*]Adding GridStatusRaidDebuff and Dungeon Role icons
...

Should be ready by the end of the weekend. [/b]
Thanks! I was about to suggest this feature.
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Unread 03-17-10, 03:12 AM  
Ferous
Sheer Sense of Doom
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Forum posts: 863
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Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
Going to roll out the next round of changes in a few small updates, available as patches for those already running RealUI. First update so far consists of:
  • Unit Frame
    • Power arrows larger
  • Action Bars
    • The hidden action bars on the left will be moved to the right. This should stop them conflicting with open game windows.
  • Minimap
    • Switching to SexyMap, it will still look the same as it is now
    • Adding support for SexyMap's hud into the Minimap toggling feature
  • Grid
    • Adding GridStatusRaidDebuff and Dungeon Role icons

Should be ready by the end of the weekend.
Why not just try out VuhDo? Seriously, it does everything you want without the extra modules, easier to config, it has black borders around the panels (awesome), auto ressurect announce, etc., and IMO Its easier to config as it has ghost frame configuration and you don't need to join an AV to configure it (shakes fists at grid).

Just try it! You might like it! (i watch too much yo gabba gabba sadly)
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Unread 03-17-10, 03:37 AM  
Nibelheim
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Re: Re: Upcoming 0.1.2 changes

Originally posted by Ferous
Why not just try out VuhDo? Seriously, it does everything you want without the extra modules, easier to config, it has black borders around the panels (awesome), auto ressurect announce, etc., and IMO Its easier to config as it has ghost frame configuration and you don't need to join an AV to configure it (shakes fists at grid).

Just try it! You might like it! (i watch too much yo gabba gabba sadly)
It's not that I don't like VuhDo, it's just more people are familiar with Grid I may be mistaken though, perhaps VuhDo is the new in thing :P
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Unread 03-17-10, 08:59 AM  
Ferous
Sheer Sense of Doom
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Re: Re: Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
It's not that I don't like VuhDo, it's just more people are familiar with Grid I may be mistaken though, perhaps VuhDo is the new in thing :P
Most people that I come across ingame use VuhDO, I think its because its click to casting, which alot of people like to use (i myself use keybind mouseover macros), but I still like to use VUHDO while healing, only because I like that it has everything built in already, shows major debuffs from all bosses, in addition to auto-ressurect announce, smart clicking (right click to decurse automatically, ressurection, etc.) and the customization of it seems to be far superior to GRid :P Though, its all personal opinion of course, I got a few people using it through my Svelte UI back a while ago, even kamdis after she had hated it for so long she uses it now :P

All personal preference though, Grid is still a great AddOn.
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Unread 03-17-10, 10:32 AM  
donkamillo
A Kobold Labourer

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Hi

to ferous I would say that my opnion is not the same than his.
I tried vudho because actually it may appear more "sexy" but actually I sometimes had moment when the click event didn't work (yes the click !) so that was disturbing.

Actually I would prefer healbot but anyone is free with his own resources :-)

To nibelheim I say that a new release is always a great news. And aalso that the patch way of upgrading is really a great way ;-)

A+
Donka
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Unread 03-17-10, 01:15 PM  
Nibelheim
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Originally posted by donkamillo
patch way of upgrading is really a great way ;-)
Just hope it doesn't get too complicated :P Next patch, while little, is going to involve a fair number of steps. Ah well, beats re-installing the UI from scratch, I suppose
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Unread 03-18-10, 08:11 AM  
thc1967
A Kobold Labourer

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FWIW, I'd prefer a patch regardless of the level of complexity. I've added a few mods of my own and replaced a few of the ones in this package and having to redo all of that because of a fresh install would be worse than the patching effort, I think.
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Unread 03-18-10, 10:05 AM  
Nibelheim
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0.1.2

Version 0.1.2 is now available along with a patch for upgrading from 0.1.1.

0.1.2 Changes
  • Power Arrows on Unit Frames now larger
  • Added Grid modules
    • GridStatusDungeonRole - Shows party dungeon role icons
    • GridStatusRaidDebuff - Shows important debuffs in raid encounters
  • Action Bars
    • The two hidden action bars that were to the left are now located to the right
  • IceHud
    • The Slice and Dice Bar is now full size and located to the left of the Player Cast Bar
  • Bug Fixes
    • The Pet's health arrow now shares the same rules as the Player and Target health arrows
Last edited by Nibelheim : 03-18-10 at 10:06 AM.
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Unread 03-18-10, 10:18 AM  
Annyonne
An Aku'mai Servant

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Originally posted by thc1967
FWIW, I'd prefer a patch regardless of the level of complexity. I've added a few mods of my own and replaced a few of the ones in this package and having to redo all of that because of a fresh install would be worse than the patching effort, I think.
ditto

Of course, eventually, there will be a major change or enough changes that a clean install is required. In the mean time? I like the patch options.

Thanks Nibelheim!
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