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Return to Karazhan (7.1.5)
Updated:02-24-17 12:36 PM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r19e
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19e
Last Updated: Feb 24






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19e - Feb 24, 2017

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • Empty bag slots would not be shown even with the compress option disabled.
  • An error may occur for those on Connected Realms.




8.1 r19d - Feb 23, 2017

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Added
  • The opacity of the Infobar can now be adjusted from fully transparent to fully opaque.
  • The total amount of money on a realm is shown in the Currency tooltip.

Changed
  • New items will no longer passively reset as they are viewed.
  • The Currency block tooltip now also includes Connected Realms.
  • Class Resource updated to support up to 10 points.
  • Updated Russian locale.

Fixed
  • Blocks would not show in the config if they were previously disabled.
  • Progress Watch status bars would not be properly updated when being toggled from disabled to enabled.




8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


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Unread 03-16-10, 12:20 AM  
Manaman
An Aku'mai Servant
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Originally posted by Nibelheim
Definitely doable. However, would it go completely hidden like the recount+omen panel? Or hide just enough so that you can still see that things are being said?
I would take an approach like Chicchai and make it display on certain chat channels or events, and hide after so much inactivity or events. You could also make your cool tab button flash or animate for events.
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Unread 03-16-10, 01:34 AM  
abyssis87
A Kobold Labourer

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Just want to say I love this UI, it's unique and clean

Just a question though, the windows that come up (trade, skills, talents, character, etc) their stacking up on top of one another when I open multiple windows. Is there a way to get them to act how the default blizzard windows acted? Not sure how to explain it..
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Unread 03-16-10, 02:03 AM  
Nibelheim
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Originally posted by Manaman
I would take an approach like Chicchai and make it display on certain chat channels or events, and hide after so much inactivity or events. You could also make your cool tab button flash or animate for events.
Ahh, clever.

Originally posted by abyssis87
Just want to say I love this UI, it's unique and clean

Just a question though, the windows that come up (trade, skills, talents, character, etc) their stacking up on top of one another when I open multiple windows. Is there a way to get them to act how the default blizzard windows acted? Not sure how to explain it..
Did you try and move them with MoveAnything?

To fix:
Open the original downloaded RealUI-xxx.zip
Go to your resolution's folder
Open "WTF\Account\ACCOUNTNAME\SavedVariables\"
Copy "MoveAnything.lua"
Paste it into your "World of Warcraft\WTF\Account\YourAccnt\SavedVariables" folder
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Unread 03-16-10, 03:30 AM  
abyssis87
A Kobold Labourer

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File comments: 16
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Did you try and move them with MoveAnything?

To fix:
Open the original downloaded RealUI-xxx.zip
Go to your resolution's folder
Open "WTF\Account\ACCOUNTNAME\SavedVariables\"
Copy "MoveAnything.lua"
Paste it into your "World of Warcraft\WTF\Account\YourAccnt\SavedVariables" folder
Ooh thats what got changed.. I moved the windows down because they were too far up the screen for my liking (On a good part of the minimap - 1680x1050 monitor), guess the new position didn't agree with it. Is there anyway to move them down but keep the default blizzard settings? And yeah thats what changed it, I used MoveAnything to move them down then they stopped stacking
Last edited by abyssis87 : 03-16-10 at 03:30 AM.
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Unread 03-16-10, 03:43 AM  
Nibelheim
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Originally posted by abyssis87
Ooh thats what got changed.. I moved the windows down because they were too far up the screen for my liking (On a good part of the minimap - 1680x1050 monitor), guess the new position didn't agree with it. Is there anyway to move them down but keep the default blizzard settings? And yeah thats what changed it, I used MoveAnything to move them down then they stopped stacking
Blizzard uses a cascading system for it's in-game windows, no way around it unfortunately.
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Unread 03-16-10, 11:24 AM  
Nibelheim
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Upcoming 0.1.2 changes

Going to roll out the next round of changes in a few small updates, available as patches for those already running RealUI. First update so far consists of:
  • Unit Frame
    • Power arrows larger
  • Action Bars
    • The hidden action bars on the left will be moved to the right. This should stop them conflicting with open game windows.
  • Minimap
    • Switching to SexyMap, it will still look the same as it is now
    • Adding support for SexyMap's hud into the Minimap toggling feature
  • Grid
    • Adding GridStatusRaidDebuff and Dungeon Role icons

Should be ready by the end of the weekend.
Last edited by Nibelheim : 03-16-10 at 11:24 AM.
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Unread 03-16-10, 09:35 PM  
Anj
A Chromatic Dragonspawn
 
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Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
...[*]Adding GridStatusRaidDebuff and Dungeon Role icons
...

Should be ready by the end of the weekend. [/b]
Thanks! I was about to suggest this feature.
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Unread 03-17-10, 03:12 AM  
Ferous
Sheer Sense of Doom
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Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
Going to roll out the next round of changes in a few small updates, available as patches for those already running RealUI. First update so far consists of:
  • Unit Frame
    • Power arrows larger
  • Action Bars
    • The hidden action bars on the left will be moved to the right. This should stop them conflicting with open game windows.
  • Minimap
    • Switching to SexyMap, it will still look the same as it is now
    • Adding support for SexyMap's hud into the Minimap toggling feature
  • Grid
    • Adding GridStatusRaidDebuff and Dungeon Role icons

Should be ready by the end of the weekend.
Why not just try out VuhDo? Seriously, it does everything you want without the extra modules, easier to config, it has black borders around the panels (awesome), auto ressurect announce, etc., and IMO Its easier to config as it has ghost frame configuration and you don't need to join an AV to configure it (shakes fists at grid).

Just try it! You might like it! (i watch too much yo gabba gabba sadly)
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Unread 03-17-10, 03:37 AM  
Nibelheim
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Re: Re: Upcoming 0.1.2 changes

Originally posted by Ferous
Why not just try out VuhDo? Seriously, it does everything you want without the extra modules, easier to config, it has black borders around the panels (awesome), auto ressurect announce, etc., and IMO Its easier to config as it has ghost frame configuration and you don't need to join an AV to configure it (shakes fists at grid).

Just try it! You might like it! (i watch too much yo gabba gabba sadly)
It's not that I don't like VuhDo, it's just more people are familiar with Grid I may be mistaken though, perhaps VuhDo is the new in thing :P
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Unread 03-17-10, 08:59 AM  
Ferous
Sheer Sense of Doom
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Re: Re: Re: Upcoming 0.1.2 changes

Originally posted by Nibelheim
It's not that I don't like VuhDo, it's just more people are familiar with Grid I may be mistaken though, perhaps VuhDo is the new in thing :P
Most people that I come across ingame use VuhDO, I think its because its click to casting, which alot of people like to use (i myself use keybind mouseover macros), but I still like to use VUHDO while healing, only because I like that it has everything built in already, shows major debuffs from all bosses, in addition to auto-ressurect announce, smart clicking (right click to decurse automatically, ressurection, etc.) and the customization of it seems to be far superior to GRid :P Though, its all personal opinion of course, I got a few people using it through my Svelte UI back a while ago, even kamdis after she had hated it for so long she uses it now :P

All personal preference though, Grid is still a great AddOn.
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Unread 03-17-10, 10:32 AM  
donkamillo
A Kobold Labourer

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Hi

to ferous I would say that my opnion is not the same than his.
I tried vudho because actually it may appear more "sexy" but actually I sometimes had moment when the click event didn't work (yes the click !) so that was disturbing.

Actually I would prefer healbot but anyone is free with his own resources :-)

To nibelheim I say that a new release is always a great news. And aalso that the patch way of upgrading is really a great way ;-)

A+
Donka
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Unread 03-17-10, 01:15 PM  
Nibelheim
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Originally posted by donkamillo
patch way of upgrading is really a great way ;-)
Just hope it doesn't get too complicated :P Next patch, while little, is going to involve a fair number of steps. Ah well, beats re-installing the UI from scratch, I suppose
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Unread 03-18-10, 08:11 AM  
thc1967
A Kobold Labourer

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FWIW, I'd prefer a patch regardless of the level of complexity. I've added a few mods of my own and replaced a few of the ones in this package and having to redo all of that because of a fresh install would be worse than the patching effort, I think.
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Unread 03-18-10, 10:05 AM  
Nibelheim
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0.1.2

Version 0.1.2 is now available along with a patch for upgrading from 0.1.1.

0.1.2 Changes
  • Power Arrows on Unit Frames now larger
  • Added Grid modules
    • GridStatusDungeonRole - Shows party dungeon role icons
    • GridStatusRaidDebuff - Shows important debuffs in raid encounters
  • Action Bars
    • The two hidden action bars that were to the left are now located to the right
  • IceHud
    • The Slice and Dice Bar is now full size and located to the left of the Player Cast Bar
  • Bug Fixes
    • The Pet's health arrow now shares the same rules as the Player and Target health arrows
Last edited by Nibelheim : 03-18-10 at 10:06 AM.
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Unread 03-18-10, 10:18 AM  
Annyonne
An Aku'mai Servant

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Originally posted by thc1967
FWIW, I'd prefer a patch regardless of the level of complexity. I've added a few mods of my own and replaced a few of the ones in this package and having to redo all of that because of a fresh install would be worse than the patching effort, I think.
ditto

Of course, eventually, there will be a major change or enough changes that a clean install is required. In the mean time? I like the patch options.

Thanks Nibelheim!
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