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Siege of Orgrimmar (5.4)
Updated:09-05-14 02:17 AM
Created:02-24-10 04:22 PM
Downloads:307,184
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
5.4
RealUI 8  Popular! (More than 5000 hits)
Version: 8.0 r31b
by: Nibelheim, Gethe

All Resolutions - All Classes - All Roles

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Version 8.0 r31b
Last Updated: 05 Sep



New: Large HuD option
  • Change HuD size via the /realui > Positions config panel
  • Increases the size of Unit Frames, Cast Bars and Class Resource tracking (Eclipse, Vengeance, Runes, etc)
  • Size comparison: Link





You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.
Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.






Do Not Update:
Aurora
BugSack
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia


AddOns Included:
Addon Control Panel
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.










A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.0 r31 (Gethe)
Revision Update - Update modified addons

AddOns modified
nibRealUI
FreebTip

Changes
Added an alert to the Info bar when you recieve a Battle.net friend request.
Minor update to the Monk Stagger bar.
Update Ace3 skin.
Fix issue that prevented Grid2 options from loading properly.
Fix a bug with the GameMenu skin.
The reset button for KuiNameplates will now work.
(a) Fix loot window somtimes not being clickable.
(b) Minor bug fixes for InfoLine, AlertFrameMover and FreebTip.



Version 8.0 r30 (Gethe)
Revision Update - Update modified addons

AddOns modified
Aurora
BugSack
EasyMail
FreebTip
Grid2
nibRealUI

Changes
Updated all addons to latest version.
Improved ACP skin.
The loot frame will now always be on top of the bag frame.
Remove Armor Penetration from stat watcher.
Tweaked Character sheet skin



Version 8.0 r29 (Gethe)
Revision Update - Update modified addons

AddOns modified
nibRealUI

New AddOns
DBM-RealUI

Removed AddOns
Aurora_DBM

Changes
DBM skin fix




Version 8.0 r28 b (Gethe)
Revision Update - Update modified addons

AddOns modified
nibRealUI
Aurora

Changes
Battle.Net app support added to Info Line Friends list
Aurora bug fix




Version 8.0 r27
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Bug fixes
Game Menu fixed




Version 8.0 r26
Revision Update - Update modified addons

AddOns modified
Aurora
nibRealUI

Changes
Shop and Other Raids browser added to Game Menu
Wild Mushroom tracking values corrected




Version 8.0 r25
Revision Update - Update modified addons

AddOns modified
Aurora
nibRealUI

Changes
b - Aurora (skinning) fixes
Unit Frames - Battle Pets now have their level shown correctly
Aura Tracking - 'Hide Time' option added (hides time remaining text and shading)
Action Bars - 'Key Bindings' button added to Action Bars config panel




Version 8.0 r23
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
World Boss status added to Info Line Clock element (Ruvengaard)




Version 8.0 r22
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Explosive Shot and Lock and Load tracking fixes




Version 8.0 r21
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Minor bug fixes / code changes
Action Bars will appear when you have a spell/item attached to the cursor (Gethe)




Version 8.0 r20
Revision Update - Update modified addons

AddOns modified
Bartender (b)
nibRealUI (c + d)
Raven + Raven_Options

Changes
Compatibility fix for latest Raven code changes
Bartender taint fix for 5.4.1 (b)
World Map taint fix for 5.4.1 (c)
Temporarily hiding "action blocked" error pop-ups until Blizz fixes their shiz (d)




Version 8.0 r19
Revision Update - Update modified addons

AddOns modified
Aurora
BadBoy
nibRealUI

Changes
Cast Bar - time formatting improved
Guild Bank - withdrawal limit and perk contribution now visible (Gethe)
DBM - "Forums" button skinned in Options window (Gethe)
Minimap - Flex Raid support added to information display (Gethe)
Info Line - Hearthstone support added to Friends List display (Gethe)
Pet Battles - texture fixes (Anj)




Version 8.0 r18
Revision Update - Update modified addons

AddOns modified
Removed DXE
cargBags_Nivaya
nibRealUI

Changes
Watch Frame bug fix
New Large HuD option
Increases size of Unit Frames, Cast Bars and Class Resource tracking
Option found under /realui > Positions
Fixed Stagger, Vengeance and Blood Shield tracking to fill up the entire bar when full, instead of only half the bar
Death Knight - Blood Charge added to Aura Tracking
Bug fixes




Version 8.0 r17
Revision Update - Update modified addons

AddOns modified
Aurora
BadBoy
cargBags_Nivaya
Grid2
nibRealUI
Skada

Changes
c Update
Bug fixes
b Update
Shadow Orb tracking fixed
Loot Specialization display added below Minimap
Speech Bubble names disabled by default
Event Notifier
Options added (/realadv > Modules > Event Notifier)
A notification will appear when a Timeless Isle rare mob appears on the Minimap
Info Line Currency display now tracks "Show on Backpack" currencies
Up to 3 currencies can be tracked, enable tracking through the Currency tab on the Player Frame
Thanks goes to Vaizard and Dodgerslim for their efforts on this
Custom Chat Font option added to Advanced Font options (/real > Appearance > Fonts tab > Advanced Settings)
Inventory
Cancel button added to Item dropdown menu
DropDown menu now requires Ctrl+Alt+Right Click to appear




Version 8.0 r16
Revision Update - Update modified addons

AddOns modified
Aurora
cargBags_Nivaya
DXE
nibRealUI

Changes
b - Inventory borders fixed (update cargBags)
Quest Watch Frame functionality
Right Click = Track quest on Map
Shift + Right Click = Open sub-menu
Shift + Left Click = Un-track quest
Minor bug fixes here and there




Version 8.0 r15
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Unit Frames - Absorb bar no longer overlaps the UF border
Aura Tracking
Fixed issue where some trackers with potential durations or stacks (such as Bandit's Guile) weren't correctly updating
Shaman - Stormstrike fixed
New cooldown display type "Vertical", should make it easier to see remaining time on Auras (can be changed in Auras config panel)
Minor bug fixes here and there




Version 8.0 r14
Revision Update - Update modified addons

AddOns modified
FreebTip
nibRealUI

Changes
PTR compatibility updates
Item Level on tooltips disabled by default
World Marker size fixed
Other minor changes here and there




Version 8.0 r13
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
PTR fixes
Watch Frame
Square coloring update fixes
Automatic Hiding fixed
Appearance options
Chat Font Outline option added to Appearance > Fonts panel




Version 8.0 r12
Revision Update - Update modified addons

AddOns modified
FreebTip
nibRealUI

Changes
b - Raid Frames config
Unticking Layout will no longer disable Styling
New options - Show Pet Frame and Show While Solo
Leave Vehicle button position adjusted slightly
Watch Frame
Bug fixes
Item Button skinning disabled by default
Scenario skinning enabled by default
Tooltip now moveable with /freebtip
Raid Frames - RealUI Control - Layout / Style bug fix




Version 8.0 r11
Revision Update - Update modified addons

AddOns modified
+ FreebTip
nibRealUI

Changes
d
Monk - Stagger + Vengeance bar fixed
c
Info Line - Friends list bug fix
Default RealUI fonts set to the default WoW font (Arial Narrow) for locales not supported by the Standard RealUI font
b
Info Line and Tooltip fonts now correctly use RealUI font settings
Install screen redesign
Watch Frame
Redesigned coloring scheme
Item Buttons skinned
Scenarios skinned
Fixed bug where lines would overlap if they were too long
Blood Shield + Vengeance and Stagger + Vengeance bars made a little bigger
Cast Bars - Uninterruptible and Out-of-range colors made more noticeable
Tooltips
Thanks goes to Kkthnxbye™ for these new tooltips
FreebTip now used as base for tooltips
Bag frames stripe texture fixed
Grid - Healing frames made taller if your screen height is > 900 pixels (only takes effect upon fresh installs of RealUI)




Version 8.0 r10
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Aura Tracking - fixed bug where user created Static indicators would not appear




Version 8.0 r9
Revision Update - Update modified addons

AddOns modified
Aurora
nibRealUI

Changes
Watch Frame dash to square styling re-enabled
New Appearance options
Window Opacity - adjust the transparency of all windows
Stripe Opacity - adjust the transparency of the background stripes
Chat Font Size - adjust the font size of all chat windows
Edit Box font on Chat Frames properly styled
Aura Tracking
New Advanced Settings tab added to Auras config panel
"Inactive Indicator Opacity" option added to Aura Tracking
Indicators should now track Item procs even if their source is unknown




Version 8.0 r8
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
Watch Frame automatic collapse/hide functionality added
DXE minimap icon now hidden by default
Aura Tracking indicators can now be enabled/disabled. The old 'Delete' functionality was very buggy and irreversible.
Grid - Ready Check and AFK status corrected. Ready Check is now an icon, and AFK will set the border to grey.




Version 8.0 r7
Revision Update - Update modified addons

AddOns modified
DXE updated
nibRealUI

Changes
Action Bar fonts will update even if RealUI Control is disabled
Hide Name option added to Speech Bubbles module
Wittle bug fixes here and there




Version 8.0 r6
Revision Update - Update modified addons

AddOns modified
cargBags_Nivaya
DXE added
nibRealUI

Changes
d - Stop debug messages
c - Aura Tracking bug fixes
b - Aura Tracking code improvements
Aura Tracking bug fixes
Some changes to Aura Tracking settings, may have to check your Aura Tracking settings if you've customized them
Eclipse Bar will now also show if in Human form
Living Bomb no longer Static
DXE + DXE skinning added




Version 8.0 r5
Revision Update - Update modified addons

AddOns modified
nibRealUI
Skada

Changes
Wild Mushroom absorbs tracking added
Astral Storm ticks added to Cast Bar
Minor bug fixes, optimizations, etc




Version 8.0 r4
Revision Update - Update modified addons

AddOns modified
nibRealUI

Changes
c
French locale updated (thanks to Ruvengaard)
Mind Flay (Insanity) ticks added to Cast Bar
Hopeful fix for Extra Action Button skinning
Mogu added to currency (untested since I don't have a level 90)
b - Fixed Skada font issues
Fixed bug when changing Display Font Size on Appearance config panel




Version 8.0
Clean Install required

Changes
Major redesign of entire UI
New Configuration utility designed to make customizing all elements of RealUI easier
Unit Frames redesigned
Raid Frames redesigned (now using Grid2) - Now easily configurable via the new RealUI Config panels
Quickly toggle Horizontal Groups and adjust size, height and position of the Raid Frames
Buff/Debuff tracking redesigned
Cast Bars now horizontal bars located just below mid-center of screen
To change text location or to reverse the direction of the bars: /realui > Advanced > Advanced Settings > HuD > Cast Bars
Info Line - Background option added
Action Bars - Now easily configurable via the new RealUI Config panels
Adjust how many bars to display at the Center and on the Bottom of the screen
Adjust location of Mouse-Over action bars
Adjust padding and number of buttons for all action bars
Stance Bar now located on the Info Line (right side)
Pet Bar now located on the left side of the screen
To manually control Action Bar settings, untick RealUI Control on the Action Bars config panel, then go into Bartender settings via the Advanced Settings button.


Archived Files (7)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:04 AM
8.0 r29
9MB
Nibelheim
06-09-14 12:51 PM
8.0 r28 b
9MB
Nibelheim
04-09-14 08:42 AM
8.0 r23
9MB
Nibelheim
12-04-13 09:27 PM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


Post A Reply Comment Options
Unread 01-04-11, 07:16 AM  
Hlaku
A Kobold Labourer
 
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Forum posts: 1
File comments: 29
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Here is another one in my wishlist: I feel more comfortable making a spatial judgment off my hp bar than reading the number of hp percent. So I need some help to customize hp and power bars along the unitframe line. Here is what i have been able to get so far:


Uploaded with ImageShack.us

But I want the hp and power bars to be separated by the divider line that is already there through nibreal overlay. Moreover, I'd like to have the power bar same width as range of power indicator and hp bar to be the same width as the range of hp arrow. Am I making any sense? Is this too much of a hassle? Which options/code can I play with to move in the right direction?

Only need to do this during combat.
Last edited by Hlaku : 01-04-11 at 07:31 AM.
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Unread 01-04-11, 07:31 AM  
Nibelheim
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Forum posts: 1508
File comments: 2314
Uploads: 50
Originally posted by Hlaku
Here is another one in my wishlist: I feel more comfortable making a spatial judgment off my hp bar than reading the number of hp percent. So I need some help to customize hp and power bars along the unitframe line. Here is what i have been able to get so far:

But I want the hp and power bars to be separated by the divider line that is already there through nibreal overlay. Moreover, I'd like to have the power bar same width as range of power indicator and hp bar to be the same width as the range of hp arrow. Am I making any sense? Is this too much of a hassle? Which options/code can I play with to move in the right direction?
Ay, caramba! I can't really help you out there. It's doable, but it'd involve a fair bit of fine-tuning in Pitbull options, and in the end you may just be better off getting rid of the RealUI UFs altogether and just using standard ones.

Though I'd probably recommend giving it a bit more time to get used to the different display style of the RealUI UFs. It'll feel uncomfortable for a week or so, but you'll adapt in time
Last edited by Nibelheim : 01-04-11 at 07:32 AM.
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Unread 01-04-11, 09:38 AM  
Jasmer
A Theradrim Guardian
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Forum posts: 61
File comments: 142
Uploads: 1
That was done with KGPanels. Just need to create a frame with an OnClick script =
Code:

if pressed then ChatFrame1Tab:Click() end
Thanks!
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Unread 01-04-11, 10:02 PM  
webster259
A Cyclonian

Forum posts: 45
File comments: 21
Uploads: 0
Boss Energy Bar

I've noticed that on some boss fights where they have energy as their source (Rajh in HoO and Omnotron Defense System for example) instead of tracking the boss energy it just show {ERR}. Is there any way to fix that error in Pitbull or is that something they still need to work out?
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Unread 01-04-11, 10:13 PM  
Nibelheim
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Re: Boss Energy Bar

Originally posted by webster259
I've noticed that on some boss fights where they have energy as their source (Rajh in HoO and Omnotron Defense System for example) instead of tracking the boss energy it just show {ERR}. Is there any way to fix that error in Pitbull or is that something they still need to work out?
There's a possible (not yet proven) solution that you can try.

Perform these steps:
  1. Type: /pb
  2. Go to "Layout Editor"
  3. "Current layout" = Target
  4. Select the "Texts" tab
  5. "Current text" = Lua: Power
  6. Scroll down until you see the Code box
  7. Replace everything in the Code box with the code below
  8. Click Accept
  9. Drop down the Events dropdown box (right below the Accept button), and select UNIT_MAXPOWER and UNIT_POWER


Code:
local color
local pType, pToken, altR, altG, altB = UnitPowerType(unit)
local pCur, pMax = UnitPower(unit), UnitPowerMax(unit)

if pMax > 0 then
  if PitBull4.PowerColors[pToken] then
    color = PitBull4.PowerColors[pToken]
  else
    if (not altR) then
      color = PitBull4.PowerColors["MANA"]
    else
      color = {[1] = altR, [2] = altG, [3] = altB}
    end
  end
  
  if pToken ~= "MANA" then
    return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
  else
    if IsMouseOver() then
      return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
    else
      return "|cff%02x%02x%02x%s%%", color[1]*255, color[2]*255, color[3]*255, floor(Percent(pCur, pMax))
    end
  end
end
Last edited by Nibelheim : 01-04-11 at 10:13 PM.
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Unread 01-04-11, 10:27 PM  
litesung
A Flamescale Wyrmkin
 
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PS: On RealUI grid, it only shows 25 players, is there a way to make it show all 40 players? For Alterac Basin and other things that require 40 players.

just wondering, if it's not possible that's ok. This UI is the best UI, should be blizzard's standard UI.
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Unread 01-04-11, 10:30 PM  
Nibelheim
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Forum posts: 1508
File comments: 2314
Uploads: 50
Originally posted by litesung
PS: On RealUI grid, it only shows 25 players, is there a way to make it show all 40 players? For Alterac Basin and other things that require 40 players.

just wondering, if it's not possible that's ok. This UI is the best UI, should be blizzard's standard UI.
If you type /grid and go to the Layout section, there should be drop down boxes allowing you to set the Grid size for different raid sizes.
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Unread 01-04-11, 10:45 PM  
Nibelheim
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Uploads: 50
Quick question for mages: Does a Frost mage ever use Arcane Blast?
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Unread 01-04-11, 11:10 PM  
odinriko
A Kobold Labourer

Forum posts: 0
File comments: 4
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Realui

I love this ui. Completely amazing. I am curious if you could put up a screenshot that shows all the anchor positions (in specific the ones related to dxe) I feel I need timers and such in 5 mans too, so I use dbm, but the way I have the bars positioned just feels funky.

This ui is amazing. Keep up the good work.
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Unread 01-04-11, 11:17 PM  
Nibelheim
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Uploads: 50
Re: Realui

Originally posted by odinriko
I love this ui. Completely amazing. I am curious if you could put up a screenshot that shows all the anchor positions (in specific the ones related to dxe) I feel I need timers and such in 5 mans too, so I use dbm, but the way I have the bars positioned just feels funky.

This ui is amazing. Keep up the good work.
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Unread 01-04-11, 11:26 PM  
webster259
A Cyclonian

Forum posts: 45
File comments: 21
Uploads: 0
Re: Re: Boss Energy Bar

Originally posted by Nibelheim
There's a possible (not yet proven) solution that you can try.

Perform these steps:
  1. Type: /pb
  2. Go to "Layout Editor"
  3. "Current layout" = Target
  4. Select the "Texts" tab
  5. "Current text" = Lua: Power
  6. Scroll down until you see the Code box
  7. Replace everything in the Code box with the code below
  8. Click Accept
  9. Drop down the Events dropdown box (right below the Accept button), and select UNIT_MAXPOWER and UNIT_POWER


Code:
local color
local pType, pToken, altR, altG, altB = UnitPowerType(unit)
local pCur, pMax = UnitPower(unit), UnitPowerMax(unit)

if pMax > 0 then
  if PitBull4.PowerColors[pToken] then
    color = PitBull4.PowerColors[pToken]
  else
    if (not altR) then
      color = PitBull4.PowerColors["MANA"]
    else
      color = {[1] = altR, [2] = altG, [3] = altB}
    end
  end
  
  if pToken ~= "MANA" then
    return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
  else
    if IsMouseOver() then
      return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
    else
      return "|cff%02x%02x%02x%s%%", color[1]*255, color[2]*255, color[3]*255, floor(Percent(pCur, pMax))
    end
  end
end
That worked out really well for Omnotron so I have high hopes for the rest of them. Thanks
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Unread 01-04-11, 11:32 PM  
Nibelheim
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File comments: 2314
Uploads: 50
Re: Re: Re: Boss Energy Bar

Originally posted by webster259
That worked out really well for Omnotron so I have high hopes for the rest of them. Thanks
Really? Awesome
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Unread 01-05-11, 01:35 AM  
Nibelheim
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0.6.6

Well, 0.6.6 is uploaded. Few minor tweaks, some new class tracking, and hopefully the Power text and Alternate Power Bar for those strange bosses are now fixed up.

The location of the Alternate Power Bar is untested and temporary. If you can post a screeny of where it's now located, or have any ideas on where to place it, post it up
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Unread 01-05-11, 05:01 AM  
Vayash
A Kobold Labourer

Forum posts: 0
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I'll see about posting a screen shot of it tonight. Do you want any screens of how people have config'd RealUI? I know I changed things around for bear tanking
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Unread 01-05-11, 05:10 AM  
Nibelheim
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Forum posts: 1508
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Uploads: 50
Originally posted by Vayash
I'll see about posting a screen shot of it tonight. Do you want any screens of how people have config'd RealUI? I know I changed things around for bear tanking
Thanks If it seems too out of place, you can pop into RealUI Options > Frame Mover > UI Frames > Alternate Power Bar and adjust it's position.

Well, not particularly looking, but I won't stop ya
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