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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:339,081
Favorites:1,025
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI
New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


Post A Reply Comment Options
Unread 01-04-11, 07:16 AM  
Hlaku
A Kobold Labourer
 
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Here is another one in my wishlist: I feel more comfortable making a spatial judgment off my hp bar than reading the number of hp percent. So I need some help to customize hp and power bars along the unitframe line. Here is what i have been able to get so far:


Uploaded with ImageShack.us

But I want the hp and power bars to be separated by the divider line that is already there through nibreal overlay. Moreover, I'd like to have the power bar same width as range of power indicator and hp bar to be the same width as the range of hp arrow. Am I making any sense? Is this too much of a hassle? Which options/code can I play with to move in the right direction?

Only need to do this during combat.
Last edited by Hlaku : 01-04-11 at 07:31 AM.
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Unread 01-04-11, 07:31 AM  
Nibelheim
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Originally posted by Hlaku
Here is another one in my wishlist: I feel more comfortable making a spatial judgment off my hp bar than reading the number of hp percent. So I need some help to customize hp and power bars along the unitframe line. Here is what i have been able to get so far:

But I want the hp and power bars to be separated by the divider line that is already there through nibreal overlay. Moreover, I'd like to have the power bar same width as range of power indicator and hp bar to be the same width as the range of hp arrow. Am I making any sense? Is this too much of a hassle? Which options/code can I play with to move in the right direction?
Ay, caramba! I can't really help you out there. It's doable, but it'd involve a fair bit of fine-tuning in Pitbull options, and in the end you may just be better off getting rid of the RealUI UFs altogether and just using standard ones.

Though I'd probably recommend giving it a bit more time to get used to the different display style of the RealUI UFs. It'll feel uncomfortable for a week or so, but you'll adapt in time
Last edited by Nibelheim : 01-04-11 at 07:32 AM.
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Unread 01-04-11, 09:38 AM  
Jasmer
A Flamescale Wyrmkin
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Forum posts: 106
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That was done with KGPanels. Just need to create a frame with an OnClick script =
Code:

if pressed then ChatFrame1Tab:Click() end
Thanks!
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Unread 01-04-11, 10:02 PM  
webster259
A Cyclonian

Forum posts: 45
File comments: 21
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Boss Energy Bar

I've noticed that on some boss fights where they have energy as their source (Rajh in HoO and Omnotron Defense System for example) instead of tracking the boss energy it just show {ERR}. Is there any way to fix that error in Pitbull or is that something they still need to work out?
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Unread 01-04-11, 10:13 PM  
Nibelheim
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Re: Boss Energy Bar

Originally posted by webster259
I've noticed that on some boss fights where they have energy as their source (Rajh in HoO and Omnotron Defense System for example) instead of tracking the boss energy it just show {ERR}. Is there any way to fix that error in Pitbull or is that something they still need to work out?
There's a possible (not yet proven) solution that you can try.

Perform these steps:
  1. Type: /pb
  2. Go to "Layout Editor"
  3. "Current layout" = Target
  4. Select the "Texts" tab
  5. "Current text" = Lua: Power
  6. Scroll down until you see the Code box
  7. Replace everything in the Code box with the code below
  8. Click Accept
  9. Drop down the Events dropdown box (right below the Accept button), and select UNIT_MAXPOWER and UNIT_POWER


Code:
local color
local pType, pToken, altR, altG, altB = UnitPowerType(unit)
local pCur, pMax = UnitPower(unit), UnitPowerMax(unit)

if pMax > 0 then
  if PitBull4.PowerColors[pToken] then
    color = PitBull4.PowerColors[pToken]
  else
    if (not altR) then
      color = PitBull4.PowerColors["MANA"]
    else
      color = {[1] = altR, [2] = altG, [3] = altB}
    end
  end
  
  if pToken ~= "MANA" then
    return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
  else
    if IsMouseOver() then
      return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
    else
      return "|cff%02x%02x%02x%s%%", color[1]*255, color[2]*255, color[3]*255, floor(Percent(pCur, pMax))
    end
  end
end
Last edited by Nibelheim : 01-04-11 at 10:13 PM.
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Unread 01-04-11, 10:27 PM  
litesung
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PS: On RealUI grid, it only shows 25 players, is there a way to make it show all 40 players? For Alterac Basin and other things that require 40 players.

just wondering, if it's not possible that's ok. This UI is the best UI, should be blizzard's standard UI.
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Unread 01-04-11, 10:30 PM  
Nibelheim
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Originally posted by litesung
PS: On RealUI grid, it only shows 25 players, is there a way to make it show all 40 players? For Alterac Basin and other things that require 40 players.

just wondering, if it's not possible that's ok. This UI is the best UI, should be blizzard's standard UI.
If you type /grid and go to the Layout section, there should be drop down boxes allowing you to set the Grid size for different raid sizes.
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Unread 01-04-11, 10:45 PM  
Nibelheim
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Quick question for mages: Does a Frost mage ever use Arcane Blast?
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Unread 01-04-11, 11:10 PM  
odinriko
A Kobold Labourer

Forum posts: 0
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Realui

I love this ui. Completely amazing. I am curious if you could put up a screenshot that shows all the anchor positions (in specific the ones related to dxe) I feel I need timers and such in 5 mans too, so I use dbm, but the way I have the bars positioned just feels funky.

This ui is amazing. Keep up the good work.
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Unread 01-04-11, 11:17 PM  
Nibelheim
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Re: Realui

Originally posted by odinriko
I love this ui. Completely amazing. I am curious if you could put up a screenshot that shows all the anchor positions (in specific the ones related to dxe) I feel I need timers and such in 5 mans too, so I use dbm, but the way I have the bars positioned just feels funky.

This ui is amazing. Keep up the good work.
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Unread 01-04-11, 11:26 PM  
webster259
A Cyclonian

Forum posts: 45
File comments: 21
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Re: Re: Boss Energy Bar

Originally posted by Nibelheim
There's a possible (not yet proven) solution that you can try.

Perform these steps:
  1. Type: /pb
  2. Go to "Layout Editor"
  3. "Current layout" = Target
  4. Select the "Texts" tab
  5. "Current text" = Lua: Power
  6. Scroll down until you see the Code box
  7. Replace everything in the Code box with the code below
  8. Click Accept
  9. Drop down the Events dropdown box (right below the Accept button), and select UNIT_MAXPOWER and UNIT_POWER


Code:
local color
local pType, pToken, altR, altG, altB = UnitPowerType(unit)
local pCur, pMax = UnitPower(unit), UnitPowerMax(unit)

if pMax > 0 then
  if PitBull4.PowerColors[pToken] then
    color = PitBull4.PowerColors[pToken]
  else
    if (not altR) then
      color = PitBull4.PowerColors["MANA"]
    else
      color = {[1] = altR, [2] = altG, [3] = altB}
    end
  end
  
  if pToken ~= "MANA" then
    return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
  else
    if IsMouseOver() then
      return "|cff%02x%02x%02x%s", color[1]*255, color[2]*255, color[3]*255, Short(pCur, true)
    else
      return "|cff%02x%02x%02x%s%%", color[1]*255, color[2]*255, color[3]*255, floor(Percent(pCur, pMax))
    end
  end
end
That worked out really well for Omnotron so I have high hopes for the rest of them. Thanks
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Unread 01-04-11, 11:32 PM  
Nibelheim
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Re: Re: Re: Boss Energy Bar

Originally posted by webster259
That worked out really well for Omnotron so I have high hopes for the rest of them. Thanks
Really? Awesome
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Unread 01-05-11, 01:35 AM  
Nibelheim
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0.6.6

Well, 0.6.6 is uploaded. Few minor tweaks, some new class tracking, and hopefully the Power text and Alternate Power Bar for those strange bosses are now fixed up.

The location of the Alternate Power Bar is untested and temporary. If you can post a screeny of where it's now located, or have any ideas on where to place it, post it up
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Unread 01-05-11, 05:01 AM  
Vayash
A Kobold Labourer

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I'll see about posting a screen shot of it tonight. Do you want any screens of how people have config'd RealUI? I know I changed things around for bear tanking
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Unread 01-05-11, 05:10 AM  
Nibelheim
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Originally posted by Vayash
I'll see about posting a screen shot of it tonight. Do you want any screens of how people have config'd RealUI? I know I changed things around for bear tanking
Thanks If it seems too out of place, you can pop into RealUI Options > Frame Mover > UI Frames > Alternate Power Bar and adjust it's position.

Well, not particularly looking, but I won't stop ya
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