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Return to Karazhan (7.1.5)
Updated:02-15-17 11:12 AM
Created:02-24-10 04:22 PM
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r19c
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19c
Last Updated: Feb 15






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


Post A Reply Comment Options
Unread 03-19-10, 07:42 AM  
Mehina
A Kobold Labourer

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Originally posted by Flarin
That is statline - although - now that you bring it up - I can only get it to display 2 entries - the far right displays a little < mark - is the third entry being suppressed by another mod?

Thanks for an AWESOME UI! This is incredible.
Ok thanks ! Do you know how you change the stat witch is in the statline ? ^^
Last edited by Mehina : 03-19-10 at 07:42 AM.
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Unread 03-19-10, 07:53 AM  
donkamillo
A Kobold Labourer

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Hi Nibelheim and other fans :-)


congrat for your last version, wish I am not at work to test it :-)


Anywawy Thanks a lot for the diff update (so cool, not everyting to reparam back)

I'd like to had my "inner fire" to the sexycooldown left of player bar but scd options seems "empty" ?!!! Local bug ?

A+
Donkamillo
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Unread 03-19-10, 08:18 AM  
Flarin
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Originally posted by Mehina
Ok thanks ! Do you know how you change the stat witch is in the statline ? ^^
Type /sldatatext and you will see an entry for it
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Unread 03-19-10, 09:10 AM  
Nibelheim
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Originally posted by Flarin
That is statline - although - now that you bring it up - I can only get it to display 2 entries - the far right displays a little < mark - is the third entry being suppressed by another mod?
I removed the 3rd entry as I found showing 3 different stats a little excessive, and it's length became a little long and interfered with other modules.

Originally posted by Flarin

I am hoping you can point me in the right direction - where would I start if I wanted to swap out recount for recap but provide the same hide/show functionality? Is this all contained in kgPanels?

Also - I would like to make the chat area larger - looking at the kgPanels there are a LOT of panels in there named "chat" - if I simply wanted to make everything a bit taller and wider are there a "Few" items to be changed or is it really as big a task as it appears to me?
Definitely quite the task. kgPanels is indeed involved with the majority of it. Right now all the panels involved with the Recount+Omen frame is anchored to Recount and there's also a bit of scripting in the Recount_Toggle button that references it.
Unfortunately the chat frame isn't much lighter in terms of panels.

Originally posted by donkamillo
I'd like to had my "inner fire" to the sexycooldown left of player bar but scd options seems "empty" ?!!! Local bug ?
Must be a localization bug. IF wouldn't work too well on the SCD bar, though it's possible to make a new SBF panel for it.

To get you started:
  1. Type: /sbf options
  2. Click "New Frame"
  3. Type InnerFire into "Frame name" and hit enter
  4. Drop down "Copy from" and select "Buffs
  5. Tick "Whitelist"
  6. Tick "Clickthrough"
  7. Close the SBF options window.
  8. Now, reopen the SBF optons. Type: /sbf options
  9. Drop down "Current Frame:" and choose "InnerFire"
  10. Go to the "Layout" tab
  11. Type 1 into the "Number of buffs" field and hit enter
  12. Go to the "Filters" tab
  13. In the "New Filter" field, type: n~inner fire
  14. Click "Add Filter"
  15. Drag this new InnerFire buff frame into position and close down SBF options


Step 2:
  1. Go to the in-game Interface options, then the Addons tab
  2. Expand "ButtonFacade"
  3. Select "Addons" underneath "ButtonFacade"
  4. Expand "SBF" in the list to the right
  5. Select "InnerFire"
  6. Drop down "Skin" and choose "PixelSkin"


And lastly, thanks to everyone for putting up with the Beta of RealUI and all it's little quirks Hopefully I don't become too burnt out and can continue to work on adding functionality and making it easier to use over time
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Unread 03-19-10, 10:12 AM  
donkamillo
A Kobold Labourer

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Thanks for the answer
i ll give it a try


A+

and have a nice week-end
Donkamillo
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Unread 03-19-10, 10:55 AM  
Flarin
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Thank you very much for your reply and your hard work - this is an incredible setup - very minimalistic looking yet feature packed.
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Unread 03-19-10, 03:55 PM  
Nibelheim
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Raid screenshot

Raid screenshot added to images. Was testing out a few things at the time, so expect some redundancy in the buff department :P
Last edited by Nibelheim : 03-19-10 at 04:04 PM.
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Unread 03-19-10, 05:23 PM  
pedrov
A Kobold Labourer

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Hi there,

Assuming that my Minimap is hidden, and regardless the zone I'm in, I would like when I click the Minimap Toggle button to make the Minimap appear and stay that way and only when I click it again, make it disappear. That would be perfect for me.
But unfortunately when I'm in a dungeon it doesn't keep it open the enough time to allow me to click the "Teleport out of Dungeon" button, and its a bit of a annoying thing lol

Thanks and keep the good work
Last edited by pedrov : 03-19-10 at 05:24 PM.
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Unread 03-19-10, 08:44 PM  
Nibelheim
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Originally posted by pedrov
Hi there,

Assuming that my Minimap is hidden, and regardless the zone I'm in, I would like when I click the Minimap Toggle button to make the Minimap appear and stay that way and only when I click it again, make it disappear. That would be perfect for me.
But unfortunately when I'm in a dungeon it doesn't keep it open the enough time to allow me to click the "Teleport out of Dungeon" button, and its a bit of a annoying thing lol

Thanks and keep the good work
That's a bit odd. It should only disappear upon zoning into the dungeon if you've reopened it.
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Unread 03-20-10, 02:08 AM  
younghova
A Kobold Labourer

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how do I get the satrina buff frames to use the button facade skins?
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Unread 03-20-10, 02:11 AM  
Nibelheim
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Originally posted by younghova
how do I get the satrina buff frames to use the button facade skins?
1. Go to the in-game Interface options, then the Addons tab
2. Expand "ButtonFacade"
3. Select "Addons" underneath "ButtonFacade"
4. Expand "SBF" in the list to the right
5. Select the name of the buff bar you created
6. Drop down "Skin" and choose "PixelSkin"
Last edited by Nibelheim : 03-20-10 at 02:13 AM.
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Unread 03-20-10, 04:51 AM  
Hayai
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Hi there, first thing - amazing UI, got it and love it! Thing is, after i updated the Addon's (using the UI Minion & WoWMatrix) the SBF Addon stoped displaying the Buffes or / and the time... Reistalled the Ui completely and it worked just fine. After that, i got the MikScrollingBattleText and SBF stoped working again... Is there any way to fix that, i mean i can use the standart combat text, but i do prefer an Addon for that purpose...

Thanks in advance

best regards Hayai
Last edited by Hayai : 03-20-10 at 04:51 AM.
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Unread 03-20-10, 10:13 AM  
Nibelheim
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Originally posted by Hayai
Hi there, first thing - amazing UI, got it and love it! Thing is, after i updated the Addon's (using the UI Minion & WoWMatrix) the SBF Addon stoped displaying the Buffes or / and the time... Reistalled the Ui completely and it worked just fine. After that, i got the MikScrollingBattleText and SBF stoped working again... Is there any way to fix that, i mean i can use the standart combat text, but i do prefer an Addon for that purpose...

Thanks in advance

best regards Hayai
Hmm, best not to use an updating program yet, as they've been known to make a few things stop working in RealUI. As for MSBT and SBF, there's a few people using both without issues. I'd try a clean install with MSBT added without any update programs being used. Will run some tests though, see if MSBT does indeed conflict with anything.
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Unread 03-20-10, 12:47 PM  
pedrov
A Kobold Labourer

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Originally posted by Nibelheim
That's a bit odd. It should only disappear upon zoning into the dungeon if you've reopened it.
And how can I keep it open after zoning into a dungeon?
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Unread 03-20-10, 12:50 PM  
Nibelheim
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Originally posted by pedrov
And how can I keep it open after zoning into a dungeon?
Once clicking the toggle button, it should stay open. Unless you happen to zone in/out. Will be looking into making the toggling action an addon in the future and have variables set to whether you've manually opened it etc.
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