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Tomb of Sargeras (7.2.0)
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Updated:03-27-17 07:43 PM
Created:02-24-10 04:22 PM
Downloads:487,081
Favorites:1,233
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.2.0

RealUI  Updated Today!  Popular! (More than 5000 hits)

Version: 8.1_r19f
by: Nibelheim, Gethe

All Resolutions + Classes + Roles







News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19f - 2017-03-27

Modified AddOns
  • EasyMail
  • FreebTip
  • nibRealUI

Removed AddOns
  • FreebTipSpec
  • FreebTipiLvl

Changed
  • Infobar fonts will only have an outline when the background has a low opacity.
  • The default block gap has been increased.
  • Infobar font sizes have been adjusted.
  • Infobar blocks now inherit the chat font instead of normal.
  • The Spec and iLvl modules of FreebTip have been integrated into the main FreebTip addon

Fixed
  • The font used for block tooltips would not respect font settings.
  • The Color Picker swatch would not display the correct color.
  • Various errors for patch 7.2

8.1 r19e - 2017-02-24

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI

Fixed
  • Empty bag slots would not be shown even with the compress option disabled.
  • An error may occur for those on Connected Realms.

8.1 r19d - 2017-02-23

Modified AddOns
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Added
  • The opacity of the Infobar can now be adjusted from fully transparent to fully opaque.
  • The total amount of money on a realm is shown in the Currency tooltip.

Changed
  • New items will no longer passively reset as they are viewed.
  • The Currency block tooltip now also includes Connected Realms.
  • Class Resource updated to support up to 10 points.
  • Updated Russian locale.

Fixed
  • Blocks would not show in the config if they were previously disabled.
  • Progress Watch status bars would not be properly updated when being toggled from disabled to enabled.

8.1 r19c - 2017-02-15

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.

8.1 r19b - 2017-02-12

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.

8.1 r19a - 2017-02-10

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.

8.1 r19 - 2017-02-10

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed

Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (2)
File Name
Version
Size
Author
Date
8.1 r19e
8MB
Nibelheim
02-24-17 12:36 PM
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


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Unread 04-17-10, 03:02 PM  
Nibelheim
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Originally posted by Voragó
Manual update and good to go?
Yep, just make sure to keep the files in the SkinMe directory under Skinner and not to delete the SharedMedia_MyMedia folder.
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Unread 04-17-10, 03:28 PM  
Voragó
A Kobold Labourer

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Originally posted by Nibelheim
Yep, just make sure to keep the files in the SkinMe directory under Skinner and not to delete the SharedMedia_MyMedia folder.
Thank you for the UI and the quick responses. =D
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Unread 04-18-10, 12:14 AM  
Nibelheim
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Automatic Scaling

Working on implementing automatic scaling into Version 0.3.0. You will be able to choose any resolution and UI scale you like and RealUI will automatically position everything correctly for you. Though don't expect a release for another few weeks yet
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Unread 04-18-10, 07:35 AM  
Leion
A Kobold Labourer

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First off very nice UI, been using it for raiding now for a few weeks and it's working flawlessly.

There is however a few things I wanna change, I have tried on my own and for the most part succeeded but some things remain a mystery to me.

The Unitframes for the player, target and pet are to me not visible enough. I often miss when I'm low on mana or the like and I managed to change Pitbull as I wanted it but the bar and the health/power arrows (which I assume are kgPanels) seem to stay, where do I need to look to find a way to turn those off?

And with the new update the clock, microbar and guild/friends/bag/durability SLDT has moved to the bottom. How do I move them back up to their original positions?

Thanks for your time in answering these questions. Really don't wanna look elsewhere since this UI is everything I want aside from a few cosmetic changes.
Last edited by Leion : 04-18-10 at 07:36 AM.
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Unread 04-18-10, 08:01 AM  
Valcry
A Deviate Faerie Dragon

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Ignore this post

But thank you very much indeed for the most beautiful UI I have ever seen.
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Never let me down again
Last edited by Valcry : 04-18-10 at 08:41 AM.
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Unread 04-18-10, 09:44 AM  
thc1967
A Kobold Labourer

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How would I make the self unit frame and all the other stuff around that frame disappear when nothing is targeted?

Thanks!
Last edited by thc1967 : 04-18-10 at 09:45 AM.
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Unread 04-18-10, 10:46 AM  
Chelrid
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Hi,

I would like to integrate the addon titan panel, however, Titan Panel lays down both the top and bottom of the interface. Say I can not go on "Meters" and the other lower access functions.

How can I manage this, that the RealUI adapts to Titan Panel?
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Unread 04-18-10, 02:10 PM  
Nibelheim
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Originally posted by Leion
First off very nice UI, been using it for raiding now for a few weeks and it's working flawlessly.

There is however a few things I wanna change, I have tried on my own and for the most part succeeded but some things remain a mystery to me.

The Unitframes for the player, target and pet are to me not visible enough. I often miss when I'm low on mana or the like and I managed to change Pitbull as I wanted it but the bar and the health/power arrows (which I assume are kgPanels) seem to stay, where do I need to look to find a way to turn those off?
  1. Type: /kgpanels config
  2. Expand Active Panels
  3. Delete all panels starting with "UF"


And with the new update the clock, microbar and guild/friends/bag/durability SLDT has moved to the bottom. How do I move them back up to their original positions?
All those positions can be adjusted through: /sldt
The MicroMenu is anchored to the SLDT Clock so will move with it. If you wish to change it's position, you can do so through kgPanels (Panel name "MicroMenu")


Originally posted by thc1967
How would I make the self unit frame and all the other stuff around that frame disappear when nothing is targeted?

Thanks!
  1. Type: /pb
  2. Select "Layout editor"
  3. Drop down "Current layout" and select "Player"
  4. Go to the "Faders" tab
  5. Set "Minimum opacity" to 0%
  6. Set "Out-of-combat opacity" to 0%


Originally posted by Chelrid
Hi,

I would like to integrate the addon titan panel, however, Titan Panel lays down both the top and bottom of the interface. Say I can not go on "Meters" and the other lower access functions.

How can I manage this, that the RealUI adapts to Titan Panel?
You can adjust Titan Panel to only have a top panel, iirc. Otherwise, you'll want to go into the "/sldt" options window and move the info texts up a bit, then go into "/kgpanels config" and move the panel named "Meters_Toggle" up a bit.
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Unread 04-18-10, 04:25 PM  
Icewill
A Kobold Labourer

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I have run into an other problem, about Icehud. It's perfectly fine when I dont do any chanenlling spells, but once I channel, the latency indicator in the cast bar looks odd, I dont really know how to describe it, it's like, flips upward with respect to the x axis. Try it out with a caster you'll see what I'm saying. I've tried to redrag the .Lua file to WTF, didnt work. I think I got the problem after I updated Icehud? I dont really know lol. Thank you very much again
Last edited by Icewill : 04-18-10 at 04:27 PM.
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Unread 04-18-10, 04:54 PM  
duderise
A Defias Bandit

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In Kgpanels, how would I go about making something hidden when I come into the world. Example:

I have Button1. When I press button1 it makes something dissapear but it also makes button2 appear. Well button2 is in a place that only makes sense if button1 has been pressed. But when I load the world, button2 is there, when it shouldn't be, because button1 hasn't been pressed yet. Make sense?
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Unread 04-18-10, 05:25 PM  
Nibelheim
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Originally posted by Icewill
I have run into an other problem, about Icehud. It's perfectly fine when I dont do any chanenlling spells, but once I channel, the latency indicator in the cast bar looks odd, I dont really know how to describe it, it's like, flips upward with respect to the x axis. Try it out with a caster you'll see what I'm saying. I've tried to redrag the .Lua file to WTF, didnt work. I think I got the problem after I updated Icehud? I dont really know lol. Thank you very much again
Did some quick testing and couldn't replicate it. You'll have to PM me a screenshot so I can see exactly what's happening :P


Originally posted by duderise
In Kgpanels, how would I go about making something hidden when I come into the world. Example:

I have Button1. When I press button1 it makes something dissapear but it also makes button2 appear. Well button2 is in a place that only makes sense if button1 has been pressed. But when I load the world, button2 is there, when it shouldn't be, because button1 hasn't been pressed yet. Make sense?
In Button2's OnLoad event, add:
self:RegisterEvent("PLAYER_ENTERING_WORLD")

In it's OnEvent event, add:
self:Hide()
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Unread 04-18-10, 07:30 PM  
Nibelheim
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Alright, I see the problem with IceHUD now. Best to stick with the version that came with RealUI until the IceHUD author gets this bug sorted out :P
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Unread 04-18-10, 11:44 PM  
Icewill
A Kobold Labourer

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Cool cool, thank you for your patient, I'll switch back to the older version then
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Unread 04-19-10, 12:32 AM  
duderise
A Defias Bandit

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I thank you for the answer to my last question, did the job perfectly. Now for a new one. Anyway I can make Grid show/hide through a Click event, or put /grid standby into kgpanels?
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Unread 04-19-10, 12:49 AM  
Nibelheim
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Originally posted by duderise
I thank you for the answer to my last question, did the job perfectly. Now for a new one. Anyway I can make Grid show/hide through a Click event, or put /grid standby into kgpanels?
Ahh, but you can do anything in kgPanels

Though this is a guess, you could try:
  1. Create a new panel
  2. Set it to Intercept Mouse Clicks
  3. Make sure it's Locked
  4. Go to it's Scripts > OnClick
  5. In there enter this code:

Code:
if not pressed then 
  SlashCmdList.GRID("standby")
  StaticPopup1Button1:Click()
end
Click Accept

Now you should be able to click on this panel to toggle Grid's Standby on/off
Last edited by Nibelheim : 04-19-10 at 01:47 AM.
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