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Return to Karazhan (7.1.5)
Updated:02-15-17 11:12 AM
Created:02-24-10 04:22 PM
Downloads:482,992
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Categories:Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations
7.1.5

RealUI  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r19c
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r19c
Last Updated: Feb 15






News


Update thread - Some additional information about this update is available on the forums.




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.

Note: If you are playing in an asian region or regularly interact with players who use asian glyphs, go to the "Other Files" page and download the files most applicable to your situation.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.
nibRealUI_BossSkins - A skin for DBM and BigWigs timer bars.
SharedMedia - Provides additional trextures and fonts for some UI options.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.

8.1 r19c - Feb 15, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init

Fixed
  • The Infobar would be oversized if the UI scale is larger than pixel perfect.
  • Alt-clicking a friend would not send a group invite.
  • Options for Master Loot would not appear when clicking an item.
  • Nothing would happen when clicking on a block while in combat even even with in-combat tooltips enabled.
  • The layout would not change when switching between specs with different layouts.




8.1 r19b - Feb 12, 2017

Modified AddOns
  • nibRealUI
  • nibRealUI_Config

Changed
  • The list of blocks will now always be in alphabetical order.

Fixed
  • An error would occur when toggling an option on the "All Blocks" row.
  • The font used for blocks would not respect font settings.
  • Block positions would sometimes not be preserved between sessions.




8.1 r19a - Feb 10, 2017

Modified AddOns
  • nibRealUI

Fixed
  • Moving a block on the Infobar could produce an error.




8.1 r19 - Feb 10, 2017

Modified AddOns
  • !Aurora_RealUI
  • cargBags_Nivaya
  • nibRealUI
  • nibRealUI_Config
  • nibRealUI_Init
  • FreebTip
  • FreebTipiLvl

Changed
  • Completely rewritten Infobar with support for LDB feeds.
  • Significant improvements to cargBags_Nivaya for better performance and reliability.
  • If they are controlled by RealUI, the position of Grid will be automatically adjusted for the position of the action bars.
  • Artifact relics are now sorted with gear and will show the item level increase they provide to an artifact.
  • Currency rewards from dungeons will now show your totals on other toons in the tooltip.

Removed
Fixed
  • A proper layout will now be set when entering an arena.
  • Character tooltips should now have much more accurate iLvls.
  • The arena prep frames will now show opponent specs more reliably.




8.1 r18l - Jan 10, 2017

Modified AddOns
  • (b,f,g,h,j)!Aurora_RealUI
  • (a,b,f,k)cargBags_Nivaya
  • (a-l)nibRealUI
  • (b,h,j)nibRealUI_Config
  • (g,j)nibRealUI_Init
  • (b,f,h)FreebTip
  • (e,h,j)FreebTipiLvl
  • (h)FreebTipSpec

Changed
  • New default trackers for Demon Hunter, Shaman, Warlock, and Warrior
  • Updated Russian locale
  • AuraTracker config is now properly disabled if the module is.
  • (e)Improved accuracy of player ilvl in tooltips
  • (g)Map coorinates have been moved to the top left of the map frame.
  • (h)The Pitch Display feature has been removed.
  • (l)Updated embeded libraries and 3rd party addons.

Fixed
  • Fix an error if a PvP target is out of range.
  • Prevent AlertFrames from drifting.
  • Fix file encoding for EasyMail's Simplified Chinese locale. (thanks Ketho!)
  • Fix iLvl display for weapons in bags.
  • Fix Bugger skin.
  • Fix a bug preventing the first install tutorial from finishing.
  • Fix an error when an equipset is deleted while still set to a spec.
  • (a)The Game Menu will no longer sometimes take up a quarter of the screen.
  • (a)Items in bags should now find their place more readily.
  • (a)Properly set Fury as a reverse power.
  • (b)More bag item fixes.
  • (b)Fixed Weakuras skin.
  • (b)The map tooltip is now properly skinned.
  • (b)Another AlertFrame fix.
  • (b)Disable GridLayout when Grid2 is not loaded.
  • (c)Fixed a bug with previous GridLayout change.
  • (c)Use workaround for map taint bug.
  • (d)Fixed a bug that would prevent the ArtifactUI from opening.
  • (e)Fixed an error when mousing over some players.
  • (e)Add a workaround for map scroll taint.
  • (f)More artifact fixes.
  • (f)Map tooltips now have backgrounds when using the large world map.
  • (f)Items will now reset to "New" when told to do so.
  • (g)Hopefully fix some taint bugs
  • (g)Fixed a display bug when switching power types
  • (h)Fixed an error when viewing the map while in an instance
  • (h)Fixed various errors with tooltips
  • (h)Fixed a bug preventing CopyChat from working
  • (i)Clicking minimap tracking button will now actually work
  • (i)The artifact ui should no longer show an empty frame on reload.
  • (j)The selected option text should no longer be hidden for some dropdown menus
  • (j)Fixed CooldownCount for a recent Bartender update
  • (k)Cooldowns in bags should now be properly shown
  • (k)Cooldown counts should now be cleared when an ability is reset.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
2.0
11MB
12-06-15 01:22 AM
Patch
1
39MB
04-19-15 06:36 PM
Patch
1
39MB
04-19-15 06:35 PM
Patch
1
39MB
04-19-15 06:34 PM
Patch
1.5
21kB
12-14-14 12:37 AM
Patch


Archived Files (1)
File Name
Version
Size
Author
Date
8.1 r18l
8MB
Nibelheim
01-10-17 03:56 PM


Post A Reply Comment Options
Unread 04-21-10, 09:22 AM  
Nibelheim
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Originally posted by Seiktel
how can i made, that i can see the buttons all the time and not only if i press STRG ?

mfg seiktel
  1. Type: /bar
  2. Select "Bar 1" from the list
  3. Go to "Visibility" tab
  4. Untick "Fade Out"
  5. Untick "Use Custom Condition"
  6. Repeat for other bars

ahh antnother question. how i must configure recount to use it like dmgdone ?
Should be set up that way by default. Otherwise, just hit the two arrow buttons on the recount panel to cycle to different modes.
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Unread 04-21-10, 09:40 AM  
Seiktel
A Kobold Labourer

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Originally posted by Nibelheim
  1. Type: /bar
  2. Select "Bar 1" from the list
  3. Go to "Visibility" tab
  4. Untick "Fade Out"
  5. Untick "Use Custom Condition"
  6. Repeat for other bars

TY^^



Should be set up that way by default. Otherwise, just hit the two arrow buttons on the recount panel to cycle to different modes.
i try it^^
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Unread 04-21-10, 09:56 AM  
Seiktel
A Kobold Labourer

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works now porfect thanks^^
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Unread 04-21-10, 10:14 AM  
Seiktel
A Kobold Labourer

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where i can configure to see the old cooldown groin ?
Last edited by Seiktel : 04-21-10 at 10:14 AM.
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Unread 04-21-10, 11:37 AM  
Seiktel
A Kobold Labourer

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i have it^^
Last edited by Seiktel : 04-21-10 at 11:37 AM.
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Unread 04-22-10, 07:51 AM  
teardrop
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Thank you for this awesome UI. It just looks great and works perfectly with my Rogue!
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Unread 04-24-10, 02:57 PM  
horvarth
A Kobold Labourer

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Awesome compilation

I've redone it a bit to fit my style and came across a problem: the meters toggle panel only toggles Recount and not Omen so in all my confidence and programming experience (some VB like 4 years ago ^^) I thought I could fix it myself. Appearantly not.

I just took the Meters_Toggle_Skada panel and changed it to Meters_Toggle_Omen and then changed the OnEvent script to

local kgMT = kgPanels:FetchFrame( "Meters_Toggle" )
local kgMTIS = kgPanels:FetchFrame( "Meters_Toggle_Icon_Shown" )
local kgMTIH = kgPanels:FetchFrame( "Meters_Toggle_Icon_Hidden" )

if Omen.Mainwindow ~= nil then
Omen.MainWindow:Hide()
end

kgMTIS:Hide()
kgMTIH:Show()
Doesn't do the trick

Wondered if you might be able to help

*edit* Seems my 'map' button is missing too ^^
Last edited by horvarth : 04-24-10 at 05:00 PM.
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Unread 04-24-10, 09:22 PM  
Nibelheim
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Originally posted by horvarth
Awesome compilation

I've redone it a bit to fit my style and came across a problem: the meters toggle panel only toggles Recount and not Omen so in all my confidence and programming experience (some VB like 4 years ago ^^) I thought I could fix it myself. Appearantly not.

I just took the Meters_Toggle_Skada panel and changed it to Meters_Toggle_Omen and then changed the OnEvent script to

Doesn't do the trick

Wondered if you might be able to help

*edit* Seems my 'map' button is missing too ^^
The Meters_Toggle_Skada simply hides Skada, it doesn't do any actual toggling. That's all done in Meters_Toggle. Though I'm curious as to why you'd need to add Omen If you need to, you can add this line into the Meters_Toggle OnClick event (right before the "if IsShown then" section):

Code:
if (IsShown and not OmenAnchor:IsVisible()) or (not IsShown and OmenAnchor:IsVisible()) then Omen:Toggle(); end

Map button? The button to toggle the Minimap?
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Unread 04-25-10, 05:54 AM  
horvarth
A Kobold Labourer

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Code:
if (IsShown and not OmenAnchor:IsVisible()) or (not IsShown and OmenAnchor:IsVisible()) then Omen:Toggle(); end

Map button? The button to toggle the Minimap? [/b]
You sire, are a genius

And I mean the blizzard map button, to open the map not the kgpanel toggle button. and My calendar is gone too now. Checked pMinimap but can't seem to find any 'Show/Hide' option for those.

Omen and my recount are both at the bottom-right of my screen so it's cool if I can hide them both with 1 button. (I'm a tank so I really need Omen ^^)

Thanks for the quick reply btw
Last edited by horvarth : 04-25-10 at 05:55 AM.
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Unread 04-25-10, 12:10 PM  
Nibelheim
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Originally posted by horvarth
And I mean the blizzard map button, to open the map not the kgpanel toggle button. and My calendar is gone too now. Checked pMinimap but can't seem to find any 'Show/Hide' option for those.
Map: Press M
Calendar: Shift+Click Clock

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Unread 04-25-10, 12:19 PM  
Chico
A Kobold Labourer

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1. Thx for the nice ui

2. need for Focus and ToT Live in %

3. need Classsolor by (100%)

4. Sorry for my bad english

Ps. I speek better germany
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Unread 04-25-10, 04:59 PM  
horvarth
A Kobold Labourer

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Originally posted by Nibelheim
Map: Press M
Calendar: Shift+Click Clock

I feel unbelievable stupid now xD
Thanks for spending some of your geniusness on me ^^
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Unread 04-25-10, 05:33 PM  
Nibelheim
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Originally posted by horvarth
I feel unbelievable stupid now xD
Thanks for spending some of your geniusness on me ^^
Trust me, I'm about as stupid as they come
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Unread 04-25-10, 07:19 PM  
Anj
A Chromatic Dragonspawn
 
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Thanks for the update. As always, I love it.

I was stumped with what those three dots do ... until I read: "A little indicator will appear to show you where the pet bar is"
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Unread 04-25-10, 07:28 PM  
Nibelheim
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Originally posted by Anj
Thanks for the update. As always, I love it.

I was stumped with what those three dots do ... until I read: "A little indicator will appear to show you where the pet bar is"
I definitely wanted to improve upon the visibility and access of the pet bar with this version. I don't currently play any pet classes so I'm unsure of how important the pet bar is, but it certainly can't hurt
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