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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-23-14 01:37 PM
Created:02-24-10 04:22 PM
Downloads:334,712
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.3

RealUI 8  Updated this week!  Popular! (More than 5000 hits)

Version: 8.1 r8a
by: Nibelheim, Gethe

All Resolutions + Classes + Roles


Version 8.1 r8 a
Last Updated: 23 Nov






News


Chatter being replaced with PhanxChat - be sure to delete the Chatter folder when updating RealUI

New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
PhanxChat
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r8
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Impovments to various addon skins.
Increase max Chi to 6. (Draenor Perk)
Add support for anchoring the minimap to the topright or bottomleft corners.
Enable the pet bar by default in the Healer layout.
Achievement screenshots are now disabled by default.
Grid2 now has suport for the Anniversary Molten Core raid.
Fix a bug that prevented Grid2 Buff/Debuff status creation.
Fix a bug when entering or leaving a vehicle.
(a) Fix minimap buttons positioning.




Version 8.1 r7
Revision Update - Update Interface folder

Modified AddOns
Delete Chatter
Update all AddOns


Changes
Death Knight disease tracking should be fixed.
Fix bug with Minimap Coordiantes not auto-hiding.
Fix bug with setting Unit Frame health bars to be Class Colored.
Fix bug while changing Font Size settings in the Appearance config panel.
New Range/Threat display on Target unit frame. Should be easier to see.
Fix Nameplate font scaling.
Add Raid Target icons to Player and Target unit frames.
Raid Utility panel added. Thanks to Kkthnx :)
Text improvements made to Info Line currency and experience elements.
(c) Changed fonts will now apply to Kui Nameplates and Raven.
(d) Fixes to Eclipse Bar and Raid Utility panel




Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (6)
File Name
Version
Size
Author
Date
8.1 r7 d
8MB
Nibelheim
11-08-14 03:19 PM
8.1 r6
10MB
Nibelheim
10-23-14 11:27 AM
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


Post A Reply Comment Options
Unread 09-26-12, 11:50 AM  
Ordrosh
A Theradrim Guardian

Forum posts: 67
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Originally Posted by Beastly-TN
I'm one of those addon geeks that doesn't wanna buy mop and level unless I get what I want which is a player mana and health bar... but the nibRealUI is so tweaked that it seems nearly impossible to add these modules, I've spent hours trying to switch modules, adding segments of code from the original realUI, ... I've tried so much. Please help me out with this. Thanks.
odd I am starring right at it and seeing both a health and a powerbar for my char and target...
my guess is that an addon is either disabled or out of date addons are not enabled (prolly ouf as that still is running on 4.3's interface level, it does work just fine with mop however.
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Unread 09-26-12, 12:10 PM  
iamslay
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Originally Posted by litesung
How can you check/enable the experience bar?
it should be showing up automatically on the infoline, right next to currency ^.^
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Unread 09-26-12, 05:09 PM  
Donslaught
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Originally Posted by iamslay
Originally Posted by litesung
How can you check/enable the experience bar?
it should be showing up automatically on the infoline, right next to currency ^.^
Also, it's not a bar, just a text display of how far into a level you are in terms of percentage.
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Unread 09-26-12, 07:12 PM  
Gethe
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Originally Posted by Beastly-TN
I'm one of those addon geeks that doesn't wanna buy mop and level unless I get what I want which is a player mana and health bar... but the nibRealUI is so tweaked that it seems nearly impossible to add these modules, I've spent hours trying to switch modules, adding segments of code from the original realUI, ... I've tried so much. Please help me out with this. Thanks.
These do exist, the player health/mana is on the left and target health/mana is on the right. These ARE NOT nibIceHud modules, they are from a separate addon called oUF_RealUI. This is an oUF layout and you must have both oUF and oUF_RealUI enabled.
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Unread 09-27-12, 06:51 AM  
Alinna
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Ok.....still hoping someone has noticed my post about graphics freezing up totally when addons for RealUI are endabled.
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Unread 09-27-12, 08:44 AM  
Donslaught
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Originally Posted by Alinna
Ok.....still hoping someone has noticed my post about graphics freezing up totally when addons for RealUI are endabled.
I've been using the latest version of RealUI with no problems whatsoever (aside from the occasional addon out of date shenanigans). If you are having graphics issues here's a couple things you can try:

1. First try and play the game with no addons installed at all (a clean slate). If you're still experiencing problems, then it's not RealUI and another issue is to blame here.

2. Try a clean install of RealUI and play again. Just like before, if there are no issues then it must be another addon that you installed in addition to RealUI.

3. Add your other addons in one by one. If you're too lazy for that, you can try adding them all in and then ENABLING them on by one in the addon screen.

I hope this helps, if not I'm sure the other players can help as it's almost 5 in the morning for me and I should be asleep.
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Unread 09-27-12, 09:10 AM  
Beastly-TN
A Defias Bandit

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Originally Posted by Gethe
Originally Posted by Beastly-TN
I'm one of those addon geeks that doesn't wanna buy mop and level unless I get what I want which is a player mana and health bar... but the nibRealUI is so tweaked that it seems nearly impossible to add these modules, I've spent hours trying to switch modules, adding segments of code from the original realUI, ... I've tried so much. Please help me out with this. Thanks.
These do exist, the player health/mana is on the left and target health/mana is on the right. These ARE NOT nibIceHud modules, they are from a separate addon called oUF_RealUI. This is an oUF layout and you must have both oUF and oUF_RealUI enabled.
I know about the unit frames... But I prefer having it on IceHUD instead, and hiding the unit frames.
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Unread 09-27-12, 12:21 PM  
Jasmer
A Cliff Giant
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Originally Posted by Beastly-TN
Originally Posted by Gethe
Originally Posted by Beastly-TN
I'm one of those addon geeks that doesn't wanna buy mop and level unless I get what I want which is a player mana and health bar... but the nibRealUI is so tweaked that it seems nearly impossible to add these modules, I've spent hours trying to switch modules, adding segments of code from the original realUI, ... I've tried so much. Please help me out with this. Thanks.
These do exist, the player health/mana is on the left and target health/mana is on the right. These ARE NOT nibIceHud modules, they are from a separate addon called oUF_RealUI. This is an oUF layout and you must have both oUF and oUF_RealUI enabled.
I know about the unit frames... But I prefer having it on IceHUD instead, and hiding the unit frames.
The UI displays these on unit frames, nonetheless. Nib gutted a lot of IceHUD when he included it in RealUI and may have taken the health/power modules out but you can recreate them to your liking. Just type /icehud and the settings will come up and you can figure it out from there easily enough. The functionality of the UI includes unitframes, though. If you want these things tracked in the hud you'll likely have to recreate them from scratch. It's not hard, the only trouble you might find is scaling and tweaking the new bars to fit nicely with the rest of the modules.

If you're having trouble adding them in-game then download a fresh copy of IceHUD, copy the health and power modules you want into NibIceHUD\modules, then open NibIceHud.toc in notepad and scroll down and add them to the list of modules so the addon knows to load them ("modules\modulename.lua") It should then load the basic config for these modules in-game and you can then start tinkering with them to suit your needs. Do note that NibIceHUD is a fairly gutted version of IceHUD so some of IceHUD's default module settings may not translate properly to NibIceHUD.
Last edited by Jasmer : 09-27-12 at 12:26 PM.
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Unread 09-27-12, 12:25 PM  
Beastly-TN
A Defias Bandit

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Originally Posted by Jasmer
Originally Posted by Beastly-TN
Originally Posted by Gethe
Originally Posted by Beastly-TN
I'm one of those addon geeks that doesn't wanna buy mop and level unless I get what I want which is a player mana and health bar... but the nibRealUI is so tweaked that it seems nearly impossible to add these modules, I've spent hours trying to switch modules, adding segments of code from the original realUI, ... I've tried so much. Please help me out with this. Thanks.
These do exist, the player health/mana is on the left and target health/mana is on the right. These ARE NOT nibIceHud modules, they are from a separate addon called oUF_RealUI. This is an oUF layout and you must have both oUF and oUF_RealUI enabled.
I know about the unit frames... But I prefer having it on IceHUD instead, and hiding the unit frames.
The UI displays these on unit frames, nonetheless. Nib gutted a lot of IceHUD when he included it in RealUI and may have taken the health/power modules out but you can recreate them to your liking. Just type /icehud and the settings will come up and you can figure it out from there easily enough. The functionality of the UI includes unitframes, though. If you want these things tracked in the hud you'll likely have to recreate them from scratch. It's not hard, the only trouble you might find is scaling and tweaking the new bars to fit nicely with the rest of the modules.

Oh, trust me, it's hard. And you're soo wrong. Let me just quote myself again.
I've spent hours trying to switch modules, adding segments of code from the original realUI, ...
Thanks for replying, but it's really not as simple as you are saying it is.

Let me give you a short explanation of what I want exactly. I like RealUI, but I don't think the unit frames are clear enough for pvp. I'm also used to playing with IceHUD, with my own health and mana/energy as IceHUD bars, and a target unitframe close to it (usually Pitbull or SUF). That's because I like to keep my eyes in the middle of the screen, with some important spells and cooldowns a little below the center.

I managed to do this a few months ago, I downloaded an earlier version of nibIcehud before he stripped it down so much and it was possible to just add the modules then. I've tried to do that now, but so many thing are missing except the default realUI modules. I can't even make my own bars.
Last edited by Beastly-TN : 09-27-12 at 12:27 PM.
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Unread 09-27-12, 12:28 PM  
Jasmer
A Cliff Giant
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Originally Posted by Beastly-TN
I managed to do this a few months ago, I downloaded an earlier version of nibIcehud before he stripped it down so much and it was possible to just add the modules then. I've tried to do that now, but so many thing are missing except the default realUI modules. I can't even make my own bars.
I edited my post right as you were posting yours with another suggestion you might try. I've used NibIceHUD and IceHUD interchangeably in the past and successfully ported NibIceHUD to IceHUD for my own custom UI a few times. The last time I tried this was troublesome, though, and it may not work anymore.

[Edit] Yep, just downloaded and took at peak at IceHUD's default modules, it includes health and power which were removed from NibIceHUD. Simply adding them back to the modules folder and the toc file would be a good place to start, though the changes to Nib's version might still cause serious problems.
Last edited by Jasmer : 09-27-12 at 12:32 PM.
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Unread 09-27-12, 12:30 PM  
Beastly-TN
A Defias Bandit

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Originally Posted by Jasmer
Originally Posted by Beastly-TN
I managed to do this a few months ago, I downloaded an earlier version of nibIcehud before he stripped it down so much and it was possible to just add the modules then. I've tried to do that now, but so many thing are missing except the default realUI modules. I can't even make my own bars.
I edited my post right as you were posting yours with another suggestion you might try. I've used NibIceHUD and IceHUD interchangeably in the past and successfully ported NibIceHUD to IceHUD for my own custom UI a few times. The last time I tried this was troublesome, though, and it may not work anymore.
I've tried those kind of things, but I was mostly messing around with alot of things at the same time. I'll try that next time; thanks for your help.
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Unread 09-27-12, 12:36 PM  
Jasmer
A Cliff Giant
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You could also consider adding Nib's modules to IceHUD instead and leaving NibIceHUD disabled. Last time I did this the bars were not working properly, though. I think the difference between the two might be too great and I'm not familiar enough with lua to do much beyond that.
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Unread 09-27-12, 12:41 PM  
Beastly-TN
A Defias Bandit

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Originally Posted by Jasmer
You could also consider adding Nib's modules to IceHUD instead and leaving NibIceHUD disabled. Last time I did this the bars were not working properly, though. I think the difference between the two might be too great and I'm not familiar enough with lua to do much beyond that.
I've tried that, didn't work. But I'll try all of this again later.
Last edited by Beastly-TN : 09-27-12 at 12:41 PM.
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Unread 09-27-12, 01:10 PM  
Jasmer
A Cliff Giant
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Originally Posted by Beastly-TN
Originally Posted by Jasmer
You could also consider adding Nib's modules to IceHUD instead and leaving NibIceHUD disabled. Last time I did this the bars were not working properly, though. I think the difference between the two might be too great and I'm not familiar enough with lua to do much beyond that.
I've tried that, didn't work. But I'll try all of this again later.
You have to add the modules and then actually recreate them in-game.
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Unread 09-27-12, 06:24 PM  
squattybody
A Kobold Labourer

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Castbar

Hi Guys,
I appreciate the effort placed into this UI, I had stopped playing wow after ulduar and I've settled on RUI for Mop.
That being said, I was wondering if someone could point me in the right directions. I have disabled the HUDs and as a result, there is a castbar that pops up now.

Would anyone know where the options are for it? I need to unlock it and I've been racking my nuts trying to locate it in all the menus and just cant seem to find it. It looks like AZ Castbar but I am probably wrong.

Thanks in advance.
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