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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:321,787
Favorites:973
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated Today!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 10-11-12, 03:05 PM  
ravx25
A Murloc Raider

Forum posts: 6
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[quote=Gethe]
Originally Posted by ravx25
Originally Posted by ravx25
Okay, after reading through some more guides, each Stone Guardian does have an energy meter via the stock UI. Since these absolutely need to be seen by the tanks so they know when to swap, is there a way to turn this on?? Currently only one alternate meter bar shows and it doesn't even really say for which guardian.
Is no one else noticing this on the first raid boss? Surely there have to be some that have run the first raid who know what I'm talking about. If so how did you know what energy level each Guardian was at?
Open the RealUI options (/realui) and got to Frame Mover -> Hide Frames and deselect Boss Frames.

Thank you very much Gethe for helping there! I felt very lost on that first boss with guild members telling me what I should be seeing.
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Unread 10-12-12, 06:10 AM  
Alinna
A Deviate Faerie Dragon
 
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Re: Re: Re: Pet frames in the HUD

Just to the right of your Health and Resource bars is a small rectangular box. It will be colored with your class color if your pet is out and serves as a right-clickable frame for your pet.
Ok....that's a nifty little feature, but I still think instead of a line about as big as dental floss to see pet health, those of us who run pet classes should have a frame similar to the player frame displaying this information without having to resort to making our pet a focus.

But that's just me. Still love the UI to death regardless.
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Unread 10-12-12, 01:01 PM  
Jasmer
A Theradrim Guardian
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Forum posts: 61
File comments: 141
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Does anybody know how to change class colors? I want Haleth's Aurora class colors to show, not the default blizzard colors. As it stands it only shows in chat names in /say, but not in custom channels, name plates, tooltips, or anywhere else. Does RealUI override class color changes made by Aurora?
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Unread 10-12-12, 04:47 PM  
Rockatansky
A Kobold Labourer

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RE: Grid

Currently, Grid isn't working properly - at least not for me. For instance, while in a 40 man raid to take down Sha of Anger, Grid only displays half of the raid (or the first two groups). I've tested by installing Grid by itself separate from the RealUI customization and it works fine, but then when I go back to the RealUI profile, it's back to only showing half of the raid. Any suggestions?
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Unread 10-12-12, 04:48 PM  
Rockatansky
A Kobold Labourer

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Re: RE: Grid

Originally Posted by Rockatansky
Currently, Grid isn't working properly - at least not for me. For instance, while in a 40 man raid to take down Sha of Anger, Grid only displays half of the raid (or the first two groups). I've tested by installing Grid by itself separate from the RealUI customization and it works fine, but then when I go back to the RealUI profile, it's back to only showing half of the raid. Any suggestions?
Please, disregard. I scrolled down and saw someone else with the same issue and followed the steps in that post. Thanks.
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Unread 10-13-12, 02:16 AM  
Gethe
Featured Artist
 
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Re: RE: Grid

Originally Posted by Rockatansky
Currently, Grid isn't working properly - at least not for me. For instance, while in a 40 man raid to take down Sha of Anger, Grid only displays half of the raid (or the first two groups). I've tested by installing Grid by itself separate from the RealUI customization and it works fine, but then when I go back to the RealUI profile, it's back to only showing half of the raid. Any suggestions?
This is a limitation of Grid. It displays based on instance raid size, or in this case whatever the RL has it set to (10 or 25), instead of the number of people in the raid. It annoys me as well, and I've been considering switching to something else.
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Unread 10-13-12, 03:59 PM  
Gethe
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Unread 10-13-12, 10:12 PM  
Fantasma
A Kobold Labourer

Forum posts: 1
File comments: 3
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Originally Posted by BalwickMaggy
They're not counting properly - i.e. when I actually have 3 chi, Real thinks I have 4 and when I actually have 0, it thinks I have 1 or 2. It seems to lose track when I'm in combat of the loss/gain.
Noticing this same exact behavior on brewmaster I started today.
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Unread 10-14-12, 05:18 AM  
Zeuskk
A Kobold Labourer

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One question from me. Is there any chance to use this UI separately on my alt healer and use my old UI (ElvUI + some other addons) on my main char? I very used to my old UI on my main and I can't properly play without it but im very interested to use RealUI on my new Monk healer alt without problems with addons and interface. I would be grateful for help
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Unread 10-14-12, 06:49 AM  
Movster
A Defias Bandit

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Re: Re: Re: Re: Pet frames in the HUD

Originally Posted by Alinna
Ok....that's a nifty little feature, but I still think instead of a line about as big as dental floss to see pet health, those of us who run pet classes should have a frame similar to the player frame displaying this information without having to resort to making our pet a focus.
Originally Posted by Alinna

But that's just me. Still love the UI to death regardless.


I agree, I use my focus frame for either the tank or any mob I might be cc'ing. This UI would be perfect for me if it had a separate pet frame.
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Unread 10-14-12, 08:16 PM  
Jasmer
A Theradrim Guardian
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Originally Posted by Zeuskk
One question from me. Is there any chance to use this UI separately on my alt healer and use my old UI (ElvUI + some other addons) on my main char? I very used to my old UI on my main and I can't properly play without it but im very interested to use RealUI on my new Monk healer alt without problems with addons and interface. I would be grateful for help
The addons panel on the character select screen has profiling available. Select your character and select/deselect any addons you choose and that specific character will load with that addon setup. Alternative you could use an addon manager like Addon Control Panel to more reliably manage profiles. I've had some issues in the past with the default addon panel and personally prefer ACP.
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Unread 10-15-12, 03:03 AM  
Gethe
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Unread 10-16-12, 12:35 AM  
verrda
A Defias Bandit

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-moved-
Last edited by verrda : 10-16-12 at 12:36 AM.
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Unread 10-18-12, 03:34 PM  
truthordare
A Kobold Labourer

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how to do see how much XP I have till I lvl??
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Unread 10-18-12, 09:55 PM  
Jasmer
A Theradrim Guardian
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Originally Posted by truthordare
how to do see how much XP I have till I lvl??
Originally Posted by Gethe
Please post any additional comments on this thread on the forums
There is a text XP display on the bottom left portion of the screen. It displays in %.
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