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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-23-14 11:27 AM
Created:02-24-10 04:22 PM
Downloads:324,028
Favorites:982
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
RealUI 8  Updated this week!  Popular! (More than 5000 hits)
Version: 8.1 r6
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r6
Last Updated: 23 Oct






News


New Option: Reverse UF Bars - make health/power bars act like the default UI (ie. bars empty as you lose health)
6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r6
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Grid2
nibRealUI


Changes
Added an option to make health bars colored when full.
Possible fix for ObjectivesFrame taint.
Possible fix for UnitFrames taint.
Some improvements to the Ace widget skin.




Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


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Unread 04-28-10, 07:29 AM  
Nibelheim
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Re: Download doesn't work

Originally posted by Bud66
Hi,

your UI is very nice .

The Download from version 0.32 doesn't work. Can you check this, please?

Greetings

Bud
Can you describe the issue? >.>
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Unread 04-28-10, 07:35 AM  
Nibelheim
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Re: Re: Download doesn't work

Just did a full download test and seems everything is working fine. You may have caught it just as it was finished getting approved.
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Unread 04-28-10, 08:10 AM  
Nibelheim
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Originally posted by Lorandir
Just a thought, post a video of your UI in action.
I've made a couple of attempts at it, but haven't quite found a decent enough recording program + site to upload the movie to. Will look into it more once the 0.3 storm calms down
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Unread 04-28-10, 08:33 AM  
Nibelheim
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Midnight, time for sleepies º.ºzzZZZZ
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Unread 04-28-10, 08:57 AM  
Flarin
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Can't say this enough - your UI is awesome and your support for it rivals that of some software vendors I work with.

Seriously - if you are not in the software support field you should be - you are always patient even when people like me ask silly questions.

Cheers to you mate.
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Unread 04-28-10, 02:24 PM  
Ulostthegame
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Hey, I've been toying with some parts of your UI (Unitframes specifically) and was wondering, how could I get the arrow to move vertically with increases/decreases in health/mana. I've got positioning correct, but it still moves horizontally.
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Unread 04-28-10, 03:10 PM  
fearGod
A Kobold Labourer

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Originally posted by Flarin
Can't say this enough - your UI is awesome and your support for it rivals that of some software vendors I work with.

Seriously - if you are not in the software support field you should be - you are always patient even when people like me ask silly questions.

Cheers to you mate.
I want to echo this statement.

Very clean, very informative, very functional UI and in my opinion...working with all screen sizes/player classes makes it the best out there.

bravo
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Last edited by fearGod : 04-28-10 at 03:11 PM.
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Unread 04-28-10, 03:24 PM  
AmigoKendall
A Kobold Labourer

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Thank you so much for the quick reply, I'm glad I could get this done before the raid tonight. Thanks man. Seriously, I've not had the default UI since my first character was level 14, and your UI is the best I've used.

I applaud you. Thank you for releasing this. : )
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Unread 04-28-10, 05:02 PM  
Nibelheim
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Thank you all for the continued support and positive comments

Originally posted by Ulostthegame
Hey, I've been toying with some parts of your UI (Unitframes specifically) and was wondering, how could I get the arrow to move vertically with increases/decreases in health/mana. I've got positioning correct, but it still moves horizontally.
Most of the positioning for those panels is done in the Scripts (OnEvent / OnUpdate). You'll need to find the line that deals with "SetPoint" and alter some values to suit.

The layout for the SetPoint function is as follows:
SetPoint(AnchorFrom, ParentPanel, AnchorTo, X offset, Y offset)

Right now they're anchored such that they start from the TopLeft/TopRight and move along the X axis. So changing the Anchors and switching movement from X axis to Y axis should do the trick.

You may also want to include a self:ClearAllPoints() right before the self:SetPoint line to make testing your new code easier.
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Unread 04-28-10, 10:11 PM  
younghova
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just wanted to say that this is a brilliant UI and surprisingly it works great with a caster
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Unread 04-28-10, 11:03 PM  
Anj
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Nibelheim, just tried the latest available download. I think you left out the LFG map icon fix.

I also got a crash in the prior version. Many factors are involved so it might be a fluke: it happened at Wintergrasp, and I was using a Core Duo MacBook Pro.
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Unread 04-28-10, 11:33 PM  
Nibelheim
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Originally posted by Anj
Nibelheim, just tried the latest available download. I think you left out the LFG map icon fix.
Hmm, that fix should be embedded into the code of nibRealUI. What's wrong with it?
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Unread 04-29-10, 04:09 AM  
Anj
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Originally posted by Nibelheim
Hmm, that fix should be embedded into the code of nibRealUI. What's wrong with it?
It's off the screen
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Unread 04-29-10, 04:19 AM  
Nibelheim
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Originally posted by Anj
It's off the screen
Well, that is most odd. May be that another addon is conflicting with it, changing it back to it's default position. You know what they say, if two wrongs don't make a right, try three! You could install the LFGMinimapFix addon and see if it corrects it
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Unread 04-29-10, 11:44 AM  
Flockrock
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Dxe is nice, but i always forget /dxe in raids or inis
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