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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-19-14 09:30 PM
Created:02-24-10 04:22 PM
Downloads:321,353
Favorites:971
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
6.0.2
RealUI 8  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.1 r5
by: Nibelheim, Gethe
All Resolutions + Classes + Roles


Version 8.1 r5
Last Updated: 19 Oct






News


6.0 is released, and RealUI is ready!!
See the change log for a full list of what has changed.
RealUI has its own forum!




Installation / Updates

You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation / Minor (8.#) Update Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.

If you are updating, moving the WTF folder is not needed.

Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out what has changed.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.



AddOns

Do Not Update:
cargBags_Nivaya
EasyMail
FreebTip
Grid2 (you may update the individual Grid2 modules, but not the Grid2 folder itself)
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
FreebTip
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.




Unit Frames





A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Version 8.1 r5
Revision Update - Update Interface folder

Modified AddOns
nibRealUI


Changes
Posible fix for a bug with the UI Scaler.
Increase max Shadow Orbs to 5 (from a Draenor Perk)
Fix unitframes while in a vehicle.
A units name is now visible when they are dead.




Version 8.1 r4
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
cargBags_Nivaya
Grid2
nibRealUI


Changes
Fixed a bug that prevented Grid layout from applying properly
Fixed references to ObjectiveTracker. (thanks worldbringer)
Posible fix for Reagent bank sometimes not showing all of it's items.




Version 8.1 r3
Revision Update - Update Interface folder

Modified AddOns
!Aurora_RealUI
Aurora
Bartender
cargBags_Nivaya
MikScrollingBattleText
nibRealUI
Raven


Changes
Added a disable note to the CPU profiler.
Fix a bug with the UI scaler.
Fixed a bug that prevented the Objectives Frame from keeping the propper opacity.
Fixed a bug on login while loading the ObjectivesFrameAdv. module
Fixed a bug that would sometimes cause the game to hang while using a Tree navigation.
(a) remove debug prints for Currency.




Version 8.1 r2
Revision Update - Update Interface folder

Modified AddOns
cargBags_Nivaya
nibRealUI


Changes
Fix a bug when reseting new items.
Fix layout when in a 20 or 30 person group.
(a) remove debug prints when sorting Reagent Bank.




Version 8.1 r1
Minor Update - Update Interface folder

General
Many "under the hood" updates for Warlords of Draenor.
DBM bar positions are now controled by RealUI. (You can go to /real -> Settings -> Addon Control to disable this.)
UI scale options are now accessable from the Blizz video options.
You can now use /cpuProfiling to see RealUI's current CPU usage.

AddOns
cargBags_Nivaya now supports the new Reagent Bank.
Add support for 20 and 30 person layouts for flex raids.

Unit Frames
Added Arena Frames (Limited testing)
Add totem bar under player frame

Modules
The Rare notifier will now only play a sound if at least 20 seconds has past.
The World Boss tracker will now only list defeated bosses.
Honor and Conquest are no longer explisitly listed in the currency tracker.
AddonListAdv enhances the new AddonList with saveable addon profiles that you can easily swap between.
The Stat Display has been update for the new stats, and will now only list relevant stats for your class. (e.g. A priest won't see Bonus Armor.)


Archived Files (4)
File Name
Version
Size
Author
Date
8.0 r31b
9MB
Nibelheim
09-05-14 02:17 AM
8.0 r15b (5.3)
10MB
Nibelheim
08-17-13 12:57 AM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 05:08 PM


Post A Reply Comment Options
Unread 05-26-10, 08:44 AM  
Nibelheim
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Originally posted by Nalien
Thanks for the wonderful UI Nibel. I've done some minor tweaking to reflect my needs, without having a big inpact on the general looks. What I've been wondering (since I'm not getting along with luas) is if I can change the color of your MicroMenu? Or if you could add that option in some of your upcoming releases...
Definitely doable. Might be able to sneak it into 0.4.1.
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Unread 05-26-10, 05:04 PM  
shadowchao
A Kobold Labourer

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Is there any way to change the color of the power bars for the unit frames, or separate the health from the power?
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Unread 05-26-10, 05:43 PM  
Nibelheim
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Originally posted by shadowchao
Is there any way to change the color of the power bars for the unit frames, or separate the health from the power?
Not as of yet. Planning to include UF options into 0.4.2, so maybe a week or so from now.
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Unread 05-26-10, 05:57 PM  
shadowchao
A Kobold Labourer

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Originally posted by Nibelheim
Not as of yet. Planning to include UF options into 0.4.2, so maybe a week or so from now.
Gotcha, even if it was just a different color or colored by class that would be great.
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Unread 05-27-10, 05:20 AM  
Manaman
An Aku'mai Servant
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Great progress so far

It is amazing to see how much development and progress this "compilation" has seen. It is becoming a very full featured setup. I like how you have been slowly recreating the addons you use in your own self-written code. Eventually I see this compilation becoming it's own entity like TukUI. You have a great design, and great developmental focus. Keep it up.

PS: I was just looking for a donation link. I am not seeing it, can you point me in the right direction? I would like to contribute to your future as a developer. I think you have a lot of potential.
Last edited by Manaman : 05-27-10 at 05:22 AM.
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Unread 05-27-10, 05:30 AM  
Politig
A Chromatic Dragonspawn
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What scaling does RealUI use?
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Unread 05-27-10, 05:32 AM  
Nibelheim
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Re: Great progress so far

Originally posted by Manaman
It is amazing to see how much development and progress this "compilation" has seen. It is becoming a very full featured setup. I like how you have been slowly recreating the addons you use in your own self-written code. Eventually I see this compilation becoming it's own entity like TukUI. You have a great design, and great developmental focus. Keep it up.

PS: I was just looking for a donation link. I am not seeing it, can you point me in the right direction? I would like to contribute to your future as a developer. I think you have a lot of potential.
Thanks for the kind words I'm not really sure I'll add a donation link. I like to think of Addons and Interfaces as simply something fun to work on, which gives the added benefit of allowing other people to use it and improve their game experience. Plus, RealUI wouldn't be possible without the support of all the authors behind the addons in the compilation and the continuing inspiration from the forums and the users of RealUI. I'm quite content with people simply enjoying RealUI
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Unread 05-27-10, 05:34 AM  
Nibelheim
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Originally posted by Politig
What scaling does RealUI use?
As in, UI scale? It will work with any UI scale you like, though if you make the UI scale too high things will start to get pushed off the screen. For wide screen resolutions, you can have the UI scale slider up past half way. For non-wide screen resolutions, a little under halfway is the max.
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Unread 05-27-10, 07:51 AM  
Gob
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i guess it's a kgPanels thing that's buggy or somethin, but my target's healthbar drifted slowly to the bottom right corner of my screen over about 60 seconds.

1: how do I get it back to where it's suppose to be?

2: how do I change it's anchor position?
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Unread 05-27-10, 08:37 AM  
Nibelheim
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Originally posted by Gob
i guess it's a kgPanels thing that's buggy or somethin, but my target's healthbar drifted slowly to the bottom right corner of my screen over about 60 seconds.

1: how do I get it back to where it's suppose to be?

2: how do I change it's anchor position?
First, do you mean the straight white line? If so, that's... impossible Well, I guess anything is possible First thought is kgPanels somehow bugged out. I'd try re-installing kgPanels from - http://www.wowinterface.com/download...-kgPanels.html. Make sure to delete the old kgPanels folder first.

If that doesn't work, it's simply a matter of deleting the scripts of the kgPanel HealthBars. Let us know if a reinstall doesn't work and I'll tell you how to delete the scriptys.
Last edited by Nibelheim : 05-27-10 at 08:38 AM.
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Unread 05-27-10, 10:43 AM  
viking355
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Very nice UI, I dig this alot! I wonder though, The damage mode that are in from default, Is it damage+dps? Just as standard Recount shows up from bare-scratch installation?

Thanks very much! keep up the goodwork!
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Unread 05-27-10, 11:43 AM  
Chris265
A Kobold Labourer

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Thumbs up Thanks

Thank you for this great UI!

An option for not-fading buttons would be great or some kind of keybinding for fade on/off.
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Unread 05-27-10, 03:41 PM  
Kazazik
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Btw i have found your Micro menu bar very attractive.
What files i should copy to use it in another UI ?
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Unread 05-27-10, 05:54 PM  
younghova
A Kobold Labourer

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Originally posted by viking355
Very nice UI, I dig this alot! I wonder though, The damage mode that are in from default, Is it damage+dps? Just as standard Recount shows up from bare-scratch installation?

Thanks very much! keep up the goodwork!
there is a RealUI profile for Recount
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Unread 05-28-10, 12:58 AM  
Nibelheim
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Originally posted by Kazazik
Btw i have found your Micro menu bar very attractive.
What files i should copy to use it in another UI ?
I'm working on a standalone version of the MicroMenu. It's my experiment at learning how to use AceDB :P Should be ready by tomorrow.
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