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Escalation (5.3)
Updated:06-18-13 04:26 PM
Created:02-24-10 03:22 PM
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Categories:Minimalistic Compilations, Suites, DPS Compilations, Healer Compilations, Tank Compilations
5.3
RealUI 8 beta  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 8.0 beta v10
by: Nibelheim [More]

Version 8.0 beta v10
Last Updated: 18 June

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All Resolutions
All Classes
All Roles


Clean installation required!
Move your old Interface and WTF folders to a Backup folder before installing.


Beta Note:

RealUI 8 is currently in Beta.
It works, however, some features are still under construction and it needs user testing before any potential bugs can be ironed out.
Only download if you're willing to use a potentially buggy, incomplete UI.




You won't need to rename any folders.
Installation is a simple 1-click install process.

New Installation Procedure:
Step 1: Move your current WTF and Interface folders to a backup folder.
Step 2: Copy RealUI's Interface folder to your World of Warcraft folder.

Revision (r#) Update Procedure:
Step 1: Copy RealUI's Interface folder to your World of Warcraft folder.

Make sure to overwrite all existing files and folders.
You won't lose any of your settings when updating RealUI.
Visit the Change Log to find out which addons have been modified.






Do Not Update:
Aurora
BugSack
cargBags_Nivaya
EasyMail
Grid2
Kui_Media
SharedMedia + SharedMedia_MyMedia

AddOns Included:
Addon Control Panel
Aurora
BadBoy
Bartender4
Chatter
Clique
Easy Mail
Foglight
Grid2
KuiNameplates
Masque
MikScrollingBattleText
Raven
Skada

Optional AddOns:
BagSync - Tracks the items on your characters and displays the information in item tooltips.
Clean Icons - Thin - Enhances the appearance of WoW's in-game icons.
Deadly Boss Mods - Dungeon/Raid encounter timers and alerts.










A special thanks goes out to all addon authors, users of RealUI and the WoW Interface community for all their support.
I've learned a lot from all of you, and RealUI wouldn't be possible without you.


Add RealUI to your favorites to receive notifications for the latest updates.


Beta Note:

RealUI 8 is currently in Beta.
It works, however, some features are still under construction and it needs user testing before any potential bugs can be ironed out.



Version 8.0 beta
Clean Install required

Beta updates (nibRealUI)
v10
Hopeful fix to the Chinese/Korean name truncation issue
Demonic Fury bar added for Warlocks
Vengeance bar added for tanks
Blood Shield + Vengeance combination bar added for Deathknights
v9
WatchFrame Adv temporarily disabled, will this stop the game freezes while questing?
Druid Tracking now shown according to current form (Cat, Bear, Boomkin)
Lots of minor changes to Aura Tracking
v8
Sliders in Position config panel no longer incremement by fractions of a pixel
Further modifications to Watch Frame Adv module, in hopes to fix the freezing of the game during quest updates
Paladin - Avenging Wrath and Inquisition now only set to static for Retribution, Guardian of Ancient Kings fixed
Shaman - Lightning Shield only shown for Elemental and hides out-of-combat (and no target), Ascendance buff added
Monk - Tigereye Brew and Mana Tea added
Hunter - A Murder of Crows added
v7
Shaman - Earth Shock tracker removed, replaced with Weakened Blows
Warlock - Corruption, Agony and Doom tracking fixes
Runes and Eclipse Bar options fixed in the Positions config panel
Raid Manager bug fixes
v6
Bug fixes
Beast Within duplicate tracker removed
Savage Defense tracker fixed
v5
Threat display now hides correctly
Thrash now static for Feral Druids
Sudden Doom and Dark Transformation now tracked for Deathknights
Reduced CPU load when leaving instances/battlegrounds
v4
Bug causing empty positions in Class Tracking fixed
Slice and Dice and Savage Roar potential times should now update correctly
Hemorrhage tracker added
Thrash and Lacerate no longer Static for Feral druids
v3
Rogue Vendetta tracker added
Deathknight Vampiric Blood duplicate tracker removed
Stance Bar no longer hidden if you only have 1 stance available
Cast Bar modifications (might help, who knows)
v2
Rogue Envenom tracker fixed
Fixed a bug where Rogue buff trackers would remain visible

Changes
Major redesign of entire UI
New Configuration utility designed to make customizing all elements of RealUI easier
Unit Frames redesigned
Raid Frames redesigned (now using Grid2) - Now easily configurable via the new RealUI Config panels
Quickly toggle Horizontal Groups and adjust size, height and position of the Raid Frames
Buff/Debuff tracking redesigned
Note: Still under construction
Need player feedback on improving tracking for specific Classes and Specs.
See something which shouldn't be tracked or know something which should be tracked? Let me know :)
Coming soon: Vengeance, Blood Shield, Guard, Wild Mushrooms
Cast Bars now horizontal bars located just below mid-center of screen
To change text location or to reverse the direction of the bars: /realui > Advanced > Advanced Settings > HuD > Cast Bars
Info Line - Background option added
Action Bars - Now easily configurable via the new RealUI Config panels
Adjust how many bars to display at the Center and on the Bottom of the screen
Adjust location of Mouse-Over action bars
Adjust padding and number of buttons for all action bars
Stance Bar now located on the Info Line (right side)
Pet Bar now located on the left side of the screen
To manually control Action Bar settings, untick RealUI Control on the Action Bars config panel, then go into Bartender settings via the Advanced Settings button.

Coming Soon
Boss and BG Flag Carrier frames redesigned
DXE w/ settings
Target CC / Invulnerability tracking


Archived Files (3)
File Name
Version
Size
Author
Date
8.0 beta v9
7MB
Nibelheim
06-17-13 10:35 PM
7.4 r15 b
7MB
Nibelheim
05-30-13 10:51 PM
7.3 r11
8MB
Nibelheim
02-28-13 04:08 PM


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Old 05-26-10, 08:44 AM  
Nibelheim
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Originally posted by Nalien
Thanks for the wonderful UI Nibel. I've done some minor tweaking to reflect my needs, without having a big inpact on the general looks. What I've been wondering (since I'm not getting along with luas) is if I can change the color of your MicroMenu? Or if you could add that option in some of your upcoming releases...
Definitely doable. Might be able to sneak it into 0.4.1.
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Old 05-26-10, 05:04 PM  
shadowchao
A Kobold Labourer

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Is there any way to change the color of the power bars for the unit frames, or separate the health from the power?
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Old 05-26-10, 05:43 PM  
Nibelheim
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Originally posted by shadowchao
Is there any way to change the color of the power bars for the unit frames, or separate the health from the power?
Not as of yet. Planning to include UF options into 0.4.2, so maybe a week or so from now.
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Old 05-26-10, 05:57 PM  
shadowchao
A Kobold Labourer

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Originally posted by Nibelheim
Not as of yet. Planning to include UF options into 0.4.2, so maybe a week or so from now.
Gotcha, even if it was just a different color or colored by class that would be great.
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Old 05-27-10, 05:20 AM  
Manaman
An Aku'mai Servant
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Great progress so far

It is amazing to see how much development and progress this "compilation" has seen. It is becoming a very full featured setup. I like how you have been slowly recreating the addons you use in your own self-written code. Eventually I see this compilation becoming it's own entity like TukUI. You have a great design, and great developmental focus. Keep it up.

PS: I was just looking for a donation link. I am not seeing it, can you point me in the right direction? I would like to contribute to your future as a developer. I think you have a lot of potential.
Last edited by Manaman : 05-27-10 at 05:22 AM.
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Old 05-27-10, 05:30 AM  
Politig
A Chromatic Dragonspawn
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What scaling does RealUI use?
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Old 05-27-10, 05:32 AM  
Nibelheim
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Re: Great progress so far

Originally posted by Manaman
It is amazing to see how much development and progress this "compilation" has seen. It is becoming a very full featured setup. I like how you have been slowly recreating the addons you use in your own self-written code. Eventually I see this compilation becoming it's own entity like TukUI. You have a great design, and great developmental focus. Keep it up.

PS: I was just looking for a donation link. I am not seeing it, can you point me in the right direction? I would like to contribute to your future as a developer. I think you have a lot of potential.
Thanks for the kind words I'm not really sure I'll add a donation link. I like to think of Addons and Interfaces as simply something fun to work on, which gives the added benefit of allowing other people to use it and improve their game experience. Plus, RealUI wouldn't be possible without the support of all the authors behind the addons in the compilation and the continuing inspiration from the forums and the users of RealUI. I'm quite content with people simply enjoying RealUI
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Old 05-27-10, 05:34 AM  
Nibelheim
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Originally posted by Politig
What scaling does RealUI use?
As in, UI scale? It will work with any UI scale you like, though if you make the UI scale too high things will start to get pushed off the screen. For wide screen resolutions, you can have the UI scale slider up past half way. For non-wide screen resolutions, a little under halfway is the max.
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Old 05-27-10, 07:51 AM  
Gob
A Kobold Labourer

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i guess it's a kgPanels thing that's buggy or somethin, but my target's healthbar drifted slowly to the bottom right corner of my screen over about 60 seconds.

1: how do I get it back to where it's suppose to be?

2: how do I change it's anchor position?
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Old 05-27-10, 08:37 AM  
Nibelheim
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Originally posted by Gob
i guess it's a kgPanels thing that's buggy or somethin, but my target's healthbar drifted slowly to the bottom right corner of my screen over about 60 seconds.

1: how do I get it back to where it's suppose to be?

2: how do I change it's anchor position?
First, do you mean the straight white line? If so, that's... impossible Well, I guess anything is possible First thought is kgPanels somehow bugged out. I'd try re-installing kgPanels from - http://www.wowinterface.com/download...-kgPanels.html. Make sure to delete the old kgPanels folder first.

If that doesn't work, it's simply a matter of deleting the scripts of the kgPanel HealthBars. Let us know if a reinstall doesn't work and I'll tell you how to delete the scriptys.
Last edited by Nibelheim : 05-27-10 at 08:38 AM.
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Old 05-27-10, 10:43 AM  
viking355
An Aku'mai Servant
 
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Very nice UI, I dig this alot! I wonder though, The damage mode that are in from default, Is it damage+dps? Just as standard Recount shows up from bare-scratch installation?

Thanks very much! keep up the goodwork!
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Old 05-27-10, 11:43 AM  
Chris265
A Kobold Labourer

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Thumbs up Thanks

Thank you for this great UI!

An option for not-fading buttons would be great or some kind of keybinding for fade on/off.
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Old 05-27-10, 03:41 PM  
Kazazik
A Kobold Labourer
 
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Btw i have found your Micro menu bar very attractive.
What files i should copy to use it in another UI ?
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Old 05-27-10, 05:54 PM  
younghova
A Kobold Labourer

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Originally posted by viking355
Very nice UI, I dig this alot! I wonder though, The damage mode that are in from default, Is it damage+dps? Just as standard Recount shows up from bare-scratch installation?

Thanks very much! keep up the goodwork!
there is a RealUI profile for Recount
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Old 05-28-10, 12:58 AM  
Nibelheim
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Originally posted by Kazazik
Btw i have found your Micro menu bar very attractive.
What files i should copy to use it in another UI ?
I'm working on a standalone version of the MicroMenu. It's my experiment at learning how to use AceDB :P Should be ready by tomorrow.
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